Playing in the Sun (Gamer/Exalted SI)

First, being outside fate constantly will put you under a fair amount of suspicion.

Second, I find it unlikely that Lytek could have fixed the Curse by any means whatsoever. Even if he rolled all tens.
 
First, being outside fate constantly will put you under a fair amount of suspicion.

Why do you think an important Sidereal like Kejak brought Vidicon back to Yu-Shan? If he can't keep an eye on him via the Loom, he'll do it the old fashioned way.

Second, I find it unlikely that Lytek could have fixed the Curse by any means whatsoever. Even if he rolled all tens.

He rolled all ones on removing charm, got high during process and somehow Great Curse disappeared.

He was stoned, drunk, high, baked etc. out of his mind. A mortal in such circumstances (who didn't die, of course) is fully capable of outrageous acts, which would normally be considered impossible; why can't a god do so as well? Also, Lytek doesn't know about the Great Curse in this timeframe; he likely didn't realize there was anything wrong until after the Usurpation. It's much easier to solve a problem when not only do you not know you shouldn't be capable of doing so, but that there even is a problem at all. If that makes sense.
 
Not for solving an Epic dying curse from beings that forged Creation. This is like a Fae Noble getting drunk and making his own Daystar.
 
This is a First Age story. Getting a high level artifact weapon should be easy.
Sorry, not what I meant.

I meant, it's useless unless he's got a weapon on him 'at that time.'

Which means, unless he learns Call the Loyal Steel, or Glorious Solar Saber, or similar, and can use them fast enough, there will be times in which Vidicom is unarmed, and thus, the Charm is useless.
 
Not for solving an Epic dying curse from beings that forged Creation. This is like a Fae Noble getting drunk and making his own Daystar.

Don't forget, Lytek has tools forged by Autochthon, who is one of those beings that forged Creation. (Also, I specifically stated that it was a one time only thing. Lytek can't do it again; if Vidicon wants to cleanse all Exalted of the Curse, he'll have to think of something else.)
 
I'm wondering at how Skills and Abilities are going to connect and related.

I'm (at the moment) figuring 10 stat points equals one dot in an Attribute?
 
Or just jack up the XP til next level. like say 200 mil XP to essence 2 and each essence dot gets you 1 free dot of attribute.

Training a attribute works like in the gamer but not free, it puts you into XP debt.
 
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Vidicon, Twilight Caste
Abilities Granted by Essential Awareness Enlightenment:

Outside Fate: See above.

Identify Character: The character may view his own character statistics at any time. No time passes while doing so, allowing the character to survey a battlefield or plan tactics in safety, though the character cannot affect the environment or other characters while doing so. The character may also observe other characters, gaining knowledge of their names, character type, Essence rating and mote pool(s), etc.

Discern Artifact: Identify on sight any artifacts usable by the character, and how many motes needed to attune and use. Artifacts with more esoteric requirements are also identified, as are any negative qualities possessed. Artifacts unusable by the character will remain unidentified by this power, and must be identified by other means.

PC's Body: Automatically restore motes and health levels upon awakening from sleep. Sleeping in a bed indoors grants complete restoration; less suitable conditions hamper restoration. Also speeds healing and mote respiration as follows:
Outside combat, regain 5 motes, 2 hl/1 lhl/.5 ahl/hour.
In social combat, regain 2 motes/3 long ticks.
In combat/mass combat, regain 2 motes, 1 hl/.5 lhl/.25 ahl/3 ticks.
Adds [Essence] automatic successes to all rolls made to resist Desecration, Poison and Sickness effects. Crippling effects automatically regenerate after 1 week, or 3 days of total bed rest.

This lets me regenerate and recharge much faster than almost anyone else; that should prove useful, with what I've got ahead of me...

PC's Mind: Automatically restore WP and Virtue channels upon awakening from sleep. Sleeping in a bed indoors grants complete restoration; less suitable conditions hamper restoration. Also speeds WP and Virtue regain as follows:
Outside combat, regain 3 WP, 2 Virtue channel/hour.
In social combat, regain 1 WP, .5 Virtue channel/3 long ticks.
In combat/mass combat, regain 1 WP, .5 Virtue channel/3 ticks.
Automatically resists all mental influence, Compulsion, Emotion and targeted Illusion effects which can be resisted normally. May roll to resist such effects if normally irresistible, and adds [Essence] automatic successes to all such rolls.

So, if I would normally roll to resist those effects, I automatically succeed instead of rolling, and I can roll to resist if it would normally be impossible to resist. That sounds useful, even without the Great Curse to contend with...

Inventory: Allows storage of items Elsewhere. Any items that the character can carry may be stored, up to [Willpower + Essence]. Small items, such as arrows, may be stored in stacks, up to [Willpower + Essence] x10 per stack. Items in Elsewhere are in stasis, and emerge from Elsewhere in the same condition as when they entered.

Party Invitation: Allows the character to invite other characters to join a party. Party members gain all benefits of Essential Awareness Enlightenment while in the party, though Sidereal party members may still use their powers as if they were inside fate. (The party members interpret the information provided by Identify Character and Discern Artifact as an Illusion effect, preventing madness.) Up to [Essence + Sum of all Virtues] characters may be in a party at once. The character cannot invite beings with an Essence rating of [characters' Essence+2] or higher, or beings incapable of using Essence. Creatures of darkness invited to a party are treated as if they were not creatures of darkness so long as they remain in the party. Any being that does not possess a Motivation may not join a party; this includes akuma and the Ebon Dragon.

Killing and Looting: All beings slain by the character or party members drop items thematically appropriate to the being in question. A bandit may drop an axe and leather armor, for example. Animals will drop meat and other appropriate body parts, such as a lion's fang or a crab's shell. If no one takes them, items dropped will remain where they are for 2 weeks, upon which the hoarders of Madame Marthesine, goddess of lost things, show up to claim them for her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I was interrupted by a knock at the door. Crossing the room - such a lush carpet! - I opened the door to find a box and a note, with nobody in sight. Shrugging, I picked up the box and carried it in, setting it on a table before going back and closing the door. Pulling up a chair, I opened the note first, absently noting that it wasn't Canadian English; obviously, I could now read and speak Old Realm.

"I took the liberty of visiting the quartermaster for you, and picked out some artifacts I believed would be suitable to your new status. Tomorrow is Calibration; I will meet you at the entrance of the Salient tomorrow morning at 9 o'clock to escort you to the Calibration banquet in Meru, for your official debut in the Solar Deliberative. - Chejop Kejak, Chosen of Jupiter"

Shit shit shit shi- wait. Breathe, calm down. Kejak is only Essence 6, and it takes Sidereals longer to rank up than Solars, esp. if they spend most of their time in Yu-Shan like Kejak does. I've got AT LEAST 100 years before the Usurpation; plenty of time, even without that Essential Awareness Enlightenment Charm.

Okay. No need to panic. Now, let's see what Mr. "We'll be watching your career with great interest" decided to get for me...

Orichalcum Reaper Beamklave: Very few of these wondrous blades exist in Creation at present, all of them the handiwork of Autochthon himself. Few even realize such weapons are possible; craft gods and Twilight craftsmen alike have failed to duplicate these items thus far. Stats: Speed 4, Accuracy +4 (+6), Damage +4L/2, Defense +1 (+2), Rate 3 (4), Tags: O; mundane weapons used to parry are destroyed, natural weapons used to parry cause defender to suffer 2 lhl (extras have natural weapons amputated as a Crippling effect); all parry successes vs. beamklave are halved (rounded down); mundane armor has bashing and lethal soak permanently reduced by [attacks' raw Damage], to a minimum of 0 -- if both soak values are reduced to 0, the armor is destroyed. Cost: 3 motes to attune, 5 motes to activate blade for one scene; one hearthstone socket.

Hmm... it's basically an Exalted lightsaber, but using the wielder's Essence instead of a built-in power cell. I can fix that...

Orichalcum Discreet Essence Armor: Two bracers and two anklets comprise this artifact, and may be worn with light clothing or robes. Stats: Soak +5B/5L (+7B/7L), Hardness 2B/2L (3B/3L), Mobility -0, Fatigue 0. Increases difficulty of all Stealth rolls by 2 when active. Cost: 5 motes to attune, 3 motes to activate for one scene; one hearthstone socket.

Basically a personal force field generator. Now all I need is a PSV...

Robes: Just ordinary red robes with a Twilight caste mark on the upper left chest, albeit of high quality silk, befitting a First Age Solar. Quite comfy.

Undergarments: Self-explanatory. As with the robes, these are high quality silk. Also quite comfy.

Shoes: Also self-explanatory. Rubber doesn't exist in Creation, but these seem durable enough.

As soon as I finish examining the items, they disappear into my inventory. I quickly equip everything except my new beamklave, attuning both it and my new armor for a total of 8 motes. The clock chimes 10 am; time to explore the Salient of the Unconquered Sun!

Hope I don't get too lost...
 
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Remember, slotting a Protoshinmaic Vortex into an artifacts' hearthstone socket provides ALL of the Essence needs of the artifact, at the low cost of 5 successes with Wyld-Shaping Technique per month to maintain the PSV.
 
Yup. 10 motes and Second Lore Excellency: Essence Triumphant takes care of it.
And with, say, your mote recovery that means you could reasonably maintain absurdly high cost artifacts without to much trouble. The problem would of course be getting the materials for it, but your a Solar so that's no big deal(relatively speaking of course. Though with the shenanigans you could potentially get up to, I kinda want to see Chejop turn into a less douchy good guy and possibly even become something ridiculous like Brojak or something. Not right away of course, but it's a funny thought.
 
Vidicon, Twilight Caste
Abilities Granted by Essential Awareness Enlightenment:
Outside Fate: See above.

Identify Character: The character may view his own character statistics at any time. No time passes while doing so, allowing the character to survey a battlefield or plan tactics in safety, though the character cannot affect the environment or other characters while doing so. The character may also observe other characters, gaining knowledge of their names, character type, Essence rating and mote pool(s), etc.

Discern Artifact: Identify on sight any artifacts usable by the character, and how many motes needed to attune and use. Artifacts with more esoteric requirements are also identified, as are any negative qualities possessed. Artifacts unusable by the character will remain unidentified by this power, and must be identified by other means.

PC's Body: Automatically restore motes and health levels upon awakening from sleep. Sleeping in a bed indoors grants complete restoration; less suitable conditions hamper restoration. Also speeds healing and mote respiration as follows:
Outside combat, regain 5 motes, 2 hl/1 lhl/.5 ahl/hour.
In social combat, regain 2 motes/3 long ticks.
In combat/mass combat, regain 2 motes, 1 hl/.5 lhl/.25 ahl/3 ticks.
Adds [Essence] automatic successes to all rolls made to resist Poison and Sickness effects. Crippling effects automatically regenerate after 1 week, or 3 days of total bed rest.

PC's Mind: Automatically restore WP and Virtue channels upon awakening from sleep. Sleeping in a bed indoors grants complete restoration; less suitable conditions hamper restoration. Also speeds WP and Virtue regain as follows:
Outside combat, regain 3 WP, 2 Virtue channel/hour.
In social combat, regain 1 WP, .5 Virtue channel/3 long ticks.
In combat/mass combat, regain 1 WP, .5 Virtue channel/3 ticks.
May always roll to resist mental influence, Compulsion, Emotion and Illusion effects, even if normally irresistible; adds [Essence] automatic successes to all such rolls.

Inventory: Allows storage of items Elsewhere. Any items that the character can carry may be stored, up to [Willpower + Essence]. Small items, such as arrows, may be stored in stacks, up to [Willpower + Essence] x10 per stack. Items in Elsewhere are in stasis, and emerge from Elsewhere in the same condition as when they entered.

Party Invitation: Allows the character to invite other characters to join a party. Party members gain all benefits of Essential Awareness Enlightenment while in the party, though Sidereal party members may still use their powers as if they were inside fate. (The party members interpret the information provided by Identify Character and Discern Artifact as an Illusion effect, preventing madness.) Up to [Essence + Sum of all Virtues] characters may be in a party at once. The character cannot invite beings with an Essence rating of [characters' Essence+2] or higher, or beings incapable of using Essence. Creatures of darkness invited to a party are treated as if they were not creatures of darkness so long as they remain in the party. Any being that does not possess a Motivation may not join a party; this includes akuma and the Ebon Dragon.

Killing and Looting: All beings slain by the character or party members drop items thematically appropriate to the being in question. A bandit may drop an axe and leather armor, for example. Animals will drop meat and other appropriate body parts, such as a lion's fang or a crab's shell. If no one takes them, items dropped will remain where they are for 2 weeks, upon which the hoarders of Madame Marthesine, goddess of lost things, show up to claim them for her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I was interrupted by a knock at the door. Crossing the room - such a lush carpet! - I opened the door to find a box and a note, with nobody in sight. Shrugging, I picked up the box and carried it in, setting it on a table before going back and closing the door. Pulling up a chair, I opened the note first, absently noting that it wasn't Canadian English; obviously, I could now read and speak Old Realm.

"I took the liberty of visiting the quartermaster for you, and picked out some artifacts I believed would be suitable to your new status. Tomorrow is Calibration; I will meet you at the entrance of the Salient tomorrow morning at 9 o'clock to escort you to the Calibration banquet in Meru, for your official debut in the Solar Deliberative. - Chejop Kejak, Chosen of Jupiter"

Huh. Nice of him to help me out; he was obviously going to keep track of me the old fashioned way, seeing as how I was Outside Fate. Let's see what he picked out for me...

Orichalcum Reaper Beamklave: Very few of these wondrous blades exist in Creation at present, all of them the handiwork of Autochthon himself. Few even realize such weapons are possible; craft gods and Twilight craftsmen alike have failed to duplicate these items thus far. Stats: Speed 4, Accuracy +4 (+5), Damage +4L, Defense +1 (+2), Rate 3 (4); mundane weapons used to parry are destroyed, natural weapons used to parry cause defender to suffer 2 lhl (extras have natural weapons amputated as a Crippling effect); all parry successes vs. beamklave are halved (rounded down); mundane armor has bashing and lethal soak permanently reduced by [attacks' raw Damage], to a minimum of 0 -- if both soak values are reduced to 0, the armor is destroyed. Cost: 3 motes to attune, 5 motes to activate blade for one scene; one hearthstone socket. (It's basically an Exalted lightsaber, but using the wielder's Essence instead of a built-in power cell; numbers in brackets are from magical material synergy.)

Orichalcum Discreet Essence Armor: Two bracers and two anklets comprise this artifact, and may be worn with light clothing or robes. Stats: Soak +5B/5L (+7B/7L), Hardness 2B/2L (3B/3L), Mobility -0, Fatigue 0. Increases difficulty of all Stealth rolls by 2 when active. Cost: 5 motes to attune, 3 motes to activate for one scene; one hearthstone socket. (Basically a personal force field; numbers in brackets are from magical material synergy.)

Robes: Just ordinary red robes with a Twilight caste mark on the upper left chest, albeit of high quality silk, befitting a First Age Solar. Quite comfy.

Undergarments: You don't really need me to describe these, I hope. As with the robes, these are high quality silk. Also quite comfy.

Shoes: Self-explanatory. Rubber doesn't exist in Creation, but these seem durable enough.

I quickly dress and equip my DEA, holstering my beamklave in a thoughtfully provided belt holster. The clock chimes 10 am; time to explore the Salient of the Unconquered Sun!

Hope I don't get too lost...
The bits in parentheses under the equipment description don't exactly fit in with the rest. They seem more like the character describing the objects to himself in an internal monologue, having them as part of the menu description seems out of place.
 
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And with, say, your mote recovery that means you could reasonably maintain absurdly high cost artifacts without to much trouble. The problem would of course be getting the materials for it, but your a Solar so that's no big deal(relatively speaking of course.

Yup. Those two thaumaturgy rituals allow for near-endless artifact production; Heavenly Transmutation Processes lets you turn lead into gold (Philosopher's Stone? Who needs that?) and Distill Orichalcum is self evident.

The bits in parentheses under the equipment description don't exactly fit in with the rest. They seem more like the character describing the objects to himself in an internal monologue, having them as part of the menu description seems out of place.

Yeah, you're right. Sorry. I'll edit that now.
 
Remember, slotting a Protoshinmaic Vortex into an artifacts' hearthstone socket provides ALL of the Essence needs of the artifact, at the low cost of 5 successes with Wyld-Shaping Technique per month to maintain the PSV.

A Protoshinmaic Vortex can only be created by a Solar in the Pure Chaos with Lore 7+ and Wyld-Cauldron the upgrade for Wyld-Shaping Technique.
 
May always roll to resist mental influence, Compulsion, Emotion and Illusion effects, even if normally irresistible; adds [Essence] automatic successes to all such rolls.
roll? I admit, I'm speed reading through things, but wouldn't [Gamer's Mind] just outright laugh at some of those?
 
roll? I admit, I'm speed reading through things, but wouldn't [Gamer's Mind] just outright laugh at some of those?
Yeah.
The Gamer's Mind is supposed to be a Perfect Defense against Compulsion, UMI, and Emotion effects. Illusion is kind of iffy.

I'd have to see more, but this is beginning to look less like an Exalt with the powers of the Gamer, and more like an Exalt with access to the character sheet, and game knowledge such as item descriptions.

With the exception of the sleep instantly restoring everything part.

Was kind of hoping to see an Exalt with the full Gamer package.
 
Yeah.
The Gamer's Mind is supposed to be a Perfect Defense against Compulsion, UMI, and Emotion effects. Illusion is kind of iffy.

I'd have to see more, but this is beginning to look less like an Exalt with the powers of the Gamer, and more like an Exalt with access to the character sheet, and game knowledge such as item descriptions.

With the exception of the sleep instantly restoring everything part.

Was kind of hoping to see an Exalt with the full Gamer package.
Eh, I'd imagine [Gamer's Mind] wouldn't work on projected illusions (like holograms) but would lolnope any that tried to affect the mind.

PC body seems underpowered too compared to what Jee-Han has.
 
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