Prepare to be Jacked Up 3.0: The Jack is Back! (Cartoon Network Villains Victorious Quest)

Created
Status
Ongoing
Watchers
49
Recent readers
0

Jack Spicer was at the top of the world. He had power, a position in the Heylin Empire, friends... Or so he thought. Chase quickly grew weary of him, and he was exiled with nobody in his corner but a mime! A FRIGGIN' MIME! Whatever. This was just a setback. It was time to take matters into his own hands...
Opening Post
Pronouns
Female
"This world belongs to the evil that is Akuuuuuu. Yet, it is not the universe of I, the great evil Aku. Rather, it is a reality filled with humans, gods, devils, and many more that walk a similar path to I. Yet, despite their villainy, the fact that they walk the road of EVIL, some have grown weary, have been tossed aside, or are simply... lost."

"It is shameful to admit but... I feel the same, in a way. Without that SAMURAI, even Aku feels restless, uncertain of the future. Does he still live? Has he perished? Has he simply given up? I must admit, the uncertainty of his fate makes me feel... strange."

"That is why I, Aku, lay in bed, watching HiHi Puffy Ami Yumi songs, owning memorabilia of my Waifus favored singers, and... Sulk. The only thing, besides my favorite band, that keeps me going is the hope that the SAMURAI or another like him arise to entertain me with their struggles."

"But, in a world where evil has won, can there truly ever rise a threat that can pique the interest of Aku?"

Xxx

"... You ever feel like someone's spying on us, Le Mime?"

You are Jack Spicer, evil genius extraordinar, a skilled Shen Gong Wu user... And now EX-Heylin member, kicked out of a group you basically helped revive from the dead. Sure, Chase was CHASE, but he would have been beaten a hundred times over by the Xiaolin brats if it weren't for you. You were Jack freaking Spicer! You shouldn't have to run away with your metaphorical (and sometimes literal) tail between your legs! You should be back there, teaching that smug jerk and ALL THOSE STUPID TRAITORS A LESSON -

You're broken out of your rage-filled thoughts as Le Mime dramatically "pulls out" an "invisible eyeglass", looks around with an exaggerated expression, then gives a heavily overacted "what can you do" shrug. While it does calm you down for a second, you're quickly reminded that, out of EVERYONE, the only old "ally" of yours that didn't decide to kiss Chase's butt was freaking LE MIME! Even Cyclops chose him over you! Cyclops!

"Tch." You grunt in annoyance, before pulling up one of the many map apps that you've downloaded. "Let's just get this over with. I spent good money on this place, and I really don't want to sleep on the ground again."

Whatever. You'll show Wuya, Chase, that stupid bean, Cyclops, and the rest of those idiots that no one stabs Jack Spicer in the back. No one.

Of course, while being on the run may seem cool in movies, it really sucked in real life. You really couldn't just hop from place to place forever, especially if you were going to prove to the world how awesome you are.

As a result, while Le Mime tidied the motel room, you decided to find a permanent place of residence.

Where do you set up permanent residence?

[ ] Your Parents' house
Pros: A more steady flow of income
Cons: mom and dad have some rules that may interfere with certain plans.

[ ] The abandoned temple of the Xiaolin Monks
Pros: More opportunities for Shen Gong Wu
Cons: esoterica you might not understand or might cause problems

[ ] An abandoned warehouse:
Pros: The most freedom!
Cons: It's kinda boring

As you considered that, Le Mime decided to help you out further by looking into anyone who may be willing to join the Jack Pack (trademark pending) in the area. Turns out, there were plenty of misfits and baddies around willing to swallow their pride enough to join you. Ha! As they should, you would show the world what happens when Jack Spicer is messed with!

Pick 3:

[ ] The Hong Kong Gang (Generator Rex)

[ ] Dr. Aloysius James Animo (Ben 10)

[ ] Dr. Psychobos (Ben 10)

[ ] SixSix, SevenSeven, EightEight and Twotwo (Ben 10)

[ ] Heather/Charmcaster (Ben 10 2016)

[ ] Moxy and Flea (The Moxy Show)

[ ] Robotgirl (Robotboy)

[ ] Mary Kate "MK" (Total Drama)

[ ] Scooby-Dum (Scooby Doo)

[ ] Madelyn Dinkley (Scooby Doo)

[ ] Melody Valentine (Hanna Barbera's Josie and the Pussycats)

[ ] Dick Dastardly (Wacky Races)

[ ] The Anthill Mob (Wacky Races)

[ ] Doc Terror and Hacker (Centurions)

[ ] Dr. Eggman (Sonic Boom)

[ ] Wreck-Gar (Transformers Animated)

A/N: *Springtrap voice* I ALWAYS come back!

In all seriousness, welcome to the return of JackQuest! Been working on this in secret and happy to finally bring it back! Hope you have an evilly good time!


Thank you to @Kingster @Habstab @wabbitking @KA$H and @q0taz , my Co-Qms

As per usual I couldn't have done this without them.
 
Jack Spicer, Aka You
Martial: 18 (Jack consistently loses fights against those more competent than him at it, but he's not completely useless here, and is pretty durable)

Stewardship: 17 (He knows enough to stretch out his allowance.)

Diplomacy: 15 (Jack somehow consistently gets people who find him completely obnoxious to work with him... But they still find him obnoxious.)

Intrigue: 16 (Jack can be fairly cunning, but he isn't very subtle, mostly by choice.)

Learning: 26 (Jack is a great roboticist but is very much high in intellect, low in wisdom.)

Occult: 16 (He knows a base amount of magical know-how, and is pretty handy with Shen Gong Wu.)

Traits:

Jack-Bots, Attack!: Jack gets +10 to robotics based rolls.

Shockingly Durable: When defending against an attack, Jack gets a +5.

Shen Gong Wu "Specialist": Jack gets +5 to find and use Shen Gong Wu.
 
Hero Units
Your allies in EVILLLL!

A mysterious, magic mime. He is the only one who stuck by you when you were exiled from the Heylin. Kind of annoying, but he seems attached to you at least.

Martial: 13 (Le Mime can put up a fight without using his magic. But, that's about it.)

Diplomacy: 5 (Le Mime is an obviously evil mime. And, even if someone was foolish enough to not realize that, he also can't speak. Or, at the least, he just chooses not to. Because... He's a mime, still better then the vice president though.)

Stewardship: 7 (You don't actually know if Le Mime is good at the kind of thing?)

Intrigue: 17 (Nobody sees this mime coming, probably since he seems like any other ordinary mime?)

Learning: ??? (You're not sure what would happen if you actually ordered him to research something?)

Occult: 28 (Le Mime is a magical mime, he seems pretty good at it.)

**Traits:**
Mime Magic: Le Mime can create magical constructs to trap enemies in, alongside other mime sorceries, he gains an +10 bonus towards using mime magic, but an -20 towards using word-based magic... since he cannot talk.

Copycat: Just don't let him punch himself in the face again, Le Mimes martial is increased to equal any opponent he faces, so long as its not higher then his Occult score, in which case he does not gain this bonus.

A bumbling but genuinely skilled Roboticist (and his two bumbling robot sidekicks). Banned from his usual place of attack after losing a chili dog eating competition and his island base accidentally destroyed, he needed a new purpose in life.

Martial: 16 (He's not really a physical fighter, but he can take a beating.)

Stewardship: 27 (He has financial issues here and there, but he had to get the money in the first place SOMEHOW.)

Diplomacy: 14 (He can be charming In a sad loser kind of way, but for the most part he isn't really a people person.)

Intrigue: 19 (Eggman is loud and not the most subtle, but can be cunning and has the occasional trick.)

Learning: 29 (His common sense can be... Lacking, but he is genuinely brilliant when it comes to robotics at least.)

Occult: 4 (He knows it exists. He has no special talent for it.)

Traits:

Eggcellent Roboticist: +10 to Robotics based rolls.

Orbot and Cubot: His bumbling but loyal sidekicks. Add +5 to Stewardship and Diplomacy.

Sage: Eggman's beloved daughter. She adds +11 to Learning and +3 to Diplomacy.

Not Allowed to Relax: When not assigned to a National Action on a Turn, roll a 1d12. On a 1-4, something happens that drags Eggman into a random National action, forcing him to add 1/2 his relevant stat.

A naive but well-meaning robot. She was damaged and set to be scrapped in a few weeks, but you managed to save her. She's grateful and curious about you.

Martial: 20 (36) (Robotgirl is, at least in her current form, not really a fighter, but she's still a robot at the end of the day. She can take a beating better than most.)

Stewardship: 10 (She doesn't really have a good grasp on finances or leadership, but she was a good enough assistant.)

Diplomacy: 23 (She's dangerously naive, but she also is pretty sweet and easy to get along with.)

Intrigue: 5 (...No. Just....no.)

Learning: 11 (She absorbs information fairly easily, but is again, pretty dang naive.)

Occult: 0 (She's a robot, not a mage.)

Traits:

Super Mode: Robotgirl posseses the ability to activate a Supermode. In this state her Martial is treated as 36.

Might as Well Been Born Yesterday: Robotgirl is still rather young, and tends to be a bit of a follower when it comes to new information. When being told something false, -15 to Intrigue to not fall for it.

A trio of EVOs who lived on the streets under the thumb of a crime boss, Quarry. With Quarry having recently faced an... Unfortunate accident, they lacked his protection from other gangs and criminals and came running to the first person willing to hire them, aka you. Score!

Martial: 25 (This gang may have the abilities to fight, but they much prefer running away to live another day.)

Stewardship: 6 (... I mean, is it really surprising that a bunch of street kids barely know how to balance their checkbooks?)

Diplomacy: 13 (They may be charming in their own way, but aren't exactly public speakers.)

Intrigue: 26 (Professional thieves or, at least, as close to being professionals as a group of teen EVOs can be.)

Learning: 8 (... Again, street kids, with no formal education.)

Occult: 3 (They know that spooky shit is happening in and around Hong Kong, but that's the extent of things.)

Traits:

Looters: When assigned to an action involving looting they gain a +10 to their rolls.

Adventure-Ready EVOs: During Adventures they gain +10 to their Martial and +10 to their Intrigue stats. If Tuck or Cricket go down then that bonus is decreases by -5, while Skwydd going down removes the Intrigue bonus.

A quartet of alien sibling bounty hunters. Willing to work for you....for now.

Martial: 39 (3/4 of them are trained warriors and feared bounty hunters. Twotwo... She's getting there.)

Stewardship: 21 (Working for the highest bidder for so long has made them pretty money minded.)

Diplomacy: 11 (They're pretty cold and none of them speak an understandable language. Twotwo at least is pretty adorable)

Intrigue: 33 (They are just as likely to have to bring in their targets alive as dead, so they can get the drop if need be)

Learning: 18 (They aren't idiots, but Sixsix in particular has been tricked a few times and None of them excel here.)

Occult: 0

Traits:

No Honor Amongst Thieves: Ultimately, they will work for whoever pays them the most. Anyone can use half their Income to get the four(four) to turn on their current employers.

Cutie: Twotwo adds +5 to Diplomacy from cuteness. However, she also adds +5 to Sneak attacks when the opponent's guard is down.

FIRE!: +10 when using any form of firearm in combat.

Your latest creation! A cheerful fellow who means well. Not the brightest, but easy to like.

Martial: 28 (This new iteration of Dude-Bot prefers not to fight, but he can if he must, and really well.)

Diplomacy: 31 (People just, like, seem to enjoy his company. He's earnest and kind, but also knows when to give people space.)

Stewardship: 5 (...He is not even a year old yet.)

Intrigue: 6 (He wears his heart on his sleeve, honestly.)

Learning: 10 (He's no drooling moron, but he's got serious himbo energy.)

Occult: 3 (He was partially made so good by a lightning bolt you honestly suspect to be magic. But otherwise, be doesn't know anything about this!)

Traits:

Hey Buddy Friend Pal Amigo!: +10 to Rolls to make friends with someone.

Why Can't We Be Friends?: On Adventures, Dude-Bot may add half his Diplomacy to Martial.
 
Last edited:
[X] Robotgirl (Robotboy)
[X] Mary Kate "MK" (Total Drama)
[X] Madelyn Dinkley (Scooby Doo)

Huh.

I picked all ladies. That is potentially hilarious.
 
[X] The abandoned temple of the Xiaolin Monks
Pros: More opportunities for Shen Gong Wu
Cons: esoterica you might not understand or might cause problems

to the temple to steal all thier stuff!
 
[X] Heather/Charmcaster (Ben 10 2016)
[X] Robotgirl (Robotboy)
[X] Mary Kate "MK" (Total Drama)

A occult, martial and intrigue set up. Is it the most optimal? No, but it does make for the most funnest.
 
[X] An abandoned warehouse:
If we cannot make a warehouse interesting were aren't going to get anywhere

[X]Dr. Eggman (sonic boom)
The man who looks like an egg its a must, he and shapeshifters are allways a yes im my books

Edit:
[X] Heather/Charmcaster (Ben 10 2016)
I guess charmcaster it's a good second as well
[X] Robotgirl (Robotboy)
 
Last edited:
[X] An abandoned warehouse:
Pros: The most freedom!
Cons: It's kinda boring

Might as well see how we can improve the place to not make it boring.

[X] Robotgirl (Robotboy)

Robot Helper, what more do we want.

[X] Madelyn Dinkley (Scooby Doo)
Would let us know of what's happening to the Scooby Doo series.

[X] Dr. Eggman (Sonic Boom)
It's an Eggman, no way will I allow him to run around.
 
[X] Robotgirl (Robotboy)
[X] Madelyn Dinkley (Scooby Doo)
[X] Dr. Eggman (Sonic Boom)

(Martial)
Going with Robotgirl mostly for her Martial and she probably has the same Feats as a robot boy and if she's in a damaged state(which is probably the reason she is even considering joining us) we might have to build her up and in the process learn how to upgrade ourselves and our own robots.

(Intrigue & Occult. . . & Diplomacy)
Madelyn Dinkley is the sister of Velma Dinkley so hopefully she might have picked up a thing or two from her sister in sniffing out a clue but in either case she is a part of a magical School called The Merlin Brothers Academy of Magic which teaches stage magicians their magic tricks, and considering we're in a villainous Victorious setting with real magic here we might be able to turn her into a real magical girl if we try just hard enough!
. . . Oh and diplomacy is just because she seems extroverted enough to leave a good impression.

(Learning)
And last but not least Dr Eggman. If he was any other version of him, he would absolutely be a king.
But even so Boom Eggman is someone that cannot be underestimated in his intellect even though he comes from a comedy series, Being able to create minions in droves this is a man that would double the production of Jack Bots in less than a month and can match Jack in just about anything technologically.
 
Last edited:
[ X ] Plan: Preparations.
[] An abandoned warehouse
[] Dr. Eggman (Sonic Boom)
[] Heather/Charmcaster (Ben 10 2016)
[] Robotgirl (Robotboy)
 
Okay, don't know most of them, but looking at the options here...

Hong Kong Gang- three or four superpowered teens, living on the streets. Probably Martial and Intrigue. Maybe diplomacy, but I wouldn't bet on it.

Animo- Learning, biology focus.

Psychobos- Learning, biology and tech focus.

66, 77, 88, 22- Martial. So much martial.

Heather/Charmcaster- Occult

Moxy and Flea- Diplomacy, I guess?

Robotgirl- Martial

MK- Intrigue

Scooby-Dum- No.

Madelyn- Occult

Melody- Diplomacy

Dick Dastardly- Intrigue

Anthill Mob- Intrigue?

Doc Terror and Hacker- Learning and Martial

Eggman- Learning

Wreck-Gar- Plus Martial, so many minuses to Intrigue dear lord.

[X] The abandoned temple of the Xiaolin Monks
Temple has the most opportunity

Jack and Mime have Learning and Occult covered to a degree, so I'm going to go with:
[X] Robotgirl (Robotboy)
[X] The Hong Kong Gang (Generator Rex)
[X] Dr. Eggman (Sonic Boom)

Robotgirl and Eggman should have strong synergy well with Jack, with the former covering martial and the latter shoring up learning, as our MC's primary strength. The Hong Kong Gang gives a good cast of characters to bounce off of, while they should cover an important niche in Intrigue.
 
[X] The abandoned temple of the Xiaolin Monks
[X] Robotgirl (Robotboy)
[X] The Hong Kong Gang (Generator Rex)
[X] Dr. Eggman (Sonic Boom)
 
[X] The abandoned temple of the Xiaolin Monks

If we don't go there it could get looted by other people, and maybe there's a Shen Gong Wu left or more.

[X] Robotgirl (Robotboy)
[X] Dick Dastardly (Wacky Races)
[X] Wreck-Gar (Transformers Animated)

Jack and Le Mime got Learning and Occult covered, so a Martial unit, a Intrigue one (one of the best too) and what i hope is a Diplomacy unit,
after all Wreck-Gar can't be bad at everything, right?
 
[X] Heather/Charmcaster (Ben 10 2016)

Jack already has robotics and mechanical knowledge how, so eggman doesn't appeal to me. Let's grab some magic instead.

[] SixSix, SevenSeven, EightEight and Twotwo (Ben 10)

Alien bounty hunters seem good for intrigue and martial. Plus, four is better than one.
[X] The Hong Kong Gang (Generator Rex)

Sigh. Well, if I can't get four badass alien bounty hunters, I might as well settle for a small gang of mutated homies.

[X] Robotgirl (Robotboy)

Seems cute and you always need that one character who looks weaker than they are.

[X] The abandoned temple of the Xiaolin Monks
 
Last edited:
"But, in a world where evil has won, can there truly ever rise a threat that can pique the interest of Aku?"
Then do what Megamind did.
Take on the appearance of an elderly man and teach Jack how to be a true bad guy.
And the appearance he takes...is that of our favorite fire breathing tea drinker.

[X] Heather/Charmcaster (Ben 10 2016)
[X] SixSix, SevenSeven, EightEight and Twotwo (Ben 10)
[X] Robotgirl (Robotboy)
[X] The abandoned temple of the Xiaolin Monks
 
[X] The abandoned temple of the Xiaolin Monks
[X] Robotgirl (Robotboy)
[X] Melody Valentine (Hanna Barbera's Josie and the Pussycats)
[X] Dr. Eggman (Sonic Boom)
 
Last edited:
Between the hong kong gang and charmcaster, charmcaster is definitely the one more suited to jacks interests. Currently there is a difference of one vote between them in hong kong gangs favor when it comes to third place. I'd say it's worthwhile to start with something of an expert on magic.
 
Back
Top