Progressive (Sword Art Online Quest)

Pfft we're not AI's. No one says we have to be most efficient or optimal or what have you at anything. Nothing wrong with being flashy and making a name for yourself. With the sword we have now, we could spec to wield massive Berserk sized claymores or dual wield broadswords or juggle 3 swords or anything else as crazy. It's a game where we make what we want work, especially since Nanospeed seems to be making this SAO more balanced in that everything can be good or bad depending on the situation.
Perhaps, but trying to use a ridiculously suboptimal choice like using a farming scythe as a weapon when just about anything else is available, comes of to me as being a poser trying too hard to be "kewl", which honestly, makes me want to break the holy promethium to purge the character. :p
 
Never seen a battlescythe before?
As I mentioned before, a war/military scythe is a different beast. While frequently a bit makeshift in construction*, it's a good and proper polearm. A farming scythe on the other hand, is not, even if it can be converted to the previous by a blacksmith in pretty short order.

* Again, basic way to make them is to grab a completely-useless-in-a-fight farming scythe, take its blade out and reattach it so it extends straight out of the shaft instead of coming over perpendicular to it, with the blade in the inside.
 
As I mentioned before, a war/military scythe is a different beast. While frequently a bit makeshift in construction*, it's a good and proper polearm. A farming scythe on the other hand, is not, even if it can be converted to the previous by a blacksmith in pretty short order.

* Again, basic way to make them is to grab a completely-useless-in-a-fight farming scythe, take its blade out and reattach it so it extends straight out of the shaft instead of coming over perpendicular to it, with the blade in the inside.
have you ever seen Soul Eater? it just needs proper center of gravity and a sharpened outside edge and you have a weapon that is effective and something your opponents have probably never seen before.
 
have you ever seen Soul Eater? it just needs proper center of gravity and a sharpened outside edge and you have a weapon that is effective and something your opponents have probably never seen before.
You mean a shonen series with ridiculously superhuman characters, little care for the actual verisimilitude of battle techniques, thematic reasons for the use of farming-style scythes as weapons, the weapons being magical and frequently coming over exclusively in the form of scythes, and the like? Seriously, even with a sharpened outside, the only thing you'd be getting by using a farming scythe as a weapon without quite a few of those is a shallow grave. If nothing else, remember that this is likely to end with it being a death game where we can't quite afford to sacrifice our life for extra "kewl factor".

And why, yes, I'm something of a weapon nerd. :p
 
You mean a shonen series with ridiculously superhuman characters, little care for the actual verisimilitude of battle techniques, thematic reasons for the use of farming-style scythes as weapons, the weapons being magical and the like?
Sounds just like SAO to me. ;)

There's Magic here, superhuman abilities are exploited, gameplay mechanics like Sword Skills aid us in combat, it's not real life, and we'd already have sufficient training in spears to not poke ourselves.

A game like this means we can turn any Melee weapon into a weapon of war, and make it work well. Hell it's not even a matter of more training or not, since branches in weapon classes aren't going to be too much longer than one another. Plus whose to say this even turns out to be a death game?

At the very least we could catch our foes off guard with an unusual fighting style.

Gameplay over realism yo!
 
Notice: Voting will go on a little longer than usual...

Also, I would imagine an Magical DPS Scythe user to be something like this...



The boss can 3-4 shot her.

Game physics-wise, she isn't jumping 5 times her height or running the speed of sound. She does have Mana Shields, Invisible Threads and a Blink skill though...
 
Now you folks see what we missed out on? That could be Kirito soloing a floor boss.
 
We could have gone for a Monk's Spade.

Double-sided, as in both sides are sharpened, scythes are actually closer to a Curved Monk's Spade than a farming scythe as far a descriptions/describing them goes because Warscythes are actually something closer to lances than what most people probably picture.

Scythes as weapons are, unfortunately, impractical. You hit someone with the point of that thing with a full-power swing though, and you are going to absolutely ruin their day though and if an enemy gets inside of your guard, they still have a blade facing them. Still better ways to accomplish the latter though.
 
We could have gone for a Monk's Spade.

Double-sided, as in both sides are sharpened, scythes are actually closer to a Curved Monk's Spade than a farming scythe as far a descriptions/describing them goes because Warscythes are actually something closer to lances than what most people probably picture.
I'd totally support an Monk's Spade, although given the elemental choice we picked, I still feel we'd probably be better served with a sword-sized or smaller weapon.
Scythes as weapons are, unfortunately, impractical. You hit someone with the point of that thing with a full-power swing though, and you are going to absolutely ruin their day though and if an enemy gets inside of your guard, they still have a blade facing them. Still better ways to accomplish the latter though.
The problem is, the point not only have a rather short range for such cumbersome and slow weapon (due to the way a scythe is "traditionally" wielded), it's going to break in the first or second strike if it's not made of some bullshit material, and if it is, it still runs the risk of getting stuck. Furthermore, if the enemy is not inside your guard, the scythe is just about useless for any kind of attack other than trying to use it as an oversized pick, since even if the outside is sharpened you won't be able to get enough force in a push to cause any meaningful damage unless the scythe has some kind of bullshit in it ("bad touch", "single molecule sharp" or "light saber" would probably the ones that would work, be them from "inherent", magical or technological sources). The format and the way to hold it simply makes it unfeasible (the weapon is more likely to turn than to cut given an attempt of cutting with a push from a side blade).

Sure, most of this won't be a problem if SAO is written with a more "gamey" sword mechanics, but even with magic and the such included, I get the feeling that the game was made kinda with a "realistic GURPS/sword-nerd wet dream" objective to it, even with the superhumans stats involved. As such, going for the farming style scythe is just a bad idea in the game, and honestly comes over as being a "try too hard poser" trying to be "edgy" and "kewl". :p

Honestly, if we were to go for a scythe we might as well go for a acoustic guitar and go yelling "EL KAABOOOONNNNGGGG" for pretty much the same effectiveness. :p
 
And the whole scene isn't that spectacular anyway. I mean, if i would play that one i would probably be impressed by the possible achievement and gaming skills, but i doesn't look that good. (But imao killing something with melee weapons never looks really good in games, especially mmo-s with hp systems so i'm heavilly biased here)
 
It's not the looks, who gives a damn how it looks? It's the effectiveness.
If we would use only game/meta logic, and ignore the consistency, it would be possible to have a similar scene with a giant lollipop for a weapon. Or frying pan. Or a dust brush made with elemental treads hitting enemies with lightning/fire/cold/doom. Some would find it amusing, sure. All we really have to change is a weapon texture. Well for me, scythes are only slightly better than what i described above.
 
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Notice: No segment today, since:

a) Some people requested to write-in.

b) I spend all my free time working on the Data/Sheet and Table of Contents (Front Page).

I wonder if it looks visually appealing...
 
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[x ] Magic Swordsman: 2 INT, 2 AGI, 1 STR: Magical DPS role.

Is this just for Kirito's current level up or is it going to be his theme for future levels?
 
Notice: 3 hours until votes lock. You can change your vote within this timeframe.

Current Standings:
[7] S. Skill Specialist: FelSpite, JPVeigar, edmantgoog, Cogi276, Ridiculously Average Guy, veekie, Dark Lord Bob
Actually a Physical DPS build. You hit more frequently, but w/ less damage per hit. You can spam more and/or better Sword Skills and proc more unique effects (depending on what you learn). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities (can still use some magic, just weak)
[4] Magic Swordsman: TmDagger, Unyouthful Steve, Shintouyu, Wizard_Marshall
Actually a hybrid DPS build. This build does the Sword Skill + Magic Ability combo the best (generalist). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Moderate scaling damage from Magic Abilities (can use/learn more magic, but not as strong as dedicated mages)​

[2] Crit. Swordsman: LostDeviljho, LordPanther14
Still a Physical burst build. Relying on the critical multiplier means you do fluctuating damage (sometimes high, sometimes low). There is a line of Sword Skills that allow you to influence, to a certain degree, how reliable that burst is (i.e. Skill 'x' allows you to unload all your crit damage at once, but high cooldown). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities​

[2] Write-in: Delay the choice: al103, Myrzael
Is this just for Kirito's current level up or is it going to be his theme for future levels?
It is his theme until he specs into intermediate weapons, which is at level 10/First Job Class (aka. mid Chapter 2, about +6 segments from now). Readers will have the option to adjust the build or keep it the same.​

[1] Classic Swordsman: achaput
Still a Physical DPS build. You hit harder, but less frequently. As seen in canon, Sword Skills with high combo hits vs. intelligent enemies are pretty dangerous. You get...
· The Physical Damage from your equip. sword
· The high base damage from 3 STR/level
· High scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities
[1] Write-in: Magic Assassin: burningclaw2
I'm not sure if a build of 2 INT, 2 AGI, 1 LUC will work. No STR means you can't equip new blades (not even the small ones, like daggers) - will consider this vote Magic Swordsman when locked.
Edit - Testing Dice Rolls lol...
Nanospeed threw 2 6-faced dice. Total: 8
3 3 5 5
Nanospeed threw 1 6-faced dice. Total: 3
3 3
 
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