...We have a slight bonus to intimidation, but I get the sense this tribe would have an insanely high DC.
Fitting then. If that quest fails, then the campaign is automatically 'lost'. We go back to Rome in shame. If they win, then only the scraps and deluded will remain against us.

So can a lawyer win their hearts? Or will we?
 
Mechanically, we get +2 to Military, Charisma, and Oratory, +1 to Diplomacy and Law, which may be relevant in dealing with bandits, and no bonus to Command. Also of note is that we get +1 to intimidating Samnites, but take -1 to peaceful interactions. I don't know Rufus' exact stats, but we know he's better at Law than us, and he's good socially as well. I wouldn't be surprised if he was better than us at that too, considering that he's bad at Military & Combat, unlike us. A good cop, bad cop approach with Rufus may be the most effective approach for us. That said, Aesernia wouldn't be a bad choice. While Rufus isn't much help in the fighting, the enemy is bound together by fear. If we can present a greater threat, we can chisel off his supporters using our social skills.
 
Missed out on the last few vote discussions, but been keeping track of the quest. This has been pretty damned nifty so far.

I'm tempted to write an omake about the Samnite War, but I'll hold off until the actual war wraps up, plus a few updates. With how the thread has been debating courses of action, it'll be fun to write a mini-historiography about Atellus and reasons for his actions.

We've so far proved ourselves competent in offensive maneuvers, but defense is a whole different ball game. If we can pull off defending one of the Samneite cities, we'll be continuing the trend we started by sparing the temple as a friend to those who play nice with Rome, AND we'll get valuable experience out of it.

Inclined to agree with this. It's setting a narrative not only story-wise, but it sets up Atellus for future political campaigning back in Rome.

I am very much inclined to 'Write Home', specifically to some combination of Scaevola (our patron), Prosperina (our spymistress), and Cicero (who for over a millennia was considered the greatest letter writer in history. Yeah, no kidding, he rocks.)

As an added bonus, if Cicero's letters still get published, Atellus is guaranteed a spot in history! :p (Even if it's only by association)
 
I honestly think that if we go full murder rampage and go aggro on the two rebellious cities it would stack on our trait, enhance our reputation and probably bring a quick end to the campaign. I think Sertorious also wants us to do a lot of ultraviolence.
 
Aesernia is my preferred destination because I think it's still a little early to be reaching for the stars. Let's get another solid victory and then see how the situation has changed.
 
Your return to camp is a triumphant thing. You come upon the legion's camp in the early afternoon, and come down the hill with the sun at your back. You approach with Mercator, Maximius, Titus, and the honored men riding at the forefront of the cohort alongside yourself, and Tercerus. Behind you is the First Cohort, cheering and pumping their weapons in the air, and behind them winds a train of wagons and slaves that stretches out of sight. The moment the legion sees the spoils you have brought, they begin to cheer the returning force, their fists pumping in the air as you make your way towards the legion's camp. Men years your elder chant your name and cheer for you as you slowly make your way past them, your horse threading through the growing throng. Sertorius himself meets you at the borders of the camp atop his horse, a dusky black Spanish thing rumored to be faster than any in Rome.

Good timing for when we got back. How you present your return is important. And good thing we didn't go for the horse -- he wouldn't have had much use for it.

Then his face splits with a chuckle, and he clasps your shoulder. "A finer student, though -- well, that, Rome never saw! Five hundred men, and you come back to me with the spoils of two cities! You'll bring me Samnium next, I expect."

You grin and wave a hand behind you in signal. Mercator obviously understands, as a handful of moments later, a few legionnaires drag forward the largest of the wagons. Within rests your gift for Sertorius -- a great mural done on finest stone, depicting the width and breath of Samnium. On the southern border, poised with a single paw upon Samnium itself, is a vast, snarling she-wolf, her form so detailed that she seems to breathe and struggle upon the stone -- Rome herself.

The dramatist in you flares alive -- you suppose it is a gift from Scaevola -- and you step to the side, presenting the mural with a small flourish.

"See, Sertorius? I've already brought you Samnium."

That does it. The troops burst into cheers, roaring and whooping around you, and Sertorius' grin splits his face.

"Oh, you are more than your father's son. At first, I feared to loose the Samnites upon you, a boy barely a man. Now, I wonder if I might have loosed you upon the Samnites."

He grabs your hand and thrusts it into the air, turning towards the men. "Tonight, we feast in honor of Atellus, who has shown the Samnites the teeth of Rome! Let them never forget!"​


10/10 did not expect us to have that much game. Great call with the mural guys.​

In the weeks that follow, you are treated with new respect by the men of the legion. You have proven yourself at the head of the First, the finest and the best men in all the legion, and their tales of your bravery and leadership in the streets of Aeclanum has spread like wildfire amongst the men. That, coupled with Sertorius' ringing endorsement, means that your status among the legion has catapulted to new heights. There is not a man among them who does not straighten his back in respect when you walk past -- not out of duty, but out of respect. You are bloodied, and well -- and the legion will not forget it.

Much better rep with the legion, which is always good.

Your fellow tribune, Rufus, while not as respected by the men, has won victories of his own, leading the Fifth Cohort to Abellinum, a Roman settlement in the heart of Samnium, terrorized and harassed by rebels. He erected defenses there and hunted down several bands of raiders in and around the area, though their leader slipped from his grasp. While no military mastermind, he seems more accustomed to battle than the last time you saw him, though you doubt he will ever as at ease on the battlefield as Mercator or Carcellus. Together, the two of you lead sorties and raids across Samnium, working to put down bandit group after bandit group. The legion's advance is painfully slow -- you seek to subjugate, not destroy, but you can still leave nothing behind you. And Sertorius cannot risk moving to assault the Samnite's main force at Nola while large hostile forces still roam behind him -- yet while he waits and tries to put down the majority of resistance, their numbers only swell.

Oh shit, Rufus. Way to not be worthless! Was not expecting that out of you.

As you play a deadly game at a snail's pace in Samnium, word reaches from Rome, news from the east -- Sulla has taken Athens, the greatest and most ancient of the cities of Greece, and his vengeance has been fierce indeed. Reports say the city burned for seven days and seven nights, and that the Sullan legions have sacked it so thoroughly that there remains not a nugget of gold in the whole of the city. They say Sulla himself ordered the Acropolis fired, and that not even the pleas of the Athenians could turn his heart. Lastly, he has bested the armies of the Pontic King Mithridates Eupator in battle, and driven him across the Hellespont into Asia.

Greece is under Roman rule again -- but Rome herself is divided. Even as Sulla triumphs, Marius has landed in Asia, defeating Mithridates' forces from the opposite side of his kingdom, and is even now carving a path of destruction across Asia. Towns and cities turn to the legendary general's side as he marches for the Hellespont, Greece, and Sulla. Rome, it seems, is conquering Pontus from both ends -- but who shall conquer Rome?

The fight of the generation is coming soon. He who will rule Rome is the one who leaves that battle alive. Which might end up being neither of them if Marius wins, but fails his life roll on the way back.

Military: 1d1000 + 200 (Gift of Minerva) = 583
(2583/10000) to Rank 14

Command:
1d850 + 200 (Gift of Minerva) = 1045
(1907/6000) to Rank 7

Combat:
(9 XP Added From Vote)
Rank 10 Achieved!
(0/10000) to Rank 11

Meh gains in Military, but nearly peak ones in command. Might get a rank up there by the end of this too.


You blink. "So Samnium may rise up entirely?" If the entire region rises up, a single legion will not be enough to pacify the Samnites. Sertorius --and yourself-- may have to return to Rome, tail between legs, to beg Cinna for another legion.

Yeah, I was kinda expecting that. Hard to not see it coming

"Luckily, it is not so dire as you might imagine, Atellus. Those partial to Roman interests here in Samnium inform me that the Samnites are stubborn, but not so stubborn they cannot see sense. We need not solve all these problems, only a few, and others will quiet. Turn the Hirpini and Bovianum to our side, and much of our opposition will melt away. Or, should we pacify Aesernia and Abellinum, the tribes will fall in line."

Here's the also obvious part where we can do something about it.

"Quite right, but that's not why I called you here. I called you here because you're the most capable Tribune I have. I know, I know -- not much of a compliment, next to your 'peers', but you are quite skilled, boy."

"That's why I'm giving you half of my legion."

>half the legion

Wat.

"So? Where is it you wish to spread the mighty name of Rome, Tribune?"

Time for option analysis.

The Hirpini [] Since time immemorial, the fiercest and deadliest of all the races of the Samnites have been the Hirpini, the wolves of the Apennines. Cowed by Sulla during the Civil War, the Hirpini have chosen to keep their heads down and submit to the will of Rome -- thus far. Apparently, the seeming 'success' of Medix Appius at retaining his independence in Nola has led the tribal assembly of the Hirpini to believe they can extract demands from Rome in order for their continued obedience. Should the Hirpini rise to war, thousands across Samnium will follow. Pacifying them, however, may come at great cost. This, Sertorius warns, is no battle to be won with swords alone -- the Hirpini must be brought over to the Roman side of the war, through intimidation or diplomacy. Should they rise in revolt, Samnium will rise with them.

Very important, and very difficult. No clear way we would be solving this mess which just makes things harder on us.

I do not want to be the one responsible for this mess if everything goes tits up. Leaning towards pass.

Bovianum [] Hailed in song and myth as the 'Athens of the Samnites', Bovianum is among the oldest and most well-developed cities in all Samnium. A center of Samnite culture, art, and history, it has long been a focal point for rebellion and insurrection against Rome. It was a surprise, then, when Bovianium numbered among the Samnite cities to unconditionally bend the knee upon Sertorius' arrival. In the months since, however they have been harassed by bandits, raiders, and plagued by rebellion within the walls. The tribal assembly at Bovianum has sent a message with a plea for Roman aid -- if this continues, they will not be able to feed all their people come winter. Roman aid is badly needed, or so they claim, in order to pacify those in the city who sympathize with the rebels, as well as the bandits plaguing the city. Should they fail to receive this aid, they claim, they will have no choice but to go over to Medix Appius and his rebels.

We aren't perfect for this, but I like the tone it gives and we should be able to do this. We have a clear objective (deal with bandits and raiders) and while that's not all we have to deal with, I like having something obvious far more than not.

Liking the option quite a bit.

Aesernia [] Situated in the Valley of the Vulturnus, in the heart of Samnium, Aesernia has been a city of the Samnites since time immemorial. Subjugated and made into a Roman colony long ago, it remained loyal during the Social War -- to it's own detriment, as a Samnite leader by name of Tercerian has led the Samnites of the Valley to rise up and butcher every Roman living there, earning him the nickname of 'the Butcher of the Vulturnus'. This Samnite leader has connections to Medix Appius, but reports say his hold on his people is tenuous. He is not charismatic enough to maintain his hold through respect, and instead rules the city and the Valley through fear and domination. Defeating him and his followers will be key to subjugating Samnium.

Solid fight for us. Earns us more experience against a guy who's good, but not great. If we want to focus on raising our combat, this is where we probably want to go. It's tempting, but Sertorius can probably deal with it far easier than us if we don't take it. It's also probably not the most important and pressing to take here, so I think we're fine not taking it.

In the end, its a reasonable choice, but probably not the best for the war

Abellinum [] In the Samnite/Roman colony of Abellinum, your past has risen to haunt you. The last priestess of Ampscantus, Visella Tertia, has arrived in the city, supposedly seeking recruits to rebuild her order. Instead, she has been inciting the people in the city and the surrounding towns into a violent fervor, whipping them up with angry words she claims are from the gods themselves. Seven fires have burnt through the city in the last few months, and Romans are attacked in the street by angry Samnites. Abellinum was meant to be a success story, a place where the Samnites proved that anyone can become Roman, that even the fiercest barbarians may be civilized. Instead, it may become yet another bloodbath between Roman and Samnite, unless the city can be pacified and the rebellion quelled before it begins.

And our failures come back to bite us in the ass. There's something to cleaning up the messes you made, but I personally don't think the thread can really figure out a good way to deal with her. If we kill her now, we probably just make a martyr, and that's bad news bears. It's also not the best option to put half the Legion on, so that's also something to consider.

If we can't think of how to deal with her before we choose this, I'd say leave it. She'll definitely spread rebellion, but we can't go into this without a plan.
 
The Hirpini are much better left to Sertorius. He has better stats for that sort of thing, likely no trait offering a diplomatic malus, and far more discretion in what he can offer during negotiations. Aeclanum was a Hirpini city, as well, so they're not going to be well disposed to us. This is, however, a massive point of failure for the whole campaign if not seen to.

Bovianum is going to be a complicated mess. We would have to pacify the citizenry, disperse or destroy the bandits, and likely deal with traitors within the walls. That last in particular is not something we're very well set up to deal with. If they do go over, however, things are going to get very interesting. Bovanium is on the other side of Samnium to Nola, so we would be badly stretched.

Aesernia is very straightforward - get in, kill every Samnite bearing arms, get out. It plays to our strength and reputation, and it's likely to be the fastest option, but it doesn't offer as much towards our overall strategic goals as the other options.

Abellinum is very interesting, actually, and I don't think that Visellia's presence should lead us to dismiss it out of hand. A win here goes a long way to showing that peaceful, profitable coexistence is possible, and it offers a different context for dealing with Visellia, one where we can at least begin to undermine her status and legitimacy as a symbol. We need to deal with the base assumption that Romans are a disease if we're ever to properly pacify Samnium, and Abellinium is likely to offer the best possible audience for arguments on the benefits of laying down arms and taking up the citizenship. Provided, of course, that Rufus or we can draw her into a public debate. The other downside is that this is as likely as Bovanium to involve intrigue. Finally, there's also the element of personal responsibility here. It's our mess, in many ways.
 
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[] The Left Hand Strays: The other tribunes are, well, a disappointment. With the exception of Rufus, they are all young men who were elected on the strength of their family names over any actual skill or worthiness they might have. You take it upon yourself to whip them into shape and make them decent extensions of Sertorius' will -- and your own. You failed at this the last time you tried, but you have now had a taste of battle.

I'm inclined to do this again.
The situation is going south and more hands-competent hands- are needed. It would take the burden off Sertorius if he has more tribunes half as useful as us.
 
Good timing for when we got back. How you present your return is important. And good thing we didn't go for the horse -- he wouldn't have had much use for it.



10/10 did not expect us to have that much game. Great call with the mural guys.​



Much better rep with the legion, which is always good.



Oh shit, Rufus. Way to not be worthless! Was not expecting that out of you.



The fight of the generation is coming soon. He who will rule Rome is the one who leaves that battle alive. Which might end up being neither of them if Marius wins, but fails his life roll on the way back.



Meh gains in Military, but nearly peak ones in command. Might get a rank up there by the end of this too.




Yeah, I was kinda expecting that. Hard to not see it coming



Here's the also obvious part where we can do something about it.



>half the legion

Wat.



Time for option analysis.



Very important, and very difficult. No clear way we would be solving this mess which just makes things harder on us.

I do not want to be the one responsible for this mess if everything goes tits up. Leaning towards pass.



We aren't perfect for this, but I like the tone it gives and we should be able to do this. We have a clear objective (deal with bandits and raiders) and while that's not all we have to deal with, I like having something obvious far more than not.

Liking the option quite a bit.



Solid fight for us. Earns us more experience against a guy who's good, but not great. If we want to focus on raising our combat, this is where we probably want to go. It's tempting, but Sertorius can probably deal with it far easier than us if we don't take it. It's also probably not the most important and pressing to take here, so I think we're fine not taking it.

In the end, its a reasonable choice, but probably not the best for the war



And our failures come back to bite us in the ass. There's something to cleaning up the messes you made, but I personally don't think the thread can really figure out a good way to deal with her. If we kill her now, we probably just make a martyr, and that's bad news bears. It's also not the best option to put half the Legion on, so that's also something to consider.

If we can't think of how to deal with her before we choose this, I'd say leave it. She'll definitely spread rebellion, but we can't go into this without a plan.

Nice reaction post.

That's 100 XP!

You now have 351 stored XP.
 
Obviously []Sic Semper seems to be the one I feel we have to. that one has a potential of going to the shitter.
as for []The left hand strays... no, I don't see the need, at least not if we go for straightforward option, that is to say Aesernia [], we might want to if we choose to go for Abellinum [], but will it be enough to make a difference? honestly, [] A Law Beyond The Sword: seems to have a better potential payout. We really want the loyalty of the troops because the fact is we might need it sooner rather than latter, specially given the impending Showdown in Greece, plus the more those tribunes screw up, the better we can look (the flip side is that we simply can't have those screw ups do anything of importance, so it means less flexibility and more workload for us)
 
Considering it further, I think we have to go to one of Bovanium or Abellinum. They're both potential ticking time bombs, and Sertorius pretty much has to deal with the Hirpini. Of the two, I'm leaning towards the latter, both out of a desire to settle with Visellia and because it's where Rufus had his recent success. He might well have built up some good will or local knowledge.
 
The one-eyed general casts a long look over the cohort and itsit's train, then looks down at you, a small grin etched into his face.
>: (

"Indeed," you reply, "They will rise up no more -- I have seen to that. Aequum Tuticum is broken, and Aeclanum is no more."
Incorrect punctuation.

though you doubt he will ever be as at ease on the battlefield as Mercator or Carcellus.
Missing word.

"Where are they rising up?" you ask.
Unnecessary capitalization.

"You seem to have reasoned this out yourself, Legatus. I'm afraid there's nothing more for me to add.", you say respectfully.
Extraneous period.

"Quite right, but that's not why I called you here. I called you here because you're the most capable Tribune I have. I know, I know -- not much of a compliment, next to your 'peers', but you are quite skilled, boy."

"That's why I'm giving you half of my legion."
When writing a single line of dialogue from a single character, uninterrupted, that is long enough to warrant multiple paragraphs, only the final paragraph has a closing quotation mark.

"I cannot be in two places at the same time, and no two of these issues can be left to wait for me to finish another. You have proven yourself well at Aeclanum, and Mercator tells me you are a skilled commander in your own right, and you are intelligent enough."

"In a word, I wish to loose you upon the Samnites once more. I will let you take the other lad, Rufus, the lawyer. He talks well enough that the Samnites just might listen before they cut off his head."

"So? Where is it you wish to spread the mighty name of Rome, Tribune?"
So here, the quotation marks at the end of those two paragraphs should be deleted.

it remained loyal during the Social War -- to itsit's own detriment,
>: (
 
Half the Legion? .... we better not screw this up

I think it has to be either the Hirpini or Bovanium, since they seem like the most important places.
Hirpini would definitely be a tag team between us and Rufus, with us intimidating and Rufus playing diplomacy, not sure what to expect from Bovanium aside from bandit hunting, maybe they will actually get hit by an army? We don't have every information afterall.

Also that fucking priestess ugh... that will teach us to have mercy on spiteful people...
 
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The question is: do we want to push against or new trait or lean into it? For me, this depends on how good a socialite Rufus is. If he can handle negotiations, we can go full force on the terror tactics.
 
Just a small map to help people envision things. Nola is the black dot, Abellinum the red, Bovanium the green, and Aesernia the blue. You may have to zoom in to distinguish things properly. Sorry. Note that the terrain of Samnium is pretty mountainous, while Campania is mostly plains. Nola is in the foothills on the border.

 
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Nola is the black dot, Abellinum the red, Bovanium the green, and Aesernia the blue.
Do we know where Hirpini can be found on the map? Telamon's description calls them the "wolves of the Appenines" so I'd assume they're in the mountains, but it doesn't reference a city.

EDIT: never mind, just saw the word Hirpini in italics, curving right next to the red dot that stands for Abellinum.
 
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Your return to camp is a triumphant thing. You come upon the legion's camp in the early afternoon, and come down the hill with the sun at your back. You approach with Mercator, Maximius, Titus, and the honored men riding at the forefront of the cohort alongside yourself, and Tercerus. Behind you is the First Cohort, cheering and pumping their weapons in the air, and behind them winds a train of wagons and slaves that stretches out of sight. The moment the legion sees the spoils you have brought, they begin to cheer the returning force, their fists pumping in the air as you make your way towards the legion's camp. Men years your elder chant your name and cheer for you as you slowly make your way past them, your horse threading through the growing throng. Sertorius himself meets you at the borders of the camp atop his horse, a dusky black Spanish thing rumored to be faster than any in Rome.
Huh. Good thing we didn't gift him the horse; it would have been kind of redundant. Which is not to say he wouldn't have appreciated it. But it couldn't possibly have gone over as well as giving him the mural turned out to have gone.

If he already has what is, by Roman standards, an epic horse... well, another epic horse would not be what he wants.

You dismount and greet the Legate with a salute and a bow of your head, and the officers of the First do much the same. The one-eyed general casts a long look over the cohort and its train, then looks down at you, a small grin etched into his face.
[blinks]

Huh, I had somehow completely forgotten about Sertorius only having one eye.

Sertorius slides off of his steed and moves to clasp your arm in greeting. "I received your reports only a few hours ago -- you travel nearly as fast as your scouts, it would seem."
This is us earning our first chunk of Sertorius-respect (out of several). Some of this is probably the First of the First being fast marchers, but "fast on his feet" would be a lovely proto-trait for us to develop as a commander if we can.

"Indeed," you reply "They will rise up no more -- I have seen to that. Aequum Tuticum is broken, and Aeclanum is no more."
Sertorius nods approvingly as he looks out over the wagons."A fine victory. But Rome has many fine victories."

He turns his head towards you, his face still, and for a moment you think you have disappointed him.

Then his face splits with a chuckle, and he clasps your shoulder.
You know, I bet Sulla's personal vendetta against Sertorius comes purely from the power of Sertorius's massive, godlike trolling ability.

"A finer student, though -- well, that, Rome never saw! Five hundred men, and you come back to me with the spoils of two cities! You'll bring me Samnium next, I expect."

You grin and wave a hand behind you in signal. Mercator obviously understands, as a handful of moments later, a few legionnaires drag forward the largest of the wagons. Within rests your gift for Sertorius -- a great mural done on finest stone, depicting the width and breath of Samnium. On the southern border, poised with a single paw upon Samnium itself, is a vast, snarling she-wolf, her form so detailed that she seems to breathe and struggle upon the stone -- Rome herself.

The dramatist in you flares alive -- you suppose it is a gift from Scaevola -- and you step to the side, presenting the mural with a small flourish.

"See, Sertorius? I've already brought you Samnium."

That does it. The troops burst into cheers, roaring and whooping around you, and Sertorius' grin splits his face.​
Damn we're good. To be fair, he practically set us up for that line. :p

In the weeks that follow, you are treated with new respect by the men of the legion. You have proven yourself at the head of the First, the finest and the best men in all the legion, and their tales of your bravery and leadership in the streets of Aeclanum has spread like wildfire amongst the men. That, coupled with Sertorius' ringing endorsement, means that your status among the legion has catapulted to new heights. There is not a man among them who does not straighten his back in respect when you walk past -- not out of duty, but out of respect. You are bloodied, and well -- and the legion will not forget it.
Huh. Up to 6/10. Not bad. I'll be satisfied if we can bump that to 7/10 by the end of the campaign, though I'd be happier with an 8 or 9.

Greece is under Roman rule again -- but Rome herself is divided. Even as Sulla triumphs, Marius has landed in Asia, defeating Mithridates' forces from the opposite side of his kingdom, and is even now carving a path of destruction across Asia. Towns and cities turn to the legendary general's side as he marches for the Hellespont, Greece, and Sulla. Rome, it seems, is conquering Pontus from both ends -- but who shall conquer Rome?
Big question is, will Sulla and Marius clash by year's end? It sounds like Marius will live through this campaigning season, probably, but will he make it through another winter?

"You've put me in an interesting position, Atellus."

"How so, commander?"

"You already know I have no problem with your actions at Aeclanum -- they were necessary, and your firm hand there has pacified that entire area for years to come. But I feared the Samnites would not take it well, and indeed they have not."
One wonders what would have happened if we'd taken the, ah, nicer option at Aeclanum. Guess we'll never know.

He gestures to several sheafs of paper littered over his desk. "Letters, from across Samnium. The Samnites are rising up across the area. It seems the disparate groups and warbands have begun co-ordinating with one another. You have struck the terror of Rome in their hearts, and they have begun to set aside tribal feuds and disputes to work against us in concert."

You scowl, but something stirs inside you. Not admiration, perhaps, but respect. Again and again they rise up, bloodied yet defiant. Such is the way of the Samnite and his heart of steel.
Damn that balls of steel trait.

Sorry, Telamon. I'm going to keep misnaming it. :p

"Where are they rising up?" you ask.

Sertorius takes another draught of wine before gesturing at the papers again, his features twisted with disgust.

"Everywhere. Even the towns Sulla decimated and resettled with Romans are not safe. In Abellinum, for example, a Samnite preacher --some damned priestess of theirs-- has risen to prominence, inciting his people to violence against their Roman fellows.
Her, I take it? Well, the good news is, she hasn't yet succeeded in causing true mass chaos, only, uh, retail chaos. Well, okay, wholesale but not total destruction. Something like that.

I actually like the idea of us going there, because we might well win in a debate even with our slight malus to diplomacy with Samnites, and because it would let us tie up a loose end. Rufus might also be of use helping to settle things with law and words even if we can't.

Plus, saving a major city so that it will still exist as an economic center post-conquest is going to be beneficial overall to the region.

In the valley of Vulturnus, a bandit and rebel by name of Tercerian, an associate of Medix Appius, has led the Samnites there in open rebellion, butchering every Roman living within the valley and seizing the city of Aesernia in the name of Samnium. And even those who have not risen into open rebellion are threatening to do so -- the Hirpini, the most warlike of all the Samnite tribes, have seemed content to stay pacified, but now they demand more supplies and 'compensation' from Rome."
These are tough nuts to crack. Vulturnus sounds like a straight-up military challenge, which plays to our mediocre (or rather, developing) stats and not our excellent ones. We might perform adequately, but I doubt we'd perform especially well. At least not without considerable luck.

The Hirpini sound tough for someone with even a slight diplomacy malus. If we had to pick this one, I'd do it and take my chances, but we aren't so silver-tongued that it'd be easy for us.

"Even the news favorable to Rome brings more headaches. Bovianum, the largest city in Samnium, has officially bent the knee to Rome. Its Elders say they see no wisdom in defying the legion. But now it is harassed and plagued by bandits and thieves who see them as traitors. They request our aid in pacifying these forces, else they may be 'forced' to return to the arms of Medix Appius and his rebels."
This is also a good choice. It allows us to cast ourselves as the defender of a Samnite cultural center, and gives us a chance to put our Administration skills to work. Also, to command a large force (i.e. half the legion) in something other than a pitched battle where a fuckup means death.

With the previous mission, if we screwed up, Mercator could pull us out of the fire; it was his cohort and he's very skilled and experienced. With this one, there is no single Roman with the authority to command the whole force if we make a mistake. So a chance to build up our experience (and level up Command or at least get close to it) with something less than a legion-sized force sounds good.

Furthermore, as with the other mission to Abellinum, we're saving a place that will be a useful postwar center of learning and commerce, assuming it DOESN'T get burned to the ground by pissed off barbarians or by equally pissed off legionnaires after rebelling to avoid starving to death.

"Quite right, but that's not why I called you here. I called you here because you're the most capable Tribune I have. I know, I know -- not much of a compliment, next to your 'peers', but you are quite skilled, boy.

"That's why I'm giving you half of my legion."
Sertorius- blessed by Mars. Also by whichever of the gods handles deadpan comedy. Which god is that, do you think?

Since time immemorial, the fiercest and deadliest of all the races of the Samnites have been the Hirpini, the wolves of the Apennines. Cowed by Sulla during the Civil War, the Hirpini have chosen to keep their heads down and submit to the will of Rome -- thus far. Apparently, the seeming 'success' of Medix Appius at retaining his independence in Nola has led the tribal assembly of the Hirpini to believe they can extract demands from Rome in order for their continued obedience. Should the Hirpini rise to war, thousands across Samnium will follow. Pacifying them, however, may come at great cost. This, Sertorius warns, is no battle to be won with swords alone -- the Hirpini must be brought over to the Roman side of the war, through intimidation or diplomacy. Should they rise in revolt, Samnium will rise with them.
Again, I don't think this would go well for us. It uses our good stats, but we have a slight malus against us, and I suspect the DC is hella high. If we were playing Sertorius Quest, I'd vote to take this one ourselves, in all probability, and hand Quintus Atellius one of the others. Quintus has proved himself as an asskicker, not as a negotiator, and negotiation is what's called on here.

Also, Sertorius has a towering military reputation that he can use as a 'stick' to carry when talking to the Hirpini; all we've done is burn down one town full of farmers.

Bovianum [] Hailed in song and myth as the 'Athens of the Samnites', Bovianum is among the oldest and most well-developed cities in all Samnium. A center of Samnite culture, art, and history, it has long been a focal point for rebellion and insurrection against Rome. It was a surprise, then, when Bovianium numbered among the Samnite cities to unconditionally bend the knee upon Sertorius' arrival. In the months since, however they have been harassed by bandits, raiders, and plagued by rebellion within the walls. The tribal assembly at Bovianum has sent a message with a plea for Roman aid -- if this continues, they will not be able to feed all their people come winter. Roman aid is badly needed, or so they claim, in order to pacify those in the city who sympathize with the rebels, as well as the bandits plaguing the city. Should they fail to receive this aid, they claim, they will have no choice but to go over to Medix Appius and his rebels.
As noted, this plays into our skills in law, and gives us a chance to develop administration. Both we and Rufus may have chances to speechify and reassure local authorities that they made the right choice.

This is also likely to have a greater direct effect on the next phase of the campaign than any of our other choices, except the Hirpini negotiations that we're more likely to screw up.

Aesernia [] Situated in the Valley of the Vulturnus, in the heart of Samnium, Aesernia has been a city of the Samnites since time immemorial. Subjugated and made into a Roman colony long ago, it remained loyal during the Social War -- to its own detriment, as a Samnite leader by name of Tercerian has led the Samnites of the Valley to rise up and butcher every Roman living there, earning him the nickname of 'the Butcher of the Vulturnus'. This Samnite leader has connections to Medix Appius, but reports say his hold on his people is tenuous. He is not charismatic enough to maintain his hold through respect, and instead rules the city and the Valley through fear and domination. Defeating him and his followers will be key to subjugating Samnium.
If we were more of a military-specced (instead of military/law) build, I'd go for this one. It sounds like a straight up military challenge; avenge all the dead Roman citizens and defeat Tercerian. On the other hand, if Tercerian is as feared as he says, he's unlikely to be able to extend his rule very far, which means he's less likely to cause problems that will balloon out of control in the next 2-3 months than some of the other problems.

In the Samnite/Roman colony of Abellinum, your past has risen to haunt you. The last priestess of Ampscantus, Visella Tertia, has arrived in the city, supposedly seeking recruits to rebuild her order. Instead, she has been inciting the people in the city and the surrounding towns into a violent fervor, whipping them up with angry words she claims are from the gods themselves. Seven fires have burnt through the city in the last few months, and Romans are attacked in the street by angry Samnites. Abellinum was meant to be a success story, a place where the Samnites proved that anyone can become Roman, that even the fiercest barbarians may be civilized. Instead, it may become yet another bloodbath between Roman and Samnite, unless the city can be pacified and the rebellion quelled before it begins.
I like the idea of settling unfinished business here, and the prospect of out-debating Visella Tertia appeals (though we might fail in that, to be fair). Rufus would be very helpful here.

A Tribune's Duties: Before you march, there are still some things which need seeing to -- your duties.
Pick Two
[] Training:
The newest recruits are inexperienced and new to war. They've had a few small skirmishes with bandits, but are no veterans yet. Now that you've had a taste of battle, you feel confident you're more than ready to begin whipping them into shape.
[] A Matter of Wealth: Some of the men feel their share of the loot is a bit too small, and have taken to complaining about it rather loudly. It is Carcellus' duty to administer discipline, but if you stepped in and saw to their problems directly, you could improve your standing among the men.
[] A Law Beyond The Sword: The men often have simple issues, complaints, or grievances which they wish to address. As broad-striped tribune, it is your duty to see to these. One afternoon, you set up a table in the middle of camp and invite men to come air their grievances before you, and perhaps even raise a case against a fellow soldier.
[] Maintenance: Though it is the Camp Prefect's duty to ensure maintenance of equipment and materials, you begin to rigidly enforce the proper maintenance of personal weapons and armor. Through reduced rations and corporal punishment, you will force the men to ensure their equipment does not rust or rot.
[] Blessed By Mars: Sertorius has made clear his intentions to honor Mars as the patron of the Sixth Legion, and the nickname given to the legion, the Blessed-By-Mars, has already filled the men with a sense of pride and driven up Mars worship in the legion. You begin to enforce and codify this practice, trying to encourage commonplace worship of Mars (in his aspect as Gradivus the Soldier-God).
[] Justice Beyond The Walls: You begin cracking down on even minor offenses and crimes, making it more than clear that the rule of Rome extends far beyond the city walls. The men respect a disciplinarian -- but they will never love him.
[] The Left Hand Strays: The other tribunes are, well, a disappointment. With the exception of Rufus, they are all young men who were elected on the strength of their family names over any actual skill or worthiness they might have. You take it upon yourself to whip them into shape and make them decent extensions of Sertorius' will -- and your own. You failed at this the last time you tried, but you have now had a taste of battle.
[] Portents and Signs: You contact the Camp Augur and hold a public augury. Auguries are necessary to determine the fate of any military venture, as men are often nervous marching into battle without a sign from the gods, but if the augury is unfavorable to the campaign, the morale of the legion will be lowered.
[] Sic Semper: One of the centurions has picked up a reputation as an incredibly harsh disciplinarian, whipping men almost to the bone for their offenses. When one of his legionnares cannot even march for three days after, Carcellus asks you step in -- as an officer himself, he cannot risk alienating himself by going after the 'Barracks Tyrant', as the men have come to call him, and Sertorius has delegated all such issues to you after your success in the court-martial.
I think we'd better drop the anvil on this jerk centurion, with "Sic Semper."

I'd STILL like to do something with "The Left Hand Strays," among other things because as we see, Sertorius is having to split up his command all over the place and he only has a handful of officers who know what they're doing with any command larger than a cohort. Namely, himself and hopefully us. I STILL think this would be a good way for us to build connections among people our own age who may prove useful later, that it will improve Rufus' ability to help us, and it might even give us an extra action if we're lucky, because having more tribunes effective to spread the load might give us more freedom of action. But this option may be unpopular.

My other favorite for the second option would be "Blessed by Mars." The worship of Mars seems to be working out pretty well for the campaign, though we've learned that auguries are kind of a crapshoot. :p


You've had almost a month since you came back from Aeclanum, and though your work has kept you busy, you've had a few chances to do something of your own initiative.
Pick One

[] Write Home:
You took the opportunity of remaining on the Italian Peninsula to write back home to your friends and allies in the city. You wrote to...
(Pick Two)
--[] Scaevola
--[] Cicero
--[] Atticus
--[] Proserpina
--[] Volero
[] Brotherhood: You began eating your meals with the men, to show them that you stand as one of them, not some aloof aristocrat.
[] Sparring: You began sparring with the men, testing your own skill with the blade against the skill of the men serving under you.
[] Silver Tongues, Silver Words: You began to attempt to form deeper connections with the men, walking around the camp and speaking and talking to your soldiers. With enough personal charisma and skill for speech, you can begin to make yourself as loved in their hearts as Sertorius.
[] Fortune's Favor: After camp is made for the night, several of the officers, including Carcellus, gather to gamble and game. These men are all fast friends, with ties stretching back years, but if if you integrated yourself with them and got them to consider you one of them, it would go a long way towards improving your standing in the legion.
[] Study: You study the campaigns of some of Rome's greatest generals, hoping to increase your own skill with command.
I'd like to vote to write home to Cicero (because best letters ever) and Proserpina. Proserpina will have done more than a little with her spy network by now, and developments in Rome are likely to have gotten... interesting. Especially since Pompey is still in the city.​
 
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The Hirpini [] Since time immemorial, the fiercest and deadliest of all the races of the Samnites have been the Hirpini, the wolves of the Apennines. Cowed by Sulla during the Civil War, the Hirpini have chosen to keep their heads down and submit to the will of Rome -- thus far. Apparently, the seeming 'success' of Medix Appius at retaining his independence in Nola has led the tribal assembly of the Hirpini to believe they can extract demands from Rome in order for their continued obedience. Should the Hirpini rise to war, thousands across Samnium will follow. Pacifying them, however, may come at great cost. This, Sertorius warns, is no battle to be won with swords alone -- the Hirpini must be brought over to the Roman side of the war, through intimidation or diplomacy. Should they rise in revolt, Samnium will rise with them.
So, as much as pulling this off would be one heck of a feather in our cap, I'm not sure we can without a fantastic roll and failure would basically end the campaign with a general Samnite rebellion in the middle of a civil war. Not a good choice.

Bovianum [] Hailed in song and myth as the 'Athens of the Samnites', Bovianum is among the oldest and most well-developed cities in all Samnium. A center of Samnite culture, art, and history, it has long been a focal point for rebellion and insurrection against Rome. It was a surprise, then, when Bovianium numbered among the Samnite cities to unconditionally bend the knee upon Sertorius' arrival. In the months since, however they have been harassed by bandits, raiders, and plagued by rebellion within the walls. The tribal assembly at Bovianum has sent a message with a plea for Roman aid -- if this continues, they will not be able to feed all their people come winter. Roman aid is badly needed, or so they claim, in order to pacify those in the city who sympathize with the rebels, as well as the bandits plaguing the city. Should they fail to receive this aid, they claim, they will have no choice but to go over to Medix Appius and his rebels.
This one I like. Gets us more reputation as a man of culture like the tablet and is the linchpin of Roman Samnium. The best way I could see doing this is to split the cohorts, we get three and Rufus gets two. We hunt down the bandits and raiders with our solid military skills while Rufus handles the internal issues with his people skills. Rufus shouldn't have too much trouble from the outside with two cohorts, the garrison, and walls. My vote here.

Aesernia [] Situated in the Valley of the Vulturnus, in the heart of Samnium, Aesernia has been a city of the Samnites since time immemorial. Subjugated and made into a Roman colony long ago, it remained loyal during the Social War -- to its own detriment, as a Samnite leader by name of Tercerian has led the Samnites of the Valley to rise up and butcher every Roman living there, earning him the nickname of 'the Butcher of the Vulturnus'. This Samnite leader has connections to Medix Appius, but reports say his hold on his people is tenuous. He is not charismatic enough to maintain his hold through respect, and instead rules the city and the Valley through fear and domination. Defeating him and his followers will be key to subjugating Samnium.
If we want to double down on being the Roman wolf in Samnium, this is the best choice. Give everyone one chance to leave the town untouched with any possessions they might have, then kill the rest. Not my first choice, but I won't complain.

Abellinum [] In the Samnite/Roman colony of Abellinum, your past has risen to haunt you. The last priestess of Ampscantus, Visella Tertia, has arrived in the city, supposedly seeking recruits to rebuild her order. Instead, she has been inciting the people in the city and the surrounding towns into a violent fervor, whipping them up with angry words she claims are from the gods themselves. Seven fires have burnt through the city in the last few months, and Romans are attacked in the street by angry Samnites. Abellinum was meant to be a success story, a place where the Samnites proved that anyone can become Roman, that even the fiercest barbarians may be civilized. Instead, it may become yet another bloodbath between Roman and Samnite, unless the city can be pacified and the rebellion quelled before it begins.
Going to second (third? fourth?) the thought that if we don't know what we're going to do with the priestess (and I don't have any idea), we should give this one a pass. Not good without a plan.

[] A Law Beyond The Sword: The men often have simple issues, complaints, or grievances which they wish to address. As broad-striped tribune, it is your duty to see to these. One afternoon, you set up a table in the middle of camp and invite men to come air their grievances before you, and perhaps even raise a case against a fellow soldier.
This is kind of literally our job. We should probably do this.

[] The Left Hand Strays: The other tribunes are, well, a disappointment. With the exception of Rufus, they are all young men who were elected on the strength of their family names over any actual skill or worthiness they might have. You take it upon yourself to whip them into shape and make them decent extensions of Sertorius' will -- and your own. You failed at this the last time you tried, but you have now had a taste of battle.
I'd really like to do this one but...

[] Sic Semper: One of the centurions has picked up a reputation as an incredibly harsh disciplinarian, whipping men almost to the bone for their offenses. When one of his legionnares cannot even march for three days after, Carcellus asks you step in -- as an officer himself, he cannot risk alienating himself by going after the 'Barracks Tyrant', as the men have come to call him, and Sertorius has delegated all such issues to you after your success in the court-martial.
... This one could be a real problem later.
"The mutinous soldiers thrust out the tribunes and the camp-prefect; they plundered the baggage of the fugitives, and then killed a centurion, Lucilius, to whom, with soldier's humour, they had given the nickname 'Cedo Alteram', because when he had broken one vine-stick across a soldier's back, he would call in a loud voice for another... and another."
- Tacitus

Nothing super important in the personal actions.
[] Write Home: You took the opportunity of remaining on the Italian Peninsula to write back home to your friends and allies in the city. You wrote to...
(Pick Two)
--[] Scaevola
--[] Cicero
Scaevola is just good sense, we should keep up our connection with our patron especially since he's the one who secured this post for us. Cicero is egocentric metagaming to an extent. He is, as mentioned previously, the premier letter writer of the age and it would be nice to see Atellus's name survive into the modern age as one of his correspondents.

Also
Then his face splits with a chuckle, and he clasps your shoulder. "A finer student, though -- well, that, Rome never saw! Five hundred men, and you come back to me with the spoils of two cities! You'll bring me Samnium next, I expect."
Talk about a set-up line.
 
So, as much as pulling this off would be one heck of a feather in our cap, I'm not sure we can without a fantastic roll and failure would basically end the campaign with a general Samnite rebellion in the middle of a civil war. Not a good choice.


This one I like. Gets us more reputation as a man of culture like the tablet and is the linchpin of Roman Samnium. The best way I could see doing this is to split the cohorts, we get three and Rufus gets two. We hunt down the bandits and raiders with our solid military skills while Rufus handles the internal issues with his people skills. Rufus shouldn't have too much trouble from the outside with two cohorts, the garrison, and walls. My vote here.


If we want to double down on being the Roman wolf in Samnium, this is the best choice. Give everyone one chance to leave the town untouched with any possessions they might have, then kill the rest. Not my first choice, but I won't complain.


Going to second (third? fourth?) the thought that if we don't know what we're going to do with the priestess (and I don't have any idea), we should give this one a pass. Not good without a plan.


This is kind of literally our job. We should probably do this.


I'd really like to do this one but...


... This one could be a real problem later.
"The mutinous soldiers thrust out the tribunes and the camp-prefect; they plundered the baggage of the fugitives, and then killed a centurion, Lucilius, to whom, with soldier's humour, they had given the nickname 'Cedo Alteram', because when he had broken one vine-stick across a soldier's back, he would call in a loud voice for another... and another."
- Tacitus

Nothing super important in the personal actions.

Scaevola is just good sense, we should keep up our connection with our patron especially since he's the one who secured this post for us. Cicero is egocentric metagaming to an extent. He is, as mentioned previously, the premier letter writer of the age and it would be nice to see Atellus's name survive into the modern age as one of his correspondents.

Also

Talk about a set-up line.
If we play our cards right the atellus name will survive for many reasons
 
Huh. I'm very intrigued that Marius chose to invade Asia directly. On the face of it, it's a poor strategic decision. He's extended his lines of communication, put himself in a position where supply is tenuous and mostly dependant on forage, and committed himself to essentially besieging most of Asia. (Asia province hates almost all Romans because of the publicani, and Mithridates had all the towns and cities in the province massacre their Roman/Italian residents when he marched in. They're all in, essentially.) He could well face considerable attrition before laying eyes on Sulla and his army.

There are benefits, of course: blooding Legio IX and acquiring piles of loot, but I'm not sure it's worth the risk. It's odd, too. Marius was never a general to allow his men weigh themselves down with plunder.

Perhaps he simply underestimated the Pontic strength. Pontus itself is not a terribly large kingdom, but Mithridates had/has a recruiting base of essentially the entire Black Sea coast, and unimaginable piles of gold. Or maybe Marius feels his position is not secure and wants a fat pile of loot to bolster it. Or maybe he's just not wholly rational anymore.
 
Huh. I'm very intrigued that Marius chose to invade Asia directly. On the face of it, it's a poor strategic decision. He's extended his lines of communication, put himself in a position where supply is tenuous and mostly dependant on forage, and committed himself to essentially besieging most of Asia. (Asia province hates almost all Romans because of the publicani, and Mithridates had all the towns and cities in the province massacre their Roman/Italian residents when he marched in. They're all in, essentially.) He could well face considerable attrition before laying eyes on Sulla and his army.

There are benefits, of course: blooding Legio IX and acquiring piles of loot, but I'm not sure it's worth the risk. It's odd, too. Marius was never a general to allow his men weigh themselves down with plunder.

Perhaps he simply underestimated the Pontic strength. Pontus itself is not a terribly large kingdom, but Mithridates had/has a recruiting base of essentially the entire Black Sea coast, and unimaginable piles of gold. Or maybe Marius feels his position is not secure and wants a fat pile of loot to bolster it. Or maybe he's just not wholly rational anymore.

Atellus has heard claims that Marius intends to both defeat Sulla and overcome Mithridates. There is even a story, possibly apocryphal, that he swore in the Senate to return with Mithridates in chains or not at all.

Even more apocryphal is the tall tale that he read something in the Sybilline books (against the laws of Rome, but what cares Marius for those?), a prophecy which states that he who rises seven times shall find his ultimate destiny in the land of Alexander.

Of course, these are just stories. Maybe Marius is an insane fool leading his armies to their deaths. Perhaps he is still the ultimate tactical genius of his generation, and this is merely a strategy which will make him master of Rome and Pontus to boot.

How would you know, after all? :drevil:

Huh. Good thing we didn't gift him the horse; it would have been kind of redundant. Which is not to say he wouldn't have appreciated it. But it couldn't possibly have gone over as well as giving him the mural turned out to have gone.

If he already has what is, by Roman standards, an epic horse... well, another epic horse would not be what he wants.

[blinks]

Huh, I had somehow completely forgotten about Sertorius only having one eye.

This is us earning our first chunk of Sertorius-respect (out of several). Some of this is probably the First of the First being fast marchers, but "fast on his feet" would be a lovely proto-trait for us to develop as a commander if we can.

You know, I bet Sulla's personal vendetta against Sertorius comes purely from the power of Sertorius's massive, godlike trolling ability.

Damn we're good. To be fair, he practically set us up for that line. :p

Huh. Up to 6/10. Not bad. I'll be satisfied if we can bump that to 7/10 by the end of the campaign, though I'd be happier with an 8 or 9.

Big question is, will Sulla and Marius clash by year's end? It sounds like Marius will live through this campaigning season, probably, but will he make it through another winter?

One wonders what would have happened if we'd taken the, ah, nicer option at Aeclanum. Guess we'll never know.

Damn that balls of steel trait.

Sorry, Telamon. I'm going to keep misnaming it. :p

Her, I take it? Well, the good news is, she hasn't yet succeeded in causing true mass chaos, only, uh, retail chaos. Well, okay, wholesale but not total destruction. Something like that.

I actually like the idea of us going there, because we might well win in a debate even with our slight malus to diplomacy with Samnites, and because it would let us tie up a loose end. Rufus might also be of use helping to settle things with law and words even if we can't.

Plus, saving a major city so that it will still exist as an economic center post-conquest is going to be beneficial overall to the region.

These are tough nuts to crack. Vulturnus sounds like a straight-up military challenge, which plays to our mediocre (or rather, developing) stats and not our excellent ones. We might perform adequately, but I doubt we'd perform especially well. At least not without considerable luck.

The Hirpini sound tough for someone with even a slight diplomacy malus. If we had to pick this one, I'd do it and take my chances, but we aren't so silver-tongued that it'd be easy for us.

This is also a good choice. It allows us to cast ourselves as the defender of a Samnite cultural center, and gives us a chance to put our Administration skills to work. Also, to command a large force (i.e. half the legion) in something other than a pitched battle where a fuckup means death.

With the previous mission, if we screwed up, Mercator could pull us out of the fire; it was his cohort and he's very skilled and experienced. With this one, there is no single Roman with the authority to command the whole force if we make a mistake. So a chance to build up our experience (and level up Command or at least get close to it) with something less than a legion-sized force sounds good.

Furthermore, as with the other mission to Abellinum, we're saving a place that will be a useful postwar center of learning and commerce, assuming it DOESN'T get burned to the ground by pissed off barbarians or by equally pissed off legionnaires after rebelling to avoid starving to death.

Sertorius- blessed by Mars. Also by whichever of the gods handles deadpan comedy. Which god is that, do you think?

Again, I don't think this would go well for us. It uses our good stats, but we have a slight malus against us, and I suspect the DC is hella high. If we were playing Sertorius Quest, I'd vote to take this one ourselves, in all probability, and hand Quintus Atellius one of the others. Quintus has proved himself as an asskicker, not as a negotiator, and negotiation is what's called on here.

Also, Sertorius has a towering military reputation that he can use as a 'stick' to carry when talking to the Hirpini; all we've done is burn down one town full of farmers.

As noted, this plays into our skills in law, and gives us a chance to develop administration. Both we and Rufus may have chances to speechify and reassure local authorities that they made the right choice.

This is also likely to have a greater direct effect on the next phase of the campaign than any of our other choices, except the Hirpini negotiations that we're more likely to screw up.

If we were more of a military-specced (instead of military/law) build, I'd go for this one. It sounds like a straight up military challenge; avenge all the dead Roman citizens and defeat Tercerian. On the other hand, if Tercerian is as feared as he says, he's unlikely to be able to extend his rule very far, which means he's less likely to cause problems that will balloon out of control in the next 2-3 months than some of the other problems.

I like the idea of settling unfinished business here, and the prospect of out-debating Visella Tertia appeals (though we might fail in that, to be fair). Rufus would be very helpful here.

I think we'd better drop the anvil on this jerk centurion, with "Sic Semper."

I'd STILL like to do something with "The Left Hand Strays," among other things because as we see, Sertorius is having to split up his command all over the place and he only has a handful of officers who know what they're doing with any command larger than a cohort. Namely, himself and hopefully us. I STILL think this would be a good way for us to build connections among people our own age who may prove useful later, that it will improve Rufus' ability to help us, and it might even give us an extra action if we're lucky, because having more tribunes effective to spread the load might give us more freedom of action. But this option may be unpopular.

My other favorite for the second option would be "Blessed by Mars." The worship of Mars seems to be working out pretty well for the campaign, though we've learned that auguries are kind of a crapshoot. :p


I'd like to vote to write home to Cicero (because best letters ever) and Proserpina. Proserpina will have done more than a little with her spy network by now, and developments in Rome are likely to have gotten... interesting. Especially since Pompey is still in the city.

Nice reaction post.

That's 100 XP!

You now have 451 stored XP.
 
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