Round Three
Veterans and Spearman vs Bestigor Melee
Veterans rolling Body/Swordsmanship or Axemanship + My Home = 8d6 (5, 4, 3, 3, 1, 1, 1, 1) = 1 Success
Spearmen rolling Body/Spearmanship + My Home = 6d6 (5, 5, 5, 5, 5, 3) = 5 Successes
Bestigors rolling Body/Combat + Beastly = 8d6 (6, 4, 3, 3, 2, 2, 1, 1) = 1 Success
1, 5 vs 1 = The Bestigors are slain without further casualties.
Alric continues his duel
Alric rolling Body/Pistols + My Home + ??? = 9d6 (6, 5, 5, 5, 4, 3, 1, 1, 1) = 4 Successes
Jewelry Clad Minotaur rolling Body/Combat + Beastly + ??? = 11d6 (6, 5, 5, 5, 3, 2, 2, 2, 2, 1, 1) = 4 Successes
Rolling Body/Pistols + Brilliant Mind + 1 Reinvigorated Bonus + Gromdottir = 9d6 (6, 4, 3, 3, 2, 2, 1, 1, 1) = 1 Success
Alric ??? triggers. (1/3 remain)
Rolling Body/Pistols + My Home + ??? = 9d6 (6, 4, 4, 4, 3, 3, 2, 2, 1) = 1 Success
5, 1 vs 4 = Jewelry Encrusted Minotaur takes several injuries while Alric manages to weave through the incoming blows. Your shots have little effect.
Reinforcements arrive and face the mass fire of handgunners and archers
Road Walkers rolling Body/Riflery + My Home = 6d6 (6, 5, 4, 3, 3, 1) = 2 Successes
Minotaurs rolling Body/Combat + Beastly = 9d6 (5, 5, 5, 4, 4, 3, 2, 2, 2) = 3 Successes
2 vs 3 = Injured by the hail of gunfire and arrows the pair of minotaurs still manage to make it in amongst the Road Walkers.
Road Walkers Morale
Rolling Soul/Defiance + My Home = 7d6 (6, 5, 5, 4, 3, 2, 2) = 3 Successes vs Difficulty 1 (Was 2, reduced to 1 due to various factors) = Critical Success
Many of the handgunners take up their weapons and move to engage the newly arrived Minotaurs.
Round Four
Alric continues his duel with your support
Alric rolling Body/Pistols + My Home + ??? = 9d6 (6, 5, 4, 4, 3, 2, 2, 2, 1) = 2 Successes
Rolling Body/Pistols + Brilliant Mind + 1 Reinvigorated Bonus + Gromdottir = 9d6 (5, 5, 4, 4, 4, 3, 3, 2, 2) = 2 Successes
Jewelry Clad Minotaur rolling Body/Combat + Beastly + ??? = 11d6 (6, 5, 4, 4, 4, 3, 3, 2, 1, 1, 1) = 2 Successes
Alric ??? triggers. (0/3 remain)
Rolling Body/Pistols + My Home + ??? = 9d6 (6, 5, 5, 5, 4, 3, 3, 3, 1) = 4 Successes
6, 2 vs 2 = By the barest margin the two of you manage to bring the bejeweled Minotaur down but something has happened...
Road Walkers clash against the Minotaurs in melee
Veterans rolling Body/Swordsmanship or Axemanship + My Home = 8d6 (6, 6, 5, 4, 4, 4, 4, 2) = 3 Successes
Spearmen rolling Body/Spearmanship + My Home = 6d6 (6, 4, 4, 2, 2, 1) = 1 Success
Handgunners rolling Body/Combat + My Home = 5d6 (6, 4, 3, 2, 2) = 1 Success
Minotaurs rolling Body/Combat + Beastly = 9d6 (6, 5, 4, 2, 2, 2, 1, 1, 1) = 2 Successes
3, 1, 1 vs 2 = One minotaur thuds to the ground slain, but the other reaps a bloody toll among the Road Walkers.
A few archers take a chance
Archers rolling Body/Archery + My Home = 6d6 (4, 3, 2, 2, 2, 2) = 0 Successes, Failure
Their arrows miss, a handgunner takes some friendly fire.
Round Five
Desperate battle against the minotaur
Spearmen rolling Body/Spearmanship + My Home = 6d6 (6, 6, 5, 3, 2, 2) = 3 Successes
Handgunners rolling Body/Combat + My Home = 5d6 (5, 4, 3, 3, 2) = 1 Success
Minotaur rolling Body/Combat + Beastly = 9d6 (6, 4, 4, 4, 3, 3, 2, 2, 1) = 1 Success
3, 1 vs 1 = Minotaur is slain at the cost of only two more handgunners.
The battle comes to an end as the Road Walkers victory.
Road Walkers rolling Mind/Medicine = 5d6 (6, 6, 4, 3, 1) = 2 Successes
Several of those who fell during the battle are saved. Alric is stabilized.
The Road Walkers
Alric (Severely injured, Blind?)
Margaret
2 Veterans
4 Spearmen
22 Archers
28 Handgunners
75 -> 56
Fledgling Warherd Slain
A Bray Shaman
6 Brays
27 Gors
9 Bestigors
2 Minotaurs
1 Jewel Clad Minotaur
46 -> 0
Wealth Earned Calculations:
27 Gors -> 5 Wealth
6 Brays -> 1 Wealth
9 Bestigors -> 4 Wealth
1 Bray Shaman -> 7 Wealth
2 Minotaurs -> 5 Wealth
1 Jewel Clad Minotaur (Revealed as a Slannbull) -> 12 Wealth
10 Wealth bonus for dealing with a dangerous herd in the making.
13 Wealth gained from the jewelry and gold reclaimed on the Slannbull.
57 Wealth Total
Alric has 11 given to you for your role in the battle.
Personal Earnings:
Gain 11 Wealth.
Gain 4 Favor with the Road Walkers.
Relationship with the Road Walkers increases to 3.
Relationship with Alric increases to 3.
Gain 2 Fame.
Unlock Pistols 0.
Gain 2 Experience towards Pistols 1.
Gain Pistols 1.
Gain 1 Experience towards Body 4 for the new skill under that attribute.
Gain 1 Inspiration from a new skill.
Gain 1 Inspiration from the bizarre sights of the Forest of Shadows.
Gain 1 Inspiration from surviving a harsh battle.
Unlocked new actions.