Path of Ascension by C Mantis. A Western Xianxia inspired progression fantasy with Litrpg elements.

Chapter 350

Matt just getting to work on the aura rifts.

And Ascender group chat with the bloodline Ascenders talking about chew toys. I do wonder if they are in fact fucking with the rest of them or if they're serious. Man, big bad hardass high-tier dragon retired-Ascender just losing his mind at not having more of his favourite chew toys.
 
Eh. It'd probably be a better habit than chewing tobacco.
I wonder what a high-tier equivalent of chewing tobacco would look like. Would it being higher tier make it safer, or just even more disgustingly toxic with it only being usable because the users are also high tiered and strong enough to not die to it? Imagine a tier 45 just spitting out horrendously toxic tier 45 chewing tobacco and the sludge is capable of just rendering a low tier planet uninhabitable.
 
I wonder what a high-tier equivalent of chewing tobacco would look like. Would it being higher tier make it safer, or just even more disgustingly toxic with it only being usable because the users are also high tiered and strong enough to not die to it? Imagine a tier 45 just spitting out horrendously toxic tier 45 chewing tobacco and the sludge is capable of just rendering a low tier planet uninhabitable.

I think getting to high tier functionally involves essence being your addictive substance of choice.
 
Chapter 350

Matt just getting to work on the aura rifts.

And Ascender group chat with the bloodline Ascenders talking about chew toys. I do wonder if they are in fact fucking with the rest of them or if they're serious. Man, big bad hardass high-tier dragon retired-Ascender just losing his mind at not having more of his favourite chew toys.

I think they're serious but also purposefully playing things up. This is like, the place they can mess around. The Ascender chat really is the gift that keeps on giving....
 
New chapter. Woo! Lore! I like lore and explanations of highly complex magic systems.

So, as I understand it....
1) Life forms on a world.
2) Even unawakened this life presumably produces mana.
3) That mana is released into the environment. Perhaps any excess mana produced when their mana pool is full is released? Perhaps it releases upon death
4) That mana is drawn down into the core. Even if it's just the smallest bit of mana per individual it builds up over time until it reaches the critical point where it starts converting into essence.
5) The planet's essence core forms.
6) Essence radiates out from the core which results in the materials of the planet tiering up. On high tier worlds the radiated essence is enough for individuals to tier up.

Hmm... where does that leave suns, moons and such? I suppose it's likely that some mana manages to escape the planet's pull and their essence cores could form from such bits of mana.
 
New chapter. Woo! Lore! I like lore and explanations of highly complex magic systems.

So, as I understand it....
1) Life forms on a world.
2) Even unawakened this life presumably produces mana.
3) That mana is released into the environment. Perhaps any excess mana produced when their mana pool is full is released? Perhaps it releases upon death
4) That mana is drawn down into the core. Even if it's just the smallest bit of mana per individual it builds up over time until it reaches the critical point where it starts converting into essence.
5) The planet's essence core forms.
6) Essence radiates out from the core which results in the materials of the planet tiering up. On high tier worlds the radiated essence is enough for individuals to tier up.

Hmm... where does that leave suns, moons and such? I suppose it's likely that some mana manages to escape the planet's pull and their essence cores could form from such bits of mana.
I'm pretty sure that life doesn't come first, and isn't necessary, though helpful. You have essence, which accumulates (presumably somewhat affected by gravity, or maybe just stuff). If and once there's enough (like a planet), you get a rift. This not only transforms mana into essence, but also eventually erupts, seeding a place with life. Which can then produce mana, accelerating the cycle.
 
Hmmm.... that's possible.

We know from a high tier getting an inspiration on a low tier world that essence can come from Somewhere Else. While I doubt it's as dramatic I can see the initial seed essence basically leaking in from a higher tier realm.
 
She hated the very idea, but maybe she could gather a group of youngsters who would be eager for such power and longevity and teach them the ways of Vimar and her many cultures?
If some of them could reach immortality, then there would be permanent first generation Vimarians who were free from the inevitable cultural drift. They could be shepherds for Soerilia and her descendants.




So the interesting thing about this is that she apparently doesn't even consider that some of the current Vimarians might become immortal and carry the cultures into the future naturally.
That is has to be done as a specific effort.

There's two ways I could interpret that.
One, she doesn't believe Vimarians can become immortal on their own.
Two, she doesn't believe they are sufficiently attached to their own culture to hold onto it when they go out into the Empire.

At some point people stop preserving a cultural history, and start imposing it on others... purely for preservation's sake of course!
 
One, she doesn't believe Vimarians can become immortal on their own.
Tbf, I think that's a perfectly reasonable stance.

The current adults have missed out on a lot of developmental years they could have been delving/cultivating during. Any it will also waste a lot of time learning about all the things they should have already grown up knowing in the Empire. They are at a very very severe disadvantage.
 
I think you're overestimating how big of an advantage. Most people never make it to immortality, because they lack the motivation to push through centuries and millenia of dangerous, tiring hard work to get there, but also because they just do it at the side. But if you come from a planet where that stuff is super new, then you might have more motivation for that. It's something impossible made possible after all.

The major stumbling block is the concept. If someone can make theirs, they probably can push through. The knowledge disadvantage is real, but also, probably doesn't take that much time with focus. And I suspect it would actually be much less than you would initially expect. The republic seeds culture and history with stuff that hints at the veil, and how to get past it. Quite possibly, they do the same for the basics of cultivation. So the cultural idea of magic (like IRL the As Above, So Below stuff is a common theme) is probably pretty close to 'real magic'.

The first generation or two also have a pretty great chance of being noticed by an Ascender and getting the resulting flood of materials everyone associated gets.
 
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I think you're overestimating how big of an advantage. Most people never make it to immortality, because they lack the motivation to push through centuries and millenia of dangerous, tiring hard work to get there, but also because they just do it at the side. But if you come from a planet where that stuff is super new, then you might have more motivation for that. It's something impossible made possible after all.
Some perhaps. More will probably just be scared shitless about magic and monsters being real, advancing in power coming hand in hand with constant deadly danger, and having their entire society upended. People that grew up actually knowing the truth of cultivation are comfortable with the glorification of power and combat associated with high making your way up the tiers. If Earth got unveiled tomorrow? How many people would actually be prepared to leave behind their safe and comfy lives to instead risk life and limb for some vague goal they barely even understand?

Mentality aside, what about physical training and resources? They have no access to Skills and such, each and every one of them are going to have to use weapons. How many of them have weapons training and a high enough level of physical fitness? Sure they can use guns at first, but they typically don't scale well outside of Republic specialists.

There are too many barriers, and only the population of a single planet. When most of the people won't even reach the starting line from all the barriers before that, the chances that any make it past all the subsequent barriers to reach the end line of Tier 15 is miniscule just by sheer numbers.

The republic seeds culture and history with stuff that hints at the veil, and how to get past it. Quite possibly, they do the same for the basics of cultivation.
What? Since when? They seem very adamant about how these people's eons dead ancestors made the choice to never cultivate again and have been enforcing this religiously. Why would they do that? If they don't manage to stumble into it themselves, or it's already a late stage veil world, it seems highly doubtful they would leave intentional hints to self-sabotage their desire to keep them in the dark.

The first generation or two also have a pretty great chance of being noticed by an Ascender and getting the resulting flood of materials everyone associated gets.
Why the hell would they get noticed by an Ascender? Ascenders have better things to do with their time than picking through newly integrated worlds to give random people a "flood of materials".

Do you mean Pathers to recruit onto the Path, and the associated Path rewards if they do well? That isn't refuting me agreeing with Tara in the slightest.

Age limit. Any adults are already too old, they literally cannot join the Path. It would have to be a kid. And then that's just exactly what Tara was planning. Somebody still young enough to receive the appropriate training and preparation in time to hit the ground running properly.

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There's two ways I could interpret that.
One, she doesn't believe Vimarians can become immortal on their own.
Two, she doesn't believe they are sufficiently attached to their own culture to hold onto it when they go out into the Empire.
And then going back to this.

I was mostly focused on the first point, but frankly they aren't really mutually exclusive. Less absolute, but a mix of the two is likely. Do I think no current adults will reach Tier 15? Nah, I do actually agree that's possible. But the amount of them that will make it is very very miniscule. And then of those, how many are going to be ones that actually care about preserving culture as their main goal and motivation? Very few if any.

I'm not saying the ones who make it would necessarily be anti-history, self-culture-hating, or eagerly embrace Empire culture to the abandonment of their own. I'm just saying they probably aren't going to be historians or have being a patriotic nationalist as their primary sense of identity. And it would also have to be someone specifically from that one country who manages to both reach immortality and want to preserve their culture at their own effort and expense. Doesn't do President Tara any good if some other fuck from a different country does that.

If she wants this to happen, she is going to have to raise a group specifically.
 
What? Since when? They seem very adamant about how these people's eons dead ancestors made the choice to never cultivate again and have been enforcing this religiously. Why would they do that? If they don't manage to stumble into it themselves, or it's already a late stage veil world, it seems highly doubtful they would leave intentional hints to self-sabotage their desire to keep them in the dark.
The Republic wants those most suited to cultivation to actually do so, and for that they seed clues. It's like the masquerade in urban fantasy, but with deliberate holes. That's how they do stuff.

Why the hell would they get noticed by an Ascender? Ascenders have better things to do with their time than picking through newly integrated worlds to give random people a "flood of materials".

Do you mean Pathers to recruit onto the Path, and the associated Path rewards if they do well? That isn't refuting me agreeing with Tara in the slightest.

Age limit. Any adults are already too old, they literally cannot join the Path. It would have to be a kid. And then that's just exactly what Tara was planning. Somebody still young enough to receive the appropriate training and preparation in time to hit the ground running properly.
It's the demense of two Ascenders, more is their first planet, going through a major transition. Of course they'll pay attention. Not to everyone, but those that distinguish themselves.

As a side note, i would guess you could actually join the Path, since you've only just started cultivating. There's nothing on that in the text, but just based on how things work.
 
There's another way being a veil world might work against them here.

Imagine you're one of the people In The Know.
You broke through Veil and learned the Truth About Reality, either through a hole or a gradual unveiling.
How do you feel about the normies?
Do you fondly remember the culture and traditions of your youth?
Or do you feel contempt for the lies and artificiality of the culture?

I actually could see the veil encouraging people to reject the culture, specifically because it would feel like putting themselves back into a box that they are proud to escape from.
 
Chapter 354
Back to Matt and rift experiments.

There were even entire formation set ups dedicated to outdoor gatherings. Temperature control disks which could be used outside, and surprisingly, the largest seller in most worlds, bug repellant formations.
Lmao. Having magic in your world, and then one of the most popular uses for it is a problem as mundane as mosquito repellent. Amusing.

First and most ambitious was flooding a mana-less planet with Matt's endless mana to the point it started to create its own essence cycle. The other aperologists didn't know the mana sample was Matt's, but that idea was so out there that Matt couldn't help but laugh. Maybe when he was a Tier 50 he might do something like that, but even small moons took unfathomable amounts of mana to produce essence, let alone an essence core.
Hm. So I guess the author there is nipping the question of Matt creating his own planets in the bud. That seems like a truly ridiculous amount of mana if it would take Tier 50 Matt. I guess snapping up all the planets you can that drift by is prudent if it's so fucking ruinously expensive as to basically be impossible just to make even a Tier 1 planet from scratch.

Tiering up planets is clearly multiple orders of magnitudes cheaper if that's something people actually do.

Existing in various forms across all Great Powers, in the Empire their existence was historically a mostly informal affair having been set up by individual nobles to encourage the more indolent immortals to leave more valuable worlds. The fact this helped Tier up lower Tier planets was a mostly incidental side benefit until Agatha formalized and standardized the system.

Now they were Tier 1 or Tier 2 planets that the Empire had to incorporate to catch more valuable worlds as they drifted by in chaotic space to the greater Empire network but otherwise had little use for. Mortals could and did live there but few relished the idea of living on a world where even the most common rift was rare after all. Instead Immortals were incentivised to move there in exchange for vastly reduced taxes, with the only requirement being that they release at least 70% of their mana into the air per day, which boiled down to having a full mana pool most of the day as any excess generation leaked out naturally.

Statistically, most who went to such a world never really pulled themselves out of the rut, but Alfonso grew bored and eventually started dabbling into the various crafting professions. Eventually, he fell in love with aperology.
Ah, that's a good smart way to put to use all your useless immortals that just want to be hedonistic lazy bums.

Discussing strategy with actual enemies of the Empire had seemed a bit weird at first, but he'd gotten over it. Nominally, none of them were going to be fighting each other any time soon, but in case they did then it would be a waste to make it anything but the absolute best fights possible, with both parties having maximum cool moves to bust out.
Yeah, certainly an adjustment when stepping into the big leagues involved a war that took up like half your life by the time it ended. But also already adjusting and getting into that irreverent thrillseeking Ascender attitude I see.

Matt had Kees change their standing order for sword to any and all weapon types from rifts, but that would take time. He had spent two hundred years buying a single weapon type, and only had a few million units.
Man, what does the empire market for swords look like these days? I wonder if there are less sword users this generation due to there just not being any goddamn swords for the lower tiers to buy.

Also, 200 years spent working on these rifts at least already. Wonder what Soerilia looks like now.

With wood aura, they were able to use the Emperor's method to create a Tier 4 wood aura rift. The relief was palpable as the mental barrier was finally broken, and more and more level two mana types rifts started to get their formulas hammered out.
Ah, progress!

From what he understood of the reports, travel mana was finicky to work with at lower Tiers and the Tier 5 engine the team had created was revolutionary in quite a few ways that Matt didn't have the physics background to fully understand. He did however understand that they were doing some innovative things with their enchanting work, and so when they asked for both more space, a few more hands to help, and a larger budget he happily approved the increase in spending.

If they could solve the top speed issue without losing any of the torque to mana ratio the engine would see an almost twenty percent cost reduction for long distance trains across the Empire. Considering it was the single most ubiquitous method of travel for mortals, both in and between cities, that would have a noticeable impact in cost for any place where the trains could reach max speed which was where the savings kicked in.
And more progress!

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You know, between all the progressive reforms of the Dynasty, and now Matt throwing in his own innovations at (relatively) high speed, I do wonder how much these buffs to the Empire will stack up over even more time. Still got thousands of years before we're expecting the true realm war. That is hundreds of generations of mortals coming and going under ever increasing better conditions. I wonder if everything stacked up could actually cause a significant increase to Empire forces in the lower tiers. We have 7000+ years IIRC. Unless you're an Ascender, most people probably aren't making it to the higher tiers, like Tier 35+, but even non-Ascenders can do like Tier 25 within that time I think. Huge quantity increase in lower tiers, and then the Ascender pile in the higher tiers would make the Empire quite formidable in a true war. Also speaking of Ascenders, I wonder how long before new ones pop up.
 
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Hm. So I guess the author there is nipping the question of Matt creating his own planets in the bud. That seems like a truly ridiculous amount of mana if it would take Tier 50 Matt. I guess snapping up all the planets you can that drift by is prudent if it's so fucking ruinously expensive as to basically be impossible just to make even a Tier 1 planet from scratch.

Tiering up planets is clearly multiple orders of magnitudes cheaper if that's something people actually do.
They do create planets from scratch. We saw our protagonists as part of a team doing just that, some time ago, and at least one of the planets he audited was likewise a created planet. I'm pretty sure that the difference is that normally you seed the planet with life, and then let the life slowly generate the mana necessary to create a mana cycle. Likewise, one of the ways they tier up low-tier planets is they make them retirement communities for Tier 15s where everyone on the planet is pumping out 70% of their mana income. We know that there's this idea of a farm, where they tier up planets to 25 (35?) at enormous expense over thousands of years in order to have planet cores to rank up their tier 50s.

The trick currently is that they'd have to have a barren planet, and consolidate its core entirely out of Matt's mana. I'm thinking based on what the update is saying, that would be searingly impractical currently. It might be doable around tier 45 or so, but it would be way more time and effort than Matt would be willing to put in for the experiment. Tier 50 is the point where his mana would be pouring out fast enough that it might be worth his time.

I also gotta wonder how much mana density plays into this. By the time he hits tier 50, Matt's mana is likely to be a lot denser than basically anyone else's, given the shenanigans he can pull with density increases.
 
Unless Matt spends quite some time by Ascender standards sitting at a tier and just working his density, he'll always have comparatively low density. Same for his mana control.
 
Unless Matt spends quite some time by Ascender standards sitting at a tier and just working his density, he'll always have comparatively low density. Same for his mana control.
Mana control yes. Density?

So... maybe someone can clue me in on how this is supposed to work, because I am honestly confused. From early on, I remember reading that when you take mana density, you shrink your mana pool and associated regen. As far as I've been able to grok, basically everything that cranks that density reduces the pool you have to work with... to the point that the ancient artifact that that one super-effective version was based on was initially designed to utterly destroy the ability of its user to do the magic thing at all by compressing their pool down to a fraction of a mana point.

Now, Matt comes along, and he gets to cheat that entire thing. He can compress his mana all you like, and then rebuild it back to standard size over the course of less than a day of effort. He can step into the "mana compressed so hard that you just about don't have mana anymore" engine, and step back out having lost nothing... and somehow he's comparatively low density?

Like, okay, I do remember reading that, but I must have forgotten something along the way, because it makes no sense to me.
 
Mana control yes. Density?

So... maybe someone can clue me in on how this is supposed to work, because I am honestly confused. From early on, I remember reading that when you take mana density, you shrink your mana pool and associated regen. As far as I've been able to grok, basically everything that cranks that density reduces the pool you have to work with... to the point that the ancient artifact that that one super-effective version was based on was initially designed to utterly destroy the ability of its user to do the magic thing at all by compressing their pool down to a fraction of a mana point.

Now, Matt comes along, and he gets to cheat that entire thing. He can compress his mana all you like, and then rebuild it back to standard size over the course of less than a day of effort. He can step into the "mana compressed so hard that you just about don't have mana anymore" engine, and step back out having lost nothing... and somehow he's comparatively low density?

Like, okay, I do remember reading that, but I must have forgotten something along the way, because it makes no sense to me.
He's comparatively low density still right now because of Tier 1 - 24. He couldn't concentrate his mana himself and had to rely on external potions. Those potions were limited use, probably limited efficacy, and he required ever higher tiers of them, with the Emperor himself having to help source them towards the end IIRC and them taking the place of most of his Path rewards on the way up. Having to rely on those potions along the way up was just so spotty that his mana wasn't very concentrated compared to any serious mage. I vaguely recall a line some time late in the war or so that said his mana was still several times less concentrated than other mages, even after having use Frederic's thing a couple times by then.

But yes, I think he can now use Frederic's thing repeatedly now, and no longer has resource limitations. The limiter would be that it puts a lot of strain on him and he needs time to recover between uses. Presumably the recovery time is long enough that he can't make his already ridiculously broken mana double broken by concentrating it to absurdity unless he wants to stick around in a tier for excessively long Ascender times. But I would expect his concentration to eventually catch back up and then surpass other mages eventually, since as you said, being able to concentrate it all the way down to <1 mana point and build it back up is pretty crazy.
 
I think it was suggested that even Fredrics thing has some limits in how frequently, often per tier and max tier it can be used, but it doesn't matter so much, because his intent also increases his concentration. It just takes time.

And that's the crux. If Matt spend the next 10k years sitting at one tier, working his concentration he'd be quite good. With a million years, he might have the greatest concentration ever seen in the realm (though only if you discount talents, because someone is bound to have had a related one). But he's also an Ascender, so he sure as hell isn't going to do that. And by my understanding, each time he tiers up, his concentration goes down. At minimum, it does relative to everyone else.

So his weak concentration comes from the fact that he's an ascender, and tiers up very quickly.
 
Yea. He started out quite poor for an ascender at t25, as seen with the spar with Light and Shadow.

Now that he's t26, he probably went through a phase of that again, though he's also likely had a zap of the concentrator since tiering up, so is probably at least in the 'soldier of his tier' level, maybe even 'mage of his tier.'


If he didn't have the ultra concentrator, he'd probably be around 'non delver' level. If he had not spent so much effort on mana concentration methods for the last century, he'd have the lightest and aeriest mana of nigh everyone, because everyone puts a little into concentration, and Matt cannot allocate essence to any aspect of mana cultivation.
 
So... basically there's some handwavey thing that lets mages concentrate Mana without dramatically shrinking their mana pools? I assume there must be, because numbers like that simply do not make sense with "your mana pool scales linearly on invested cultivation, and doubling your mana concentration cuts it in half".
 
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So... basically there's some handwavey thing that lets mages concentrate Mana without dramatically shrinking their mana pools? I assume there must be, because numbers like that simply do not make sense with "your mana pool scales linearly on invested cultivation, and doubling your mana concentration cuts it in half".

Yes it doesn't seem to be completely linear, and seems tier dependent.

A very big thing is there's a sizable difference between 'actual reasonable max mana pool,' and 'theoretical max mana pool,' once you get past the early tiers. The advice given very early on is don't bother with concentration at all during the lower tiers because your return on investment is so tiny, but as you gain tier you reach a point where your spirit can't really handle a bigger mana pool or higher regen very well. So it's more like, 'I double the density and cut the pool in half…. off of a theoretical max I couldn't reasonably hold anyway.'

It's like at low tiers, your mana pool is a glass of water, so compression really would be as bad as you said. At high tiers, your mana pool *could* be a swimming pool but no one lugs around a swimming pool (other than Matt and some other talent freaks), so you shrink it down to what you can actually hold and lose little, or further still if you want it really dense.

I will also note the early discussions of it definitely aren't about doubling- on the early training world there's an argument whether having 1000 mana, or 800 and some concentration is better at tier 3. So 20% concentration was worth debate, and Liz fell on the not worth it side. Conversely, tier 10s tended to be at 2.5c and very high tiers had orders of magnitude of density.
 
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