Hello and welcome to my first ever Quest. There will be some clarifications in my next post...
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EdroGrimshell | 11 |
A few questions on fractured soul:Wow, I didn't think Hoard Magic would be this popular right out of the gate.
I should also ask: there are any questions? I'm sure I haven't explained some of these properly and if you want some clarification do feel free to ask. I get the feeling I didn't explain all that well for the abilities in question.
1) Animal intelligence. It's cunning, since Spirits in general needed to be, but it's about as smart as a dog or cat.A few questions on fractured soul:
1) Is the bound spirit intelligent? Does it have its own personality?
2) What level of awareness do we have of it when its possessing something else?
3) What are the size limitations on the "object that can be possessed"?
4) How many moving parts can the object have? Do these parts have to be connected? Could we, for example, make the spirit possess a pile of sand or a mass of air?
5) Do living creatures count as objects for this power?
6) Do magical fields count as objects to this power? Can we, for example, make the spirit possess and administrate a warding scheme or a spell we cast?
7) Is the power dynamic or static? Can it grow more powerful and lose limitations with time?
EDIT:
Almost forgot:
8) Can we use the spirit to possess things like fires?
I do not get the reference here
Re:Monster has things called Spirit Stones, which are aligned to elements. They're mainly used in crafting or for Rou to eat to gain elemental powers like Pyrokinesis.
Re:Monster has things called Spirit Stones, which are aligned to elements. They're mainly used in crafting or for Rou to eat to gain elemental powers like Pyrokinesis.
How does this sound? It's potentially very powerful, but it requires the consent of a thinking being, which ultimately gives the DM extensive control over it.
Approved. I had a much more poorly worded version of this before but had to cut it because of how poorly I described it. This is a lot better and works just right for the setting.How does this sound? It's potentially very powerful, but it requires the consent of a thinking being, which ultimately gives the DM extensive control over it.
[ ] Goblin Market: The old lords of the Fey where famous for making bargains, promising a service to a mortal in return for whatever struck their fancy. Sometimes it'd be the color of their eyes, sometimes the sound of their voice or cleverness of their hands. Goblin Market is derived from that old practice. It allows you to make fey bargains with other intelligent creatures. Where other heroes would take gold from the king for rescuing his daughter from a dragon, you could ask for a portion of his charisma honed over decades of rule or his old skills with the sword, long disused but still perfectly serviceable. Other villains might rob a man for his money, you can threaten him at sword point to hand over ten years of his lifespan or his good reputation. Whatever the case, the being must accept the bargain and it must be completed before the other party loses the quality and you reap a benefit.