S'alright, just wanted to check.That's me being bad about cleaning the dev stuff out.
Ignore it if you would.
Message: undefined method `addUserAnimation' for nil:NilClass
Following Pokemon:234:in `remove_sprite'
Following Pokemon:229:in `each'
Following Pokemon:229:in `remove_sprite'
Following Pokemon:111:in `pbToggleFollowingPokemon'
PSystem_System:163:in `update'
PokeBattle_Scene:1524:in `pbInputUpdate'
EliteBattle_UI:798:in `pbFightMenu'
EliteBattle_UI:796:in `loop'
EliteBattle_UI:827:in `pbFightMenu'
PokeBattle_Battle:2870:in `pbCommandPhase_old'
Exception: NoMethodError
Message: undefined method `pbParnter' for #<PokeBattle_Battler:0x9100760>
PokeBattle_MoveEffects:3167:in `pbEffect'
PokeBattle_Battler:3130:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3088:in `each'
PokeBattle_Battler:3088:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3501:in `pbUseMove'
PokeBattle_Battler:3475:in `loop'
PokeBattle_Battler:3504:in `pbUseMove'
PokeBattle_Battler:3727:in `pbProcessTurn'
PokeBattle_Battler:3726:in `logonerr'
PokeBattle_Battler:3726:in `pbProcessTurn'
Exception: NameError
Message: undefined local variable or method `pponent' for #<PokeBattle_Move_116:0x9cde3c0>
PokeBattle_MoveEffects:7476:in `pbMoveFailed'
PokeBattle_Battler:2765:in `pbSuccessCheck'
PokeBattle_Battler:3092:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3088:in `each'
PokeBattle_Battler:3088:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3501:in `pbUseMove'
PokeBattle_Battler:3475:in `loop'
PokeBattle_Battler:3504:in `pbUseMove'
PokeBattle_Battler:3727:in `pbProcessTurn'
PokeBattle_Battler:3726:in `logonerr'
Exception: NameError
Message: undefined local variable or method `pponent' for #<PokeBattle_Move_116:0x9cde3c0>
PokeBattle_MoveEffects:7476:in `pbMoveFailed'
PokeBattle_Battler:2765:in `pbSuccessCheck'
PokeBattle_Battler:3092:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3088:in `each'
PokeBattle_Battler:3088:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3501:in `pbUseMove'
PokeBattle_Battler:3475:in `loop'
PokeBattle_Battler:3504:in `pbUseMove'
PokeBattle_Battler:3727:in `pbProcessTurn'
PokeBattle_Battler:3726:in `logonerr'
Exception: ArgumentError
Message: wrong number of arguments(5 for 2)
PokeBattle_Battler:3130:in `pbEffect'
PokeBattle_Battler:3130:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3088:in `each'
PokeBattle_Battler:3088:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3501:in `pbUseMove'
PokeBattle_Battler:3475:in `loop'
PokeBattle_Battler:3504:in `pbUseMove'
PokeBattle_Battler:3727:in `pbProcessTurn'
PokeBattle_Battler:3726:in `logonerr'
PokeBattle_Battler:3726:in `pbProcessTurn'
Have a different letter key do the same thing, perhaps. Left-Shift could work well, or one of the alphabet letters.Hmm. Not good.
CTRL is what lets you put your Pokemon away on the field.
I'll have to remove it as it seems incompatible with Elite Battle.
Congrats. I have a shiny Oddish, Nosepass and one more I can't remember at present. Think the author boosted the shiny encounter rate to 1% per encounter.
Congrats. I have a shiny Oddish, Nosepass and one more I can't remember at present. Think the author boosted the shiny encounter rate to 1% per encounter.
... Outside of that one area, I assume?I have. I think .5% may be better. I want you to get ~1-3 catchable ones a run.
... Outside of that one area, I assume?
And yeah, .5% will probably get you closer. It depends on how much time people spend running around fighting wild 'mons, really.
Yeah... Quite a bit of level grinding. Blehg.
From the brief look I had at the trainers between me and Fuschia, I'm probably going to need to grind to be on par with their 'mons (level-wise). Right now I'm 2-5 levels below what I saw, and I'm about to wrap up everything to do before that.Do you feel grinding is still bad?
I tried to alleviate grinding some, has it not worked?
RANDOM MISTY GYM TEAM. The first of the random teams, all the gym leaders will have them after Brock.
Maybe they'll have 2 teams? Or three?
From the brief look I had at the trainers between me and Fuschia, I'm probably going to need to grind to be on par with their 'mons (level-wise). Right now I'm 2-5 levels below what I saw, and I'm about to wrap up everything to do before that.
... Shit.
Something like the Vs. Seeker, or just a place with rematchable trainers with 'mons leveled appropriately, would make it significantly easier.
Half my wins have been the result of seeing the team and figuring out how to counter it...Note you only have to win once. So if you lose, you could get a team that is easier for you. Or harder
I've been planning on doing something like that, too, to be honest.Um.
With all this talk of losing to Gym Leaders, I'm getting worried for my future Nuzlocke...
Delcatty is considerably more useful now! Pre-update, the only reason she could be useful in a battle were Sing and Attract. Now she can do some solid damage.
If you try to leave the S.S. Anne immediately after boarding, you'll find yourself on the dock without the ship. (Passing back through the gate will move you back inside.) You can't get back to Vermillion.
[Later]... weird. I tried again after I ran out of Great Balls, and I got outside just fine, without anything odd happening.
Every time a battle with one of the shinies starts, my pokemon's stats flash in the upper left corner before things proceed as normal.
Giselle has a Level 58 Grovyle on S.S. Anne. I don't think that's intentional?
Huh, after the first Giselle fight, the wild Pokemon are no longer shiny. Is that supposed to happen? I think I got them all by that point anyway, though.
Afterward: Lt. Surge: You'll get off scott free - should be scot-free
Guy in the Vermillion City Pokemart: There are wicked people who will use Pokemon for criminal acts all over the work, Team Rocket isn't the only ones that do it. - work should be world, comma should be period.
The Captain describes cut as a normal type move even though it's grass type now
The policeman in Diglett's cave entrance says it's dark, but it isn't. There also don't seem to be any Pokemon in the cave.
The aide off route 2 says I need 30 Pokemon in the Pokedex before he'll give me his item. I have 49, but he won't give it to me. Maybe he's bad at math?
I can't plant berries in the beds by the daycare center.
I went back to Bill's house, and he gave me a second reward Pokemon. I think that might just be because you changed his dialogue after I'd gotten the first one, though.
Next stop: Vermillion Gym. I'm expecting this to be less of a challenge, though. I have Nidoqueen and a Goldeen with the Lightning Rod ability. Should be easy, right?
Edit:
The third person in Vermillion Gym looks like a trainer (Picknicker) but doesn't challenge you. Are they supposed to?
Aaaand success! Beat Lt. Surge on the first try despite his first pokemon wiping my first two without taking damage and him generally outleveling me. Goldeen and Nidoqueen took out two each, as expected. Cost: Revive x1, Super Potion x2.
Immediately taught Thunderbolt to half my team. Have I mentioned that the change to TMs is great? It really is.
Um.
With all this talk of losing to Gym Leaders, I'm getting worried for my future Nuzlocke...
bastards
Boulder. Music also cuts out after playing once (no loop?) once she stops you....finished getting the Boldor and Cascade badges and was looking for you!
Gyms
Trainer, S.S. Anne...trainer cruise ship called the SS Anne docked in Vermilion City right now.
because, wreck, Gym Leaders...flooding this store becasue of you. Just go out there and wreak some Gym leaders!
get here
Pokemon Egg
Vermillion
just one 'how your' is needed. Got an extra here.
'Dex entry number isn't correct. As of that moment, I had caught 129 Pokemon, and seen 174. I suspect it doesn't parrot the 'current caught entries' number, but instead a specific one you stated in the text.
Can see edges of map on Routes 24-25, I suggest adding more rock.
Invisible barrier in front of Misty, blocking you from moving into that square. Can thankfully still talk to the Gym Leader via the sides.
Can walk through the wall one tile to the right of the entrance mat for Cerulean Gym.
Hiker in the robbed house
bastards
Can see edge of map once exiting the robbed house, with black after the water tiles.
Giselle (random new rival, whoo!)
Boulder. Music also cuts out after playing once (no loop?) once she stops you.
Gyms
Trainer, S.S. Anne
Cerulean PokeCenter has a silent Slowpoke (it doesn't talk if you try to interact with it)
Scald doesn't cause super-effective damage on Water type 'mons (don't have specific move functionality coded yet?)
Sign outside Cerulean City doesn't have anything written on it (nothing happens when interacting). It's near the small tree with the Slowpoke girl (...who is also missing a Slowpoke?)
Can't walk into the gatehouse between Route 5 and Saffron City.
After obtaining the bike from the Bike Shop
because, wreck, Gym Leaders
After beating Biker Gang BOSS
get here
Kid in the Underground Tunnel has no line-of-sight detection, and only triggers battle when you talk to him.
Pokemon Egg
Can use healing items on KO'd Pokemon, even if they don't do anything useful (eg; a Super Potion, which won't heal a KO'd Pokemon's HP)
Fisherman at Vermillion end of Underground Tunnel
Vermillion
Vermillion PokeCenter - Aid
just one 'how your' is needed. Got an extra here.
'Dex entry number isn't correct. As of that moment, I had caught 129 Pokemon, and seen 174. I suspect it doesn't parrot the 'current caught entries' number, but instead a specific one you stated in the text.
Can I just say I'm loving the plot changes you're doing? From editing how the robbed house in Cerulean goes to the behavior of Prof. Oak, Gary, Team Rocket and even the occasional throwaway line from the Gym Leaders, it's a wonderful way of worldbuilding on the original Red/Blue/Green experience. You're even including people from the anime, and a new rival to boot!