Replace the Pantheon

So wait, is the Vote over? Because the little thing at the top and bottom of the page says it's still open.

EDIT: Well, that's a pretty decisive answer.
 
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Vote closed
Scheduled vote count started by Mannan on Sep 24, 2023 at 4:35 PM, finished with 57 posts and 13 votes.

  • [X] Plan Blood, Memory and The City
    -[X] [Azmus]: Memory Magic [Potency 4 | Scope 4]
    -[X] [Azria] Fate and Blood [Potency 4 | Scope 2]
    -[X] [Azoth] The City in our Dreams [Potency 3 | Scope 2]
    [X] Plan: Blood, Conquest and Nightmares
    -[X][Azria] Elder Blood [Potency 3|Scope 2]
    -[X][Azoth] New Nobles [Potency 3|Scope 2]
    -[X][Azmus] Nightmare Fuel [Potency 4|Scope 3]
    [X] A New Age of Gods
    -[X][Azoth] Spirits-of-Faith. Create a system through which the belief and faith of mortals gives rise to God-Like entities called "Divine Spirits", who can in turn act upon the world by using the faith of their followers as an energy source to enact miracles, either directly or by empowering mortal champions and priesthood. However, just as much as Faith empowers these Divine Spirits, so too does it bind and sustain them, as they can change along with the beliefs of their followers, and if they lose all of their follower and are forgotten, they will wither and die like a mortal does. [Potency 5, Scale 4]
    -[X][Azria] Life-Weavers. Amongst the Elves, some will be born with an immense affinity for Life, such that can directly influence it to varying degrees from commanding animals and mimicking them, controlling the growth of plants, or rapidly accelerating healing and regrowing lost limbs. Particularly skilled and gifted individuals can even create plant-animal chimera that they can control. [Potency 4, Scope 2]
    -[X][Azmus] Soul Manifestation. Create Magic that draws on the power of one's Soul to manifest weapons, armor, and even familiar spirit animals that reflect the user's personal beliefs and values. The older the soul, the stronger and more powerful the manifestations are. [Potency 4, Scope 2]
    [X] A New Age of Gods
 
Turn 3: Faith
-[X][Azoth] Spirits-of-Faith. Create a system through which the belief and faith of mortals gives rise to God-Like entities called "Divine Spirits", who can in turn act upon the world by using the faith of their followers as an energy source to enact miracles, either directly or by empowering mortal champions and priesthood. However, just as much as Faith empowers these Divine Spirits, so too does it bind and sustain them, as they can change along with the beliefs of their followers, and if they lose all of their follower and are forgotten, they will wither and die like a mortal does. [Potency 5, Scale 4]
-[X][Azria] Life-Weavers. Amongst the Elves, some will be born with an immense affinity for Life, such that can directly influence it to varying degrees from commanding animals and mimicking them, controlling the growth of plants, or rapidly accelerating healing and regrowing lost limbs. Particularly skilled and gifted individuals can even create plant-animal chimera that they can control. [Potency 4, Scope 2]
-[X][Azmus] Soul Manifestation. Create Magic that draws on the power of one's Soul to manifest weapons, armor, and even familiar spirit animals that reflect the user's personal beliefs and values. The older the soul, the stronger and more powerful the manifestations are. [Potency 4, Scope 2]

Essence Spent: 5+3+3=11

When you gave your instructions Azria smiles in approval as you specifically give her a task that would empower her chosen creations. A rather brought remit is given to her to accomplish it and you know she is going to push it for all that it is worth.

"Oh this is going to be fun," Azoth states with a shining smile before exploding in a kaleidoscopic cloud of chaos as you feel the stockpile of essence you have been managing drain by a small amount.

Left wondering what happened you turn back to observe the world. While Azoth worked you looked down and saw the product of Azmus's work. The god of time simply chose to finish his work in the future and then applied it to the past such that the power itself begins to manifest at the start of this age coinciding with the fading of those shaped to lead humanity in the previous age.

Mortal souls naturally accumulate essence as they experience life and this essence generates its own energy. Azmus has modified the souls such that they are now able to harness this energy. All new born mortals would find themselves unable to manifest any power, the essence clinging to their souls being too little, but as they live and grow, experiencing many highs and lows and accumulating a great deal of experience their essence reserves grow and with it their energy generation.

This energy can then be manifested into the world based on what they need and desire. Yet by itself this would be a meaningless thing, immaterial energy that is released into the world, but unable to affect anything, usable and detectable only by the most spiritually aware of which none currently exist in the world.

But there is more to the souls than simple essence accumulation. With each passing life Azmus allows a portion of the essence that could be harvested to congeal onto the soul, acting as a way to preserve the life that they have lived and carry on their intentions and most innate characteristics into the next life. This has become a lens to focus the energies emitted by essence into physical form.

These characteristics focus the energy, allowing more permanent and stronger manifestations to emerge, even imparting supernatural properties onto them in emulations of the convictions that have accumulated across the numerous lives that the soul has gained. Given enough lives the energy of the soul could even be amplified.

Yet with each new life what the soul is able to manifest becomes ever more restricted as the list of forms compatible with the soul grows smaller and smaller until eventually only a single form is able to be manifested, though this form is inevitably one of extreme power, bearing the full might that the soul can produce, and always growing with their creator.


Their forms, once so hale and hearty, start to flag at last as the fate dedicated to them by Azria comes to take their toll. They each react to it differently. Nouna would choose to spend her time with her people, learning their names and generally enjoying the last bits of time she had left, melancholy of her fate. Vuther would work himself to exhaustion as the end loomed, pushing his power to the limit to advance the build up of his underground city to be able to last while he is gone. Ihmes, content with his people's situation, would choose to go out in a blaze of glory, launching riskier and more daring raids against the monsters, courting death with every engagement. And Kisoi, ever secretive, would act like nothing was wrong as she guided her people to continue onwards to the eastern continent, guided by the elves that she had sought out with her powers.

It is not long before the people realize the truth and they are filled with despair,for how could they live without their guardians? It was around this point that a tipping point was reached and the news generation began to display the first fitful bursts of soul-manifestation. Tools and equipment or even creatures appearing whenever they needed something. Mundane things for now, but with time and the passing of generations they will grow greater.

For now it simply speeds up the development of the redoubts as tools long thought lost in the fall of the Great City becomes usable once more, brought about by souls whose past lives initially created them in the first place and more importantly restores hope. For who else could have gifted these new wondrous powers but the Gods?

Did not the demigods all gain their power from their artifacts? Indeed the first stirrings of worship manifests itself as simplistic spells in the form of the most minute of blessings appear, channeled and called forth by the manifested energy of the soul. Already the embryonic gods are reaching out even if it will be over a dozen generations before they can wake up in truth.

And so the demigods died.

Nouna would perish in her sleep and her body would be entombed and made a shrine. Her scythe buried with her, the secret of its nature never discovered. Her people would build a great shrine to remember her and over the generations would come to worship her. Indeed the first stable manifestation her people, the Noun, create is a scythe.

Vuther would die in the midst of working his forge, feeding his own body into the forge in a bout of self-immolation, feeding the divine flesh to create a series of spears of supreme make, enchanted with his power to be given to his people's guardians so as to take the field when he is gone. His hammer would be taken by his chief apprentice by the name of Uther and would be amazed when Uther's soul manifestation took on the form of Vuther himself, though reduced to a ghostly state. For the Uther needs his master and thus his soul, amplified by the spark of creation within Vuther's hammer, provided. Yet Vuther would insist on taking on an advisory role, choosing to let his people rule while he worked to moderate and advise

Ihmes would perish in the midst of battle, leading half of his warriors in a single suicidal charge to clear the last of the monsters from the region, an attempt to gaining permanent peace. In the chaos of the battle he would perish and his spear would be taken by one of the nearby hunters, empowering him and allowing the doomed assault to emerge victorious and to allow the hunters to return victorious. The people of Ihmes, the Ihm, would come to covet the spear and develop a tradition of warriors challenging the bearer for the right to claim the spear. The empowered would always succeed of course, but they were all mortal and no bearer could stomach death by old age. Their ideal is strength and so to the strongest will the spear, and leadership, of the Ihm will go to.

It is poetic and no doubt planned that Kisoi would perish a mere week after her people arrive on the shores of the eastern continent, where she passed on her dagger and thus memories and powers to the leader of the elves that helped them to the east, Elred. The Kis had long been taught what to do without her. Indeed she had issued no orders or directives for years before her own death. So did the elf Elred and the demigod Kisoi become one being and joined the Elves with humans, building a great nation in the eastern lands.

The Elves themselves experienced a great metamorphosis. Lacking the fecundity of humanity the elves would not manifest Soul Manifestation, not for this generation at least, but Azria's work made for a greater gift. She opened her domain to the elves and in a very real way elevated the Elves to demigods of life. Lesser than the four who guided humanity perhaps but not in any way an indication of weakness.

Wherever the Elves walked nature bowed to their whims, plants and animals reshaping to their whims and they in turn took to shaping their own bodies. Long unused knowledge of biology and genetics is brought up by many an ancient and put to use, beginning the long process of reshaping life to suit their own needs. The energies that fuel soul-manifestation are used by the Elves for the casting of spells where the shaping of life fell short. Spells of healing and communication and so much more are brought about, ancient spellcraft modernized for the energy of their souls. Mana they called it.

Legend Advances!
Level 2 - Children of Life:
The Elves are the chosen people of the ancient Goddess of Life and it shows. Each and every one of them bears a fragment of divinity aligned to life that only grows stronger as they age. Eventually an elf ceases to become a thing of flesh and blood and simply a spirit of life. Miracles of life are as simple to them as walking is for other mortals.

The Kis would integrate well with the elves, the elves falling easily into the role of elder race and mentors, teaching the much reduced humans what they knew and used their own insights into the soul to help them refine their soul-manifestation and what energies their nascent gods could provide.

Among the things learned are the stories of the previous age, the stories of their world, Azria, and the activities of the ancient race. The humans were quick to identify Azria with their mother goddess and their father god with Azoth despite the words of the elves on the contrary. They identified Azmus with the darkness beneath the earth and rightfully saw him as the source of the demons.

Guaranteed good health and abundance by the elves the Kis would explode in population and thus their faith would likewise increase dramatically over the generations, providing by far the most worship to the burgeoning deities of man and so have taken on characteristics similar to the True Gods.

The Kis worshiped Azria, the Great Mother Earth from whose womb came humanity. A being that is simultaneously coddling and over-indulgent yet expecting extreme standards from those she has raised up. She failed with the Elves and, in the musings of the Kis, the humans were created as lesser but more numerous copies of the Elves as a way to try anew.

They worshiped Azoth as the chaotic father sun, always generous and always willing to give gifts that often end up dangers unto themselves. Mate to Azria he is a formerly mad god of myriad flame that had since calmed down and reclaimed his sanity and thus settled on the warm golden luster and a consistent orbit around the world. Though hints of his madness are used as the reason for the tempestuous weather that appears from time to time.

They saw Azmus as the dark father of the monsters and the god of the dead that destroyed the first city. In this nascent Kis mythology when the Elves, borne solely of Azria, failed she chose to take the dark god as mate and birthed the monsters. Horrified by their nature Azria sealed them within her womb before turning to Azoth and birthing humanity. It is the jealousy of Azmus that had him release the monsters into the world to ravage humanity and prove the worth of his children to the goddess. Indeed they see the coming of night as Azmuz forever chasing Azoth across the sky for taking away his beloved.

Indeed, just as the embryonic god of Sun and Earth reach out to bless humans, the embryonic god of darkness and night and nascent god is slowly reaching out to the monsters. Formed of the stuff of dreams they are extremely vulnerable to the workings of faith. It is a slow process, but given time the monsters shall fall to the sway of the dark god. In fact a singularly powerful Monster still in the depths of the world, having glutted itself on slaying many of its kin is beginning a metamorphosis into this mythical Azmus.

Alerted by this you gaze upward to the oceans that still held the slumbering nightmares and find they too are beginning to change. Two large spirits are growing and slowly moving. One is making their way towards the continents and the other is slowly floating up to the sun. It will be many many generations before they make it but until then they are being reshaped by energy.

At your questioning glance Azoth appears with a rabid smile.

"Faith based magic is so old-fashioned," he states. "And takes so long and we already had a bunch of god like being

So he simply invested the power to make the system into the nightmare, making them all false gods. Faith in this case does not empower them, but simply shapes them. For they are dreams and without faith to give them identity they would simply return to immobile concentrations of divine power.

"Yup," the chaos god agrees, "plus it gets rid of the remains of the nightmares. They were just extras since Azmus did his thing. Ooh I wonder how they will change."

"Ugh not again," Azria complains as she realizes what happened.

"Oh cheer up!, It will be different. There's a set amount of false gods there so they will naturally syncretize with time," the chaos god exclaims. "I wonder how the other will be?"

Azmus remains silent but you can tell that he is contemplating going out and wiping out the nascent deity that is being born in a twisted reflection of his image at your attention he turns his head, "If it makes no attempt to contact me I will not strike it down," he states before vanishing back into the afterlife.

-1 World Activity due to Elven empowerment
+1 Population Death Rate due to Kis population boom

Essence: 118-11=107
Acts: Every Divine Gains 1 Act and all Acts have an associated essence Cost. Please take that into account when occurring.

[ ] [Azmus]:
[ ] [Azoth]:
[ ] [Azria]:

Timeline: Fate provides knowledge of events to come. Things that will come to pass.
Turn 3: No Event
Turn 4: Outsider Event:
–The Demon Market comes to establish connections.
Turn 5: Azria, Azmus, Azoth Event: The Decision
–The time has come, choose who you wish to replace. Assume their mantle.
 
"Faith based magic is so old-fashioned," he states. "And takes so long and we already had a bunch of god like being

So he simply invested the power to make the system into the nightmare, making them all false gods. Faith in this case does not empower them, but simply shapes them. For they are dreams and without faith to give them identity they would simply return to immobile concentrations of divine power.

"Yup," the chaos god agrees, "plus it gets rid of the remains of the nightmares. They were just extras since Azmus did his thing. Ooh I wonder how they will change."

"Ugh not again," Azria complains as she realizes what happened.

"Oh cheer up!, It will be different. There's a set amount of false gods there so they will naturally syncretize with time," the chaos god exclaims. "I wonder how the other will be?"
Wait, so Azoth took the remnants of nightmares beneath the Earth to pump up the potency of like 7 nascent myths to full on pretenders?
 
These dream gods remind me of something...

Edit: Time to go full Blasphemous with gods!
 
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Wait, so Azoth took the remnants of nightmares beneath the Earth to pump up the potency of like 7 nascent myths to full on pretenders?

Basically rather than have faith create Divine Spirits

Azoth took the leftover Nightmares (remember that the Nightmares existed below the Ground and in the Oceans. Only those underground were made into monsters) and turned them into Divine Spirits.

But these divine spirits are blank things, simply mindless masses of divine energy. But they naturally draw faith and dreams and color themselves with it assuming the identity of the faith they absorb.

On one hand it means that the Divine Spirits are much more powerful and they don't need as much faith to form, but there is a set amount of Divine Spirits and all Faith is absorbed by them so even if every spirit has an identity they will still begin taking in the faith put towards gods with similar thematics and thus become a mish mash of the two or develop a case of multiple personalities.
 
Maybe simpler is better? :V

[] Plan: Just Joking
-[] [Azmus]: Create challange for mortals to deal with and grow in the process. [Scope 3|Potency 2]
-[] [Azoth]: Surprise me in a way good for world! [Scope 3|Potency 3]
-[] [Azria]: Shape the religions of the world into something stable and more for your liking, utilising pinpointed acts of smallest magnitude in most appropriate moments. So it look like luck or fate. It should include virtues, repentance, piety as main concepts. [Scope 4|Potency 1]
 
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So, what are feeling like doing this Turn?

I've had an idea for doing some modifications to the human tribes to make them more distinct from each other due to rapid adaptations.

That, or adding a new mortal race to this growing potential powder keg of a world.
 
Well they are becoming culturally distinct and can eventually develop into different ethnicity.

The Noun are essentialy a normal farming community that likes to live with nature. So elves if they were humans. They are staying base human.

The Ihm are developing into a warrior culture enhanced with magic so expect the barbarian aesthetic going on, except armored. Going to be become big and buff.

The Vuth are becoming dwarvish with their underground city and focus on smithing and craftsmanship. Lack of sun is making them rather pasty and living underground means that becoming shorter is preffered. Regular smith work means that they are also really buff for their frames.

The Kis...well their culture is going to fracture, but they will adopt a lot of Elvish culture. Their forms, well the Elves are all about shaping life so I can see them becoming all sorts of human subspecies.
 
Hmn, Azria really went all out empowering the elves. An entire race of demigods? How are humans supposed to compete with that? Some sort of drawback is probably needed

[] [Azmus] To Live Again
As Demigods of Life, death doesn't come naturally to Elves. After death they rise as twisted revenants, the destruction of their heart being necessary for their soul to move on.

That, or adding a new mortal race to this growing potential powder keg of a world.
Oh! Since the world is mostly water maybe some aquatic races? Merman? Or a seafaring culture! That would be nice too.
 
Hmn, Azria really went all out empowering the elves. An entire race of demigods? How are humans supposed to compete with that? Some sort of drawback is probably needed

[] [Azmus] To Live Again
As Demigods of Life, death doesn't come naturally to Elves. After death they rise as twisted revenants, the destruction of their heart being necessary for their soul to move on.
We can wait to do that after we replace him. Although my thought is make some ritual humans can do to steal lifeforce with elves being the prime target.
 
So, what are feeling like doing this Turn?

I've had an idea for doing some modifications to the human tribes to make them more distinct from each other due to rapid adaptations.
Probably that or something else that's civilization-advancing to increase the amount of population to recycle, slowly increase the level of legends we have, or a combination of either.

I don't know if we could prepare for the market besides having some essence and there's nothing that could be developed into a Crisis Point for the turn.
 
Also for a TLDR of the magic

Soul Manifestation is in essence 2 parts.
1 is magical reserves that grows with age and how eventful that life is. So more worldly experience = More mana
Every soul has 1 spell that lets them use the energy to create whatever they want. Every time one reincarnates that spell is specialized based on one's life experiences.

Elves developed spellcraft by using soul attributes that use the mana of the soul to fuel all sorts of spells. Needed because their lack of reincarnation means that their soul manifestations, while powerful are rather mundane. They substitute the soul spell with their Life Domain.

They taught the Kis tribe to use magic via faith, essentially feeding the Mana to the God to cast a spell for them.

Hmn, Azria really went all out empowering the elves. An entire race of demigods? How are humans supposed to compete with that? Some sort of drawback is probably needed
Things that touch upon levels get a 1 level boost. So Potency went from 4 to 5.

The Elves are not the type to expand and are content to stay in their territories and there is a star sized planet so there is enough living room so conflict is not inevitable.

And the Humans will always have more population so the Humans generate more faith, far more faith so the gods will almost always side with humanity.
 
So, what are feeling like doing this Turn?

I've had an idea for doing some modifications to the human tribes to make them more distinct from each other due to rapid adaptations.

That, or adding a new mortal race to this growing potential powder keg of a world.
Hm.. Well we can add dragons or something
 
I think that we want to up population and the easy way to make more population is to make food easy to come by.

-[X][Azria] Rock Moss. Make a plant that is tasty and nutritious and that can grow anywhere. The objective of this act is that no one should ever go hungry from carelessness or laziness. Food is always readily avalible.
[Potency 1, Scope 4]
 
The main limit for population growth for the 3 human factions is the fact that the surroundings are filled with monsters making expansion difficult.

The Kis are experiencing a population boom.
 
The main limit for population growth for the 3 human factions is the fact that the surroundings are filled with monsters making expansion difficult.

The Kis are experiencing a population boom.
Hmm. We want to keep the monsters since exictiment means more essence, but we also want more people
Maybe we should make monsters drop valuable cores when killed? Whose Dominion would that fall under?
 
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Maybe Azoth or Azmus? Depends on how the cores are flavored. If it's chaos-like, Azoth, souls-like, Azmus, if it's a life thing, Azria.

The main limit for population growth for the 3 human factions is the fact that the surroundings are filled with monsters making expansion difficult.
Hm, maybe this? Don't know how to rank that monster weakness.

[] [Azoth] Enigma of Steel
In a fit of divine inspiration, brought on by strange dreams, Uther forges a sword from some kind of iron alloy. Somehow, this weapon is much more stronger than the bronze that the Vuth commonly makes.

It is only when some replicas of it was attempted and traded that the people discovered monsters fearing it and burning from its strikes.
 
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Maybe Azoth or Azmus? Depends on how the cores are flavored. If it's chaos-like, Azoth, souls-like, Azmus, if it's a life thing, Azria.
I mean ideally I would like to make cores the most valuable thing in the world by size because they can be transformed into anything else. Just take a core press it against something else the same size as an act of will and the core will become an exact duplicate.
 
I have some ideas

Dragons

- Ye olde classic western dragon

Fairy Dragons

- Small, cute dragons. Dragonfly wings and can sleep in a flower. Maybe even grant wishes.

Lost Forest

- You get in this forest, you get lost. Then the forest eats you.


Village Spirits

-Beneficial spirits that take residence in small villages, giving benefits to everyone in exchange for completing 8ncreasingly dangerous quests

Dire Wolves

- you know what these are.

I also would like trying again to make the First City of Dreams

Edit:


Monster Cores: chaos flavored : Monster drop item, when activated, releases chaos energy, warping the area around them. Sometimes creating a random object. Dangerous, but very pretty.


Monster Cores: Soul Flavored : Monster drop item, when activated, creates a small boost to one's soul magic. Useful, but painful.

Monster Cores: Life flavored: Monster drop item. When buried, creates a fertile plot of land, and a patch of random useful plant.
 
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