I'm not fond of the Carcellan plan at all. It lets go of initiative. I see no reason to expect the strategic situation to be better after the winter; on the contrary, it gives the rebels some breathing room. Sertorius spent all summer long putting the pressure on them. Also, what was the point to move our troops as fast as we could to Nola, only to decamp away to Beneventum? If so, that move was a strategic mistake.
The Pompolussa plan is the ostentatiously safe and slow way, starving them during the winter. However, that's a long time and many things could happen during those months.
The Mercator plan (which it should be emphasised, is *not* storming but active and offensive besieging) is the ostentatiously high-risk high reward option. The 2 extra siege options, if judiciously chosen, could give it the edge.
I see both as possible choices. The siege choices should be appropriate for each plan.
Comments on selected siege options:
"Outriders" and "Army's Stomach" are both good options, especially for a long-term siege; question is should both be chosen or only one if so which one. "Blessed By Mars" keeping the victorious morale of our troops after the good omens of the campaign so far (also, possible synergy with the
Voice Of Mars). "Engines of War" is a given if we're trying to breach, otherwise not.
I think maybe we should hold back with "Allies/Allied officers" until our -1 Diplomacy modifier goes away next turn (same for "Crack in the Walls")? Could be compensated by our rhetoric abilities possibly.
Not as high priority:
"Training" increasing the quality of our troops. "Left Hand Strays" better staff officers.
The rest is low-priority or downright inadvisable (e.g. "Justice beyond the walls", "maintenance").
There are 3 personal choices that I'd like to see in any plan:
[] Write Home: You take the opportunity of remaining on the Italian Peninsula to write back home to your friends and allies in the city. You wrote to...
(Pick Two)
--[] Cicero
--[] Proserpina
Continuing our correspondence with Cicero, which was so fruitful in a previous turns. Proserpina for domestic reports and exclusive political information.
[] Bonds of Brotherhood: You spend time with Rufus, Pompolussa, Mercator, and the other friends you've made in your time in the legions, hoping to deepen the bonds further. Some of Rome's greatest political alliances were born in camps like this one.
Short-term it improves the command and control of the legion. Long-term we want men of this calibre to join our following.
[] Old One-Eye: You begin making an effort to bond even more with Sertorius outside of your daily talks. You have won the general's approval, but if you can win his friendship, your survival in Rome will become far, far easier.
Making good of the opportunity of being with Sertorius.
One last thing we should not forget:
Greater Augury Received: The Voice of Mars
+2 to morale rolls and offensive rolls for all units under your command for the next 3 turns.