No matter who wins. the other will go and create a rival tribe with his boys. From what I understand in the text. I originally liked the neither, because if both gets krump the other aint ordering the other untill one of them becomes the best at krumping the others. and then they'll listin and not split because otherwised they'd get krumped.
From the text, the only one where that's brought up as a possibility is Neither. If you're worried about them leaving, Neither is the sole one you absolutely don't want.

Presumably if one or the other is picked, the one not picked gets krumped but stays around as a subordinate, biding their time until the Boss slips up and they can try for a power grab.
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

time to get good at being a kommando!!! that and eventually figuring out that freindship is basically "Lightly" punching the other guy and getting punched in return...and then laughing about it over a barrel of mushroom-brew and going to da klub house!
 
From the text, the only one where that's brought up as a possibility is Neither. If you're worried about them leaving, Neither is the sole one you absolutely don't want.

Presumably if one or the other is picked, the one not picked gets krumped but stays around as a subordinate, biding their time until the Boss slips up and they can try for a power grab.
ah, I misunderstood thinking that they would leave if the lost "because it'd stop people listening to them". but re-reading your right.

Dangit then I'm voting for this. (because I would find it statifying for those getting big heads to get get in a fight until they can win and earn the right of having a big head. They dont even need to be strong enough just lucky enough(blue enough))

[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

Because his traps bring stuff back when he's lucky and we always are lucky. If you aint you just need to go to the lucky pool.
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[x] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]

This is the most orky thing ever
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

Dis ork wil gib meks don tha line. I like meks more than Kommandos.
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
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[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]

Between being better liked and having "an uncanny ability to get into the heads of his prey", Nasha seems like he has a better chance of figuring out how to make Zorbag think he'll actually be better off leaving all the "make boyz follow orders" stuff to Nasha so he can focus on making better traps than Zorbag has of making Nasha think that way instead. And that means lower odds of losing the rival's skills.

Also, he's taller and doesn't smell as bad.
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
So whoever wins...or doesn't win...whatever...I think next we need to make the grotz farm more mushrooms. Then maybe we can have a big party, as a treat.

Then it's time to find some beasties (or other ork tribes) and have a propa scrap.
 
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[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]


Da Boyz need sum tek-nuiq and tek-nolugy.
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
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