Replace the Pantheon

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You are a newly created god, forged to be a replacement for another god who wishes to retire and charged with raising up ever more gods to replace the ones who also wish to leave this world.

Can you set up a new pantheon without messing up?
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Scheduled vote count started by Mannan on Sep 22, 2023 at 1:37 AM, finished with 67 posts and 18 votes.

  • [X] Plan Four Ideals, Four Tribes
    -[X] [Azoth] Create four demigods who embody different aspects of what humanity could potentially be. The first wields a scythe and embodies humility and hard work, desiring humanity to live simple, peaceful lives without excess. The second wields a hammer and embodies resilience and stubborness, desiring for humanity to fulfil their duties to their ancestors by building and expanding further outside the city. The third wields a spear and embodies humanity's desire to protect itself through conflict, beliveing that humanity should take what the their gods had given them by the strength of their tools. The fourth and final one wields a knife and embodies solidarity and cunning, believing that humanity should never fight among themselves, rather one helping their fellow neighbor in times of need. [Potency 3, Scope 1]
    -[X] [Azaria] Have all four demigods gain equal support among the citizens of the First City, which will be fated to cause humanity to separate and leave the first city, each following the beliefs of their demigod guides. The separation will be mostly peaceful. The four demigods will only pass away at the birth of the fourth generation after their creation. [Potency 2, Scope 2]
    [X] Plan: Heritage
    -[X][Azria] Elder Blood - awaken magical powers in the blood of elves. They have magical abilities due to their ancient heritage. By using their blood, one can create magical effects by drawing specific symbols. Mixing elf blood with other substances can create different magical materials. Inks and paints can have unique properties, such as being difficult to erase or glowing in the dark, or be better for creation of specific acts of magic. Another way to use elf blood is by feeding it to plants or animals, leading to the development of stable magical abilities in future generations. These abilities depend on what blood solution was fed to creatures or plants. [Potency 4|Scope 2]​
    -[X][Azoth] Visions of Victory - Grant prophetic dreams full of wisdom to hundreds of people every now and then. Only those who are hungry for power, want to create something great, and possess talent will receive these visions. They are chosen Conquerors. Dreams will provide them with confidence and a significant advantage. Afterward, they can divide and conquer the world as much as they are capable, utilizing their cunning, ambition and wisdom from dreams as they see fit. In the end, only the fittest will remain and dreams slowly stop coming to them. It will just lie dormant in their soul, waiting to be passed.[Potency 3|Scope 2]​
    -[X][Azmus] Nightmare King - Grant the most tyrannical and violent of Conquerors the blessing of reincarnation inside their heir, enabling them to possess the skills and abilities of their predecessor. However, ensure that the heir does not become an exact replica of their ancestor, but rather inherits certain qualities from them: advantages and traits. [Potency 3|Scope 1]​
    [X] The First Hero Revised
 
Turn 2 vote
So close to 12 hours since the last vote.
Adhoc vote count started by Mannan on Sep 27, 2023 at 1:36 AM, finished with 117 posts and 13 votes.

  • [X] Plan Blood, Memory and The City
    -[X] [Azmus]: Memory Magic [Potency 4 | Scope 4]
    -[X] [Azria] Fate and Blood [Potency 4 | Scope 2]
    -[X] [Azoth] The City in our Dreams [Potency 3 | Scope 2]
    [X] Plan: Blood, Conquest and Nightmares
    -[X][Azria] Elder Blood [Potency 3|Scope 2]
    -[X][Azoth] New Nobles [Potency 3|Scope 2]
    -[X][Azmus] Nightmare Fuel [Potency 4|Scope 3]
    [X] A New Age of Gods
    -[X][Azoth] Spirits-of-Faith. Create a system through which the belief and faith of mortals gives rise to God-Like entities called "Divine Spirits", who can in turn act upon the world by using the faith of their followers as an energy source to enact miracles, either directly or by empowering mortal champions and priesthood. However, just as much as Faith empowers these Divine Spirits, so too does it bind and sustain them, as they can change along with the beliefs of their followers, and if they lose all of their follower and are forgotten, they will wither and die like a mortal does. [Potency 5, Scale 4]
    -[X][Azria] Life-Weavers. Amongst the Elves, some will be born with an immense affinity for Life, such that can directly influence it to varying degrees from commanding animals and mimicking them, controlling the growth of plants, or rapidly accelerating healing and regrowing lost limbs. Particularly skilled and gifted individuals can even create plant-animal chimera that they can control. [Potency 4, Scope 2]
    -[X][Azmus] Soul Manifestation. Create Magic that draws on the power of one's Soul to manifest weapons, armor, and even familiar spirit animals that reflect the user's personal beliefs and values. The older the soul, the stronger and more powerful the manifestations are. [Potency 4, Scope 2]
    [X] A New Age of Gods
 
Vote closed
Scheduled vote count started by Mannan on Sep 24, 2023 at 4:35 PM, finished with 57 posts and 13 votes.

  • [X] Plan Blood, Memory and The City
    -[X] [Azmus]: Memory Magic [Potency 4 | Scope 4]
    -[X] [Azria] Fate and Blood [Potency 4 | Scope 2]
    -[X] [Azoth] The City in our Dreams [Potency 3 | Scope 2]
    [X] Plan: Blood, Conquest and Nightmares
    -[X][Azria] Elder Blood [Potency 3|Scope 2]
    -[X][Azoth] New Nobles [Potency 3|Scope 2]
    -[X][Azmus] Nightmare Fuel [Potency 4|Scope 3]
    [X] A New Age of Gods
    -[X][Azoth] Spirits-of-Faith. Create a system through which the belief and faith of mortals gives rise to God-Like entities called "Divine Spirits", who can in turn act upon the world by using the faith of their followers as an energy source to enact miracles, either directly or by empowering mortal champions and priesthood. However, just as much as Faith empowers these Divine Spirits, so too does it bind and sustain them, as they can change along with the beliefs of their followers, and if they lose all of their follower and are forgotten, they will wither and die like a mortal does. [Potency 5, Scale 4]
    -[X][Azria] Life-Weavers. Amongst the Elves, some will be born with an immense affinity for Life, such that can directly influence it to varying degrees from commanding animals and mimicking them, controlling the growth of plants, or rapidly accelerating healing and regrowing lost limbs. Particularly skilled and gifted individuals can even create plant-animal chimera that they can control. [Potency 4, Scope 2]
    -[X][Azmus] Soul Manifestation. Create Magic that draws on the power of one's Soul to manifest weapons, armor, and even familiar spirit animals that reflect the user's personal beliefs and values. The older the soul, the stronger and more powerful the manifestations are. [Potency 4, Scope 2]
    [X] A New Age of Gods
 
Vote closed
Scheduled vote count started by Mannan on Sep 27, 2023 at 9:05 PM, finished with 24 posts and 8 votes.

  • [X] Plan: Moon, Eclipse, and BIRD! V2?
    -[X][Azoth] The Dreaming Moon. Create a Moon in the ideal orbit around the planet so that a Solar Eclipse will happen every one hundred years. Make it hollow on the inside, and used the hollow portion to hold an entire Dream dimension that mortals can go to in their sleep, inhabited by rabbit shaped dream spirits. This Dream Dimension should contain a reflection of the First City. [Potency 5, Scope 4]
    -[X][Azria] The Eclipse War. Arrange it so that when a Solar Eclipse happens, the Mythical Azoth and Mythical Azmus will duel each other until one is forced to flee and recover, with the winner gaining both dominion over the world and their children getting some extra boons during that time. She may have the Elves be ignored by the ruling Mythical False God if she wants, but it has to be for a good reason that fits within the Mythos formed around them. [Potency 4, Scope 4]
    -[X][Azmus] Azrael, Decoy Death. Create a Servant from one of the Nightmares that could become a False God and use them to maintain control over the Domain of Death. Let them have the form of a androgynous human with pale skin, white hair, and golden eyes clade in black raven feathers, with two great wing's studded with golden hawk eyes and golden talons in place of hands and feet. Have them act as your stand-in among mortals, and to gain a better image by bringing peace to the dying. [Potentcy 4, Scope 3]
    [X] Plan Souls, Seconds, Ships
    -[X][Azoth] Dark Souls [Potency 4 | Scope 4]
    -[X][Azmus] Timeless City [Potency 3 | Scope 3]
    -[X][Azria] Seabound [Potency 2 | Scope 2]
    [X] Plan Sea Life and Hybrids
    -[X][Azoth] In the depth of the ocean a new shall be born. From the essence of humankind and the essence of a marine mammal, a new amphibian sentient race shall be created and shall be named Sea-Folk. They shall live in harmony with nature as an omnivore with a love for the sea and fascination for the land. Their lifespan is slightly shorter than a human's, but shorter pregnancy periods with larger amounts of offsprings. [Potency 2, Scope 4]
    -[X][Azria] Among the Kis, a small section of the elves and humans shall fall in love and form a union from that love. From that union a new hybrid of human and elf shall be formed, which will cause an upheaval in the community as an internal crisis shall begin about the nature of the Kis' identity as a people. [Potency 1, Scope 2]
    -[X][Azmus] In the sea two monsters shall come to life. They shall be named Kraken and Leviathan, one a giant octopus and the other a giant sea serpent. They are mosters of great hunger who seek nothing but to eat and kill to grow larger. Each leaves a path of destruction in their path from said desire to eat as many living beings as possible. [Potency 2, Scope 2]
 
Vote closed
Scheduled vote count started by Mannan on Sep 29, 2023 at 11:59 PM, finished with 51 posts and 13 votes.

  • [x] Plan: Combining Interests for Widespread Stabilization
    -[X][Azoth] The Runic Forge. In a place where the Vuth can reach within a single generation, create a wondrous forge that will never go dark and cold, where weapons of legend can be forged. Fill it with murals of the First City, The Eclipse War, and a possible future reclamation of the First City and the casting down of Mythical Azmus. This forge is font of creativity and mystical power, using not tool but the Will, Imagination, and Spiritual energies of the Soul of the smith to fashion enchanted tools, weapons, and armor engraved with mysterious runes that grant them mystical abilities. [Potency 3, Scale 1]
    - [x] [Azria] Guide any wayward or war-displaced people to gather outside the forest of the Noun and start anew there. [Potency 1, Scope 3]
    - [x] [Azmus] High Priests. Shape 2 souls. A serpent-like soul from the Rakshas. A dove-like soul from the Humans. The two will be soul-twins, if one dies so will the other, if one reincarnates so will the other. Attach to souls memories of leadership and organized religion, giving them a strong will to establish a stable civilization and protect their people. Place the first human incarnation amoung the Ilm. [Potency 3, Scope 2]
    - [x] [Azrael] Go speak with the Rakshasa with the scythe. Offer them words of peace, and a small favor. Also offer to take the burden of their artifact if they so wish. [Potency 1, Scope 1]
    [X] Plan Please level some Legends
    -[X][Azria] Whisper [Potency 3 | Scope 2]
    -[x] [Azoth] Unite Night and Day
    -[x] [Azmus] To destroy a God
    -[X][Azrael] Train the people of Ihm in slaying all the things that matter. Watch over the scythe-wielding Rakshasa afterwards.
    [X] Plan: You All Get Something.
    -[X][Azoth] The Runic Forge. In a place where the Vuth can reach within a single generation, create a wondrous forge that will never go dark and cold, where weapons of legend can be forged. Fill it with murals of the First City, The Eclipse War, and a possible future reclamation of the First City and the casting down of Mythical Azmus. This forge is font of creativity and mystical power, using not tool but the Will, Imagination, and Spiritual energies of the Soul of the smith to fashion enchanted tools, weapons, and armor engraved with mysterious runes that grant them mystical abilities. [Potency 3, Scale 1]
    -[X][Azria] Lean Into It. Arrange it so that the remaining tribes of Humanity will not only survive to see the Solar Eclipse, but that Heroes will rise to assist in the defeat of the Mythical Azmus. [Potency 1, Scale 3]
    -[X][Azmus] City Soul. Grant the First City its own Soul, turning it into a sort of Genius Loci. [Potency 3, Scale 1]
    -[X][Azrael] Beholder, Arbiter, Claw. Go forth into the world and observe the struggles of mortals, using the power of death to gaze into their souls. Kill or Save mortals based on the evil, malice, and sin in their soul, killing those with high quantities while saving those with lower quantities. Be efficient yet brutal in the execution of those you kill. Make note of the lives you kill or save, and keep score on how many of each you do. (Potency 2, Scale 3)
    [X] Plan WWW
    -[X][Azoth] Wraith [Potency 3 | Scope 1]
    -[X][Azria] Whisper [Potency 3 | Scope 2]
    -[X][Azmus] Way [Potency 4 | Scope 2]
    -[X][Azrael] Train the people of Ihm in slaying all the things that matter. Watch over the scythe-wielding Rakshasa afterwards.
    [X] Plan: The Best.
    -[X][Azmus] Let the way person died and things happened to its dead body short time after to affect where the soul would be more attracted for reincarnation. [Potency 2|Scope 4]
    -[X][Azoth] Create special mineral, which can be used to create magic inks of different kind. Sigils written by this inks can make impossible stuff happen. When someone touch this mineral in pure form, they can feel something from it. [Potency 4|Scope 3]​
    -[X][Azria] Make it possible for Rakshasa to have children, but only with Elves and Humans. Let some outcasts from all three species to fall in love with each other and find about this fact. [Potency 1|Scope 2]​
    -[X][Azrael] Start traveling the world to sights of great battles and death. Create cemeteries and burial mounds there to honor the memory of the dead. Always tell the truth when talking, but have the ability to withhold information or otherwise not reveal the full truth. Tell people, that you were brought into existance by sheer amount of deaths caused by people living here. [Potency ?|Scope ?]​
 
Vote closed
Scheduled vote count started by Mannan on Oct 2, 2023 at 6:47 PM, finished with 61 posts and 7 votes.

  • [X] Plan Full Market, New Servant, Less Death
    -[X] [Market] Return - 10 turns [5 Essence]
    - [X] [Market] Recruitment- Any [10 Essence]
    -[X][Market] Buy A Legend [20 Essence]
    --[X] The Hero of the Sun
    -[X] [Market] Act [15 Essence]
    -[X] [Demons] Create Azur, Servant of Life.
    -[X] [Azria] Assume their mantle.
    -[X] [Azmus] Consuming Light.
    -[X] [Azoth] Elven Shield
    -[X] [Azrael] See to the rakshasas and attempt to find and teach ways to strengthen and develop how their souls expresses their might.
    [X] Plan: The New Fate
    -[X][Azoth] The Unification Crusade. Cast the dreams of mankind to encourage the reunification of all the people of humanity in a great crusade to conquer and unite the world under the rule of the children of the Sun and Earth, banishing the spawn of darkness from the lands of civilization. [Potency 1, Scale 3]
    -[X][Azria] Assume The Mantle
    -[X][Azmus] Dark Consuming Light. Alter the souls of the Muran so that they can absorb the spiritual energy of Soul Manifestion and the essence build up used to improve it in order to strengthen their own souls and bodies. [Potency 3, Scale 2]
    -[X][Azrael] The Slayer Teacher. Begin teaching the warriors and hunters of mankind how to be the greatest slayers of monsters and creatures of darkness. [Potency 2, Scale 2]
    -[X][Market] Buy A Legend [20 Essence]
    [x] Plan: Elves' Turn, and Market
    - [x] [Azoth] The Elvish Capital. Create a great city in the trees. In the center should be a World Tree, and a Grande Library full of blank books. These books will magically record the memories of any elf, in order of who held each book. (potency 3, scope 2)
    -[X][Azria] Assume The Mantle
    - [x] [Azmus] Look towards the Elven population and twist their weapon-like creations against their creators, so that the more peaceful elves will be left in the majority (potency 3, scope 3)
    - [x] [Azrael] 'Clean up' populations of weapon-like creatures after the slaughter (potency 1, scope 3)
    - [X] [Market] Return - 8 turns [5 Essence]
    - [X] [Market] Recruitment- Any [10 Essence]
    -[X][Market] Buy A Legend [20 Essence]
    --[x] Starheart
 
Vote closed
Scheduled vote count started by Mannan on Oct 6, 2023 at 1:30 AM, finished with 45 posts and 5 votes.

  • [X] Plan: Essence Generator
    --[X] [Players] (Potency 3, Scope 1): Ensure the Divine Azmus wins now the next Eclipse wars.
    --[X] [Azoth] (Potency 5, Scope 2): Create the Goblins. Short stunted mortals, lesser in every way to humanity, but fast breeding and adaptable in the extreme. Form them in the underground recesses of the world.
    --[X] [Azmus] (Potency 5, Scope 1): Kill Orion, and bring his soul into the cycle of reincarnation. Let his sword fall where it may awaiting for the reincarnation of its master.
    --[X] [Azur]: Care for and teach the Goblins in their home, craft for them an environment that they could live and prosper.
    --[X] [Azrael]: Take the Fleeing lesser Rakshasa and take them to another continent, form a bastion of relative safetey in one of the abandoned Continents where the Greater Rakshasa fear to tread, hide behind these overgrowing defenses.
    [X] Plan: RenovationsV2?
    - [x] [Azmus] Use time domain to turn back the hands of time on the ruins of The First City, rebuilding the buildings to a pristine state [Potency 3, scope 2]
    - [x] [Azoth] Raise the First City up on a new mountain, making it an entrence to the Moon Dream Dimention that a mortal can take to be physically present. Outfit the mountain with a sentient gauntlet of challenges on the way up. Each generation, the Gauntlet should call upon one heroic being, and challenge them to take it on. {Potency 3, scope 2)
    - [x] [Azrael]: Liberate the lesser rakshasa left in The First City by wiping out the larger ones, and leading them to be more responcible with their new powers
    - [x] [Azur] Prepare the old tunnels of Vuth for a new population of mortals in the near future
    - [x] [Us] Select a fae, and lead them to the First City, tying their fate into being its guardian and last line of defense. They will also be tasked with giving any who face the Gauntlet and win free access to enter and exit the dream dimension as they wish [Potence 3, scope 1]
    [X] Plan Mitigating the Sun and the Rajas
    -[X][Azoth] Divine Cage (Potency 5 | Scope 1)
    -[X][Azmus] Soul of the Earth [Potency 5 | Scope 1]
    -[X][Us] Ensure a mutual kill between the Hero of the Sun and Soul of the Earth. [Potency 3 | Scope 1]
    -[X][Azrael] See to preventing deaths caused by the Earth and Sun Heroes and drag both their souls into the underworld afterwards. March with the hosts of Azmus in the Eclipse.
    -[X][Azur] Adapt a strain of the Elves' horrors for the deep underground, lessening their bloodthirsty-ness in preparation for coexistence with an underground people. March with the hosts of Azmus in the Eclipse.
 
Vote closed
Scheduled vote count started by Mannan on Oct 8, 2023 at 8:15 PM, finished with 18 posts and 6 votes.

  • [X] Plan Fae Fight Alter
    -[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
    -[X][Azmus] Sacrificial Genesis (Potency 4 | Scope 1)
    -[X][Us] Direct False Azria's attention to her wayward children, and with both Azmus and Azoth cognizant, make it so she asks of them to subjugate the Childrens of Life within the next Eclipses. (Potency 4 | Scope 1)
    -[X][Azrael] Appear to Motoi and offer to whisk them to Nounhome, to continue the godshaping ambitions of her predecessors. Afterwards, slay the most fanatic Azoth's zealots and spread a slow death to the other factions among the Kis, excluding the Azmus worshippers, that only the Elvish Wall people can cure. March with the Fae during the Eclipse.
    -[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them the sacrificial genesis miracles, the dedication of those rites changed to Azur.
    [x] Plan Fae Fight
    [X] Plan Fae Fight Alter No Fight Version
    -[X][Azoth] Into Dreamland (Potency 3 | Scope 2)
    -[X][Azmus] Sacrificial Life (Potency 4 | Scope 1)
    -[X][Us] Goblin Insurance (Potency 3 | Scope 1)
    -[X][Azrael] Offer your services to Motoi for the purpose of reuniting the Kis and continuing Yam's godshaping.
    -[X][Azur] In the guise of a Fae, come to the Raja's hidden villages and lead them to the northern coasts. There, teach them optimal adaptations to a life underwater and give them a version of the sacrificial life miracles that specifically invites Azur or the Fae's attention.
 
Vote closed
Scheduled vote count started by Mannan on Oct 15, 2023 at 1:07 AM, finished with 4 posts and 2 votes.

  • [X] Plan Something At Least
    -[X][Azoth] Create Anti-Fae Weapons and Materials in the world.
    -[X][Azria] Manipulate Events so that humans and Raksha find the weapons and materials.
    -[X][Azmus] Weaken the Souls of the Elves.
    -[X][Azrael] Teach Humans and Raksha ways to better kill Fae.
    -[X][Azur] Go and give humans a better optimized bodies for the conflict ahead.
    [X] Plan Plan
 
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