Nitpick: we're not in Mordor but in the Morgul Vale. Which is known for having "deadly flowers," so the point stands -- even the Bad Plants are giving us a bad omen.[X] Leave the Sword
Plantlife that survives in Mordor is avoiding this thing. Take the hint.
This has made me consider quest expectations. I'm newish to the forum so not sure if there's a specific culture but for this quest in particular is there any set expectation around danger?
Should we expect any option we choose to be deadly?
Should we expect potentially dangerous options be highlighted explicitly as such?
Is death or quest end generally off the table as a result of a single vote? What about a series of votes?
This has made me consider quest expectations. I'm newish to the forum so not sure if there's a specific culture but for this quest in particular is there any set expectation around danger?
Should we expect any option we choose to be deadly?
Should we expect potentially dangerous options be highlighted explicitly as such?
Is death or quest end generally off the table as a result of a single vote? What about a series of votes?
Consider also that a Morgûl-sword poses a moral hazard to us even if it doesn't work a fell magic on us directly. We might, for instance, wraithify our orcish opponent, and have to deal with the consequences of being a mistress of spiritual thralls.On the other hand, the lack of immediate death means that we have a chance to fight off the enemy without a sword, and I don't want our heroine to, for example, catch a Morgul disease and slowly fade away over the next twenty years or something. That would certainly be an interesting narrative, but I would like a better fate for Arphazêl.
Consider also that a Morgûl-sword poses a moral hazard to us even if it doesn't work a fell magic on us directly. We might, for instance, wraithify our orcish opponent, and have to deal with the consequences of being a mistress of spiritual thralls.