Other plans have a significant lead and look good, but I wanted to pitch this.
[X] Plan Many Hands Makes Light Work
-[X] Jackbot Patrols
-[X] Expand Underground Base (Dr. Eggman)
-[X] Hybridized Jackbot Weapon
-[X] Hire A Detective
--[X] Inch High Private Eye
--[X] Pollution Solution
-[X] Island Hopping (Hong Kong Gang)
-[X] Research Non-Shen Gong Wu Artifacts (Le Mime)
-[X] Recruit V.I.R.U.S (Robotgirl)
-[X] Tinker With Jackbots
-[X] Research Fellow Evil Scientists
-[X] Hire Someone you Skipped Over
--[X] The NumberNumbers
-[X] Host Evil Mime Classes
-[X] Rebuild a Random Badnik
-[X] Learn from Mr. Spicer
-[X] Take What You Can from Quarry's Stuff
Okay, plan breakdown.
Jackbot patrols, secure what little territory we have.
Expand Underground Base, allows for further expansion like the Jackbot factory without costing secrecy, which is pretty important while Jack's building up.
Jackbot weapon, honestly a bit of a filler until we can get Eggman or someone else to assist on Learning Actions. It is useful though and a long term benefit.
Hire a detective for the pollution solution. It's a problem happening right in our backyard. Dealing with it sooner is better than later, but it also costs funding, so...
Island hopping. Potentially very lucrative, should outweigh the costs of hiring the detective and get other resources.
Non-Shen Gong Wu Artifacts, lower DC than investigating Shen Gong Wu, useful resource acquisition.
Recruit V.I.R.U.S., we need people and a hacker could be pretty good.
For personals
Tinker with Jackbots improves the Jackbots once we're able to start producing them en mass.
Research Fellow Evil Scientists, gives more options for recruitment and might get somebody off the bat. Either letting Eggman stay in Stewardship or free him up for Learning collaborations with Jack.
Hiring the NumberNumbers, right now the Hong Kong Gang is our hybrid Martial/Intrigue Unit of choice.
- Without knowing the details of how Robotgirl's transformation works mechanically (in the show, they couldn't stay transformed for long, so that may lock her to the lower Martial Score for actions, but can temporarily use her super mode in an adventure or something until/unless she gets upgraded). She's also our Diplo hero right now, so...
- NumberNumbers, as pointed out, are probably martial/intrigue as well, meaning we have both categories covered
- Alien tech?
- Have another hybrid martial/intrigue for adventures.
Evil Mime Classes, mooks good.
Rebuild Random Badnik, another robot minion to boost to Eggman's stats or help patrol our territory while we're still building up numbers.
Learn From Mr. Spicer, she needs to learn more about villainy before she gets too involved with work that'll make her quit or rebel. Better to corrupt her personally, especially since Jack is only so evil right now (even if he does canonically have the potential to take over the world). Her learning about villainy that doesn't match Jack's would probably not be great.
Looting Quarry. As a personal, probably not time limited, but I don't want to chance that. More resources for Jack. I'd like to do both looting the temple (please no Sapphire Dragon...) and looking for Circe, but the latter's probably an adventure if she can be retrieved, so I'd like to be ready for that adventure since that might be an urgent situation.
TLDR, I'm going hard on keeping Jack's head down, recruiting, and grabbing resources, so we can get setup ASAP.