[x] Hit the Mobile Command Post going for the city
->[X] Rip the thrusters off with your bare hands.



Okay, if Ravana takes down the Command Post, our lives will get that much easier; they'll lose the ability to effectively coordinate their forces beyond the squad level, and that will nurture their attack on the city. Once that is done we can focus on removing the Warstrider from the equation. And since it won't be able to effectively communicate with it's allies, destroying it and its escort should be much easier.

As for why we're ripping off the thrusters? it's fucking Exalted and we're playing an Infernal, lets get metal.

Edit: Nevermind.
 
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[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Sneak up and ambush the entourage, disarming them so they don't interfere in the real battle.
 
The command post is also being jammed and cannot sustain comms or sensors farther than a couple hundred meters.
Okay, that changes things.

[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Sneak up and ambush the entourage, disarming them so they don't interfere in the real battle.

If we don't have to worry about them coordinating their forces then we hit the biggest target around that can actually do damage, the Warstrider.

It's piloted by a Dragonblooded so it isn't exactly going to be an easy fight, we're piloting one of the best mechs on the planet and we've got our Metagosian charms reinforcing our combat ability. While our opponent is a freakin' Warstrider! Which means it probably has some nasty shit thrown in like artifact weaponry and the like, not to mention it'll be just as reactive as we are since it uses an attuned Pilot.

We need to be quick and we need to make sure that the fight is in our favor, so taking out the escort is also a pretty big objective.
 
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[X] The Enemy Gate is Down. (Ignore hostiles, blitz the Vikrant and take it down. A direct assault on the enemy's base of operations is going to force a pretty heavy response. You'll be outside of the protection of the jamming, however, as the shields contain it.)
->[X] Gotta go fast. Blaze a line straight for it!

Make the head your bitch and the body follows...or something like that?

"...Bitchin" says Ravana. He considers his next actions a moment, pings the comms to see how far they reach (A few hundred meters on open comms. The nearest platoon's about that close), and grins. He flips the comms to open channel. A holocam drops from the top of the cockpit, and he grabs it and pulls it to his face.

"Ravana no-"
Ravana yes."Come on!" he says speaking from many mouths. "Come one and all! People of Mewat, stand at your windows and witness!"
FTFY.
 
[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Sneak up and ambush the entourage, disarming them so they don't interfere in the real battle.

If we go straight to the endgame, there is less time to be awesome.

Also, seriously, this is no longer fun - or rather, some of the fun has *distinctly* left the building. We just recently got dogpiled by crazy Chola to the point where we had to kill three of them. That wasn't cool. Yeah, we probably *could* just charge them and take them right now. Yeah, we *are* that awesome... but they could probably gang up on us to the point where we'd have to kill a few of them, and that's not okay. We can do slow and methodical. Let's do slow and methodical.
 
[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Get your first hit in on that Warstrider.

Don't waste an ambush round on trash which was only a problem last time because there was actually a heavy there to make it count if they actually restricted us. Cripple the heavy and take the pack out at our leisure.

Hitting the Vikrant is too risky as it'll expose us to all the flyers on top of any ground troops that figure to pull back and hitting the bait is pointless without the ability to have set up a trap for the hunter team beforehand.
 
[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Get your first hit in on that Warstrider.

Shoot the big one first.
 
Great, I had a look at what that song you linked in the last update was from, and now I've made the guys who own Gundam just that bit richer when I ordered a 1/144 model of it.

So thanks @Havocfett, for making me poorer.
 
I told you. MAXIMUM RAVANA is mostly Good Feels Good. We totally had enough successes to beat Difficulty Fourteen.

And I liked Daxa.

Really, it's like you people don't want to stunt everything, or something.
[X] Surpanakha's right. Three casualties is way too many for Ravana. So he's going to make sure no one else dies, even if they deserve it.
->[X] Activate Invincible Crown Halo. Hit the Vikrant. Ignore the fools who would stand in your way.

Ravana... Doesn't really know what he's feeling. He's pretty sure it's anger. In any case, he is done wasting time, and done wasting lives. His soul, his anima, his Resolve flares up around him, swatting aside trees, rockets, particle beams, and mechs in turn, as his fusion torch flares large enough to set the forest on fire with his passing.
Being done with distractions, his soul reaches out and swats the fire out, even as his mouths begin to devour the oxygen and the heat that could restart it. Exalted powers were absolutely awesome, sometimes.
Not that it helped those three.

->[X]Compassion.
 
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Look, guys, look! Havocfett liking plans for his story means he's willing to support them. He doesn't write trap options. Choose based on what you want, not what you think you need. It's a story. For entertainment purposes. Start Having Fun, guys!
 
[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Sneak up and ambush the entourage, disarming them so they don't interfere in the real battle.
 
Wait, what? I distinctly recall you saying you didn't.

I probably lied.

None of them are, like, 'you do this thing and die instantly' but there are lots of 'this thing is distinctly suboptimal/doesn't trade well with other options/is significantly more difficult for questionable long-term gain' or 'will almost certainly result in setbacks' sprinkled into the options. (It also depends on what you consider worthwhile, I guess? Like, there's a reasonable option that the 'spare people' options were trap options! Increased difficulty for....killing fewer enemies? (And also emotional health))
 
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It is with sadness that I have lost some respect for you. No non-obvious traps seems tricky to pull off, and a lot more fun all around.

I mean, we could have taken the CRAVAT, but the whole reason we got two options worth of Ahbas' stuff was because you were trying to balance the non-joke options.
 
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Alright, locking vote with:
[X] Hit the Warstrider and its entourage while they sweep for you.
->[X] Sneak up and ambush the entourage, disarming them so they don't interfere in the real battle.

So, your dicepool for stealth is 10d10+2 Autosuccesses (Stealth baffles are bullshit) you cannot enhance this roll with the first Theion Excellency as you are being a loser on account of embracing stupid, unnecessary ideas like 'stealth' and 'subterfuge' and 'not screaming into battle on a plume of nuclear fire and punching everyone in the goddamn face until they do what you fucking well ordered them to do'.

First:
Pick an Approach:
[ ] It's in the trees! (Pick them off one or two at a time, forcing ejects and slipping away into the jungle before attacking again. Counts as training for Hidden Predator Camouflage.)
[ ] Say hello to my little friend! (2x. Appear behind them and disarm/force ejections in a barrage of laser fire and occasional punching. Counts as training for Magnanimous Warning Glyph. If you have an Obvious effect running then this may count as training for another charm)

Second:
Pick some Charms:
[ ] Infernal Monster Style (6 Motes. +1 dot of physique per melee attack made. May parry anything.)
->[ ] Many-Armed Wrathful Deva Style (3m commited per arm-set, up to 9m. Each arm reduces MAP by 1 and increases the amount of attacks you can perform and receive the benefits of Infernal Monster Style by 1. Note how many arms you want to create in your post. Arms are created when melee attacks are performed. Flares anima to 8+, obviates stealth)
[ ] Invincible Crown Halo (8 Motes, +7 L/B soak for the scene, soak bonus may increase over time. Super obvious and obviates stealth once it's up, will activate once you break stealth)
[ ] Write-in
[ ] None (.5x)
 
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[X] Say hello to my little friend! (2x. Appear behind them and disarm/force ejections in a barrage of laser fire and occasional punching. Counts as training for Magnanimous Warning Glyph. If you have an Obvious effect running then this may count as training for another charm)

[X] Infernal Monster Style (6 Motes. +2 dots of physique after the ambush starts. May parry any lethal/bashing attacks.)
->[X] Many-Armed Wrathful Deva Style (3m committed per arm-set, up to 9m. Each arm reduces MAP by 1 and increases the amount of attacks you can perform and receive the benefits of Infernal Monster Style by 1. Note how many arms you want to create in your post. Flares anima to 8+)

3 sets of arms sounds good. And lotsa arms makes for good ambushes.
 
{X} Ravana, KING OF THE JUNGLE! (Pick them off two or three at a time. Figure out how to bight cockpits out whole, then spit them out without killing your new subjects. Follow by vanishing without a trace. Counts as training for Hidden Predator Camouflage.)
{X} Infernal Monster Style (6 Motes. +2 dots of physique after the ambush starts. May parry any lethal/bashing attacks.)
->{X} Eight Armed Angry Ravana. (9 motes.)
{X} Invincible Crown Halo
...Stunt well. I have my own Quests to run.
 
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you cannot enhance this roll with the first Theion Excellency as you are being a loser on account of embracing stupid, unnecessary ideas like 'stealth' and 'subterfuge' and 'not screaming into battle on a plume of nuclear fire and punching everyone in the goddamn face until they do what you fucking well ordered them to do'.

...is it too late to change our vote? (kidding)

Is there a source for Metagaos charms I'm not finding that we're using?
 
[X] Say hello to my little friend! (2x. Appear behind them and disarm/force ejections in a barrage of laser fire and occasional punching. Counts as training for Magnanimous Warning Glyph)
[X] Infernal Monster Style (6 Motes. +2 dots of physique after the ambush starts. May parry any lethal/bashing attacks.)
->[X] Many-Armed Wrathful Deva Style (3m commited per arm-set, up to 9m. Each arm reduces MAP by 1 and increases the amount of attacks you can perform and receive the benefits of Infernal Monster Style by 1. Note how many arms you want to create in your post. Flares anima to 8+)
 
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