Quest Idea Thread

Inspired by this thread, a quest where you play the CIA during the Cold War, except instead of distributing crack to the inner cities or destabilizing south american nations, you're involved in a game of interdimensional espionage and proxy war with the Soviets in a fantasy world, exploiting it for American ends.
 
So, I have an idea for a quest that I am still refining.

The Isekai Distribution System!

You, yes you, are one of the gods/goddess that is in charge of placing those dislocated souls onto different worlds.

Now, it will be a bit more involved of a system than that. We'll start off by selecting if you were a former isekai yourself, a home grown god, or even a redeemed demon lord and the like. You'll choose someone to help you and such with your duties, which we will explain in just a moment, as well as one god you get along with well and one god you either view as a rival or just hate.

Once you get all situated you'll choose from a few starting worlds worlds such generic fantasy, steampunk, futuristic, with the ability to spend favor to add modifiers and make it more unique. Or of you don't want to make one from scratch, you can just take one that's already been started. It all depends on whether you want to customize your world from the start or just make a few tweaks. You'll only be running one at the start but later on in the quest you will get the chance to take on more work. There will be events to earn favor from those higher up in the chain from you as they will ask you to add certain elements, add certain isekai souls, or just take care of some busy work for them. In return you can spend that favor on rare monsters, magic, equipment for yourself, as well as just covering for you with the other gods.

Once you finish with the selection you'll get sent to your world where you'll be given about 500 years max (with each turn lasting about 100 years or so) to get things prepped and ready, though you will have the option to start work early, getting more favor the earlier you start. Once you are either ready or 5 turns has passed, you will be given a selection of souls with a list of traits, wanted powers, and general desires, and send them down. You can later on earn the ability to send more than 1 down at a time as well as bless them with further magical abilities and give them even better equipment.

Oh, you'll also want to work on making sure that Outsiders don't enter your world and screw stuff up beyond repair.

With luck you either will go mostly unnoticed and not have too much work, or can even get promoted and not have to deal with these idiots anymore! Just keep an eye out for your bosses, as sometimes they like to come and screw around with things such as having different worlds compete or just straight up ORDERING you to put something in, for either their own amusement (which half the reason the isekai system was made is for that) or because one of their favorite mortals want something.

Anyway, good luck!

So, what do you think? Thoughts, critique?
 
So, what do you think? Thoughts, critique?
Sounds incredible! The only reason why I'm not thinking up ideas right now is because I don't have room for a third quest.

One especially interesting idea is the redeemed demon lord— I'd love to read a story with that kind of character.
 
Just a vague idea at this stage, but I had an idea that's been scratching at my mind for a while:

Perun's Fury - A Polish WW2 Submarine Commander Quest:

October, 1939. Poland is lost. The Allies refuse to risk entering the Baltic, leaving the tiny Polish navy to face the Kriegsmarine alone. You are the newly minted commander of one of the nation's few submarines, and your mission is simple - escape. Between you and safety in Britain is a thousand miles of cold water and deadly straits, filled with Kriegsmarine destroyers and U-boats. The Germans think you're doomed, the British think you're doomed. You intend to prove them wrong.

Escape to Britain, and fight back against the Kriegsmarine! As a submarine commander, cruise the seas of the North Sea and beyond, hunting the Axis fleet.
 
As a submarine commander, cruise the seas of the North Sea and beyond, hunting the Axis fleet.

"In The Town, Where I was Born.."

I wonder if we can customize the Sub to have Yellow paint with Bizarre designs through paint..

..and imagine Adolf and Donitz's face when they hears a Yellow Submarine somehow challenges the Krigsmarine.



You know, I have a vague idea for a Code Geass Quest:

The Area 11 / Japan Reconstruction Quest

The players gets to choose who'll be the first Governor of the region, with different factions (The Pure Bloodist Britannians, the Kyoto Houses Zaibatsu Faction, The New-Wave Japanese Faction, Area 11 Moderates, Britannian Elite) that can either make parts of the quest easier or hard. In fact, the selection of the Governors can either increase or decrease relations of the factions.

The governors has their own personal goals to complete by the end of their term (unless the PM or the Emperor himself decided to keep them on), in addition to the goals each of the factions wants done in their favour.

For example: The Reconstruction of the Ghettos to become functioning cities/towns can be a goal of the chosen governor, and approved by the Japanese factions and Area 11 Moderates, but disliked by the Britannian Elite and Pure Bloods. The latter two will send their condemnation with the plan, and will propose any of their agenda that the players can either ignore (and might cause more problems) or perform them to not decrease more relations.

Aside from the political shtick, there remains the Economical (Reconstruction, Infrastructure, Business/Industries, Agriculture, etc.), Societal (Public Services, Education, Policing, etc.), and (Garrisons, The Area 11 Army, Knightmare Training, etc.), and Research (F.E.I.J.A., Anti-F.E.I.J.A., Sakuradite Synthesis, etc.) aspects that can be done during the long years since 2011.
 

Which part of Britannia do you mean in this statement?

Schneizel would see it as an "Experiment" to decrease potential outbreaks of rebellion.

The Emperor's plans are not under threat.

The Elite Nobility will cause problems (and exists as a faction in the Quest).

The Public? Depends on how the Governor will spin it as.

It's a Psuedo-Political Quest as much as an Economical one, it's why the factions can cause problems.
 
I kinda need help i am about to post a quest about a quirky dungeon core. But i am having problems with the name of the quest, as right now i have two names that i have considered( but i also feel the are cringy):

-Dungeon and you!

-The misadventures of Core

I kinda needs a name that is catchy but at the same time funny (but not cringe)

Could you please help me?
 
I kinda need help i am about to post a quest about a quirky dungeon core. But i am having problems with the name of the quest, as right now i have two names that i have considered( but i also feel the are cringy):

-Dungeon and you!

-The misadventures of Core

I kinda needs a name that is catchy but at the same time funny (but not cringe)

Could you please help me?
We'd need more information than just that, y'know? A good name is going to be dependent on both the quest's long-term goal and the nature of the dungeon itself/the world it's in/etc.
 
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Supervillains in Warhammer 40k quest


The playes get to select one out of several Super Villains from across Superhero comics, be it Marvel, DC, Image or others to drop into the grimdark Far, Future of the 41st millennium. With starting out on a remote Imperial world where they can either try to take over or protect. Has they steadily work their way upward. Be it becoming the new planetary governor or going full galactic conqueror.

So far my personal options are
  • Lex Luthor (DC)
  • Dr Doom (Marvel)
 
So far my personal options are
  • Lex Luthor (DC)
  • Dr Doom (Marvel)
Magneto, Ultron, Apocalypse, Loki, Doctor Octopus, Mr Sinister, The High Evolutionary, Gorilla Grodd, Ra's Al Ghul, The Brain, Vandal Savage, and Dr Sivana off the top of my head.
The others either don't really seem the type, can't escalate as well, or are very Non-Human.
Edit:
Grodd is a mind-controlling telepath, he can cheat.
Ultron and The Brain could easily act as if they were Mechanicus members if necessary.
The others either don't need to hide what they are or wouldn't care about hiding.
How about that guy who likes to turn people into dinosaurs?
Sauron or Stegron?
 
We'd need more information than just that, y'know? A good name is going to be dependent on both the quest's long-term goal and the nature of the dungeon itself/the world it's in/etc.

Ok i t's an art quest, in which you play an sentient Dungeon Core (it`s mostly a robot that calls itself a Dungeon Core), i am going to post the first post here

----------------------------------------------------------------------



I am a Dungeon core, As a right now, i am running from something….. although in your perspective it isn't like that…..

Why exactly?,

Lets just say that i got muddled in things beyond recognition and things got way too complicated, so Let's not bother you with the trivial details. We find ourselves in a story, or perhaps a game, let's go with that for now.

I was once known as the Storyteller, a Dungeon Core with a name from a bygone era, that detail is irrelevant at the moment.

Right now, I need to know where I am... I think I've evaded them, at least for the moment.

So, can you help this old Core out? Where do you think I am right now? I can't quite place this place.


A) Am I in a Cave?
  • (RPG elements, monsters, and knightly pursuits)

B) Am I on a Ship?
  • (Pirates, naval adventures, and maritime adventure)
C) Am I in a Sewer?
  • (Modern-day setting, possibly with villains and superheroes)
 
Would it be sort of like a power struggle between the Brittanians and Japanese Zaibatus where we have to keep both happy?

Initially, or depends on the players (since there can be a Pro-Britannian or Pro-Zaibatsu route that is basically followed).

There can be a third route that focuses on creating a "New Japan", different from what the Zaibatus (representing Old Japan) and the Britannians (who just want to create another Area).

That third route happens when enough is invested into the Non-Aligned (aka, not Zealots or Zaibatsu Alligned) factions to have collectively more power for the country to function (and eventual escape from the shackles if enough are done). Hard to do during the balancing game, but possible.

For as much power they have to cause the Governor problems, they can be removed bit by bit, but be ready for the "Last Stand" scenario by them.
 
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I am not too familiar with Code Geass lore, what does this faction want when they say "New Japan"?

The Faction doesn't exist in Code Geass (It was basically a Zaibatsu vs Britannian conflict, as much as Lelouch and the Burger Kings wants to take the lime light), these efforts are something the players discover themselves through the Quest - and why the Balancing Game would still exist if this route wants to be taken.

The Anime has the extremes, this Quest has the middle ground that are shoved in favour of those extremes. (And I mean temperament when I say that.)

Let's call this "New Japan Faction": The Coalition. They do not see the restoration of the old glory of Japan as necessary in addition to its problems to the mentality to their people, they do not want to entirely be aligned and stay as a Britannian Colony and what seems to be their ideals. Instead what they want is a new nation away from the old - away from the oppression and needless destruction in favour of a New Dawn.
 
Let's call this "New Japan Faction": The Coalition. They do not see the restoration of the old glory of Japan as necessary in addition to its problems to the mentality to their people, they do not want to entirely be aligned and stay as a Britannian Colony and what seems to be their ideals. Instead what they want is a new nation away from the old - away from the oppression and needless destruction in favour of a New Dawn.
I would suggest giving this faction a somewhat defined set of goals as well if players pick it. Leaving it too vague or letting players decide what its specific ideals should be could lead to some unpleasant arguing. I've seen it happen before.
 
I would suggest giving this faction a somewhat defined set of goals as well if players pick it. Leaving it too vague or letting players decide what its specific ideals should be could lead to some unpleasant arguing. I've seen it happen before.

The thing is..

It's not a unified Coalition. In fact, it doesn't exist at the beginning.

There's the minor factions: The New-Wave Japanese Faction, Area 11 Moderates.

Singularly, they do not pose much of a problem compared to the Zaibatsu and Elites.

For the third faction to exist, the Governor would have to do something to unite the two together. Which means both specifically aligned goals (one Japanese, the other Britannian), has to create a unified goal.
 
Magneto, Ultron, Apocalypse, Loki, Doctor Octopus, Mr Sinister, The High Evolutionary, Gorilla Grodd, Ra's Al Ghul, The Brain, Vandal Savage, and Dr Sivana off the top of my head.
The others either don't really seem the type, can't escalate as well, or are very Non-Human.
Edit:
Grodd is a mind-controlling telepath, he can cheat.
Ultron and The Brain could easily act as if they were Mechanicus members if necessary.
The others either don't need to hide what they are or wouldn't care about hiding.

Sauron or Stegron?

It's Sauron.
Spider-Man's weirdest meme only gets weirder with Marvel Comic context -  Polygon's weirdest meme only gets weirder with Marvel Comic context -  Polygon
My main thought for villain candidates is "by the standards of their home reality their villains but by 40k they're practically heroes." That and they take one good look at whatever planet they end up on and know they can do better.
 
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