Path of Being Evil (Original Fantasy Quest)

[X] Definitely a non-suspicious artifactor - sounds like a good plan for me.
 
Votes are tied.
Adhoc vote count started by Yzarc on Nov 17, 2021 at 10:31 PM, finished with 22 posts and 10 votes.

  • [X] Plan Classics
    -[X] Your Attribute Specialty
    --[X] Dark: Gentle element and hungry in nature.
    -[X] Starting Skills (Choose 5)
    --[X] Drain Life: Restore wounds by draining another through a touch of negative energy.
    --[X] Detect Life: Cast a burst of negative energy to sense available lifeforce and the lack of it around the area. Cause a feeling of discomfort to others within range.
    --[X] Reanimate Corpse: Channel a stream of negative energy to a corpse and raise it as a wild Undead.
    --[X] Command Undead: Force your mana and will to a wild Undead to put them under your control.
    --[X] Fleshcrafter: Shape and control flesh using your mana to be used as weapons and Undead's upgrade.
    -[X] Advantage
    --[X] Soul Sight: A trait allowing you to see the nature and inner working of a soul. -10 STAR
    -[X] Disadvantage
    --[X] Haunted: A vengeful wraith stronger than you had took an interest in you and not in a good way. You can fight the spirit off better than most using your Necromantic skills, but your current level of strength are still not strong enough to properly end it for good. +3 STAR
    --[X] Weak: You had never been the most physically inclined person in your life, and your recent commitment to the studies of Undead seems to just reinforced it. Receive -5 in Martial until you had trained your body back to top health. +2 STAR
    [X] Definitely a non-suspicious artifactor.
    [X] Definitely a non-suspicious artifactor.
    -[X] Your Attribute Specialty
    --[X] Dark: Gentle element and hungry in nature.
    -[X] Starting Skills (Choose 5)
    --[X] Reanimate Corpse: Channel a stream of negative energy to a corpse and raise it as a wild Undead.
    --[X] Command Undead: Force your mana and will to a wild Undead to put them under your control.
    --[X] Possess Undead: Transfer your consciousness to the body of an Undead under your control.
    --[X] Negative Reinforcement: Coat your body with a shield made by negative energy to make two units worth of barrier and temporary raising your Martial by 2.
    --[X] Fear Aura: Enhance your Negative Presence to cause Fear to other who caught sight of you. Raise your Diplomacy by 2 using intimidation.
    -[X] Drawback.
    --[X] Pale: Your features had become pale as a corpse and appears to be sick. Not an obvious signs telling you as a Necromancer, but those who made contact with negative energy one way or another usually has similar complexion. +1 STAR
    --[X] Weak: You had never been the most physically inclined person in your life, and your recent commitment to the studies of Undead seems to just reinforced it. Receive -5 in Martial until you had trained your body back to top health. +2 STAR
    -[X] Advantage
    --[X] Novice Artificier: A trait that translate how you are someone who had become proficient in the first stage of artificing which can create Lower Class magical items. +3 Learning. -3 STAR
    --[X] Novice Sorceror: A trait that translate how you are someone who had become proficient in the first stage of sorcery which can create an unfocused wide ranged and long lasting magical phenomenon. +3 Magic. -3 STAR
    --[X] Safe House: A hideout where you can conduct your research away from prying eyes. If not chosen you will be living in a graveyard. -2 STAR
    [X] Definitely a non-suspicious artifactor - sounds like a good plan for me.
 
So, still a tie.

To be honest, I do not hate the other plan but it only takes things we can already get by training. If it had at least mana eyes I would consider it but it gives up both that AND soul Eyes.

I honestly do not mind the Artificer and Sorceror addons but the House was the real deal breaker, especially if we are found out, we would need to leave the area anyway. So it would not be as if we could take it with us when we would have to run away.

My only other problem would be the lack of healing ability.
 
Last edited:
Alright. Going to end it right here. Let me roll a dice real quick. 1 for classic while 2 for artifactor.
Scheduled vote count started by Black.Horus on Nov 17, 2021 at 2:22 AM, finished with 25 posts and 10 votes.

  • [X] Plan Classics
    -[X] Your Attribute Specialty
    --[X] Dark: Gentle element and hungry in nature.
    -[X] Starting Skills (Choose 5)
    --[X] Drain Life: Restore wounds by draining another through a touch of negative energy.
    --[X] Detect Life: Cast a burst of negative energy to sense available lifeforce and the lack of it around the area. Cause a feeling of discomfort to others within range.
    --[X] Reanimate Corpse: Channel a stream of negative energy to a corpse and raise it as a wild Undead.
    --[X] Command Undead: Force your mana and will to a wild Undead to put them under your control.
    --[X] Fleshcrafter: Shape and control flesh using your mana to be used as weapons and Undead's upgrade.
    -[X] Advantage
    --[X] Soul Sight: A trait allowing you to see the nature and inner working of a soul. -10 STAR
    -[X] Disadvantage
    --[X] Haunted: A vengeful wraith stronger than you had took an interest in you and not in a good way. You can fight the spirit off better than most using your Necromantic skills, but your current level of strength are still not strong enough to properly end it for good. +3 STAR
    --[X] Weak: You had never been the most physically inclined person in your life, and your recent commitment to the studies of Undead seems to just reinforced it. Receive -5 in Martial until you had trained your body back to top health. +2 STAR
    [X] Definitely a non-suspicious artifactor.
    [X] Definitely a non-suspicious artifactor.
    -[X] Your Attribute Specialty
    --[X] Dark: Gentle element and hungry in nature.
    -[X] Starting Skills (Choose 5)
    --[X] Reanimate Corpse: Channel a stream of negative energy to a corpse and raise it as a wild Undead.
    --[X] Command Undead: Force your mana and will to a wild Undead to put them under your control.
    --[X] Possess Undead: Transfer your consciousness to the body of an Undead under your control.
    --[X] Negative Reinforcement: Coat your body with a shield made by negative energy to make two units worth of barrier and temporary raising your Martial by 2.
    --[X] Fear Aura: Enhance your Negative Presence to cause Fear to other who caught sight of you. Raise your Diplomacy by 2 using intimidation.
    -[X] Drawback.
    --[X] Pale: Your features had become pale as a corpse and appears to be sick. Not an obvious signs telling you as a Necromancer, but those who made contact with negative energy one way or another usually has similar complexion. +1 STAR
    --[X] Weak: You had never been the most physically inclined person in your life, and your recent commitment to the studies of Undead seems to just reinforced it. Receive -5 in Martial until you had trained your body back to top health. +2 STAR
    -[X] Advantage
    --[X] Novice Artificier: A trait that translate how you are someone who had become proficient in the first stage of artificing which can create Lower Class magical items. +3 Learning. -3 STAR
    --[X] Novice Sorceror: A trait that translate how you are someone who had become proficient in the first stage of sorcery which can create an unfocused wide ranged and long lasting magical phenomenon. +3 Magic. -3 STAR
    --[X] Safe House: A hideout where you can conduct your research away from prying eyes. If not chosen you will be living in a graveyard. -2 STAR
    [X] Definitely a non-suspicious artifactor - sounds like a good plan for me.
Black.Horus threw 1 2-faced dice. Total: 2
2 2
 
Last edited:
Yeah. I am honestly disappointed as if we could get the soul sight then at least it would be so bad.
 
Hmmm... @Black.Horus can you also generate the character of plan classics in your world? I would like to at least see down the line how things could have gone and they may be an interesting enemy and/or ally when we meet them in the far future.
 
As in a necromancer with a Soul Sight? That would definitely be an interesting interaction. It would be far in the future though.

Yeah, I know. Which is why I also was talking about the far future in my post.

I know it would hinder the story otherwise.

EDIT: and yes, that was basically what I wanted to propose, plus something about the starting with fleshcrafter if it influences things.
 
Last edited:
Character Creation: Background
One of the ways to describe you is indeed being always prepared. You could have delve deep into necromancy at the first opportunity being presented, but instead you dug down on your life lessons and advanced your knowledge of being an artificier and a sorcerer. All to give you more options in what to do and an artficier will do you well as a cover for your seclusiveness.

Isn't artificing something that you had learned from your late father? I wonder what will he felt seeing the result of his teaching being used in creating the abominations of life. Though you wouldn't exactly care did you?

While you do love your father and mother, it is all being overshadowed by the feelings that you have for that person. It certainly do helps how you didn't exactly have their corpses on hand when they went missing on their travel to the capital.

In the end it all leads back to hope wasn't it? You who had a weak body ever since birth and had troubles in communicating with others doesn't really have many people that you considered to be close. But of those few that you have, you hold it tightly as if being possesed. Never wanting to let go of that sense of being belonged no matter what happened. What else would drive a person to pursue the deepest secret of necromancy beside the promise of eternal life and rebirth? Even the gap made by death isn't enough to deter your hands from reaching out desparately to grasp those moments of your youth. A lost bond that you hold above anything else.

[ ] Bond between Family: A harsh life with only a single point of light. With parents passing away far too soon, an older sibling was left with the burden of raising their younger sibling all by themself. Day after day of toil they endured, not at all being helped with their family weak constitution. All could be ended if they gave away the younger one. Yet the older sibling still carried on and even managed to give away genuine kindness to the younger sibling. Heart full of debt the younger sibling convinced the older one to let them go to become their own person and with a heavy heart the older one agreed. Years later after series of lessons and exchange of letters the younger sibling returned, determined to repay the debt. On the door was a letter with medical prescription dated a day before. All did they found inside was a cold body laying on the bed wearing an excited smile.

[ ] Bond between Friends: A sacrifice made by bonds thicker than blood. A sudden raid performed under the guise of the night, pained cries of the defenders echoing the thrilled laughter of the attackers. Your concerned gaze meeting a pair of eyes filled with resolution. A question hangs on your lips, ready to be voiced out but were stopped by a punch to the guts. Waking up in the morning with a chest drenched in blood which is not yours, you found the rest of the caravans slaughtered. The cooling body of your childhood friend lying on the ground beside you, eyes already growing hazy with dead. The only wound that you can see are those on their left arm mirroring the sword that they hold in their right.

Haven't you ever had a moment of thought about what will they do once the discovered how many atrocities that you had committed all for their sake? The reality of it all will still be interesting whatever the conclusion may be. It certainly didn't stopped you.

Just look into the mirror. At your face when it all began. How your skin turns pale and your hair becoming white at the stress and negative energy you constantly received day by day. There's a tiredness there, a hint of uncertainity at what you are doing, but it was all hidden by the resolution that you had in carrying through your new purpose.

[ ] Male
-[ ] Name: Write-In
-[ ] Picture 1

-[ ] Picture 2
-[ ] Picture 3

[ ] Female
-[ ] Name: Write-In
-[ ] Picture 4

-[ ] Picture 5
-[ ] Picture 6

Didn't you look very different from the way you are here today?

Now, you have told me your origin. It is time for you to start your story. From the place where you began amassing power for your goal. Where you had ran off to thinking it would be the best place for you to do your research. In one of the of nation which belonged to humanity. Where your path as a necromancer truly begins.

[ ] Kingdom of Varon: A large nation build upon the pieces of a greater whole. Varon is located on the Western Great Plains of Altaria and is largely considered to be the breadbasket of humanity. Mirroring their life which lives off on an ideology called the Soul of Fire, Varon had trained countless Knights and Arc Mages specializing in fire attributes ever since the Great Separation 700 years ago to fight off the ever present threat of the Beastkin Kingdom in the Eastern Great Plains. A stable nation safe from dangers for those who doesn't have a wandering spirit and are instead full of people with grand dreams of an adventure. A place you can call as your homeland.



While Varon is indeed a place with not many great opportunities for an aspiring necromancer, it is still the place you know the most. You know of it's people behaviour and how to navigate the land safely. Making it easy for you to blend in and finding the simple materials and reagents that you need for your research.

[ ] Phione Council State: A land that were led by a group of seven councilors who lawfully decides the policies of their nation. A place considered to be the melding pot of cultures and ideas in Altaria as it is the only nation where all members of the five races are present in a very large number with a permanent citizenship on hand. What makes Phione to be so special however is because of the existance of a place called the City of Progress and Magic: Mystogan. A city that could be considered as a small nation all by itself because of how many exclusive rules and regulations did the city needs to contain and safely control the amount of magic and science advancement that is being made inside the city. A nation full of diversity and cutting edge products.



While you are not able to enter directly to Mystogan due to the amount of wards the city possessed, the amount of magical items being distributed throughout the country and the various kinds of mage you can disect has convinced you to establish a foothold in one of Phione's main city. It took you a while to be accustomed by the presence of so many different races living together and the amount of so many ways for the mages of this land to find you that you are not aware of does frightened you, but the wide amount of reseach and discovery that you could conclude in this land are indeed the highest out of all the options that you have.

[ ] Iskaldin: A mountainous region that could barely be considered as a nation. With a long and harsh winter all year around, the people of Iskaldin had adapted to the cold by being bigger and more muscular at the moment of birth. Making them an ideal warrior suited for fighting a prolonged battle. The dangerous terrain and climate however had resulted in low communication between each community of Iskaldin. Effectively making the nation largely be consisted of ununited tribes and villages consistenly at war with each other with contact to the outside world being decided through a contest of strength showing the ideals of Iskaldin every once in a decade. A strong land with a hardy group of people.



Definitely a hard place to live in, more so for an outsider like yourself, but Iskaldin is definitely the best place for you to freely do your research. The isolationist tendencies of the people here has made it easy for you to do whatever you please with impunity and the quality of their corpses are only a step below that of the Scalekin. While the terrain and the climate does present a problem, it would just meant that any materials and reagents that you would find will be of those rare and exotic variety.
 
Last edited:
[X] Plan Blood and Magic
-[X] Bond between Family
-[X] Female
--[X] Name: Vecna Iza
--[X] Picture 4
-[X] Phione Council State


Most necromancer's tend to be guys, so I feel like switching it up. As for the city state going to a magical melting pot sounds the most interesting.
 
Back
Top