Looking through an office for a key card when suddenly *spooky music plays*

Whip around and see a mimic moving just past the door.

Go around the corner wrench in hand and see a chair that wasnt there before.

Oh no wherever could it have gone/monotone
Some mimics make very stupid decisions. Like when you're looking over an office and suddenly a mug twitches and rolls onto the floor. Do you really think I don't see you dude?
Sometimes it's just the physics engine acting up. I give everything a good whack with the wrench just in case.

Plus early on you can get a chip for the psychoscope that lets you identify mimics that are close by. Makes the guessing game of what object is a mimic really easy. It doesn't work on greater mimics though.
 
Prey is a game where you start out as a regular schmuck or schmuckette with a wrench, and can end the game as some kind of horrifying cross between the FEAR Pointman, the T-1000, a Titanfall Pilot, and the Bioshock protagonist. It's beautiful.

E: It really does turn out that the moment you start loading up on Typhon mods, especially the passives, is the moment the game lets you take a hard-takeoff towards demigodhood.

Watching Markiplier's playthrough I'm amazed at the difference between "baseline Morgan" and "Morgan loaded with human mods". I didn't notice by the end of the game because the change was gradual for me, but endgame Morgan would give Steve Rogers a fuckin fight.
 
Watching Markiplier's playthrough I'm amazed at the difference between "baseline Morgan" and "Morgan loaded with human mods". I didn't notice by the end of the game because the change was gradual for me, but endgame Morgan would give Steve Rogers a fuckin fight.

There's a lategame but non-spoilery thing Morgan says about the whole neuromod business, something like "our successors will be perfect, beautiful, immortal. They can judge us if they want."

I actually like Transtar a lot compared to your typically morally ambiguous corporation because they do awful things but they also have a point and you can legitimately believe that everything they're doing is for the greater good for humanity in general.
 
There's a lategame but non-spoilery thing Morgan says about the whole neuromod business, something like "our successors will be perfect, beautiful, immortal. They can judge us if they want."

I actually like Transtar a lot compared to your typically morally ambiguous corporation because they do awful things but they also have a point and you can legitimately believe that everything they're doing is for the greater good for humanity in general.
Also they've accounted for the possibility of failure and are trying their best to avoid risking the entirety of humanity.
 
There's a lategame but non-spoilery thing Morgan says about the whole neuromod business, something like "our successors will be perfect, beautiful, immortal. They can judge us if they want."

I actually like Transtar a lot compared to your typically morally ambiguous corporation because they do awful things but they also have a point and you can legitimately believe that everything they're doing is for the greater good for humanity in general.

I really like how pre-game Alex is the cautious and principled one who would've blown up the station without hesitation, but was persuaded into seeing the Typhon as a great opportunity by pre-game Morgan, who due to personality drift from God knows how many neural resets has lost their optimism and now sees the Typhon as an existential threat to be destroyed and not exploited. Like, a lesser game would've spelled out that Alex was always the sort of person to sacrifice others for personal gain and thus always would've been the "bad guy"...but instead you gradually learn that you were that person and that you swayed him.

One thing that confused me about the endings: January argues that blowing up the station is preferable to frying the Coral and the Typhon, because "humanity has stepped into a tank of cosmic sharks and now there's blood in the water". But she never really explains how blowing up Talos I would protect Earth now that the Typhon know about us. I mean, a giant goddamn shoggoth appeared from space and was eating the station in Lunar orbit, I don't think whatever Typhon collective that sent it is just gonna forget about it when it disappears in a nuclear fireball.

Other than that though I fucking love that this game revolves around Fermi's Paradox and the really uncomfortable answer to the question of "why aren't we hearing other life in the galaxy?": because something ate it.

Also here's a good article on the ethics underlying the game. Massive spoilers. https://www.gamecrate.com/prey-runaway-trolley-ethics-story-ending/16214
 
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After hardly having any time to play this game during the week I'm getting back into it, though I think I'm still fairly early into the game (just did most of Crew Quarters). Fuck the Nightmare, it just appears in the most INCONVENIENT places. Yeah sure I'm meant to go hide form it, I'll just do that in this choke point where there's nowhere to run to...
So I finally kill it, and after doing said Crew Quarters go back to the preceding area...and there's a fucking SECOND one standing right there.

Also, fuck the telepaths.

...still, despite these setbacks having a blast.
 
the typhon arent really the answer to the fermi paradox though are they? i mean space is big, very big we have no reason to think there arent other races like humanity out there

They're pretty apparently modeled after the Berserker solution to Fermi--that is, something that actively hunts down and exterminates intelligent life before it can develop into a competitor. "I can feel it hating us."

I mean sure, for all we know in the sequel there could be a big happy galactic council who is shocked and appalled that the Typhon were humanity's first contact instead of the Space Carebears, but that would be pretty contrary to the themes the game presents. January says it herself: humanity is only just realizing that it's sharing a tank with sharks. It's only hopes of survival are to hide under a rock, or become a shark.

Plus the Typhon just make sense as a Great Filter: the US and Soviets only encountered them when they started to venture out into space, and twice before the Talos incident those encounters ended with the deaths (And presumed conversions) of all humans. The Typhon MO seems to be seeding mimics ("The ultimate trapdoor spiders") in systems likely to bear life, then when that life encounters the mimics it gets absorbed and converted into the Coral, which signals the Apex to come clean house.

The game raises the question of the Fermi paradox, and then answers it with the Typhon. We haven't been visited by intelligent life because nobody else has made it out of their own backyard before being consumed.
 
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They're pretty apparently modeled after the Berserker solution to Fermi--that is, something that actively hunts down and exterminates intelligent life before it can develop into a competitor. "I can feel it hating us."

I mean sure, for all we know in the sequel there could be a big happy galactic council who is shocked and appalled that the Typhon were humanity's first contact instead of the Space Carebears, but that would be pretty contrary to the themes the game presents. January says it herself: humanity is only just realizing that it's sharing a tank with sharks. It's only hopes of survival are to hide under a rock, or become a shark.

Plus the Typhon just make sense as a Great Filter: the US and Soviets only encountered them when they started to venture out into space, and twice before the Talos incident those encounters ended with the deaths (And presumed conversions) of all humans. The Typhon MO seems to be seeding mimics ("The ultimate trapdoor spiders") in systems likely to bear life, then when that life encounters the mimics it gets absorbed and converted into the Coral, which signals the Apex to come clean house.

The game raises the question of the Fermi paradox, and then answers it with the Typhon. We haven't been visited by intelligent life because nobody else has made it out of their own backyard before being consumed.

Given that the ending was still part of the simulation im holding out hope that the typhon didnt conquer the earth, there is also the slim possibility of races from the previous game existing in this universe and i think they could count as a peer foe for the Typhon/Apex

 
Given that the ending was still part of the simulation im holding out hope that the typhon didnt conquer the earth, there is also the slim possibility of races from the previous game existing in this universe and i think they could count as a peer foe for the Typhon/Apex


If you're referring to the flicker at the end, I'm extremely skeptical that's anything other than a bug. If we accept that as evidence of nested simulations then everything in the game loses meaning, because we have literally no way of knowing what is and isn't a simulation. Morgan could actually be themselves playing a Typhon playing themselves playing a video game in a bunker while they wait for the end of the world. Until the sequel gives us any indication that the ending wasn't real, I think it's safe to accept it at face value.

As for the Keepers, Bethesda and Arkane have flat out said that Prey has no connection to the prior games and the name was just applied to Arkane's idea because they weren't doing anything with it after they fucked Human Head studios partway through Prey 2. I guess they could always retcon it back in, but Native American spiritualism also doesn't really jive with the nihilistic tone Prey 17 tries to set.
 
If you're referring to the flicker at the end, I'm extremely skeptical that's anything other than a bug. If we accept that as evidence of nested simulations then everything in the game loses meaning, because we have literally no way of knowing what is and isn't a simulation. Morgan could actually be themselves playing a Typhon playing themselves playing a video game in a bunker while they wait for the end of the world. Until the sequel gives us any indication that the ending wasn't real, I think it's safe to accept it at face value.

As for the Keepers, Bethesda and Arkane have flat out said that Prey has no connection to the prior games and the name was just applied to Arkane's idea because they weren't doing anything with it after they fucked Human Head studios partway through Prey 2. I guess they could always retcon it back in, but Native American spiritualism also doesn't really jive with the nihilistic tone Prey 17 tries to set.

the same bug on every single copy of the game at the exact same time? possible but given how well crafter it is i think that its intentional, especially when you consider how alex in the end continually mentions 'see us' 'really see us' ect, which perhaps means seeing past the simulation

We know the game is getting DLC which is confirmed but what the dlc will be i have no clue [we've explored all of talos, so mabye it takes place onboard one of the other orbital facilities? we know both the US and Russia have space stations] i just hope the game got enough sales to get sequels/more dlc then whatever they have planned

kind of sucks theres no connection to past games, i can think of ways to fit in some elements from the original. I'd also argue Prey isnt really nihlistic considering how you can save everyone, you can save the station and you can get out alive
 
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the same bug on every single copy of the game at the exact same time? possible but given how well crafter it is i think that its intentional, especially when you consider how alex in the end continually mentions 'see us' 'really see us' ect, which perhaps means seeing past the simulation

We know the game is getting DLC which is confirmed but what the dlc will be i have no clue [we've explored all of talos, so mabye it takes place onboard one of the other orbital facilities? we know both the US and Russia have space stations] i just hope the game got enough sales to get sequels/more dlc then whatever they have planned

kind of sucks theres no connection to past games, i can think of ways to fit in some elements from the original. I'd also argue Prey isnt really nihlistic considering how you can save everyone, you can save the station and you can get out alive
Except there's no point speculating when we have pretty much zero information on what's real if the bug is real
 
So, I feel a bit awkward chiming in on a game I don't plan on buying for the foreseeable future, but hopefully I can still provide a meaningful contribution.
the typhon arent really the answer to the fermi paradox though are they? i mean space is big, very big we have no reason to think there arent other races like humanity out there
The whole idea behind the Fermi paradox is that, even as big as space is, somebody should have conquered the galaxy by now. Although the amount of time needed to traverse the galaxy is immense on the timescales of human lives or human civilizations, it's very small on the timescales of a planetary ecosystem -- life has been around on Earth for 3.5 billion years. As an example of the idea, if we had reached a spacefaring stage of development 0.1% earlier, that means reaching the stars 35 million years ago, which is ample time to spread about the galaxy like a weed.

If you're referring to the flicker at the end, I'm extremely skeptical that's anything other than a bug. If we accept that as evidence of nested simulations then everything in the game loses meaning, because we have literally no way of knowing what is and isn't a simulation.
That isn't entirely true -- we know that the whole thing is a simulation that's playing out on the hard drive of your computer, that Morgan, Alex, and the Typhon aren't real, etc.

That may sound a little bit cheeky, I would say that for a game to say "the whole thing was a simulation" would make for an interesting bit of metafiction in the same way that a TV show saying "it was all a dream" definitively doesn't. None of it was real, but that doesn't matter because our actions were real.

kind of sucks theres no connection to past games, i can think of ways to fit in some elements from the original. I'd also argue Prey isnt really nihlistic considering how you can save everyone, you can save the station and you can get out alive
Right, but he's pointing out that doing so doesn't have any meaning if the game is just a nested simulation, but the nested simulation would mean that none of the things that you describe actually happened.
 
the same bug on every single copy of the game at the exact same time? possible but given how well crafter it is i think that its intentional, especially when you consider how alex in the end continually mentions 'see us' 'really see us' ect, which perhaps means seeing past the simulation

We know the game is getting DLC which is confirmed but what the dlc will be i have no clue [we've explored all of talos, so mabye it takes place onboard one of the other orbital facilities? we know both the US and Russia have space stations] i just hope the game got enough sales to get sequels/more dlc then whatever they have planned

kind of sucks theres no connection to past games, i can think of ways to fit in some elements from the original. I'd also argue Prey isnt really nihlistic considering how you can save everyone, you can save the station and you can get out alive

"really see us" is most likely a reference to the fact that Typhon lack mirror neurons and thus are incapable of viewing other life forms with empathy and not just as things, which is the whole point of Alex's experiment. He talks about it on an audio log in Psychotronics.

I remember one audio log talking about moonbases and how oppressive and creepy they are to stay in for extended periods, plus there was one pilot's lot about the time their shuttle accidentally stumbled across a radar-stealthed military station. Both possibilities for DLC.

And how is it not nihilistic? Nobody actually survived the Talos incident as far as we know, it was all a simulation. Earth has been mostly or completely consumed by the Typhon. Even without the "real" ending we're left with the knowledge that there is a massive existential threat out there waiting to devour us, and the only means we have of fighting back (Typhon Neuromods) could very well be a trap. That's pretty bleak.
 
@Quadhelix

We know that the events of Talos I--at least as they unfolded for the player--are a simulation but we have no concrete evidence that the ending with Alex and Operators wasn't real. "It was all a dream" works in this instance because Morgan's actions in the simulation have implications for reality--can the Typhon be taught to empathize with humanity or are we doomed to extermination?

But if the ending is also a simulation, then what's the point? It becomes a Shyamalan twist for its own sake rather than in service to a larger question.
 
So, I feel a bit awkward chiming in on a game I don't plan on buying for the foreseeable future, but hopefully I can still provide a meaningful contribution.

The whole idea behind the Fermi paradox is that, even as big as space is, somebody should have conquered the galaxy by now. Although the amount of time needed to traverse the galaxy is immense on the timescales of human lives or human civilizations, it's very small on the timescales of a planetary ecosystem -- life has been around on Earth for 3.5 billion years. As an example of the idea, if we had reached a spacefaring stage of development 0.1% earlier, that means reaching the stars 35 million years ago, which is ample time to spread about the galaxy like a weed.


That isn't entirely true -- we know that the whole thing is a simulation that's playing out on the hard drive of your computer, that Morgan, Alex, and the Typhon aren't real, etc.

That may sound a little bit cheeky, I would say that for a game to say "the whole thing was a simulation" would make for an interesting bit of metafiction in the same way that a TV show saying "it was all a dream" definitively doesn't. None of it was real, but that doesn't matter because our actions were real.


Right, but he's pointing out that doing so doesn't have any meaning if the game is just a nested simulation, but the nested simulation would mean that none of the things that you describe actually happened.

I know what the fermi paradox is and its possible the typhon did spread around due to evolving earlier but they can be killed by civilian weapons and they have no resistance to these


if they typhon sent ships, actual apex forces the earth has enough nukes to deal with them or fighter jets, or tanks. The typhon have no effective counters to any of these

Its a simulation, but some have speculated its a sim based on morgans actual memories meaning the events have some meaning

"really see us" is most likely a reference to the fact that Typhon lack mirror neurons and thus are incapable of viewing other life forms with empathy and not just as things, which is the whole point of Alex's experiment. He talks about it on an audio log in Psychotronics.

I remember one audio log talking about moonbases and how oppressive and creepy they are to stay in for extended periods, plus there was one pilot's lot about the time their shuttle accidentally stumbled across a radar-stealthed military station. Both possibilities for DLC.

And how is it not nihilistic? Nobody actually survived the Talos incident as far as we know, it was all a simulation. Earth has been mostly or completely consumed by the Typhon. Even without the "real" ending we're left with the knowledge that there is a massive existential threat out there waiting to devour us, and the only means we have of fighting back (Typhon Neuromods) could very well be a trap. That's pretty bleak.
If you assume the events on the station happened and we are playing morgans memories implanted into the typhon then the stuff on the station happened, noone died. If you take the end at face value We only see a single city infested with coral, that isnt indication of the typhon winning anything bar one city. If you assume it was morgans memories theres also clear indication that some survived including alex.

there is plenty of ways to fight back, you use civilian weapons and they kill typhon just fine while the nullwave can be used to destroy large groups of the, basically an anti typhon wmd

the evidence of the ending not being real is the split second glitch, which is very reminiscent of the one at the beginning of the game
 
I know what the fermi paradox is and its possible the typhon did spread around due to evolving earlier but they can be killed by civilian weapons and they have no resistance to these


if they typhon sent ships, actual apex forces the earth has enough nukes to deal with them or fighter jets, or tanks. The typhon have no effective counters to any of these

Its a simulation, but some have speculated its a sim based on morgans actual memories meaning the events have some meaning

This is demonstrably false by virtue of the fact that Earth has been overrun. You can't go "oh well we don't know for sure" on one hand while also claiming with certainty that "no they definitely don't have defense against nukes" based on ???

If you assume the events on the station happened and we are playing morgans memories implanted into the typhon then the stuff on the station happened, noone died. If you take the end at face value We only see a single city infested with coral, that isnt indication of the typhon winning anything bar one city. If you assume it was morgans memories theres also clear indication that some survived including alex.

there is plenty of ways to fight back, you use civilian weapons and they kill typhon just fine while the nullwave can be used to destroy large groups of the, basically an anti typhon wmd

the evidence of the ending not being real is the split second glitch, which is very reminiscent of the one at the beginning of the game

In Morgan's flashback episodes we can see Coral covering half the goddamn planet. We also have no evidence the Nullwave even exists outside of the Talos simulation (It's probably a deus ex machina Alex created for the purposes of the test, to give you a choice other than nuking the station or leaving), and significant evidence is doesn't because if it did Earth would not be overrun.

And we know for a fact things aboard Talos didn't happen exactly as they do in the simulation because then there would be no point in the simulation! The entire purpose of the test is to see what the hybrid would do, not watch a recreation of shit they already know happened. For all we know the Apex consumed Talos I, and then the Earth.

You're being willfully obtuse and twisting facts to suit your narrative.
 
This is demonstrably false by virtue of the fact that Earth has been overrun. You can't go "oh well we don't know for sure" on one hand while also claiming with certainty that "no they definitely don't have defense against nukes" based on ???

Earth is over run inside of a simulation, we see no indication in the actual world that it is overrun and sure i can when the strongest typhon can be killed with a pistol or shotgun a tank or nuke would wipe one out no problem. 6 auto turrets, described as shit cheap defences against the typhon can down a nightmare in a few seconds of fire what chances do you think it has against an actual armoured vehicle? or an infantry squad?
In Morgan's flashback episodes we can see Coral covering half the goddamn planet. We also have no evidence the Nullwave even exists outside of the Talos simulation (It's probably a deus ex machina Alex created for the purposes of the test, to give you a choice other than nuking the station or leaving), and significant evidence is doesn't because if it did Earth would not be overrun.

And we know for a fact things aboard Talos didn't happen exactly as they do in the simulation because then there would be no point in the simulation! The entire purpose of the test is to see what the hybrid would do, not watch a recreation of shit they already know happened. For all we know the Apex consumed Talos I, and then the Earth.

You're being willfully obtuse and twisting facts to suit your narrative.
Morgans flashbacks which could well have all been purposely part of the simulation, unless you go with the idea of it being 'memories' of the 'typhon morgan' but then that assumes you actually were a typhon which the glitch puts into doubt every bit of 'typhons winning' the only true ending we know shows you sitting in a chair surrounded by operators, which is why i wish the whole thing just wasnt a simulation given how it messes with your head
 
Earth is over run inside of a simulation, we see no indication in the actual world that it is overrun and sure i can when the strongest typhon can be killed with a pistol or shotgun a tank or nuke would wipe one out no problem. 6 auto turrets, described as shit cheap defences against the typhon can down a nightmare in a few seconds of fire what chances do you think it has against an actual armoured vehicle? or an infantry squad?

The Typhon can teleport through solid objects-or rather, trapdoor through them. First contact with the Mimics was when they were found in the inside of a satellite when it would be physically impossible for them to get through that without teleportation.

The Typhon can win against Earth forces forever by virtue of teleporting themselves inside your cramped armored vehicles. Tank? You mean a coffin and sixteen Mimics? Fighter jet? You mean four Mimics, ready to be delivered into your friendly forces as soon as it crashes? Nuke? You mean the thing you can't launch because it's been taken over by Technopaths, inside a Mimic-infested silo?
 
Earth is over run inside of a simulation, we see no indication in the actual world that it is overrun and sure i can when the strongest typhon can be killed with a pistol or shotgun a tank or nuke would wipe one out no problem. 6 auto turrets, described as shit cheap defences against the typhon can down a nightmare in a few seconds of fire what chances do you think it has against an actual armoured vehicle? or an infantry squad?

You have no evidence the ending is a simulation other than a damned screen flicker.

The "strongest Typhon" on Talos I is the Apex. Prove to me you can kill it with a pistol.

You're operating off the assumption that what we see on Talos I is the entirety of the Typhon ecology. This assumption is entirely without merit, as demonstrated by the Apex.

Morgans flashbacks which could well have all been purposely part of the simulation, unless you go with the idea of it being 'memories' of the 'typhon morgan' but then that assumes you actually were a typhon which the glitch puts into doubt every bit of 'typhons winning' the only true ending we know shows you sitting in a chair surrounded by operators, which is why i wish the whole thing just wasnt a simulation given how it messes with your head

This only makes a fraction of sense if we accept the double simulation theory as fact, when in reality it is little more than fan fiction at this point.

This is why I strongly dislike the double simulation theory. It destroys any ability to have an interesting conversation about the implications of the game underneath an endless chorus of "BUT WE DON'T KNOOWWWW"
 
The Typhon can teleport through solid objects-or rather, trapdoor through them. First contact with the Mimics was when they were found in the inside of a satellite when it would be physically impossible for them to get through that without teleportation.

The Typhon can win against Earth forces forever by virtue of teleporting themselves inside your cramped armored vehicles. Tank? You mean a coffin and sixteen Mimics? Fighter jet? You mean four Mimics, ready to be delivered into your friendly forces as soon as it crashes? Nuke? You mean the thing you can't launch because it's been taken over by Technopaths, inside a Mimic-infested silo?
Also the Typhon are smart, they laid low on the station until they had infiltrated every section of the station then hit simultaneously, the first earth will know of a mimic infestation is when several cities abruptly descend into chaos.
 
This is why I strongly dislike the double simulation theory. It destroys any ability to have an interesting conversation about the implications of the game underneath an endless chorus of "BUT WE DON'T KNOOWWWW"

It's an entirely lame cop-out that cheapens the game, I agree.

The fact that the events of the game are a simulation works because the point is that the actions you take, the empathy you show (or the lack thereof), is real. The game is literally an ethical dilemma which was created to test if you could simulate empathy in a terrifying alien intelligence. The 'double simulation' theory could work if it was just suggesting that Alex Yu and the Operators aren't there in the ending, just in case it's the Typhon being able to... mimic... empathy well enough to get out of the test. But when people are using it to suggest that nothing in the game matters or happens it's not just a lame cop-out, it's aggressively misreading the themes of the game.

The primary theme of the game is choice, in an almost Bioshockian way. But Bioshock was about agency, while Prey is about ethical choice. The idea of mirror neurons is that they allow you to put self-like attributes on the other. In a way, the player is the Typhon-an alien being not of the universe (of the game), and the question is being asked about whether the player will show empathy to beings it understands are not itself or like itself, i.e. videogame NPCs. The game being a simulation is in fact an echo of this. What Typhon-you does in the simulation matters because it tells them something about Typhon-you, while what Gamer-you does in the simulation matters for the same reason. The attempt to ignore this to be cute is kind of frustrating.

Also the Typhon are smart, they laid low on the station until they had infiltrated every section of the station then hit simultaneously, the first earth will know of a mimic infestation is when several cities abruptly descend into chaos.

I can imagine @shanewallis's scenario now. The air force crewmen strap into their planes only to wonder "hey wait did my oxygen mask twit-OH MY GOD IT'S EATING MY FACE." The tank crewmen strap into their tanks only to find that one of the shells in the tank is a Mimic and is now eating their face. Marines across the world mobilize, grabbing their ri-OH WAIT THE RIFLE IS A MIMIC AND EATING YOUR FACE. The President goes for the Nuclear Football and OH GOD THE FOOTBALL IS ALSO A MIMIC WHY IS MY FACE BEING EATEN?
 
Also the Typhon are smart, they laid low on the station until they had infiltrated every section of the station then hit simultaneously, the first earth will know of a mimic infestation is when several cities abruptly descend into chaos.

I did find it interesting how at least some of the crew aboard the station didn't know the Typhon even existed until the outbreak--there's an email I recall from someone who swears they keep seeing objects moving and catching flashes of black legs, but the fact that they don't instantly go "MIMIC SHOOT TO KILL" tells me they were unaware of the threat until it was too late.

Which, I mean, holy fuck can you imagine how terrifying that must be for the rank and file? Shit just starts suddenly turning into giant black spiders and attacking people. You'd think you'd lost your fucking mind until a Mimic eats it.

The fact that the events of the game are a simulation works because the point is that the actions you take, the empathy you show (or the lack thereof), is real. The game is literally an ethical dilemma which was created to test if you could simulate empathy in a terrifying alien intelligence. The 'double simulation' theory could work if it was just suggesting that Alex Yu and the Operators aren't there in the ending, just in case it's the Typhon being able to... mimic... empathy well enough to get out of the test. But when people are using it to suggest that nothing in the game matters or happens it's not just a lame cop-out, it's aggressively misreading the themes of the game.

The primary theme of the game is choice, in an almost Bioshockian way. But Bioshock was about agency, while Prey is about ethical choice. The idea of mirror neurons is that they allow you to put self-like attributes on the other. In a way, the player is the Typhon-an alien being not of the universe (of the game), and the question is being asked about whether the player will show empathy to beings it understands are not itself or like itself, i.e. videogame NPCs. The game being a simulation is in fact an echo of this. What Typhon-you does in the simulation matters because it tells them something about Typhon-you, while what Gamer-you does in the simulation matters for the same reason. The attempt to ignore this to be cute is kind of frustrating.

Doubly frustrating because it's all in defense of what amounts to a fucking Versus scenario.

"no guys Earth could totally pwn the Typhon you see with these feats I've calculated here--" *GUNSHOT*
 
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