Hiker
...trying to set up a Steel type gym.
Gym
Area to the left of Route 6's northern point cuts off, and the reference the Hiker gives makes me believe it leads to some town. Still under development?
The Bug Catcher around the exit from the Underground Path and the one nearest to the entrance to Vermilion have the same pre-battle dialogue.
Copycat doesn't work properly if you are the first to move in a turn, using the last move your 'mon performed instead of what your opponent used last turn.
Bug Catcher closest to Underground Tunnel, once you win against him
I could catch one in Viridan forest, but I don't have do that. I'll trade you a Yanma for one!
have to do that.
Picknicker Girl
Hey! We're trying to have a momment here!
moment
Once you win:
*Whisper*
Hey now, can't a guy get a momment alone with his girl?
moment
Can talk to Shop Clerk in Vermilion near the docks to repeatedly get Potions.
Invisible barrier a sprite above the blue-and-white striped covering before the Vermillion bridge.
...are swarming the SS Anne for some reason. Not all of the passengers are trainers and the ones who are are frankly cowards who've already run away.
S.S. Anne, Trainers
...look like a red faced 12 year old. Wait, you are 12 aren't you?
red-faced, twelve, twelve
...handle the upper decks see if you can find the captain.
upper decks, see if you
Nurse Joy in cabin
I don't even like Mudkips!
Mudkip!
When exiting the cabins on the S.S. Anne, you exit in the wall, which allows you to move backwards and through the black bits of the map. Shift the player up a tile when they move between the cabin map and the ship one to prevent this.