This is a kickstarter for an original-world IC roleplay.
We need more than that.
Kickstarter is probably a bad phrase to use (Given the money connotation)
Original-world (0 Info so far) .
Ic Roleplay (Thats all of them still no information).
A lot of what I do is little based on numbers, and more based on literary and intelligent argument.
Numbers are critical for many intelligent arguments.
You start out with a character sheet, one per player, which lists all of the abilities that you would use in the RP.
No one can make a sheet with abilities, since we know NOTHING about the game.
I want to play a demi-god dragon ninja wizard that has a kung-fu style based off of pole dancing. (Named Joe Firedick)
Since I have 0 setting information I have no idea how inappropriate or fitting that actually is.
I'm not a fan of roleplays where all you do is fight- you don't even know "Why is this fight happening?" "Why are the fighters countering eachother's moves so much?" "Have these characters even met eachother before?" Though I have realized on multiple occasions (unfortunately) that is a majority of OOC roleplay because characters are built for a battle (and therefor the players make their characters immensely OP).
So players building for combat, thats a few part thing.
People countering each other is because thats what fights look like cinematic-ally.
(Kung-fu movies come to mind)
Characters are built for combat because story telling and RP is about conflict.
The easiest way to present conflict players care about, is by putting there lives on the line.
People just don't care about the green mages of freintide before a few weeks or months of RP.
Thats all before there's an inherent punishment in not being combat focused.
No one wants to have there Character die. Combat focused characters have a much higher chance of living.
So you have to have an interesting premise of lots of non combat conflict to get the type of characters you want and since you have no premise that won't happen.