Puru Quest (Gundam UC/Mass Effect)

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INDEX: OBSOLETE. Using threadmarks now
Waking Up a Stranger.
1(this post), 2, 3, 4, 5, 6, 7, 8...
OP

Qwaar

Jesus Christ how horrifying
INDEX: OBSOLETE. Using threadmarks now
Waking Up a Stranger.
1(this post), 2, 3, 4, 5, 6, 7, 8
The Loneliest War. Pt 1
9, 10, 11
The Lay of the Land
12(with humorous interlude, My Little Pony: Friendship is a War Crime), 13, 14


CURRENT STATUS
Imprint Acquired: Mordin Solus.
STRESS 11/30
5
points of lingering stress. No attempts made to isolate cause. So quiet...
Dependencies:
Indoctrination - You cannot function long term without an appropriate handler.


------------------

Streaks of tracers from ship defense batteries are filling your field of view. No matter where you look there is chaos. Somewhat numbly you observe your funnels chasing down one of the hostile Hizacks, before swiftly cutting apart its limbs and finishing it with a swift shot through the torso, detonating the crippled machine. There is no feeling of victory however, no purpose to it.

Everything is wrong. You can't feel your Master anymore. Two didn't stop them, and now Master Toto is gone. What are you supposed to do? You need Master to tell you what to do, but Glemy Toto is dead.

You evade another volley of rockets, before cutting their launchers to shreds with your funnels, raging at those who kept you away from your Master when he needed you and the others. It isn't long though before you are again staggered by another lancing pain through your psyche. Another not so distant flash of light accompanies the pain, and you understand quickly what it was.

That was Six. They just took Six from you. You aren't sure if Six was even closer to you than Master, but you feel as if that is something you should have been able to learn. The others are your family aren't they? They took her from you before you could find out what that meant to you. They shot dow- neutra- killed, MURDERED Six. You know you need to keep your emotions in check or your combat effectiveness will suffer, but somehow you aren't sure if you care.

They STOLE Master from you, they STOLE Six from yo-

Nine! That's Nine's voice, where is she! You reach out to try a feel for her presence when, suddenly, that too vanishes, as does the great majority of your funnels. Looking closer at the area, it appears a reactor had a critical containment failure after being slashed in half by Nine's Qubeley. The panic was her realizing the sloppiness of her maneuver. Now it cost her her life, and your sloppiness cost you most of your funnels.

A thermal alert chooses that moment to break you out of your stupor as a Hi-Mega-Particle cannon comes uncomfortably close to your position, and now you can see that the enemy is overcoming their disadvantages by diligently focusing each of you down one at a time. With the Loss of Six and Nine, now your position is the most compromised.

If they bring you down, another of your sisters will be next. If you don't live, you will doom your family.

As such, with desperate fury, you throw yourself upon the enemy, taking what few weapons you have left and making the most of them, but in the chaos of ICWS fire, beam rifles and sabers, rockets and wire guided missiles, it is impossible for even an enhanced human like yourself to keep up in any real capacity. It only takes about eight minutes for disaster to strike, a passing Marasai ripping away an arm with its saber, and a flurry of missiles from a Hizack passing close enough for the proximal detonations to rip your suit apart, and fling you about the cockpit.

The rapid shifting in gees is finally too much, and with a final merciless slam, your world goes dark. Your contributions are over, and you've failed your Master and your… family.

When you come to, its to-

[X] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.
Mass Effect, Omega

[] Towering skyscrapers extend endlessly in all directions, and a sky overhead features a sheet of clouds higher than any colony cylinder. You feel this must be planetside, yet it feels so foreign and unusual that you know it cannot be Earth. The people look human enough, yet strangely, even though it isn't raining right now, they all wear thick rain gear, and gasmasks hang unused but ready about their necks.
Armored Trooper Votoms, Planet Woodo

[] You awake facedown in the grass, some commotion and movement around you signaling the presence of a crowd. The confused murmuring is in a language you are unfamiliar with, and as you push yourself off the ground a wipe grass away from your visor, you notice behind the crowd, buildings constructed of wood and stone.
ZNT, either in a village near Tiffania's Orphanage, or the Familiar summoning ceremony

[] You are in a poorly lit hallway of utilitarian design. The presence of an airlock a short distance away, as well as some other more subtle telltales lends credence to this being some form of space faring vessel. Aesthetically and structurally though it is strange, and resembles no Federation, Zeonic, or even civilian vessel you've seen before. Your brief exploration also reveals none of the doors react to you in any way, and it is unclear how to open them, a red circular hologram glows menacingly upon the center of each. The vents are rather large though, and you are rather small...
Dead Space, the Ishimura

Welcome to my latest endeavor, and my first return to productivity since the move to SV.

Have a Stress Meter, don't max it out.

STRESS: 12/20
 
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We... We're Puru?

Oh god, there's no way this'll end well, Being Puru is Suffering, no matter which iteration you are.

That being said, I'm not sure how much good we'll actually do in most settings, Puru isn't exactly an example of much beyond potential Newtype shenanagans (Which is limited by the fact we won't have any Psycoframes to amplify it).
 
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[X] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.

Aliens? Aliens? ALIENS!!!!
 
So, of the options...

[] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.

Looks like Star Wars

[] Towering skyscrapers extend endlessly in all directions, and a sky overhead features a sheet of clouds higher than any colony cylinder. You feel this must be planetside, yet it feels so foreign and unusual that you know it cannot be Earth. The people look human enough, yet strangely, even though it isn't raining right now, they all wear thick rain gear, and gasmasks hang unused but ready about their necks.

Not sure? Maybe 40K?

[] You awake facedown in the grass, some commotion and movement around you signaling the presence of a crowd. The confused murmuring is in a language you are unfamiliar with, and as you push yourself off the ground a wipe grass away from your visor, you notice behind the crowd, buildings constructed of wood and stone.

A fantasy setting. ZnT is popular, but there's not enough information to tell.

[] You are in a poorly lit hallway of utilitarian design. The presence of an airlock a short distance away, as well as some other more subtle telltales lends credence to this being some form of space faring vessel. Aesthetically and structurally though it is strange, and resembles no Federation, Zeonic, or even civilian vessel you've seen before. Your brief exploration also reveals none of the doors react to you in any way, and it is unclear how to open them, a red circular hologram glows menacingly upon the center of each. The vents are rather large though, and you are rather small...

Maybe Mass Effect?
 
[] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.

Star Wars (maybe). Either Tatooine or Coruscant's under-city or Mass Effect's Omega.

qwaar said:
[] You awake facedown in the grass, some commotion and movement around you signaling the presence of a crowd. The confused murmuring is in a language you are unfamiliar with, and as you push yourself off the ground a wipe grass away from your visor, you notice behind the crowd, buildings constructed of wood and stone.

ZnT? Qwaar will really have to sell it before I consider voting for it.

Qwaar said:
[] Towering skyscrapers extend endlessly in all directions, and a sky overhead features a sheet of clouds higher than any colony cylinder. You feel this must be planetside, yet it feels so foreign and unusual that you know it cannot be Earth. The people look human enough, yet strangely, even though it isn't raining right now, they all wear thick rain gear, and gasmasks hang unused but ready about their necks.

Either 40K Armageddon or a WW-II setting.

Qwaar said:
[] You are in a poorly lit hallway of utilitarian design. The presence of an airlock a short distance away, as well as some other more subtle telltales lends credence to this being some form of space faring vessel. Aesthetically and structurally though it is strange, and resembles no Federation, Zeonic, or even civilian vessel you've seen before. Your brief exploration also reveals none of the doors react to you in any way, and it is unclear how to open them, a red circular hologram glows menacingly upon the center of each. The vents are rather large though, and you are rather small...

Imposible to tell.
 
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I'm sure if it was Tatooine, there would be some notice of OH GOD WHAT IS THIS HEAT AND ALL THIS SAND?
 
I'm sure if it was Tatooine, there would be some notice of OH GOD WHAT IS THIS HEAT AND ALL THIS SAND?

Point to this, as there are a couple of things our little Puru cant go WITHOUT commenting on, not going to tell you what these worlds are outright, but I will go ahead and say Gothic architecture is rather blatant, and heat and sand is a bit of a big one too.
 
Wait a minute…

[] You are in a poorly lit hallway of utilitarian design. The presence of an airlock a short distance away, as well as some other more subtle telltales lends credence to this being some form of space faring vessel. Aesthetically and structurally though it is strange, and resembles no Federation, Zeonic, or even civilian vessel you've seen before. Your brief exploration also reveals none of the doors react to you in any way, and it is unclear how to open them, a red circular hologram glows menacingly upon the center of each. The vents are rather large though, and you are rather small...

Mass Effect for sure.

ME is overdone and I don't want to go to 40K or a WW-II setting; That eliminates 1, 2, & 4. Unfortunately, that leaves us with Zero no Tsukamia… [sarcasam] Yay [/sarcasam]

[] You awake facedown in the grass, some commotion and movement around you signaling the presence of a crowd. The confused murmuring is in a language you are unfamiliar with, and as you push yourself off the ground a wipe grass away from your visor, you notice behind the crowd, buildings constructed of wood and stone.

If we're not in ZnT, I will be pleasantly surprised.
 
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[X] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.

I hope it's star wars. we need more SW quests.
 
Hmm, tough choice.

The only problem is that pretty much all of these settings are... Bad in their own ways, and being a Puru means that we are mentally unstable at best, and doomed by fate to suffer miserably before dying ignomiously.

And worse, we don't even have an MS, and I don't believe the Purus are particularly special beyond that. Being biologically 13-14 right out the gate and all that. Newtype Shenanagans might help a little with spatial awareness, but isn't a gamebreaker in itself, and most of the settings presented operate on such a massive scale that our Puru needs a large buff, or will be forever irrelevant.
 
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And worse, we don't even have an MS, and I don't believe the Purus are particularly special beyond that. Being biologically 13-14 right out the gate and all that.

If we wind up in Star Wars or Macross/Robotech, we could be a fighter pilot. The Rebel Alliance and SDF-1 were desperate for anyone with previous military experience.
 
If we wind up in Star Wars or Macross/Robotech, we could be a fighter pilot. The Rebel Alliance and SDF-1 were desperate for anyone with previous military experience.

Given Puruluck, I'm pretty sure we'd end up being shoved into a TIE fighter instead after getting headhunted by the Empire.

Not one of the variants that are actually good, but a bog-standard stock TIE fighter.
 
[X] The commotion and squalor of the destitute and the lawless, a wretched hive of scum and villainy. At the same time a panoply of differing peoples and cultures. The purpose built construction of attention to space is like, and yet not like that of a colony. This strange place is unpleasant, yet you may not complain. Your pilot suit oddly enough does not seem so different than the general attire, though the various displays around you are unreadable and are clearly some strange projection of light rather than the neon they appear to imitate. With the passage of some clearly nonhuman silhouettes the disconnect with the norm is even more apparent. This is no colony you are familiar with, you are a stranger in a strange land.
Given Puruluck, I'm pretty sure we'd end up being shoved into a TIE fighter instead after getting headhunted by the Empire.

Not one of the variants that are actually good, but a bog-standard stock TIE fighter.
If you survive in a basic TIE fighter you were usually upgraded to better fighters from what I recall.
 
On the other hand, it's an ace-maker. The survivors were allowed to customize their craft or upgrade to something better.

It's an Ace Maker If you survive

Given how when the Rebellion shifts from Headhunters to the various Incom machines that are pretty much tiny capital ships in their capabilities, the basic TIE fighter is only effective in literally overwhelming numbers... Yeah.

Not to mention Newtypeness is probably going to be analogous to Force Sensitivity, it means unless we get very lucky (Unlikely given Puruluck), we're going to basically get mindscrewed by on of the Emperor's dudes if we're lucky.

There really is no choice here that doesn't end in tragedy without a lot of luck :(
 
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As much as I'd like to write Star Wars, I'm going to have to cut you poor fools off here, because you are making me sad. I cannot comfortably write Star Wars, as I am not as well read on that universe as I believe to be sufficient.

Seeing you all so hopeful and theorizing makes me wish I was...

edit: I also don't follow 40k. At all.
 
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Huh, if it's not Star Wars, not sure what it could be.

So let's shy away from it!

That being said, none of the options are particularly promising. Mass Effect has the problem of "Reapers Fall, everyone dies", Warhammer 40K is... Well, Warhammer 40K. And a fantasy setting has problems of it's own, not the least being "Puru is an adolescent girl with vague empathic powers and super spatial awareness", unless whatever choice we pick comes with a timeskip to actually build necessary survival skills.

Tough choice.
 
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[X] Towering skyscrapers extend endlessly in all directions, and a sky overhead features a sheet of clouds higher than any colony cylinder. You feel this must be planetside, yet it feels so foreign and unusual that you know it cannot be Earth. The people look human enough, yet strangely, even though it isn't raining right now, they all wear thick rain gear, and gasmasks hang unused but ready about their necks.
 
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As much as I'd like to write Star Wars, I'm going to have to cut you poor fools off here, because you are making me sad. I cannot comfortably write Star Wars, as I am not as well read on that universe as I believe to be sufficient.

Seeing you all so hopeful and theorizing makes me wish I was...

edit: I also don't follow 40k. At all.

Huh.

Not really sure what else "Skyscraper doomland" could be, but I suppose it works.

That being said, I would not recommend picking Hive of Scum and Villany, because Purus are apparently tragedy bait, and I'd rather not pull Marida's backstory off in an alien setting.

[X] You awake facedown in the grass, some commotion and movement around you signaling the presence of a crowd. The confused murmuring is in a language you are unfamiliar with, and as you push yourself off the ground a wipe grass away from your visor, you notice behind the crowd, buildings constructed of wood and stone.
 
How come no one else notices that Second option is Helghast in Killzone? For shame!

puru would make an Excellent Helgan!

[X] Towering skyscrapers extend endlessly in all directions, and a sky overhead features a sheet of clouds higher than any colony cylinder. You feel this must be planetside, yet it feels so foreign and unusual that you know it cannot be Earth. The people look human enough, yet strangely, even though it isn't raining right now, they all wear thick rain gear, and gasmasks hang unused but ready about their necks.
 
I don't know about Killzone, that's why.

I barely even know about the Zeta era, but at least it's from a setting that I do know reasonably well.
 
Helghast is a hellhole planet, covered in acidic rain, with colonists who are basically all living shit tier lives.

then the Leader of Helghan see ides that the only way to rectify there life on this shit world is to invade the nation they ran from to set up said world, using massive manpower and Blitzkrieg.

basically Nazis in Space, with All of them ridiculously fanatic, including all the civilians.

There's a General around who's favorite past time is molding random individuals into perfect slave soldiers, or possibly Commisars that are utterly loyal to the Helghast Leader.

ace is Perfect for Paruluck to take effect in.
 
I find it hard to explain how a virtually uninhabitable planet can get "Massive manpower and blitzkrieg", but like I said, I didn't play Killzone.
 
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