- Location
- Europe
I think everyone agrees that Spurio can't be trusted but we might not have to trust him in order to use him. We can't trust him enough to leave the town defenseless or turn on the militia but we could tell him to leave the town. That doesn't require us to trust him, we'd merely have to pay him after and maybe less that what we'd have to pay him for actively fighting against the Samnites. Considering we looted 60 talents from the previous town, I'd say that offering him 6 talents for simply leaving is fair. We can mollify the men with the loot we gain from this town. Having Spurio leave will demoralise the defenders and leave them vulnerable to a 'shock and awe' tactic. These are peasants, not trained warriors and regardless of how determined they are now, they'll run away when they see their friends getting butchered by actual soldiers.
So here's my plan:
[X] Plan Divide et Impera
-[X] Accept Spurio's offer, and have him and his soldiers simply sneak out of town one night, reducing the forces in the town by a good fifty men.
--[X] Offer him only 6 talents, a tenth of our wealth. He isn't taking the same risk so he doesn't get the same reward.
--[X] If Spurio rejects your offer or doesn't leave, tell the defenders about his offer.
--[X] After Spurio's desertion or rejection of our proposal, offer the town one last chance to surrender and guarantee that everyone with the exception of the ringleaders will be spared. If they don't take you up on your generous offer, the consequences will be most dire. Rome doesn't tolerate defiance twice. If they surrender, enslave them all.
-[X] Charge
-[X] Vae Victis
--[X] Leave at least few alive and free in order to spread the word about the town's fate.
So the general theme of the plan is to try and pit the Samnites against each other and demoralise them to the point that they'll either surrender or be easier to steamroll for our soldiers if we fail to get them to outright surrender. I don't really care about a bunch of bandits and 6 talents is a pittance compared to the loot we'll gain from looting and burning this place to the ground and selling everyone we're capturing as slaves.
EDIT: You can just tell me if the write-in is too much @Telamon.
So here's my plan:
[X] Plan Divide et Impera
-[X] Accept Spurio's offer, and have him and his soldiers simply sneak out of town one night, reducing the forces in the town by a good fifty men.
--[X] Offer him only 6 talents, a tenth of our wealth. He isn't taking the same risk so he doesn't get the same reward.
--[X] If Spurio rejects your offer or doesn't leave, tell the defenders about his offer.
--[X] After Spurio's desertion or rejection of our proposal, offer the town one last chance to surrender and guarantee that everyone with the exception of the ringleaders will be spared. If they don't take you up on your generous offer, the consequences will be most dire. Rome doesn't tolerate defiance twice. If they surrender, enslave them all.
-[X] Charge
-[X] Vae Victis
--[X] Leave at least few alive and free in order to spread the word about the town's fate.
So the general theme of the plan is to try and pit the Samnites against each other and demoralise them to the point that they'll either surrender or be easier to steamroll for our soldiers if we fail to get them to outright surrender. I don't really care about a bunch of bandits and 6 talents is a pittance compared to the loot we'll gain from looting and burning this place to the ground and selling everyone we're capturing as slaves.
EDIT: You can just tell me if the write-in is too much @Telamon.
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