Replace the Pantheon

[X] Plan: The New Fate
-[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
-[X][Azria] Assume The Mantle
-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
-[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
-[X][Market] Buy A Legend [20 Essence]


My own plan, with the Market included.
 
[X] Plan: The New Fate
-[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
-[X][Azria] Assume The Mantle
-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 4]
-[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
-[X][Market] Buy A Legend [20 Essence]

Looks good personally I'd suggest getting the Shattered Sky Legend
 
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Oooh, a lot of new info. Got to say I quite like how this turn went. The conversation of Azrael and the Rakshasa was quite nice. And even if no legend was raised there were a lot of important events which can serve as a basis for a lot of future legends.

Just to be sure I understood, Azoth twisted the Forge plan into a new body for Vuth? And Marun is the serpent-like soul of the High Priests plan? What happened to the dove-like soul to be born among the ilhm? Is it ihmes the 52th? Could they still be an infant? Since they were born at the same time as Marun, and unlike Rakshasas humans have to go through childhood and all that.

Now, about the market, we will probably want to buy their return since having they appear randomly will make planning hell.

The rest I'm not so sure. I like the legends and since they are random there is no guarantee the same ones will be there next time, but we also don't really need one right now? We don't have another level 5 legend to fuse them with, though I guess we could just buy 2 of them :V

Recruiting a god also doesn't sound like a pressing need. Although the fact we will only receive the list of available gods next time they appear makes it more interesting, a new god 5 to 10 turns from now wouldn't be bad.

An act would be nice, not strictly necessary, but good to have. Next turn we won't have access to one of the Gods so buying a demon's action would make things even. Like some said, we could use action to make a servant with one of the domains we will lose. Losing the life domain would be quite painful otherwise.
 
[X] Plan: The New Fate
-[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
-[X][Azria] Assume The Mantle
-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
-[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
-[X][Market] Buy A Legend [20 Essence]
 
[X] Plan: The New Fate
-[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
-[X][Azria] Assume The Mantle
-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
-[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
-[X][Market] Buy A Legend [20 Essence]
 
[X] Plan Full Market and New Servant
-[X] [Market] Return [5 Essence]
--[X] 10 turns
-[X] [Market] Recruitment [10 Essence]
--[X] Any
-[X] [Market] Buy A Legend [20 Essence]
--[X] The Hero of the Sun
-[X] [Market] Act [15 Essence]
-[X] [Demons] Create Azur, Servant of Life.
Create a Servant from one of the Elves and use her to maintain control over the Domain of Life. Let her have the form of a elegant elf with green skin, silver hair matching her eyes, and two great antlers growing from her head. Clad in verdant growth and silver thorns, she will be of great help making up for Azria abscence.
-[X] [Azria] Assume their mantle.
-[X] [Azmus] Dark Consuming Light.
Alter the souls of the Rakshasas so that they can absorb the spiritual energy of Soul Manifestion in order to strengthen their own souls and bodies. (Potency 4, Scale 3)
-[X] [Azoth] Elven God.
The landbound elves find their dreams oddly uniform, as Azoth binds their divinity in strings of chaos every night. As the Eclipse approaches, their dreams reinforce their desire to banish the false gods. After the Eclipse many elves never woke up, consumed to create an Elven Divine made to diminish the False Gods influences (Potency 5 | Scope 3).
-[X] [Azrael] See to the rakshasas and attempt to find and teach ways to strengthen and develop how their souls expresses their might.

Should we specify which legend we are buying or will that be another vote?

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-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies.
Question, isn't Muran a single individual? With a single soul and one body? Were you thinking of the Rakshasas?
 
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Hmmm, which plan will advance things forward the most?
Looking at the number of legends, i think they are about the same? The true change is the market part.

And even there most of the difference won't show early on, since the market return is after 10 turns and so is the choice on which god to recruit.

Servants also don't impact legends so yeah, no immediate difference besides a deduction on 50 essence (leaving us with around 70?)
 
System Updatse 1
So turn five is the point where I begin some system changes. So here is the first Set. They take effect on Turn 6.

Azria
Drawback: Will regularly make demands that have to be fullfilled in order to continue to make use of her services.
Issues: Will cause issues if the current subject of her demands are directly harmed by the players actions.

Young Over god of Fate: Any act above Scope 1 will have a chance of failure. At the start it will be 25% chance at scope 2, 50% at scope 3, 75% at Scope 4, and 100% at scope 5. Note that failures does not mean that the act fizzles out, but that the act does not accomplish what was desired either due to being incomplete, other variables causing deviations, or even backfiring at times.

Azoth
Drawback: Will warp and twist acts so that while they fulfill the general outline they will often come out in forms diffirent from what was asked for, sometimes missing some details.
Issues: If the world is too peaceful and too static he will act out, usually by introducing explosive new complications.

Young Overgod of Creation: Cost of acts are 2-5x more expensive in terms of essence cost, with it varying turn by turn.

Azmus
Drawback: Will refuse any and all alterations to the afterlife system
Issues: If you fail to advance legends often enough then Azmus will move to forcefully raise legends by his own methods.

Young Overgod of Death: Requires regular maintenace of the afterlife, mandating acts devoted to it in a varying time period (every 2-5 turns).

All drawbacks can be mitigated. There are 5 levels of mitigation
2 Levels is experience. You get 1 level of experience every 10 turns being an overgod.
2 Levels is Domains. Every domain you get provides 1 level of mitigation.
1 Level is a supporting legend. It is possible to use acts to build up infrastructure to help ease act such as making a loom of fate, a cosmic forge, or a court of death gods to assist. The feature needs to reach Level 5 in order to begin mitigation and will degrade..

Acts: What the various levels of the Acts are the same, but
Potency 1: Mundane Act. Things that is theoretically possible to mundane society. Or the basest of supernatural acts supported heavily by the current magic systems. Introducing mundane technology, creating mundane life, guiding events to likely conclusions.
Potency 2: Supernatural Act. Activities that are clearly magical in nature, but are also entireley possible with the currently extant magic systems.
Potency 3: Unique Act. Supernatural act unique by any means, but has limited scope ie their magic is inherent to them and does not spread.
Potency 4: Expanding Act. An act that spread supernatural capabilities to the wider world. Magic systems fall under this.
Potency 5: Divine Act. This is the introduction of something that can regular perform acts of Potency 3 and interfere with the Divine. Be it gods, truly powerful magic systems, etc.

Scope 1: Something that only affects a few hundred people at most.
Scope 2: Affects millions of people, large metropolises and small nations.
Scope 3: Affects large nations and sizeable portions of a continent.
Scope 4: Affect the entire Planet.
Scope 5: Affects the entire Sphere.

Essence Cost is Scope x Potency.
Gods can only perform acts under their domain but recieve discounts should it fall under multiple domains. So a god with 2 applicable domains would cut their essence cost in half, rounding up.
Over-gods recieve a 5 Essence discount on every act, able to let things go free.
Domains: Each True God is born with 1 Domain and can hold up to 3.
Every extra domain is obtained by fusing with a Level 10 Legend instead of allowing a new God to be born as well as an Essence Cost. 100 Essence is paid for the Second Domain. 10,000 essence is paid for the Third Domain.

An Overgod position can usually be given only to a god that has 3 domains, one of which can be mutated into one of the Overgod domains. This can be circumvented via how the God is developed.
Servants: Servants are subordinate gods. They gain access to 1 domain, based on who created them, and they are limited to Potency 3 and Scope 4 acts. They do not require essence to act and their acts do not have to fall under their domain so long as the Potency is 2 or less though their in character competency of said act can be in question.

There is a limit of 1 Servant for every active god. So having 3 Gods means that their can only be 3 Servants. It requires 1 Essence every turn maintain a servant otherwise they fall into dormancy which requires 5 Essence to revive. Dormant servants do not count towards the limit.
Legends
Crisis Points will be removed as a mechanic. Legends can now emergy whenever a noteworthy enough event occurs and can even advance this way. On the other hand Legends can now also decay naturally.

There is now a limit of 10 Legends that can be active at any one time. Whenever a new Level 1 Legend spawns it can randomly replace any other Level 1 Legends. Lost legends cannot be regained.

Legends can rise naturally up to Level 5. Higher levels require fusion with other Level 5 Legends. So 4 Level 5 Legends are required to reach Level 8.

Level 8 advancement will be revealed when a Legend reaches Level 8.
 
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For purchases please place what legend you want to purchase in the vote.

For Return please put in how many turns later you want them to return. This can range from 3 turns to 10 turns.

For Recruit, place a domain that you want. Recruitment will have me generate 3 potential gods that you could hire. and I will list their requirements. Or leave it blank and just set to hire any god. This will provide a bonus on quality.
 
[x] Plan: Elves' Turn, and Market
- [x] [Azoth] The Elvish Capital. Create a great city in the trees. In the center should be a World Tree, and a Grande Library full of blank books. These books will magically record the memories of any elf, in order of who held each book. (potency 3, scope 2)
- [x] [Azria] Assume the Mantle
- [x] [Azmus] Look towards the Elven population and twist their weapon-like creations against their creators, so that the more peaceful elves will be left in the majority (potency 3, scope 3)
- [x] [Azrael] 'Clean up' populations of weapon-like creatures after the slaughter (potency 1, scope 3)
- [X] [Market] Return - 8 turns [5 Essence]
- [X] [Market] Recruitment- Any [10 Essence]
- [X] [Market] Buy A Legend [20 Essence]
--[x] Starheart

Will there also be a shift in how many essence we get per turn?
 
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The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization.
I can see the Nounhome succeeding with this, but would the Kis also follow through when they think Azoth's victory is inevitable and themselves weak? (Also, with how the rest of the continents are elvish death-traps and the only ones that has the clue on those are the Kis, I'm worried that a Kis nonparticipation will result in Nounhome getting eaten by soulless monsters.)

Dark Consuming Light.
I'm slightly against this for practically destroying the power build-up that Soul Manifestations has just to empower a mostly destructive people. Maybe when Soul Manifestations becomes really powerful in a couple more generations or when the Rakshasa completely forget their roots.

Wouldn't this just encourage the passivity and cowardice that the Elves currently has?

[X] Plan Godly Antagonists with Servant Creating
-[X] [Market] Return - 10 Turns (5 Essence)
-[X] [Market] Act x 2 (30 Essence)
-[X] [Demons] Create Azmyre, Servant of Growth.
Take one of the tempestuous ecosystems that the Elves made and personify it into an alien form stuffed with knowledge of living things outside this sphere.
-[X] [Demons] Create Azskol, Servant of Manipulation.
An extended music note given a form to create even more notes, Azskol receives the purview of whispering into the minds of all beings and turning things into other things by harsh music.
-[X] [Azmus] Past Future May (Potency 3 | Scope 1)
Having known of the true nature of Gods for some time, a copy of Yam is sent back in time after the victory of Azoth, tasked to start cults of Azmus or antitheism to terrorize the Kis and prevent their regression. During transit, a dagger of Kis-Elred-Yam disappeared into the future as Yam's mind was destroyed, a library of magic governing the acceleration and deceleration of forward time carved into the core essence of Yam.
-[X] [Azoth] False Life God (Potency 5 | Scope 3)
The landbound elves find their dreams oddly uniform and widespread, as Azoth binds their souls further and further in strings of chaos at every night. Their united self leaves their everlasting bodies for the dreamlands as the Eclipse approaches, the desire to (temporarily) shatter the false gods and proclaim their dominion over the world, coded and reinforced throughout their dreams, intensifying. No physical vessel could hold the whole Elven god afterwards.
-[X] [Azria] Assume their mantle.
-[X] [Azazel?] See to the Rakshasa and attempt to find and teach ways to strengthen and develop how their souls express their might.

Realized that the Elves would likely be the new False God of Life and making the servant Life blocks them. Azmyre probably has better domain choices.
 
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Wouldn't this just encourage the passivity and cowardice that the Elves currently has?
I can see the concern but..

1. being less inclined to make weapons for fun does not mean cowardly exactly
2. it will be a reminder that the gods can come for them too, they can never fully hide
3. I just dont like the plans involving destroying Yams Mind or making the elves into one being/taking them away from the world
 
3. I just dont like the plans involving destroying Yams Mind
I honestly chose that so real Yam can face off against copy Yam and not let his civ stagnate and fall.

I thought about creating a monster to specifically do that, but realized that I can borrow Yam's importance to make a more interesting monster overall.
 
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Wouldn't this just encourage the passivity and cowardice that the Elves currently has?

I can see the concern but..

1. being less inclined to make weapons for fun does not mean cowardly exactly
2. it will be a reminder that the gods can come for them too, they can never fully hide
3. I just dont like the plans involving destroying Yams Mind or making the elves into one being/taking them away from the world

Its less that they are cowardly and more that they saw the tide of monsters and decided the best idea is to leave and then build up defenses. They didn't know about humanity until the Kis found Elred and his group and even then only 1 of the 4 major groupings of Elves were aware. They only knew after the Eclipse war but after that they couldn't get involved.

A large group was helping humanity in fighting the monsters, but then Azria (the mythic one) told them not to interfere in the fight between the Rakshasa and Humans. Even then Elred chose to kill himself and pass on the Dagger to a human so the Kis would retain some measure of Elven knowledge to guide them, and the Elves did erect a giant wall to protect the Kis from the Rakshasa when they left and made it filled with gifts.

In Kis mythos, and thus the primary myth dictating how the gods behave, the Elves were the sole children of Azria and were considered failures in that they did not grow powerful enough.

Azria here has a darwinistic view of survival of the fittest and is considered the reason why the Gods don't overtly intervene in the conflict between both such as Azoth smiting monsters. THe Earth, ie the Material Realm, is Azria's domain and she says to let human and monster fight to see who is better.

So the Elf Wall filled with monsters was a way to get Azria to support it.

As it is the Elves, they are aware of the way things work since they are from the old age and one of the best ways to build up activity is to make the world more dangerous. So the Elves are fortifying themselves for what they expect to be the next apocalyptic threat that Azoth or Azmus shits out.
 
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er well... then I dont think its that clear, and Im not sure what destroying his mind has to do with it
He won't commit acts of terrorism if his mind was intact, and I doubt Azmus can persuade him when he knows how the true Gods are treating mortals.

It's also throwing a dagger of Kis into the future as a backup if that manifestation disappears.
 
I honestly chose that so real Yam can face off against copy Yam and not let his civ stagnate and fall.
Honestly, I just don't understand the time shenanigans going on, could you write it in simpler terms?

Edit: nevermind, I think I got it now

Edit2: @Mannan Could you clarify on what Muran is? Is he an individual? Or a group? The leading vote treats him as a new type of rakshasas, but I though Muran was the name of a single important rakshasa
 
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[x] Plan: Elves' Turn, and Market
- [x] [Azoth] The Elvish Capital. Create a great city in the trees. In the center should be a World Tree, and a Grande Library full of blank books. These books will magically record the memories of any elf, in order of who held each book. (potency 3, scope 2)
-[X][Azria] Assume The Mantle
- [x] [Azmus] Look towards the Elven population and twist their weapon-like creations against their creators, so that the more peaceful elves will be left in the majority (potency 3, scope 3)
- [x] [Azrael] 'Clean up' populations of weapon-like creatures after the slaughter (potency 1, scope 3)
- [X] [Market] Return - 8 turns [5 Essence]
- [X] [Market] Recruitment- Any [10 Essence]
-[X][Market] Buy A Legend [20 Essence]
--[x] Starheart

Eh. I'll just support this one then.
 
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Huh, I mistyped. It was supposed to be 20 Legend per act and 30 Essence for Legend.

Ah well, I'll let it be this turn, even put it as a one time discount.

[X] Plan: The New Fate
-[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
-[X][Azria] Assume The Mantle
-[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
-[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
-[X][Market] Buy A Legend [20 Essence]
Looks good personally I'd suggest getting the Shattered Sky Legend


Dark Consuming LIght is Scale 3, assuming you mean all the Rakshasa. If only Muran then Scale 1. Potency is 4 though as it is an effect the propagates.

[X] Plan Full Market and New Servant
-[X] [Market] Return [5 Essence]
--[X] 10 turns
-[X] [Market] Recruitment [10 Essence]
--[X] Any
-[X] [Market] Buy A Legend [20 Essence]
--[X] The Hero of the Sun
-[X] [Market] Act [15 Essence]
-[X] [Demons] Create Azur, Servant of Life. Create a Servant from one of the Elves and use her to maintain control over the Domain of Life. Let her have the form of a elegant elf with green skin, silver hair matching her eyes, and two great antlers growing from her head. Clad in verdant growth and silver thorns, she will be of great help making up for Azria abscence.
-[X] [Azria] Assume their mantle.
-[X] [Azmus] Dark Consuming Light. Alter the souls of the Rakshasas so that they can absorb the spiritual energy of Soul Manifestion in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
-[X] [Azoth] Elven God. The landbound elves find their dreams oddly uniform, as Azoth binds their divinity in strings of chaos every night. As the Eclipse approaches, their dreams reinforce their desire to banish the false gods. After the Eclipse many elves never woke up, consumed to create an Elven Divine made to diminish the False Gods influences (Potency 4 | Scope 2).
-[X] [Azrael] See to the rakshasas and attempt to find and teach ways to strengthen and develop how their souls expresses their might.

Dark Consuming Light is Potency 4, Scale 3.
Elven God is Potency 5, Scope 3

[x] Plan: Elves' Turn, and Market
- [x] [Azoth] The Elvish Capital. Create a great city in the trees. In the center should be a World Tree, and a Grande Library full of blank books. These books will magically record the memories of any elf, in order of who held each book. (potency 3, scope 2)
- [x] [Azria] Assume the Mantle
- [x] [Azmus] Look towards the Elven population and twist their weapon-like creations against their creators, so that the more peaceful elves will be left in the majority (potency 2, scope 3)
- [x] [Azrael] 'Clean up' populations of weapon-like creatures after the slaughter (potency 1, scope 3)
- [X] [Market] Return - 10 turns [5 Essence]
- [X] [Market] Recruitment- Any [10 Essence]
- [X] [Market] Buy A Legend [20 Essence]
--[x] Starheart

Will there also be a shift in how many essence we get per turn?

Twist against creators is Potency 3 Scope 3

[X] Plan Godly Antagonists with Servant Creating
-[X] [Market] Return - 10 Turns (5 Essence)
-[X] [Market] Act x 2 (30 Essence)
-[X] [Demons] Create Azmyre, Servant of Growth.
Take one of the tempestuous ecosystems that the Elves made and personify it into an alien form stuffed with knowledge of living things outside this sphere.
-[X] [Demons] Create Azskol, Servant of Manipulation.
An extended music note given a form to create even more notes, Azskol receives the purview of whispering into the minds of all beings and turning things into other things by harsh music.
-[X] [Azmus] Past Future May (Potency 4 | Scope 1)
Having known of the true nature of Gods for some time, a copy of Yam is sent back in time after the victory of Azoth, tasked to start cults of Azmus or antitheism to terrorize the Kis and prevent their regression. During transit, a dagger of Kis-Elred-Yam disappeared into the future as Yam's mind was destroyed, a library of magic governing the acceleration and deceleration of forward time carved into the core essence of Yam.
-[X] [Azoth] False Life God (Potency 5 | Scope 2)
The landbound elves find their dreams oddly uniform and widespread, as Azoth binds their souls further and further in strings of chaos at every night. Their united self leaves their everlasting bodies for the dreamlands as the Eclipse approaches, the desire to (temporarily) shatter the false gods and proclaim their dominion over the world, coded and reinforced throughout their dreams, intensifying. No physical vessel could hold the whole Elven god afterwards.
-[X] [Azria] Assume their mantle.
-[X] [Azazel?] See to the Rakshasa and attempt to find and teach ways to strengthen and develop how their souls express their might.

Past Future May is Potency 3, Scope 1

False Life God is Potency 5, Scope 3



And people really want to wait 10 turns? It is 10 turns maximum and 3 turns minimum.
 
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