adwarf
Possibly Terrible Writer
- Location
- Trapped with a Keyboard
Other than that, stamping out flintlocks and making progress toward Expertise is always good... Does engineering upgrade for the workshop apply to the gunsmithing? I can't quite recall, but I am sure somebody already asked that before.
Yeah, any Engineering based bonuses you acquire from expanding or upgrading the workshop in the direction apply to gunsmithing. Actually, since you've brought it up I realize I need to communicate which projects you have fall under which set of equipment. Let me go add Engineering and Alchemical categories to the projects you can craft to make that clear!
Bullets seems to be beneath the abstraction in this system; they are not accounted for in inventory, or ever mention in-story, or in the combat logs. So that one thing we don't really need to stress about.
What is mentioned, tho, is armor - mook wardens use padded clothing, veterans use chain - so yeah, we'll need to get some. I think we are better off just buying some, as we don't have a skill in metalworking.
Speaking of Not Dying stuff, we prolly could use Road Walkers favour to get more gun training dice; we have somewhat of a surplus. IDK if it is not a "RIGHT NOW" action, but I do wanna get Guns 2-3 in a couple of turns at the latest. This is a dangerous world, and we live in a dangerous part of the town.
Abstraction for forces at large and more 'major' characters like Alric and Margaret is a bit different. Especially for Margaret, you do have a limited supply of shot for Gromdottir but mostly just because you don't have a reasonable supply of gunpowder to back it. Lead shot is really easy and dirt cheap to make after all so its not really something to worry about.
As for how armor works: For more abstracted forces it is a narrative adjustment I make, a critical success scored by a Chaos Warrior against peasants with no armor would kill more than a critical success against soldiers in chainmail and definitely less against Knights in full plate. For characters like Alric and for our main character? It adds additional Wounds that can be taken before they're slain and potentially even will outright add to their combat dice pool if it is good enough.
Yeah, pretty much right on point.... I imagine that the scale is on Dwarf Scale, in the sense that "Terrible" quality is still what most humans would expect to get their hands on if they weren't nobility or otherwise wealthy, huh? While "Normal" Quality is generally on the standard of what a Dwarf would consider the minimum acceptable workmanship, is it?
Terrible and Normal is pretty standard for the realms of quality human craftsmen switch between with it being rare that they hit uncommon and Rare is pretty much exclusively the realm of master craftsmen when it comes to humans. Anything beyond that typically is going to have been made at the hands of experienced Dawi, Elves, or the longer lived Magisters.