Revolt-Revolution, Yes-Yes! (CK2 Skaven Post-Revolution Quest)

Voted best in category in the Users' Choice awards.
[] [Scheme] Hold a celebration feast! In general, Ogres want to have big, strong guts in order to gut-barge, but Argrush knows from experience that overeating right before a Gut-Barge is a good way to suffer. If all his enemies are stupid enough to be tempted into over-indulgence the day before a fight… they're stupid.
[] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
Make most of the fights easier or deal with the hardest one first.

[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.

Zungrus seems the most dangerous either way, best to deal with him quickly if we can. If not, maybe weaken him enough someone more agreeable to the needed changes takes the spot.
If we're allowed to make write-ins, if Zungrus falls for the ploy then it displays that he's either stupid or arrogant enough to be manipulated through anger. That could be used in Argrush's fight against him, piss him off while he's fighting to bait him into making predictable moves or overextend then punish him for it. It could make the most difficult fight slightly easier, making the remaining fights more winnable.
That seems like a plan for during the fight if the second option wins.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.

Oh yeah this guy we absolutely can not allow win. His ascension to the Ogre councilor would probably screw up the Republic. We really have benefitted a lot from Argrush being the Ogre councilor rather then a more typical Ogre Tyrant type character, and I definitely do not want Argrush to be replaced with someone like that.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
 
[X] [Scheme] The biggest challenge is the one planning on going last. Invite Zungrus to a meeting and antagonize and insult him until he's so angry and riled up he'll first Argrush first thing, and then after he loses the others will probably be less able to actually push him back.
 
The Other Red Meat: The Major Enemies of Year One
The Other Red Meat: The Major Enemies of Year One (A Look Behind the QM Screen)

You have, by now, taken out every enemy I expected you would probably face over the first year, some of them slightly faster than expected, others roughly on time because they controlled the tempo. All of them were meant to have different thematic elements, as were the allies you made that might well be enemies.

So first, Craventail was just a straight-up military warlord. He was intentionally not "ideological" in the sense of having a different program than just ruling by what one might call Brutal-Cunning. In a personal sense he was the kind of monster who never would have had to be more than yet another one of the brutal weirdos who populated the upper ranks of the Underempire. The Underempire had seen all sorts of clever, backbiting Generals before and each and every one of them had not actually failed to disturb the Council of Thirteen, let alone actually even think to challenge the Great Horned Rat.

Fundamentally, when a system is based on brutality, cruelty, and scheming and lying at the highest levels… everything can be turned into a part of the system. The backstabbing is more common the higher up you go, or at least the backstabbing among the Skavenslaves tended to be more about desperation and survival and getting tiny advantages to survive. But now that there was nothing above Craventail but sky, he had to actually try to build something. And what he built was just a crude one-man version of what existed. Like many post-Tsar warlords, he had no ideas, just an increasingly farcical series of atrocities.

There were interactions planned if you didn't take them out one after another, because of course the Grey Seer Snickerslick was Clerical Fascism in a world where God is dead. The religious aspect was somewhat lost in the desperate scramble, but that's part of the point. The Skavenslaves don't care about his struggles, about his desperate desire to find a way to reconstitute the Great Horned Rat and therefore the world that he had known.

That's obviously a funny parallel, that along with the question of religion, was partially sidestepped by the blitz you generally performed.

"He had known." Skaven as they were originally constituted have very weird gender roles, and goblins seem not to have gender at all. Speaking of goblins…

The Bloody Hands, Gold Bones, and Mooncallers are meant to be parts of a single picture.

Each is responding to prolonged, brutal, genocidal violence in very different ways, and none of their responses are--out of context--necessarily wrong or unexpected. The Bloody Hands' resistance to Clan Rictus is morally justified, but their descent into quasi-Fascism and the way that Chaos warped these resentments into something fundamentally broken is not. But despite all of their flaws, fundamentally their reaction is not only understandable but justifiable even in the face of a Republic that… still is trying to conquer them, just with somewhat less genocidal aims.

It's just that a society ruled by the Four and dominated by charismatic and vicious cruelty is not worth anything at all. But nothing is shocking about a resistance to a people who have been spending actual centuries exploiting, murdering, and enslaving you.

The Gold Bones, who seem somehow to have been transfigured in the Questor imagination into the second greatest enemies of the Republic, represent something else. I even understand why Quest Voters would be suspicious of them, because people as a Quest Voter in other Quests myself, nothing makes me angrier than someone treating me in a fair way, that is to say with a cynical willingness to trust nothing of me and use me materially if it benefits them.

They are the material reaction to exploitation. They dove into an exploitation, however somewhat crude, of the gold and other resources, and even attacks on caravans, specifically to build up resources meant to protect them from genocide. Yet along those same lines, they have no particular principles, and thus are entirely willing and eager to cynically exploit the Republic in the sense of becoming handmaidens in its conquest of the North. Which in this case makes them the most aligned with you, because everyone kind of hates the Republic for entirely justified and valid reasons if one doesn't just draw a line through centuries of history and assume that the Republic is surely eternally and infinitely better.

They have thus far, and will continue to, seek entirely cynical material gains and security in order to make themselves unable to be destroyed and exterminated by their many enemies. Whether this will work out for them entirely depends, to be honest! They're playing the game now, and so they're vulnerable to the ups and downs of the game. Their collaboration with the Republic would have had them exterminated by the Bloody Hands, and now it remains to be seen whether they will make it out intact from the Republic's processes.

Meanwhile, the Mooncallers believe in an apocalyptic cult in which one day the Moon will fall, and with it all evil will be wiped from the world… Skaven definitely among the greatest of the evils and the most pressing. They are willing to tolerate the Republic because they believe that they can simply continue to study the power of the moon, continue to exist, and one day a sort of Theological Miracle will save them. They are religious Quietists of a sort, willing to endure the evil that you have brought upon them, the slaughter and enslavement for centuries, in the firm and certain knowledge that one day you will be repaid for everything you do.

Can they be brought along, or at least moved to a point where they are merely separatist rather than also dreaming of your demise in some distant dream… well, anything is possible.

But those are the three reactions, to knuckle under or hide away and dream of a better world, to play the game cynically and with a goal of beating the enemy at it, or to resist no matter the cost, to fight against the ills of the world… and yet as you've noticed, all three reactions have been twisted and warped.

The 'resistance' of the Gold Bones is collaboration, the worship of the Moon and the dream for the final absolution is hardly societally helpful, and of course the Bloody Hands in their desperate reaching grabbed onto the Four Chaos Gods and by this were turned into a broken society.

But all three were the splintering reaction to the atrocities perpetrated by Skaven like those who are still in your armies, in the name of a cause that even a few years ago even many Skavenslaves believed in, and given a catalyst by the chaos of the Horned Rat's death.

Now, two are vaguely aligned with you and one has been humbled and reduced to a few hundred exhausted, defeated survivors.

What comes next? Who knows.
 
It's hard reading history sometimes because there's a cultural expectation I've got where evil decisions get bad results and good decisions get good results, but history itself seems like mostly evil decisions that by and large people learn to live with and eventually forget were evil, even valorizing them for their results instead.

It's hard because of how often Machiavelli was right when he said 'do your enemies no small harms'. Good outcomes from either alliances and respect, or murder blitzes, but stuff in between cements long-term cycles of provocation and retaliation.

Idk. It seems like when good people get put in charge they don't get good outcomes for the ones following them. And vice versa. Reverse halo effect.

The choices we made around the gut barges felt like a very clever way to draw this out, and the three different goblin tribes' responses to skaven, and the way that the Republic itself is torn between its self-aware commitment to resist the horned-rat skaven (setting themselves apart from it's crimes) and it's taking up the tools and allies of the same, looking like a continuation from the outside.

Lots of lose/lose options, and lots of good intentions paving the road to hell.

I liked these arcs- the way that there weren't really any good choices, only less bad? That felt very real, in the sense that good intentions, good actions, and good results sometimes had no overlap at all.
 
The Other Red Meat: The Major Enemies of Year One (A Look Behind the QM Screen)

You have, by now, taken out every enemy I expected you would probably face over the first year, some of them slightly faster than expected, others roughly on time because they controlled the tempo. All of them were meant to have different thematic elements, as were the allies you made that might well be enemies.

So first, Craventail was just a straight-up military warlord. He was intentionally not "ideological" in the sense of having a different program than just ruling by what one might call Brutal-Cunning. In a personal sense he was the kind of monster who never would have had to be more than yet another one of the brutal weirdos who populated the upper ranks of the Underempire. The Underempire had seen all sorts of clever, backbiting Generals before and each and every one of them had not actually failed to disturb the Council of Thirteen, let alone actually even think to challenge the Great Horned Rat.

Fundamentally, when a system is based on brutality, cruelty, and scheming and lying at the highest levels… everything can be turned into a part of the system. The backstabbing is more common the higher up you go, or at least the backstabbing among the Skavenslaves tended to be more about desperation and survival and getting tiny advantages to survive. But now that there was nothing above Craventail but sky, he had to actually try to build something. And what he built was just a crude one-man version of what existed. Like many post-Tsar warlords, he had no ideas, just an increasingly farcical series of atrocities.

There were interactions planned if you didn't take them out one after another, because of course the Grey Seer Snickerslick was Clerical Fascism in a world where God is dead. The religious aspect was somewhat lost in the desperate scramble, but that's part of the point. The Skavenslaves don't care about his struggles, about his desperate desire to find a way to reconstitute the Great Horned Rat and therefore the world that he had known.

That's obviously a funny parallel, that along with the question of religion, was partially sidestepped by the blitz you generally performed.

"He had known." Skaven as they were originally constituted have very weird gender roles, and goblins seem not to have gender at all. Speaking of goblins…

The Bloody Hands, Gold Bones, and Mooncallers are meant to be parts of a single picture.

Each is responding to prolonged, brutal, genocidal violence in very different ways, and none of their responses are--out of context--necessarily wrong or unexpected. The Bloody Hands' resistance to Clan Rictus is morally justified, but their descent into quasi-Fascism and the way that Chaos warped these resentments into something fundamentally broken is not. But despite all of their flaws, fundamentally their reaction is not only understandable but justifiable even in the face of a Republic that… still is trying to conquer them, just with somewhat less genocidal aims.

It's just that a society ruled by the Four and dominated by charismatic and vicious cruelty is not worth anything at all. But nothing is shocking about a resistance to a people who have been spending actual centuries exploiting, murdering, and enslaving you.

The Gold Bones, who seem somehow to have been transfigured in the Questor imagination into the second greatest enemies of the Republic, represent something else. I even understand why Quest Voters would be suspicious of them, because people as a Quest Voter in other Quests myself, nothing makes me angrier than someone treating me in a fair way, that is to say with a cynical willingness to trust nothing of me and use me materially if it benefits them.

They are the material reaction to exploitation. They dove into an exploitation, however somewhat crude, of the gold and other resources, and even attacks on caravans, specifically to build up resources meant to protect them from genocide. Yet along those same lines, they have no particular principles, and thus are entirely willing and eager to cynically exploit the Republic in the sense of becoming handmaidens in its conquest of the North. Which in this case makes them the most aligned with you, because everyone kind of hates the Republic for entirely justified and valid reasons if one doesn't just draw a line through centuries of history and assume that the Republic is surely eternally and infinitely better.

They have thus far, and will continue to, seek entirely cynical material gains and security in order to make themselves unable to be destroyed and exterminated by their many enemies. Whether this will work out for them entirely depends, to be honest! They're playing the game now, and so they're vulnerable to the ups and downs of the game. Their collaboration with the Republic would have had them exterminated by the Bloody Hands, and now it remains to be seen whether they will make it out intact from the Republic's processes.

Meanwhile, the Mooncallers believe in an apocalyptic cult in which one day the Moon will fall, and with it all evil will be wiped from the world… Skaven definitely among the greatest of the evils and the most pressing. They are willing to tolerate the Republic because they believe that they can simply continue to study the power of the moon, continue to exist, and one day a sort of Theological Miracle will save them. They are religious Quietists of a sort, willing to endure the evil that you have brought upon them, the slaughter and enslavement for centuries, in the firm and certain knowledge that one day you will be repaid for everything you do.

Can they be brought along, or at least moved to a point where they are merely separatist rather than also dreaming of your demise in some distant dream… well, anything is possible.

But those are the three reactions, to knuckle under or hide away and dream of a better world, to play the game cynically and with a goal of beating the enemy at it, or to resist no matter the cost, to fight against the ills of the world… and yet as you've noticed, all three reactions have been twisted and warped.

The 'resistance' of the Gold Bones is collaboration, the worship of the Moon and the dream for the final absolution is hardly societally helpful, and of course the Bloody Hands in their desperate reaching grabbed onto the Four Chaos Gods and by this were turned into a broken society.

But all three were the splintering reaction to the atrocities perpetrated by Skaven like those who are still in your armies, in the name of a cause that even a few years ago even many Skavenslaves believed in, and given a catalyst by the chaos of the Horned Rat's death.

Now, two are vaguely aligned with you and one has been humbled and reduced to a few hundred exhausted, defeated survivors.

What comes next? Who knows.

"There are no enemies for the rest of the year and you can chill". Got it boss.
 
The dragon that has a grudge against us is also still out there. The warpseer verminlord is still hanging around somewhere in the southern boneyard.

A speculative enemy we might have to deal with is skaven necromancers from nagashizzar, potentially even new disciples of The great necromancer himself since unless The Laurent says otherwise Nagash was revived during the night of restless dead (The End Times retconned this) and has been biding his time somewhere.
 
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I wouldn't say I thought of the Gold Bones as definite enemies per se, more as potential enemies if we particularly fail at diplomacy. As you describe them I'm less concerned now, they don't seem likely to become unexpectedly stabby. Cynical and distrustful, yet practical neighbors are something I'll be quite happy to live with.
 
It's probably too late at this point but a plan Argrush could have taken is…

[] [Scheme] Write-in: Zungrus's plan is clever, so clever in fact that the rest of the challengers should know about it, you'll loudly tell them all why he's going last. Knowing that Zungrus plans to use them to soften Argrush up they'll either fight amongst themselves to go last instead of him or they'll gang up on Zungrus not wanting a coward who uses the other challengers to achieve victory to be the councilor.
 
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It's probably too late at this point but a plan Argrush could have taken is…

[] [Scheme] Write-in: Zungrus's plan is clever, so clever in fact that the rest of the challengers should know about it, you'll loudly tell them all what he plans to do. Knowing that Zungrus plans to use them to soften Argrush up they'll either fight amongst themselves to go last instead of him or they'll gang up on Zungrus not wanting a coward who uses the other challengers to achieve victory to be the councilor.

Would have been sneaky, but QM put in his vote no Write Ins are allowed unfortunately. I don't know if the Ogres would have cared all that much anyway? There's no real process for for the Gut Barging beyond 'win', so its considered entirely legit for a fresh Ogre to challenge a Tyrant whose exhausted/wounded. If that Ogre then manages to beat back other challengers then he still is qualified as the Tyrant even if he may not have been as strong as the previous Tyrant.

Pretty stupid I know, but that's the whole 'rule of whoever kills the last guy in charge' system in general, we might have a similar issue with the Orks in the future as well. I guess with Ogres few of them are smart enough to realize how they can abuse this so it balances out.

Another issue might actually be the Election System of the Republic itself. Rather then Ogre's being able to challenge year around and thud pace out the challenges, instead they are dogpiling in on a single time which would naturally increases the amount of challenges Argrush has to deal with, thus increasing the whole 'getting tired' issue (Plus Argush's own more merciful nature means he doesn't kill any of his challengers despite that meaning they are free to come back and try again).
 
Turn 12 Results--The Gut Barge, Part 2
Turn 12 Results--The Gut Barge, Part 2

Argrush knew that many of the non-Ogres struggled to tell Ogres apart. Yes, he and Zungrus had different hair-styles, but Skaven did not tend to understand hair all that well. But they could understand that Argrush's skin was close to that of the Empire, whereas the skin of some Ogres, for reasons he did not understand, were closer to that of Cathay, and others still as gray as the mountains. It was not breeding, of that he was quite sure of. Perhaps you were what you ate? But he didn't remember eating that many people in the Empire, because as hungry as he had been, doing that sort of thing was a good way to wind up a dead Ogre mercenary of sorts.

Either way, Zungrus was Gray. Shorter than him. Not that much less fat, though, and he had solid bones, good strength. It would be easier if Zungrus was weak and cowardly and lacking in the virtues prized by Ogres. But he wasn't. He was clever and also strong and also vicious and more. "Hey, tinyfinger!" Zungrus bellowed out as he stomped in, looking at Argrush from his chair. "You wanted to talk to me?"

He didn't approve of the fact that the Gut Barges took only a single finger. He would insist on it being to the death, and it was pride as much as anything. Argrush wasn't going to give him a death if he won. He wasn't going to be making exceptions, cause he knew what that ended in. If he lost after Zungrus, he wanted to have a good excuse to not die. Though he was sure the others weren't anything to yell about.

"Wanted t'see if you were ready?" Argrush asked. "Cause I know you're missing your dam, an' her all alone when all doze other bucks are sniffin' around her." And some were, always. Female Ogres could look after themselves, but this sometimes meant ditching someone too weak for someone bigger, fatter, stronger, and more vicious. Or doing without the men at all, or without anyone at all. Ogre women were no less strong than the men, something shared with Skaven but apparently not with humans? Not that there weren't as many as smart or as clever or as good in a fight, but apparently there were weird differences in their bodies, sometimes. Sometimes not?

It was all enough to be quite confusing, and make one long for the simplicity of Orcs, who were Orcs. "An' dat's all they gonna do," Zungrus said. "She knows 'er own mind, an' she'll fuckin' eat anyone who doesn't know it." There was fondness there.

Zungrus probably actually liked her. All of his vices were the virtues of their kind. But that didn't mean he wasn't suspicious.

"An' dat's you, bout to be ninefingers?" Argrush asked with a laugh. "Nine-fingers, how'd you hold the mug like dat?" It was best to talk in his language, to speak as Zungrus did, as Ogres did, rather than in Mid-Queekish. He'd been learning it, slowly but surely, but it was going to take a while before it mattered. "An' how you gonna fuck her when your cock's as soft as your brain."

"Fuckin' softgut!" Zungrus yelled back, storming at him. But Argrush had his gut-plate on and bounced him back, rising.

"Softgut versus softcock, the fight a'the century, eh? Yew all up here not even foighten 'gainst the Gobbos, an' me gettin' injured winnin' a battle," Argrush said, letting the words slip, letting the accent come in, letting himself think and feel and act like he had for most of his life. He couldn't feel the hunger as bad, he really couldn't, but in a moment like that there was something just as powerful as that hunger.

"Wuz busy, not busy 'nuff to kick yew in!"

"While yer busy getin' whupped, an diz dere foit you tryin'ta cheat, dat Chitterin'tongue's no doubt fuckin' her, cuz even e's more of a warrior than sum two-bit coward. Prolly fuckin' er and an 'Elf for 'er snack, cuz…"

"'E wouldn't dare!"

He probably wouldn't. As far as Argrush knew, while there were rumors that Chittertongue the Aledancer had had sex with an elf, he'd never managed a Dwarf and as far as he could tell, hadn't managed an Ogre either. Or the Greenskins, or the Lizardfolk. Or the dragon, but even Chittertongue couldn't have wanted to woo a dragon. Though as far as Argrush knew, Chittertongue probably had tried with half those choices because that's the weird sort of guy he was. And he'd had basically everything else, Halflings included.

(Somewhere far off, in the middle of a stress-related rat-pit orgy, Chittertongue held in a sneeze and returned to licking, swallowing the sneeze as best he could so as to not get in the way of the complex tangling of tails going on here.)

"Yew ain't nothin' enough to scare even a single lil' Rattie, you coward-thing!" he said, aware he was using the Skaven speak a little, but barging in on him, pushing him back. "Cuz yer wrong about what to be 'fraid of. Andratse could kill yew in one blow, an' I'll gut barge you right outta bounds an' unti;l yer crying!"

"I'll kill you! I'll eat you! Flesh, bones, and gristle! I'll grind your bones to make my bread, I'll eat your eats and call 'em soup! I'll drink yer blood and make a meal a you!"

"Sorry, yew ain't a big enough warrior for me to fuck, less you wanna slim down, go onna diet and start prancin' around," Argrush said, aware that by this point he was just making up the stupidest thing. A diet? He might as well just call his dam a worthless woman. No Ogre ever went on a diet. Not even a diet of worms or whatever it was that they called a meeting. "Maybe 'den some big strong Ogre will--"

Zungrus leapt at him, and Argrush leaned forward and gut-barged him back. "Yew down to fight?" It annoyed him, talkin' like this. It felt real and not real at the same time, all the nonsense and posturing and dick-measuring and gut measuring, cause he knew it's how he got in charge but he ain't sure it's worth anything.

"Not like you!" Zungrus shouted. "You sold the Ogres to the Skaven, you betrayed our people when we coulda conquered 'em and had 'em as our slaves! We's stronger than them."

Stronger? Yes. Strong enough to beat all of 'em if the Greenskins had resisted? Maybe, maybe not, but it'd lead to the whole thing collapsing. It's like the Beastfolk leaving, cause they thought the same thing but were more willing to just leave. Everyone agreed to pretend that this couldn't fall apart, and he wasn't about to open it up again. But. "I am, maybe," he said, and he drops some of the old accent. "You, though? You'd eat all the farmers an' be confused when we all starve. Yer hungry in the stupidest way, an that when you're clever and--"

"I'll kill you tomorrow! I challenge you! I challenge you!" he shouted.

"Sure, first thing tomorrow," Argrush said.

And Zungrus paused and then yelled affirmation and threats, and didn't even think about the fact that he had an entire plan. An entire scheme.

He was going to fight first.

Now Argrush had to make sure he'd lose, or else he'd make Agrush's job painful. It… felt bad though, he had to admit. All this low slander, when he was sure the dam was just busy doing ordinary things, being ambitious and big and dangerous. When he was sure he was spewing nonsense just to make him angry.

He also probably had just gotten Chittertongue killed if Zungrus wins, and maybe even if he didn't. So… he was not sure what to do with that.

He'd have to talk to someone about the fact that if Zungrus survived he'd probably go after the Aledancer.

But, what's the strategy for tomorrow?

[] [Tactic] Cannoballcatcher: He's very good at taking a blow and then pushing back, so he'll focus on the defensive and wear them out before sending them crashing to the ground.
[] [Tactic] Linebreaker: He's good at charging, very good at it, so that's what he's going to do. He's going to charge, go on the offensive and fight.
[] [Tactic] Daemonthumpa: The Gut-Barge is usually thought of as gut-only, but grabs are also allowed and the rules are… loose. Grab and grapple for the win, and hope that the gut can still show the way.
[] [Tactic] Write-in, subject to strict veto, try to use one of the Great Names if you can.

***

A/N: So, Ogres! Ogres Ogres Ogres!
 
[X] [Tactic] Cannoballcatcher: He's very good at taking a blow and then pushing back, so he'll focus on the defensive and wear them out before sending them crashing to the ground.

Zungrus is pissed off with a capital P--he's going to be going on the offensive in a stupid manner. We can rope-a-dope him.
 
[X] [Tactic] Cannoballcatcher: He's very good at taking a blow and then pushing back, so he'll focus on the defensive and wear them out before sending them crashing to the ground.

Might make it hard to beat everyone else afterward, but it's probably the best way to stop Zungrus.
 
Oh no, Chittertounge is in danger! Not a thing I was expecting out of this-

[X] [Tactic] Cannoballcatcher: He's very good at taking a blow and then pushing back, so he'll focus on the defensive and wear them out before sending them crashing to the ground.
 
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