Revolt-Revolution, Yes-Yes! (CK2 Skaven Post-Revolution Quest)

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First off welcome to the quest, it's always good to have new active readers. Aside from the response I already made for Arjac's post the idea that without the Slann the Skinks, Kroxigors, and Saurus would fight over differing interpretations of the plan is an interesting one.
It seems obvious to me; Saurus woulsd
First off welcome to the quest, it's always good to have new active readers. Aside from the response I already made for Arjac's post the idea that without the Slann the Skinks, Kroxigors, and Saurus would fight over differing interpretations of the plan is an interesting one.
Well yeah, they all have incredibly different mindsets, and in the absence of the 'invested with authority of the Old Ones' Slann, the Saurus (everything is a form of combat), Skinks (naturally religious according to lore and have to be stopped from actually worshipping the Old One by the Slann repeatedly) and the Kroxigor (everything is an engineering/architecture problem) are going to clash on what the Great Plan is. Is it a military campaign? A divine prophecy? A blueprint? Only the Slann can balance the perspectives.
 
Finally managed to binge through this. Awesome awesome awesome, you knock it out of the park once again Laurent.

Welcome to the quest! Glad your enjoying it!

He volunteered to venture into the Glowpit to plunder enough wealth from the devastated skaven stronghold to start his own 'republic-sponsored' mercenary group.

That's a potential route to go into the future. Creating a 'mercenary group' to operate in the Border Princes, whose real job is to influence Border Prince politics so our potential allies are defended and potential enemies are defeated, without being an actual military force that the Princes see as an outside threat.

Plus good way to offload some of our more battle hungry citizens if we, through some miracle, ever manage to defeat all of our current enemies and have a time of peace.

Well yeah, they all have incredibly different mindsets, and in the absence of the 'invested with authority of the Old Ones' Slann, the Saurus (everything is a form of combat), Skinks (naturally religious according to lore and have to be stopped from actually worshipping the Old One by the Slann repeatedly) and the Kroxigor (everything is an engineering/architecture problem) are going to clash on what the Great Plan is. Is it a military campaign? A divine prophecy? A blueprint? Only the Slann can balance the perspectives.

There are three different islands in the Dragon Isles (plus some smaller islands around like the claws), so its possible the Lizardmen have divided themselves into three separate factions kept apart due to the ocean serving as a natural barrier keeping them apart. Three different Temple Cities (Dread Rock, Shatter Stone Isle, and Dragon Fang Mount according to Total War which is the best information we have about the individual Isles), three different sets of Spawning Pools.



A 'Saurus' focused faction could theoretically dominate the 'Skink' and 'Kroxigor' factions due to instinctive military skills, but fail to capitalize on that because their ability to create any civilian industries to support their war effort (including boats to ferry their fighters to other islands) is limited so any offensives eventually peters out.

The 'Skink' focused faction has the brain power to create those industries, but any potential offensive would be batted to the side because Saurus are natural warriors and Kroxigor are muscled giant lizards so its likely they are focused on the defensive as a matter of necessity. Though given their ability to tame the dinos around they would have some extra muscle + maybe an actual air force with the Terradons.

While the Kroxigor have the building capabilities to make good boats due to being the engineers/builders of the Lizardmen and are stronk, they don't really have the numbers or military prowess. Also are dumb labor in canon so they might not care about actually invading over just stopping the other groups from invading them. How dumb they are is up for debate though, being of a similar intellect to like an Ogre is still somewhat intelligent (if simple). On the other hand we haven't really had an exploration about Kroxigor yet in this quest so far so can't say for sure.

The different warring/competing factions could also not based entirely on races, but ideology. The Spawning pools don't really separate between races so it would be odd to have mono-racial factions unless there is something weird about the Dragon Isle spawning pools (though I guess if one race reigned supreme in one island they could kill/enslave anyone who emerges from the Spawning Pools as they please). We could have a potentially interesting Lizardmen factions to explore from that (like the 'don't actually care about the Great Plan over actually taking care of themselves' type Lizardmen I mentioned before).
 
Someone give me a d20+3 with advantage.

Label it, "Qit's Health."

When your health sucks, you don't always get to choose whether some important day is a day when your body is in its finest health, though Qit has also been taking it very easy and basically gathering up strength/etc.
 
Someone give me a d20+3 with advantage.

Label it, "Qit's Health."

When your health sucks, you don't always get to choose whether some important day is a day when your body is in its finest health, though Qit has also been taking it very easy and basically gathering up strength/etc.

*deep breath* alright I'll bite the bullet, luck don't fail me now.

Edit: So 13, not bad at all. My luck is usually worse than this.
Nomadic Maniac threw 2 20-faced dice. Reason: Qit's health Total: 12
10 10 2 2
 
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Someone give me a d20+3 with advantage.

Label it, "Qit's Health."

When your health sucks, you don't always get to choose whether some important day is a day when your body is in its finest health, though Qit has also been taking it very easy and basically gathering up strength/etc.

Nat 1.

Qit dies of a Skaven heart attack right at the alter. Zhen is traumatized for the rest of his life.

*deep breath* alright I'll bite the bullet, luck don't fail me now.

Edit: So 13, not bad at all. My luck is usually worse than this.

Perfectly mid. Which makes its an uncommonly good roll as far as this quest goes whenever we have to roll for anything. :V
 
Turn 13 Results--The Members of the Wedding, Part 6
Turn 13 Results--The Members of the Wedding, Part 6

Casual mention of sex, sexually explicit details, vague mention of potential sexual harassment/rape, incredibly blase mention that Skaven in fact ate people, etc.

Praise-bless the Horned-Rat, and Pass The Warpstone.

It had been a long-long night, yes-yes. Qit Bristledigger knew that the Clan was starting another conflict. It was not a large-huge one, but they were apparently going to be trying to press-push the Dwarfs back and gather some Night Goblin slaves. So that meant they had to produce-make far more in the way of goods, and so some miners like him had gotten a chance-opportunity to be Furnace Workers. He'd already been half-buried next to a warpstone pile once, and so he was glad for any relief he could get.

He was young-still, or at least not that old, five years of life was enough to let him know there was something to be said for not being at the front when something went wrong. So he'd gotten drunk and wound up in a rat pile, tangling tails with half a dozen other Skaven. He… couldn't quite remember what happened next, something about a really pushy direct overseer? He'd remembered her scent, just a little sour-tang of acidic and metal, as she'd tugged him away, and then.

He opened his eyes all at once, and saw that he was in a pile of blankets that smelled of Zhen Tinkernose. It was not so different a smell: warpstone and engine oil and steel and acid. But it was still a different enough scent. Everyone knew the older Skaven, starting to hit the fullness of his years, was the one who really-truly ran this part of the foundry, helped set-direct the standards for the steel-materials used.

Zhen Tinkernose had a reputation as a steady-hand who could dodge plots-schemes to unseat him with care but without vicious bite-back, though without some excess kindness-weakness. Who tended to be methodical and careful and yet still quick-quick enough not to be targeted by those over him.

Qit thought he should have, perhaps, a reputation in the Rat-Pits and Rat-Piles of the world, because while who did not like a good fuck-fest, a lot of the time veryone was nervous-drunk and twitchy-confident, the sort who did not thrust or push themselves into a thrust quite right, and then insisted on either doing it again even though it didn't work or twisting themselves to try it another way if they accidentally got it to work. It took skill to do it, and there were always those known to be better-greater at it. Among the scrawnier of the members of one of the crews next-besides the one he'd left, there was this rat a year younger than him, Chittertongue, who had quite the reputation both in Piles and one-on-one and in other combinations.

But Qit, remembering and taking breaths, decided that Zhen should have a reputation. With the same steadiness he showed at work, when he found something that worked for him and his partner--always the Skaven with penises, a preference that was at least not hard to fit for Qit--he'd keep on doing it just the right way. If he found something that did not work in the Rat Pile, he would try something else immediately. It was… it'd been nice. The most pleasant of the couplings in the pile, though he'd had a few fun ones.

"Morning-Greetings," Zhen said, stepping in, tail trailing with barely a twitch. "There's meat-flesh, and mushrooms." The flesh was probably Man-Thing? Years later, trying to remember, Qit couldn't recall or care, just remembered how ravenous-desperate he felt when he tore into it. Zhen watched, carefully, and they talked… of work.

In some dream story-time version of his life, they'd have hit it off at once and been inseparable since. Instead, they became almost something like friends-allies, when Zhen watching out for him at work and them fucking every so often, whether in Piles/Pits or on their own, until a year later when it began to grow serious.

…Qit grew jealous, wanted more-more, and things began to change then. Then his sickness hit, and he'd been so afraid that it was over and so afraid that it was not going to begin, and.

And they'd survived-stumbled through that, and other things, and then the Horned Rat had died and Qit had not been sure what to think. It… he was not as convinced as some others were that this was a good thing, but it was not as if he hadn't hated-resented those in charge. Only the fools at the bottom didn't… or so the story went, but considering how the revolution began, even that was not true.

And then it was him and Zhen. Qit and Zhen, together. And now…




Qit woke up feeling a little better than he did most days. He was well-rested at least, and this time he woke up to a lot lighter bouquet of smells. Zhen, but a very clean version of Zhen. Strong-scents were as popular as ever among the Skaven, but the rise of the bathhouses made it so that strong was now defined in a weaker way than before. It did not change the fundamental ratings-evaluations, simply switched every category down, at least for the average-Skaven.

It was a weird thing to think about on your wedding-day, and the thought shocked him into motion. He stood up. He needed to take a bath, he needed to take a breath, he needed to be ready, and he had to figure-out how to put on his outfit, the one that he had helped-design, the one that might well become a standard for some.

The Outfit…

[] [Outfit] A silk wrap, in the Cathayan style, complete with a kind of Cathayan Jacket, and otherwise a very… Cathay, silk sort of thing.
[] [Outfit] A fine silk shirt, lots of rather snuffle-inducing frippery, everything that one of means and taste(?) in the Empire might wear on his wedding day.
[] [Outfit] Something else, write-in, please do try to be creative.

A/N: I know this is not plot related, but ahh! Backstory! Ah, wedding! I promise I'll get back to results soonish!
 
[X] [Outfit] A silk wrap, in the Cathayan style, complete with a kind of Cathayan Jacket, and otherwise a very… Cathay, silk sort of thing.
[X] [Outfit] A fine silk shirt, lots of rather snuffle-inducing frippery, everything that one of means and taste(?) in the Empire might wear on his wedding day.
 
Booo! Let's get really out there with cultural influences.

[JK][Outfit] A strappy leather thing with lots of metal spikes. Nobody is quite sure where the idea came from but some of the elves-things seem to really like it.
 
[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west.
 
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Well yeah, they all have incredibly different mindsets, and in the absence of the 'invested with authority of the Old Ones' Slann, the Saurus (everything is a form of combat), Skinks (naturally religious according to lore and have to be stopped from actually worshipping the Old One by the Slann repeatedly) and the Kroxigor (everything is an engineering/architecture problem) are going to clash on what the Great Plan is. Is it a military campaign? A divine prophecy? A blueprint? Only the Slann can balance the perspectives.

Or at least the Slann had enough of their own mystical might and the ingrained obedience from the Lizardmen to force their own interpretation of The Great Plan.

That's a potential route to go into the future. Creating a 'mercenary group' to operate in the Border Princes, whose real job is to influence Border Prince politics so our potential allies are defended and potential enemies are defeated, without being an actual military force that the Princes see as an outside threat.

Plus good way to offload some of our more battle hungry citizens if we, through some miracle, ever manage to defeat all of our current enemies and have a time of peace.

It could also be yet another method to placate the greenskins need for a good scrap without engaging in 'waaaghs'. If we kept the knowledge that they were aligned with us secret we could also use them to support and sponsor groups that would be sympathetic to the republic, slave rebellions, democratic movements, and multi-racial groups, among others. Would be really useful in helping out the peasants in Brettonia.

A/N: I know this is not plot related, but ahh! Backstory! Ah, wedding! I promise I'll get back to results soonish!

Never. Ever. apologize or imply apology for writing character-building scenes/moments in a quest. It's the reason why we get connected to the characters and want to watch the Republic Succeed.

[X] [Outfit] A silk wrap, in the Cathayan style, complete with a kind of Cathayan Jacket, and otherwise a very… Cathay, silk sort of thing.
 
[X] [Outfit] A strappy leather thing with lots of metal spikes. Nobody is quite sure where the idea came from but some of the elves-things seem to really like it.
 
[X] [Outfit] A strappy leather thing with lots of metal spikes. Nobody is quite sure where the idea came from but some of the elves-things seem to really like it.

Oh yeah. Helesh totally didn't help Zhen and Qit design it. At all. What a silly thing to say, right?
 
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[X] [Outfit] A fine silk shirt, lots of rather snuffle-inducing frippery, everything that one of means and taste(?) in the Empire might wear on his wedding day.
 
[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west.
 
[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west.
 
[X] [Outfit] A silk wrap, in the Cathayan style, complete with a kind of Cathayan Jacket, and otherwise a very… Cathay, silk sort of thing.

Cathayan fashion = superior fashion
 
[X] [Outfit] A strappy leather thing with lots of metal spikes. Nobody is quite sure where the idea came from but some of the elves-things seem to really like it.
 
[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west
 
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[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west.
 
Excerpts from "The Yin-Yang and Yang-Yin of warfare for the republic"
Excerpts from "The Yin-Yang and Yang-Yin of warfare for the republic"

Thus, we can find that traditional battle is often divided into too few parts, and should instead be understood as 4 phases. As discussed before, these phases are the battle-fight, all battles must be understood not as mere battle-battle, but as campaign-battles, and should understand the campaign-diplomacy, campaign-logistic, and campaign-spying. All of which are written about previously. In truth, if one has won the other campaign, then victory in battle is all but assured.

But one cannot always win the others, and even if victory is assured, the wise commander must make sure it is victory-victory, not victory-loss. Thus understanding the battle-fight, is of importance. There are 4 phases of the battle-battles, the first of which is the yin-yin phase. In this phase, armies seek to discover each other, and hide their movements from one another. Preserve yin within this stage, and avoid the impulse to charge-rush too early. If the wise commander knows their enemy and the enemy does not know them, they have victory.

Within this stage, those races gifted in Yin, such as Elves, Halflings, and Goblins are favored. The wise commander uses these races to scout, and, as important, deny the enemy scouts. It is in this that the danger can come, for the Yin-Yin stage can easily slip to the Yin-Yang stage, should one side's scouts fail to prevail decisively. In doing so the wise commander must prepare for both success and failure.

The Yin-Yang stage is the stage of maneuver and skirmish. Here armies seek to gain advantageous positions and terrain, and harass the enemy so that their formations-morale is broken. The weapons of this stage are not the lance or sword, but the bow and gun. Fighting from afar. It is not the goal of this stage to decisively destroy the enemy, but to put them in the position such that the Yang-Yang stage can destroy them. In this stage, the commander must balance their impulses, for a Yin-passive commander will allow their troops to be destroyed and surrounded, while a Yang-foolish commander will seek the decision blow early and have their fist shattered upon the enemy.

In this stage, races of mixed energies, such as Skaven, Dwarves, and Humans are favored. Those who can use weapons of range to effect, as well as those who craft magic of any type, for its adaptability is most needed in this stage.

The Yang-Yang stage is the height of the battle. In it, defeat and victory are confirmed, though the previous stages set the path which the Yang-Yang stages follow. Its transition is often sudden and violent, for it is when the bulk armies clash. In this stage the primary wisdom of the commander is when to transition to the stage, not within the stage itself, for that is a contest of will-power more than strategy. Here, heroism-valor is vital, and the wise commander knows when to let those who have such lead so as to encourage those behind them.

Yang races, such as Orcs, Ogres, and non-divine Dragons are favored here. The wise commander uses these to smash through the enemy forces, but makes sure to supplement with other, a spear alone, no matter how dangerous, can be flanked and destroyed from where it does not strike.

The final stage is the Yang-Yin stage. In this stage the battle's grand outcome is known, and what matters is its secondary outcome. The wise commander seeks to ensure that a victory is a victory-victory, and a defeat is a defeat-retreat. Those who have lost should seek to preserve as much forces as possible in the retreat, so that they may lose as little strength as possible, while those in victory should seek to destroy all forces, though surrender or death, via pursuit and encirclement. The dangers of this stage are complacency of those in victory, and despair in defeat. The wise commander does not allow those below to loot when battle is still ongoing, and the wise commander seeks to make sure retreating forces do not desert.

This final stage holds one hidden danger, for commanders can deceive the enemy. If a commander of a well disciplined force fakes a retreat, they can make the enemy believe that they have entered the Yang-Yin stage, and give reckless pursuit, when, in truth, they have not even left the Yin-Yang stage, and have been tricked into reckless pursuit. Should this be done, then a foolish commander will find that victory-victory has turned to defeat-devastation.

In pursuit, favor both Yang races and those with speed, riders of any race are favored. In defeat, favorer the mixed races that skirmish, to slow down pursuit and preserve men. Give not into foolish deaths, but if one is surrounded, and as great sages said, "in death ground" , fight without reservation to break out, all races must give all Yang-Yang in such a critical moment.


--

Omake Idea I've had rattling around in my head.
 
[X] [Outfit] A clean, simple white silk robe, to symbolize leaving behind ties and personal history, to begin new with their partner. Also to avoid favoring East or west.
 
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