Project Knight [Mecha Design Bureau]

[] [Style] Belly Mounted
[] [Modularity] Complex Modular Mount
[] [Light] Combat Drone Dock, Light (Size 2; In-House Build)

Did I miss the voting phase? I do believe the Belly Mounted style is overall better for launching drones.
 
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The biggest weakness of belly mounted drones comes in infantry and Mines, booth of which would be able to take advantage of the compromised protection to do extra damage. Of course, Of those, only mines are a REAL worry, because if an infantry man with a bomb that could damage the crawler make it under the crawler in the first place, he can always target a joint and requires they have already get past the defensive onion.

Mines on the other hand, Would be a legitimate concern for Belly Mounted Drone crawlers, and could deal extra damage... But an anti- mech mine would probably mission kill a crawler ANYWAY, And mines are much more static an niche a worry compared to the numerous threats that could take advantage of height differences to threaten a more exposed drone launch bay. I'm not super concerned though tbh, IF we do a crawler and IF we put a drone bay on it, I will advocate for a belly mounted drone again.

But, Tbh, I really want to make a more standard mech next, Just to compare and contrast to the crawler.
 
I joined too late to vote on the mech type but at some point I'd like to try making an infantry support mech like a GDI wolverine/ Helldivers2 exosuit/ 40k dreadnought.

Alas I expect whatever we design next will be driven by what the competition has been up to.
 
I joined too late to vote on the mech type but at some point I'd like to try making an infantry support mech like a GDI wolverine/ Helldivers2 exosuit/ 40k dreadnought.

Alas I expect whatever we design next will be driven by what the competition has been up to.

Key Details about Warmecha thus far:
  • The term Warmecha is used to categorize any militarized walking robotic combat system standing at a height of 3+ meters.
  • Simple Industrial Mecha have been utilized for some time as a natural extension of Exo-Suit development.
  • Zaibatsu Warmecha are believed to be using some sort of neural link which allows the pilot to 'possess' the suit. We have classified information which should allow us to replicate this.
  • Despite the Zaibatsu being leaders in drone tech, it seems Mecha must be piloted by a living human. It is believed this has something to do with Humanity's innate ability to interact with the powers beyond the veil.

Given what details we got at the start of the quest, I feel like the higher/Zaibatsu end of warmecha development starts to look more like Gundams and code geass and the like instead of battletech, So The niche for that kind of low tech waddler would probably be similar clients to who we are planning to sell to right now or security mecha, The people who can't afford to actually buy super high tech or want something easily replaceable.

Of course considering we in quest are starting from a base of basically "how does one mecha?" A Lower tech waddler/ walking mech like that to get our team experience in two legged propulsion similar to how the crawler gave use skeletal experience is not a terrible idea.

But your right, Whatever we designe next will probably be driven by advancements in tech available on the open market and what contracts are actually available.
 
But, Tbh, I really want to make a more standard mech next, Just to compare and contrast to the crawler.
Gasp How dare you suggest such a repulsive concept. Mechs should be bizarre and interesting. Let the rest do their bland and boring humanoid designs that will fall over with a stiff breeze. Here, we do art! And make it affordable.
 
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Gasp How dare you such a repulsive concept. Mechs should be bizarre and interesting. Let the rest do their bland and boring humanoid designs that will fall over with a stiff breeze. Here, we do art! And make it affordable.

Lol, Lmao even, If you can't come up with Bizarre and interested 2 legged mechs, You obviously haven't taken your company mandated "Creativity Enhancers"!
 
I joined too late to vote on the mech type but at some point I'd like to try making an infantry support mech like a GDI wolverine/ Helldivers2 exosuit/ 40k dreadnought.
Or a Tachikoma.

We probably won't ever have AI competitive with a human mech pilot, that's just the convention of the genre. But we can make an absolute hellion of an urban combatant with geckotape foot/treadpads, grapple hooks, and discardable missile tubes.
 
I mean sure you can squish and stretch and twist, but bipedal designs are too expected, too familiar. To craft and meld art one must forgo the assumption of the humanoid design.
I mean...

...we could lean further into the humanoid design. Go for a facade that isn't immediately recognizable as a machine, something more doll- or flesh-like for an outer cover. Plasticine over composites and porcelain over steel.


Inflict a Mother Courage on some poor mech protagonist.
 
I mean...

...we could lean further into the humanoid design. Go for a facade that isn't immediately recognizable as a machine, something more doll- or flesh-like for an outer cover. Plasticine over composites and porcelain over steel.
I must admit such a proposal would be....intriguing. Unfortunately most mech designs are already such facsimiles of man. The material composition would be tricky to figure out....
 
I must admit such a proposal would be....intriguing. Unfortunately most mech designs are already such facsimiles of man. The material composition would be tricky to figure out....
Yes, but they're also immediately recognizable as machinery. Or perhaps a particularly well armoured man. This would be completing the illusion for the purpose of psychological warfare.

The outer layer would be a decorative cover over plate and joints, not load-bearing. The tricky part would be cramming a good engine into...well, the chest is the only good place and also where the cockpit has to go, assuming we stick to a humanoid pilot and not a brain in a jar. Gas turbine? Fuel cell array? Hmm.
 
Yes, but they're also immediately recognizable as machinery. Or perhaps a particularly well armoured man. This would be completing the illusion for the purpose of psychological warfare.

The outer layer would be a decorative cover over plate and joints, not load-bearing. The tricky part would be cramming a good engine into...well, the chest is the only good place and also where the cockpit has to go, assuming we stick to a humanoid pilot and not a brain in a jar. Gas turbine? Fuel cell array? Hmm.
backpack cockpit. its a weakness if it gets flanked but it makes for an easier ejection system and lets you keep the bulk of the machine between the pilot and the enemy when a platoon is properly supporting one another.
 
Yes, but they're also immediately recognizable as machinery. Or perhaps a particularly well armoured man. This would be completing the illusion for the purpose of psychological warfare.

The outer layer would be a decorative cover over plate and joints, not load-bearing. The tricky part would be cramming a good engine into...well, the chest is the only good place and also where the cockpit has to go, assuming we stick to a humanoid pilot and not a brain in a jar. Gas turbine? Fuel cell array? Hmm.
Ah but metal men they are regardless. Any illusion breaks if you stare at it too closely, or do you think that mythological giants and dolls would be more believable? If you want this to work then a feminine form could suffice. Gives you more room to work with and perhaps you could weaponize perversion while you are at it. There aught to be a market for that at least.
 
I want to do bipedel next for two reasons:

Frist i want to have a good veriaity of body types to help us learn this system

secondly I want my shield bearing mech concept!
 
Seriously though I rather avoid bipedal designs if it can be help. Nearly every single mech series defaults to a humanoid body plan instead of optimizing the design to the role they are supposed to fulfill leading to a massive oversaturation of that body plan. Robots can be in any shape or form, they should look weird and have way more variety than that. It also helps with security and development of our neuro-link tech.
 
Ya i don't see the security argument as having ANY weight. from the sound it as things stand high quality controls need implants which side steps that "people can climb in and take off with it" argument even before you factor in that such is a known issue as this problem already exists and has counter measures in place with tanks.
 
Ya i don't see the security argument as having ANY weight. from the sound it as things stand high quality controls need implants which side steps that "people can climb in and take off with it" argument even before you factor in that such is a known issue as this problem already exists and has counter measures in place with tanks.
It really doesn't. It was directly mentioned that humanoid mechs are easier for people to connect and control via the nuero-link. By having our mechs not be humanoid it adds an extra layer of access by requiring some training in non-humanoid designs to operate. This ensures that some random person or plucky anime protagonist can't just hop in one of our mechs and run off with them like what happens in Gundam a few times while simultaneously lowering the list of subjects whenever it does happen. The attempt will more often than not result in the same result as when a theif that could only drive automatic tried stealing a car that was manual and found that they didn't know how to operate it. While simple it is a layer of security.

It is also an open niche that our company can quickly seize as our rivals will be more often than not choosing bipedal or humanoid designs due to the neuro-link mapping being easier. So from a business and promotional position it is a pretty hefty boon and opportunity.
 
but it also means we have to spend more in that area then anyone else for a fringe benefit since "keeping people from stealing your shit" is an OLD issue and one there is already protocals for.
 
but it also means we have to spend more in that area then anyone else for a fringe benefit since "keeping people from stealing your shit" is an OLD issue and one there is already protocals for.
And it pays dividends when folks fail to steal our fancy new mech. No need to make it easier for them. Old protocols will have old workarounds. This is a near effortless layer that complicates such attempts, makes it easier to figure out who did it, provides a niche we can very easily swipe, pushes our neuro-link tech to be more advanced than our competitors, and makes our designs easily recognizable and distinguishable which is vital in marketability.

So in short non-humanoid or bipedal designs builds in an extra layer of security that is completely free on our part, has our neuro-link technology be ahead of the curve, provides a free market and niche that we can corner, and makes it a whole lot easier to sell to customers why our products are different and why they should buy.
 
And it pays dividends when folks fail to steal our fancy new mech. No need to make it easier for them. Old protocols will have old workarounds. This is a near effortless layer that complicates such attempts, makes it easier to figure out who did it, provides a niche we can very easily swipe, pushes our neuro-link tech to be more advanced than our competitors, and makes our designs easily recognizable and distinguishable which is vital in marketability.

So in short non-humanoid or bipedal designs builds in an extra layer of security that is completely free on our part, has our neuro-link technology be ahead of the curve, provides a free market and niche that we can corner, and makes it a whole lot easier to sell to customers why our products are different and why they should buy.

Wouldn't it be a disincentive?

If everyone else uses and trains for and with bipedal mechs then unless it's for special units who would buy a non biped that their troops would need specialized training for?
 
Wouldn't it be a disincentive?

If everyone else uses and trains for and with bipedal mechs then unless it's for special units who would buy a non biped that their troops would need specialized training for?
Security along with mechanical benefits and being distinctive. Our mechs won't be so easily toppled over or stolen which are major selling points. That same over familiarity is also a flaw that can easily be exploited by having them face a non-humanoid design, and since we are the ones who make such designs they will be coming to us. They will come to us as long as we make good mechs but being harder to steal and distinctive with mechanical benefits that many find appealing are major selling points. Non biped designs have a niche that bipedal designs can't easily take and knowing that some upstart can't take it for a joyride would bring some peace of mind to a lot of buyers.
 
Gimmick based security is no security at all. if you are in a position where training differences makes a relevant contribution to security of your warmachines your miliitary is too inept to even function and should be spending that training budget on fixing your security situation.

A diverse line up will be far more profitable in story and light years more interesting out of story then closing out an entire style of mech just because meta "its over done" reasons.


Edit: also we are learning as we play. If we want to actualy understand the difference between a Crawler and biped in the game mechanics we need to build a biped.
 
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Gimmick based security is no security at all. if you are in a position where training differences makes a relevant contribution to security of your warmachines your miliitary is too inept to even function and should be spending that training budget on fixing your security situation.

A diverse line up will be far more profitable in story and light years more interesting out of story then closing out an entire style of mech just because meta "its over done" reasons.


Edit: also we are learning as we play. If we want to actualy understand the difference between a Crawler and biped in the game mechanics we need to build a biped.
It isn't a gimmick, it's straight up a free layer of protection due to engineering. Saboters, thieves, and plucky anime protagonists are all stuff that will happen to even the best militaries. Thinking otherwise is just arrogance. There is no reason to make it easier for them.

Non-humanoid or biped designs are more diverse due to not being limited to any expected body structure. They can be offered any shape or any form with as little as zero legs to as many as ten. It also provides a niche and market we can take over and shape however we like and makes our market easily marketable which is huge when it comes to actually selling.
 
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