Puella Magi Adfligo Vermis (PMAS/Worm) [Dead]

Actually, there's one sort of non-cape that would beat Sabrina any day.

The Social People.


A PRT van screeches to a stop one block away from Sabrina.

Sabrina sighs, exhasperated, but amused.

Van back door opens... to let out a single guy in a suit.

Sabrina blinks, confused. Guy is not a cape as far as she can tell.

Guy calmly walks up to Sabrina, stops a few yards away.

"Sabrina, I've come to bargain."

Sabrina's eyes light up.

"Ohhhhhh- Ahem," she poses menacingly. "You've come to die..."



The PRT's experiments showed you can control Sabrina with memes and references.
 
PRT Policy: If you encounter a hostile Sabrina, move to engage in conversation immediately. Do not make her angry, if you can find a way. Do not attack under any circumstances. If you find yourself agreeing with Sabrina, flee immediately.
 
PRT Policy: If you encounter a hostile Sabrina, move to engage in conversation immediately. Do not make her angry, if you can find a way. Do not attack under any circumstances. If you find yourself agreeing with Sabrina, flee immediately.
To be fair, chances of finding a hostile Sabrina are around 0%, but in the case such a Sabrina is found, and conversation fails, the PRT's got a Quick Response Hug Team available to calm her down, available 24/7, composed entirely out of the most socially adept people, with great capacity for hug giving, and all matching profiles of people Sabrina would most likely be friends with.

They're the last resort.

Actually, some of the members are known to have gone and met Sabrina out of curiosity.

OK, it's basically a group of people who happen to be good friends with Sabrina and are paid to be always ready to run and calm her down if she gets angry. And also hang out with her in their time off work.

... I'm sure I was going somewhere with this, but at least I came to the conclussion that the PR should invest a lot more fundings into reaching out to capes and befriending them. :p
 
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To be fair, chances of finding a hostile Sabrina are around 0%, but in the case such a Sabrina is found, and conversation fails, the PRT's got a Quick Response Hug Team available to calm her down, available 24/7, composed entirely out of the most socially adept people, with great capacity for hug giving, and all matching profiles of people Sabrina would most likely be friends with.

They're the last resort.

Actually, some of the members are known to have gone and met Sabrina out of curiosity.

OK, it's basically a group of people who happen to be good friends with Sabrina and are paid to be always ready to run and calm her down if she gets angry. And also hang out with her in their time off work.

... I'm sure I was going somewhere with this, but at least I came to the conclussion that the PR should invest a lot more fundings into reachin out to capes and befriending them. :p
If all else fails: grab a traumatised teenage girl, hold her up until you're sure Sabrina's seen her, then toss the girl one way and run the other whilst Sabrina leaps for them. It's like magpies and shinies or cats and laser pointers, instinctive.
 
In conclusion, I think that Sabrina's rating is still simple, but not as simple as has been made out: I propose Shaker 12, Tinker 9 (Trump 9). If you're inside her radius you're mega-fucked (Shaker-12). Outside her radius, given even a tiny amount of time to wind up (Tinker 9) she can do almost anything you can imagine (Trump 9 subrating on Tinker).
Does it really count as a Tinker rating? I mean, yes, she takes a bit of time to construct objects that give her additional capabilities, but the countermeasures and standards you'd use for a normal Tinker don't really apply.
Her items generally don't/can't exist outside of her area, can be created in seconds/minutes rather than minutes/hours/days, might be immobile and indestructible, and don't actually require materials or tools of any sort. The last one's probably the most important. A Tinker is rather more dangerous trapped in car repair garage compared to a hat shop. You herd them away from one of those. Sabrina can make her stuff out of thin air equally well in either situation, although could potentially get distracted by seeing how she looks in a beret.
So rather than Tinker (Trump) - given time can make something to give her almost any effect.
it's just Trump - can acquire almost any effect given a moment to concentrate. Effects may have a solid source/focus.
 
Since IIRC dauntless dosent make tinker, it likely isnt one. Tinker rating seems exclusively for advanced technology, other powers that create stuff may get sorted elsewhere.
 
Does it really count as a Tinker rating? I mean, yes, she takes a bit of time to construct objects that give her additional capabilities, but the countermeasures and standards you'd use for a normal Tinker don't really apply.
Her items generally don't/can't exist outside of her area, can be created in seconds/minutes rather than minutes/hours/days, might be immobile and indestructible, and don't actually require materials or tools of any sort. The last one's probably the most important. A Tinker is rather more dangerous trapped in car repair garage compared to a hat shop. You herd them away from one of those. Sabrina can make her stuff out of thin air equally well in either situation, although could potentially get distracted by seeing how she looks in a beret.
So rather than Tinker (Trump) - given time can make something to give her almost any effect.
it's just Trump - can acquire almost any effect given a moment to concentrate. Effects may have a solid source/focus.

Trump doesn't make sense either. She doesn't manipulate powers at all; all of it is her grief items within her radius.

If Sabrina now knows how to enchant reliably, that's different. That might rate a Tinker rating.
 
Trump doesn't make sense either. She doesn't manipulate powers at all; all of it is her grief items within her radius.

If Sabrina now knows how to enchant reliably, that's different. That might rate a Tinker rating.
Being able to get new powers as you need them is a Trump thing. Sabrina can do that with grief items, just pick an effect and make them do it. Enchantments would also count as Trump because they don't need materials, she can just enchant whatever.
 
Defiant (turned himself into a cyborg) and Mannequin (turned himself into a... thing...) could have almost certainly have whipped up inconspicuous body mods too, Bakuda could have implanted herself with bombs for later removal and use, Kid Win might (purely speculative here) have been able to do something along the lines of implants with pop-out/replaceable modules (multiple cybernetic limbs, etc), Blasto could have grown bioweapons and implanted them in himself...

I think Tinkers being safe when naked is purely down to a lack of desire to mutilate themselves rather than any particular limitation.

Edit: This post has definitely not been edited to correct a name that I got mixed up with another character's originally. Ignore the two posts after this that might suggest otherwise. They are a figment of your imagination. Just like this edit. I'm a ghost. You can't see me. WoooOOOooo....
 
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Since IIRC dauntless dosent make tinker, it likely isnt one. Tinker rating seems exclusively for advanced technology, other powers that create stuff may get sorted elsewhere.
Agreed. My thoughts here are that, since ratings are given based on posed problems, and common threads in solutions, (generally at least, I've always felt that characters in Worm have a bad habit of conflating the ratings as threats that are posed and the ratings as underlying mechanics) I'd argue that Tinker as a core rating isn't just about the tech and versatile empowerment aspect, it's also about the logistical issues Tinkers face.

You cut of a Tinker's supply chain, you hurt them in the middle and long run as their ability to build new devices and maintain their existing tech fades. Thus we might say that calling someone a Tinker implies not only that they're going to self empower and pull out bullshit, but also that their ability to pull out all those toys is somewhat dependent upon their supply lines.

Contrast your self-empowering Trumps like Eidolon, Grue, Glaistig Uaine, and Dauntless on the other hand, who have that same massive versatility, but lack the supply line issues. Two out of those four get more powerful over time and need resources to do so, (capes and time, respectively) but you can't really take power away from either of them like you can via damaging a Tinker's workshop. At least, not easily. Everything they have they can keep on their own bodies and once they have the resources in question, that's more or less it.

--------

On a separate line of thought, I'll note that ratings don't seem to have a hard cap at 12. It's been a while but, IIRC, it's stated somewhere in canon or WoG that Sleeper is a Stranger 14 and I also recall WoG to the generally effect of what I'm saying. (Do you own research before quoting me though, it's been a bit.)

My personal interpretation of the matter would be that every five ratings or so denotes the scale on which a character naturally operates (with some ability to move up in scale of operations from that baseline with time, favorable situation, or effort) plus some granularity between them. My intuition says that 1-5 would be near-normal human and street level stuff; 6-9 would be street/city-district, going on city/region; 10-15 would be city/region going on country/continent; and so on. So in this framework, endbringers are generally ~10 rated because they play merry havoc with a city or immediate region casually and can mess with a whole country or continent if circumstances go well for them and poorly for everyone else. (except Khonsu of course, but movers in general don't perfectly fit within this framework)

-------

All that said, I'l like to make the motion that Sabrina's rating is a dual Shaker/Trump. Shaker for the 100m core effect range, Trump for the self-empowerment over time (including the ability to better self-empower as gaining more and more grief allows for more versatile and exotic effects.) No solid number because that too increases as she gains more and more grief. (At any given moment there's a solid number but, well, it grows as more and more power the more she uses her powers causes her to bootstrap hilariously.) And the slash for dual rating because both sides of that are very deeply linked.
 
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All that said, I'l like to make the motion that Sabrina's rating is a dual Shaker/Trump. Shaker for the 100m core effect range, Trump for the self-empowerment over time (including the ability to better self-empower as gaining more and more grief allows for more versatile and exotic effects.) No solid number because that too increases as she gains more and more grief. (At any given moment there's a solid number but, well, it grows as more and more power the more she uses her powers causes her to bootstrap hilariously.) And the slash for dual rating because both sides of that are very deeply linked.
She should also have a separate brute rating, as she's strong/tough enough to shatter pavements and roofs with no real effort and it's unconnected to her griefbending.
 
On a separate line of thought, I'll note that ratings don't seem to have a hard cap at 12. It's been a while but, IIRC, it's stated somewhere in canon or WoG that Sleeper is a Stranger 14 and I also recall WoG to the generally effect of what I'm saying. (Do you own research before quoting me though, it's been a bit.)
10 was he number given to the parahuman or Endbringer observed to be the strongest in its rating.

Then when even stronger ones were found, they were given ranking above ten.
 
Remember that the ratings are not power levels; they're code-words for recommended countermeasures if you want to fight them. A Brute rating doesn't mean "hard to hurt/kill"; it means "Lethal weapons will be nonlethal. At higher levels they will resist parahuman powers." A 10 corresponds to: "You can't take them. Your team can't take them. Run away, call for backup, and don't come back until you have multiple teams, parahumans that specifically counter her, and a plan that you should expect to fall apart within seconds." There's not really much above that; 12 is basically shorthand for "Don't worry about the number, just run."

There's a reasonable point on the Trump rating being a straight rating rather than a Tinker subrating. I was looking at the part where Sabrina has to trance out to get more exotic effects, but the part where the results aren't vulnerable to standard Tinker countermeasures recommends strongly against a Tinker rating. So, yeah, Shaker 12 Trump 9 sounds reasonable.
 
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