Re:Homunculus [Re:Monster Remix]

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Hello and welcome to my first ever Quest. There will be some clarifications in my next post...
The Beginning: Character Creation Pt1
Location
New England
Hello and welcome to my first ever Quest. There will be some clarifications in my next post about some of the stuff in this one, namely what this character ends up as in his rebirth and how I define Homunculi, which is what he is. This is set in a setting I created a long time ago for a Mutants and Masterminds setting called Nexus, which I have linked for a quick summary. Think of it sorta like Shin Megami Tensei meets RWBY as a TL;DR.

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There is blood in the water tonight, rain pelting down on you as you lay dying on the ground. This was your last day on Nexus, the realm you've called home since your birth, a world of magic and technology in equal measure, of spirits, elementals, and demons, and you one of the many that resided within the boundaries of the Outer Ring separating Nexus from the Borderlands and its corruption. However, you'd been in the Borderlands when you passed, it was unlikely you'd be found with how deep you'd traveled, trusting in your abilities to keep you alive against the stronger beasts, only to find yourself facing one of the Goliath Class Abominations, too strong for the region it had been, but it had been there nonetheless. One hit. That had been all it took to send you flying, and all it had taken to end your life.

There is blood in the water tonight... your blood. And even your ability couldn't save you.

What was your ability? (this will determine what you were before death)
[] Cultivator: Derived from the elementals, you have the ability to store up and cultivate some of your own traits in gemstones for later use, consuming the gem to release the power into your body, but destroying the gem in the process.
[] Fractured Soul: An ability derived from a formerly bound spirit, a shard of it has been drawn with you in your death and you can direct it to possess and change objects into a more useful, animate form.
[] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit. (by CatScannerDarkly)
[] Write In (Must be Approved)

You drift in a haze as you pass on, it was a strange feeling, just drifting in the mists of eternity. You had no body, no eyes, no mouth, you didn't need to breathe, you were floating thought in an endless mist. But it was hard to think, hard to perceive what you were. You could remember, you could walk through your memories, but thinking of anything proved difficult.

Then, the haze thinned, and your thoughts cleared. And you suddenly feel. Something was touching, and shaping... something that you could feel. You began to hear some kind of chant, and odd sensations that got you struggling. Then, you felt something long forgotten, burning... burning lungs, you needed air, but it wouldn't come. Then the chant ended, and you sucked in a sweet breath of air for the first time since your death. Above you was:

[] An excitable young woman looking relieved and smiling with pride.
[] An older gentleman holding a vial of some kind with an amused smirk.
[] A man in poor quality cloth, exceptionally thin with a neutral expression.
[] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[] Like she already knew something of you.
-[] Like a mother looking over her child.
-[] Like she was more dangerous than she appeared.
[] Write In (Must be Approved)

You feel weak, weaker than you remember ever feeling. So tired, its hard to keep your eyes open, even as you are handled by the person before you, and you drift off to sleep, unable to remain awake any longer.
 
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[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[X] An excitable young woman looking relieved and smiling with pride.
 
Character Sheet + What Is a Homunculus
Character Stats

Name:
Discord
Age: Less than a day (??? Years)
Gender: ??

Blood: 5
Bone: 4
Flesh: 3
Mind: 12
Nerve: 7
Seals: 9

[Produce Moonsilver Gossamer 1]: A physical illusion and enchantment (the charm kind) infused with fey power, this thread is stronger than its nonphysical nature would suggest and holds enchantments (the artifice kind) exceedingly well. Can be used in clothing to ease the enchanting process. At this level, it is mostly simple thread, but can grow into something much more with time and effort.

[Wing Reinforcement]: Increase flight speed and wing strength. Drains mana. Protects wings from some damage at the cost of draining the mana.

[Venom Sting]: A mild toxin found in a stinger. Produced by spending mana.

[Synthesis]: Combine abilities together to make new ones.

[Teacher's Tending]: Bolster the learning of those you teach.

[Manaweft]: Sense Mana usage and Leylines.

[Pump Up]: Minor boost to physical stats for a short time.

Stats
Not really explained so much as listed here for convenience of those participating and reading through. These stats will show up fairly often, both for the homunculus and the people he interacts with.

Blood: A measure of fluidity. Movement, speed, and coordination are all a part of the Blood Stat.
Bone: A measure of rigidity. Defense, fortitude, and vitality are all a part of the Bone Stat.
Flesh: A measure of effort. Strength, power, and stamina are all a part of the Flesh Stat.
Mind: A measure of magic. Intelligence, resourcefulness, and will are all a part of the Mind Stat.
Nerve: A measure of resistance. Magical defense, luck, and presence are all a part of the Nerve Stat.
Seals: Not so much a stat as a resource. It is something that can be spent and gained, however, once it hits 0, the stat is lost. It is also a Homunculus Only Stat. No other race or creature possesses this stat/resource. This is essentially the mutation rate of the homunculus and how much, if any, control they have over it.


A Homunculus, as far as I am concerned, is a being constructed from natural materials and then given life, converting the materials into flesh yet keeping some of the properties the material had and hosting a bond to their creator that can be passed on to another if their blood is used in the creation. It doesn't matter what the material is, but lower quality materials (those used for this character) result in a weaker homunculus, the same with the magic of the creator, the weaker it is, the weaker the homunculus.

However, things change when a homunculus is unbound. An unbound homunculus has the option to Rank Up in this setting, in the same way a Goblin can become a Hobgoblin. However, these rank ups are unstable, providing random mutations to the homunculus rather than a defined path of growth, as they are artificial creatures with little standardization, a variety of purposes, a large number of magics and materials to use, and a very wide array of aesthetics. Only when one breeds true does it have a chance of becoming a unique monster all its own.

That in mind, we're in the character creation stage and the next choice will be what materials were used in the creation of their artificial body.


Cookie Count

@veekie: 0
@CatScannerDarkly: 1
@Jacior: 1
 
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[x] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] An excitable young woman looking relieved and smiling with pride.

Yess. Let's be a teenage magus' science experiment.
 
[x] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] An excitable young woman looking relieved and smiling with pride.
 
[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[x] Like a mother looking over her child.
 
[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[x] Like a mother looking over her child.
 
Wow, I didn't think Hoard Magic would be this popular right out of the gate.

I should also ask: there are any questions? I'm sure I haven't explained some of these properly and if you want some clarification do feel free to ask. I get the feeling I didn't explain all that well for the abilities in question.
 
[X] Fractured Soul: An ability derived from a formerly bound spirit, a shard of it has been drawn with you in your death and you can direct it to possess and change objects into a more useful, animate form.
I also like Hoard Magic, but wanted to express some support for this. Low on specifics, but it's more than just 'Animate Weapon.'

[X] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[X] Like she already knew something of you.

The reason Hoard Magic pulled out so far is that it states very explicitly how it scales, whereas the others seem much flatter. SV Questers love scaling.
 
Wow, I didn't think Hoard Magic would be this popular right out of the gate.

I should also ask: there are any questions? I'm sure I haven't explained some of these properly and if you want some clarification do feel free to ask. I get the feeling I didn't explain all that well for the abilities in question.
A few questions on fractured soul:
1) Is the bound spirit intelligent? Does it have its own personality?
2) What level of awareness do we have of it when its possessing something else?
3) What are the size limitations on the "object that can be possessed"?
4) How many moving parts can the object have? Do these parts have to be connected? Could we, for example, make the spirit possess a pile of sand or a mass of air?
5) Do living creatures count as objects for this power?
6) Do magical fields count as objects to this power? Can we, for example, make the spirit possess and administrate a warding scheme or a spell we cast?
7) Is the power dynamic or static? Can it grow more powerful and lose limitations with time?

EDIT:

Almost forgot:

8) Can we use the spirit to possess things like fires?
 
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True enough. I guess I'll explain them all a bit more.

Hoard Magic starts as the weakest ability, but can grow as long as there is wealth left in the world. However, it adds mainly to magical power and potential, adding an extra variable to their magic. It can also be taken away if someone finds the hoard and takes it for themselves, so there is the chance of having to start over from scratch again. You can "spend" this wealth as well, permanently losing that wealth (it's converted into magic that returns to the world and remanifests later as gold, silver, gems, or some other valuable resource) or "invest" it, temporarily lowering your power for a passive bonus in another area.

Fractured Soul is an interesting case. It's an animal intelligence that you can imbue into an object, the object reshapes itself into a body that intelligence can use for various purposes, gaining abilities in relation to that object (a steel lantern, for example, offers added protection, heat damage on attacks, and fire breath for combat, or becomes a fire fly that can light the path). Its growth is determined by how it's used, and how much magic it is fed. It will also grow somewhat with time, as spirits in nexus ran off of time/life span. It's not exactly a weapon, but it is a very good utility tool depending on what you have on hand, even if it's as simple as a pot of water. Also, Spirit Stones, just saying.

Cultivator, which I think I described the least, is the ability to temporarily weaken yourself to gain the power back later. Invest a little bit of the desired trait into the gem, then feed it magical energies over time to get that "seed" to grow within the gem. Once it has grown enough, you can reclaim the original seed, halting the growth within the gem, but keeping what you've cultivated within. You can then swallow the gem and claim the power within the gem for a boost in power by slowly draining the power from the gem, or drawing it out in large quantities to use it up quickly but get a bigger boost. You'll probably note some similarities to Feruchemy and Allomancy from the Mistborn series here.
 
A few questions on fractured soul:
1) Is the bound spirit intelligent? Does it have its own personality?
2) What level of awareness do we have of it when its possessing something else?
3) What are the size limitations on the "object that can be possessed"?
4) How many moving parts can the object have? Do these parts have to be connected? Could we, for example, make the spirit possess a pile of sand or a mass of air?
5) Do living creatures count as objects for this power?
6) Do magical fields count as objects to this power? Can we, for example, make the spirit possess and administrate a warding scheme or a spell we cast?
7) Is the power dynamic or static? Can it grow more powerful and lose limitations with time?

EDIT:

Almost forgot:

8) Can we use the spirit to possess things like fires?
1) Animal intelligence. It's cunning, since Spirits in general needed to be, but it's about as smart as a dog or cat.
2) You can sense where it is, and with practice see through it, but this power is one you have to learn, you didn't have this power beforehand, it's a result of your reincarnation that it exists, unlike the other two.
3) The size starts out pretty small, a pot of water, a lantern, a table clock, or a flagon of beer or ale to start, but it can grow to be able to possess trees, large boulders, and the like.
4) A crossbow is a possible target for possession, as would a gun. As long as it can be classified as a "single object" it can be possessed. Functionality after the body formation, however, requires some practice.
5) No, a living creature is not an "object" as recognized by the power. Dead ones count, as do body parts taken from a living creature, but a living one resists the spirit with their own power.
6) If you mean the raw magic then no, if you mean something inscribed to produce the magic wards and fields, then yes. If your magic creates something then it can possess the created object.
7) Yes, the spirit grows in power as it is used.
8) Not quite. You can have it possess a campfire, with a wooden body, cinders, ashes, and flames all rolled into one, but fire on its own would be an issue since it requires fuel, and if it can't get anything else, it will consume the spirit shard.
 
[x] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] An excitable young woman looking relieved and smiling with pride.
 
Re:Monster has things called Spirit Stones, which are aligned to elements. They're mainly used in crafting or for Rou to eat to gain elemental powers like Pyrokinesis.

I get odd feeling most people are going for Hoard magic because it fits Greed, while Rou is Gluttony. Or it could be that it is most straightforward.

I'm thinkin...

[X] Fractured Soul: An ability derived from a formerly bound spirit, a shard of it has been drawn with you in your death and you can direct it to possess and change objects into a more useful, animate form.
[X] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[X] Like a mother looking over her child.
 
[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[x] Like a mother looking over herchild.
 
[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[x] Like a mother looking over her child.
 
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[] Write In (Must be Approved)
How does this sound? It's potentially very powerful, but it requires the consent of a thinking being, which ultimately gives the DM extensive control over it.

[ ] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit.
 
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How does this sound? It's potentially very powerful, but it requires the consent of a thinking being, which ultimately gives the DM extensive control over it.

[ ] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit.
Approved. I had a much more poorly worded version of this before but had to cut it because of how poorly I described it. This is a lot better and works just right for the setting.
 
[ ] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[ ] Like a mother looking over her child.

[X] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit.


Bargaining our way to god-hood sounds like an awesome game.
 
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I like the sound of that. I'll change my vote.

[X] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[X] Like a mother looking over her child.
[X] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit.
 
[X] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] A woman with pointed ears with a soft smile, but an odd feeling about her.
-[x] Like a mother looking over herchild.
 
[x] Hoard Magic: A power derived from demons of draconic origin, you draw magical strength from physical wealth in the form of a hoard, gathered like that of a dragon. You have discovered many uses, but it has been a long time since you've had nothing.
[x] An excitable young woman looking relieved and smiling with pride.
 
Quick voting incentive, if we get to 25 votes before I close voting (which will be in two days), I will give what magic each of the creator options has, which will have an effect on what the homunculus can do and what abilities it has.

At 50 votes (if we get that far) I will also give a short description on how each ability will affect the character's original race and backstory, and give a minor bonus based on the second highest voted ability.
 
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