[X] Leave, this is a bit too strange. Might as well take what you have back to town.
It's a simple answer really, no. Just, no. Clearly a trap that is more likely to kill you than grant any kind of benefit, so you slowly back away before deciding to leave for town now that you'd managed a decent enough harvest. You make your way back to town spending part of the journey in the dark though you do have your ever alert bunny servant to keep a good look out which (probably?) is why the trip is entirely uneventful this time aside from the oddity of your new companion. Arriving back at town you are greeted by a pair of guards who stop you as you try to enter,
"Gonna need identification if you're going in. As for that Vicious Rabbit behind you, is it your pet?"
You show the guard your Guild Card, the man pulling out a small dull-grey box to slot it into, before replying.
"Yeah, something like that. Why?"
A series of three beeps issues from the metal box, the guard's face relaxing as he pulls the Card out and hands it back to you.
"All Druids, Beast-masters, Tamers, Summoners, and the like are required to purchase a license if they wish to have their supporters following them around the town. It'll cost a silver for us to issue a license, you will also be expected to take full responsibility for the creature or creatures under your care. They tear up the town? You'll be punished for it.
So, do you want a license or is this thing staying outside of town?"
Do you purchase a license? [] Yes
[] No
Health: Perfect
Status Effects: Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.
Heroic Legacy Points: 6
Level: 2 Experience: 65/200
Titles: They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow. Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Guild Rank:Wood (3/10) Hidden Features: Unlocked Instructors in the Guild Store G.P.: 10 Money: 3 Silver, 60 Copper
Skills:
Mathematics (Beginner, 5%) - +4 to rolls requiring use of mathematics. Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears. Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though. Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Abilities: Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2] + Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [0/6 Filled]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 4 Poor Quality Golden Leaf, 3 Average Quality Golden Leaf, 2 Perfect Quality Golden Leaf | 9/20]
-
-
-
-
Health: 6/6
Level: 1
Experience: 0/20
Attacks:
Bite - [Damage: 3, Slashing]
Traits:
Sensitive Nose - +5 to finding herbs Natural Gatherer - +5 to harvesting herbs
Skills: None
Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.
Adhoc vote count started by adwarf on Jan 16, 2019 at 4:46 PM, finished with 12 posts and 12 votes.
Even if we don't need to take the Rabbit into town, we may as well get the license for all future minions that might. And since we passed up the possibility of bear meat, we're going to have to feed the little monster.
Given that the Dominate ability seems to get EXP whenever it's used and we only have two slots, I'm all for holding a battle royale where we continuously Dominate creatures to kill each other. That should help our skill growth nicely.
I mean, we could just Dominate and unDominate the rabbit for hours on end to level the skill, I guess, but I'm not even sure if it's possible to unDominate something.
Alternatively, find a spot where small vermin like to hang out and then just continuously Dominate each one until we run out. I'm sure someone is gonna offer a rat removal quest, after all.
Alternatively, find a spot where small vermin like to hang out and then just continuously Dominate each one until we run out. I'm sure someone is gonna offer a rat removal quest, after all.
Already proposed that for the Vicious Rabbit extermination quest that's available. However, I suspect that we may get Dominate exp from our minions growing stronger, if only because otherwise holding onto minions that are actually worth something would be incompatible with improving the skill, which is just weird design.
A license is rather important to have, and besides a silver isn't that much money considering the amount you've managed to make in less than two weeks.
"Sure, I'll get a license then."
Your reply causes the guard to tap a few places on the grey box he inserted your Card into, it's surface lighting up in the process as faint bands of blue light pulse across the surface periodically before disappearing when the box dings. A metal plate the size of your Guild Card pops out shortly after and the guard hands it to you,
"Well, there you go Mr. Stitch. The Lord's Office charged the funds on your card, processed it, and then gave permission to create a Grade D Companion License which is what you have now. With that you are permitted to bring all creatures at Level Four or lower within the premises of the town, up to a maximum of four monster companions that is.
In order to upgrade to a Grade C License and gain the right for Level Eight and lower monsters as well as a group of to ten in size you will need to directly visit the Lord's Office and pass a test. A fee of 75 Silver will need to be paid for every attempt at the test as well, so make sure you're prepared if you don't wish to waste money.
Have a good day, sir."
With that the guards draw aside and allow you to enter the town, your carnivorous pet looking around this strange new place and sending an intense feeling of curiosity along your mental connection. You chuckle and bend down to pat the little thing before heading towards the location of Gerald's Apothecary.
---
After walking all the way across town you finally coming to a stop in front of Gerald's Apothecary, the open sign on the door slanted at an awful angle and the shop window spattered with mud. You can't help but feel a bit of worry as you hesitantly push open the door to find a dimly lit store, counters and shelves covered in various kinds of potions, poultices, pills, and vials in a manner you can only call haphazard. In keeping with the carefree organization of the shop itself, you find no one manning the counter though you can hear the faint sound of gurgling coming from a back room along with chopping noises that sound rough rather than the measured strikes one would expect.
Clearing your throat you call out,
"Hello? I'm here to deliver some Golden Leaf I harvested, I'm from the Adventurer's Guild."
Whoever is chopping stops immediately, the gurgling sound intensifying, before one of the doors behind the counter bursts open to reveal a disheveled young man in a heavily stained and faded green robe. His light blue eyes stare at you coldly, pale skin and bags under his eyes only serving to make the man appear horrifically sick rather than intimidating. A hand moves to push a mass of blonde hair out of the way bringing the full view of his almost hawk-like features into view as he crosses to the counter and slaps a hand on it.
"Gerald. Obviously you're from the Guild. Show me what you brought. Stop wasting my time."
You pull back for a moment, shocked by the man's stilted and blunt speech, before pulling the storage box from your backpack. After placing it on the counter you are given no chance to open it as Gerald pulls it over, opens the case, and immediately sorts the herbs inside into three separate piles that seem to be based on the plants' quality. He glances at the three piles, looks up at you, and then shoots down to stare at the Vicious Rabbit grooming it's fur beside your foot.
"Ah, I see. Four barely usable Golden leaf, forty coppers. Three passable ones, fifty coppers. Two utterly perfect specimens, astounding work honestly. Most people wouldn't be able to avoid causing unnoticeable damage to the roots, but I'm betting your little pet there helped with that. A silver a piece for those. Total of two silvers, ninety coppers. Go get your reward from the Guild, I have experiments."
Without another word Gerald closes the box and hastily gathers the plants into his arms before storming back through the door he came from leaving you unable to say even a word. Relgar had far more weirdos then you ever expected, perhaps the School trims out those of more extreme personalities? Regardless, you have payment to receive at the Guild and this guy clearly isn't going to provide any help now that he's stuck back in whatever experiment he was performing.
---
Upon returning to the Guild you meet a pair of late working Adventurer's like yourself and your usual receptionist, you push any stray concerns to the back of your mind and focus on letting her process the reward onto your card. Due to your apparently fantastic work you end up getting two silvers and ninety coppers as well as five points towards your rank advancement and , likely due largely to the perfect samples you brought back. Walking away from the counter you think about how to proceed now that you've finished today's work.
Earned 2 Silver, 90 Copper and 145 GP
Gained 5 Rank Advancement Points.
Gained 25 Experience. Can transfer up to 10 Experience to your new minion due to it's contribution.
Gained 3 Experience for theories/ideas involving Dominate. (KidFromPallet and NaanContributor)
How much experience is transferred to the Vicious Rabbit? [] Write-in amount up to 10. 0 is a valid option.
What do you do? [] Go read in the Guild Library.
- [] Write-in what book.
[] Head to the Guild store and make some purchases!
[] Take a look at the Quest Board and find some more work.
[] Go to a shop!
- [] Gunnerson's Smithy
- [] Berry Bush General Store
- [] Find a butcher and get some meat your Rabbit would like.
[] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
[] Write-in.
Health: Perfect
Status Effects: Minor Exhaustion (-4 to all rolls), Hunger (-4 to all rolls)
Status Effects: Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.
Heroic Legacy Points: 6
Level: 2 Experience: 68/200
Titles: They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow. Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Guild Rank:Wood (8/10) Hidden Features: Unlocked Instructors in the Guild Store G.P.: 155 Money: 5 Silver, 50 Copper
Current Booked Courses: Stealth, Beginner (1 Day) | Evasion, Beginner (1 Day)
Skills:
Mathematics (Beginner, 5%) - +4 to rolls requiring use of mathematics. Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears. Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though. Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Abilities: Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2] + Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [0/6 Filled]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 4 Poor Quality Golden Leaf, 3 Average Quality Golden Leaf, 2 Perfect Quality Golden Leaf | 9/20]
-
-
-
-
Health: 6/6
Status Effects: Hunger (-4 to all rolls)
Level: 1
Experience: 0/20
Attacks:
Bite - [Damage: 3, Slashing]
Traits:
Sensitive Nose - +5 to finding herbs Natural Gatherer - +5 to harvesting herbs
Skills: None
Adhoc vote count started by adwarf on Jan 17, 2019 at 3:04 PM, finished with 17 posts and 14 votes.
[X] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
[X] Transfer 10 experience
[X] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
From what I can tell we want the pet to get as much as it can because it won't be getting a lot of XP normally.
Also we're hungry and tired. Time to fix that.
[X] Transfer 10 experience
[X] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
[X] Transfer 10 experience
[X] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
[X]Name the Rabbit: Hawthorn
Well, if we're going to truly invest in our first Pokémon's development (tempted to call him/her Rattata even though it's the wrong species), then in the morning I think the first thing we should do is research Monster Taming/Raising in the Guild Library so we know how to take care of it right (we don't even know if it's a boy or a girl). It'd probably get us more progress on the Monster Knowledge skill as well, which is nice because I want to see if completing it actually gives us anything more direct.
[X] Transfer 10 experience
[X] It's about time you got a meal and slept after a long day's work. Maybe they'll have something your Vicious Rabbit can eat.
I was referring to the fact that it's the very first monster we encountered right after setting foot in the "tall grass" outside our starting town, and we immediately captured it and now apparently plan on taking it with us as long as possible, despite how weak it probably is in the long term. So a Rattata or Pidgey equivalent, Nidoran doesn't show up until later in the game .