[X] Plan: Heritage
-[X][Azria] Elder Blood - awaken magical powers in the blood of elves. They have magical abilities due to their ancient heritage. By using their blood, one can create magical effects by drawing specific symbols. Mixing elf blood with other substances can create different magical materials. Inks and paints can have unique properties, such as being difficult to erase or glowing in the dark, or be better for creation of specific acts of magic. Another way to use elf blood is by feeding it to plants or animals, leading to the development of stable magical abilities in future generations. These abilities depend on what blood solution was fed to creatures or plants. [Potency 4|Scope 2]
-[X][Azoth] Visions of Victory - Grant prophetic dreams full of wisdom to hundreds of people every now and then. Only those who are hungry for power, want to create something great, and possess talent will receive these visions. They are chosen Conquerors. Dreams will provide them with confidence and a significant advantage. Afterward, they can divide and conquer the world as much as they are capable, utilizing their cunning, ambition and wisdom from dreams as they see fit. In the end, only the fittest will remain and dreams slowly stop coming to them. It will just lie dormant in their soul, waiting to be passed.[Potency 3|Scope 2]
-[X][Azmus] Nightmare King - Grant the most tyrannical and violent of Conquerors the blessing of reincarnation inside their heir, enabling them to possess the skills and abilities of their predecessor. However, ensure that the heir does not become an exact replica of their ancestor, but rather inherits certain qualities from them: advantages and traits. [Potency 3|Scope 1]