Notice: 3 hours until votes lock. You can change your vote within this timeframe.
Current Standings:
[7] S. Skill Specialist:
FelSpite,
JPVeigar,
edmantgoog,
Cogi276,
Ridiculously Average Guy,
veekie,
Dark Lord Bob
Actually a Physical DPS build. You hit more frequently, but w/ less damage per hit. You can spam more and/or better Sword Skills and proc more unique effects (depending on what you learn). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities (can still use some magic, just weak)
[4] Magic Swordsman:
TmDagger,
Unyouthful Steve,
Shintouyu,
Wizard_Marshall
Actually a hybrid DPS build. This build does the Sword Skill + Magic Ability combo the best (generalist). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Moderate scaling damage from Magic Abilities (can use/learn more magic, but not as strong as dedicated mages)
[2] Crit. Swordsman:
LostDeviljho,
LordPanther14
Still a Physical burst build. Relying on the critical multiplier means you do fluctuating damage (sometimes high, sometimes low). There is a line of Sword Skills that allow you to influence, to a certain degree, how reliable that burst is (i.e. Skill 'x' allows you to unload all your crit damage at once, but high cooldown). You get...
· The Physical Damage from your equip. sword
· The low base damage from 1 STR/level
· Low scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities
[2] Write-in: Delay the choice:
al103,
Myrzael
Is this just for Kirito's current level up or is it going to be his theme for future levels?
It is his theme until he specs into intermediate weapons, which is at level 10/First Job Class (aka. mid Chapter 2, about +6 segments from now). Readers will have the option to adjust the build or keep it the same.
[1] Classic Swordsman:
achaput
Still a Physical DPS build. You hit harder, but less frequently. As seen in canon, Sword Skills with high combo hits vs. intelligent enemies are pretty dangerous. You get...
· The Physical Damage from your equip. sword
· The high base damage from 3 STR/level
· High scaling damage from STR/level Sword Skills
· Zero scaling, aka flat base damage from Magic Abilities
[1] Write-in: Magic Assassin:
burningclaw2
I'm not sure if a build of 2 INT, 2 AGI, 1 LUC will work. No STR means you can't equip new blades (not even the small ones, like daggers) - will consider this vote Magic Swordsman when locked.
Edit - Testing Dice Rolls lol...