I have a great many questions.

Most of which are some variation of Whhhhhhhhyyyyyyy?

Money, mostly. The original overwatch developers did well making the game, but they managed expectations poorly when it came to lootboxes, which meant they both made the player-base angry and missed out on profit. They seem to be overcorrecting.
 
I have a great many questions.

Most of which are some variation of Whhhhhhhhyyyyyyy?
DO YOU REMEMBER THE TRANSFORMERS

LOOK

WE HAVE THE TRANSFORMERS

PAY US MONEY FOR THE TRANSFORMERS

THE TRANSFORMERS ARE YOUR CHILDHOOD

PAY US MONEY TO RELIVE YOUR CHILDHOOD

WE ARE JUST LIKE YOU WE ARE ALSO REMEMBER THE TRANSFORMERS

TRANSFORMERS ARE COOL

PAY US MONEY TO BE COOL

PAY US

PAY US MONEY

TRANSFORMERS
 
I hate how tempted I am by this. But I refuse. I REFUSE I SAY. God, as a Reinhardt main when I used to played Overwatch 1 (stopped well before 2 came out), I never knew how badly I desired Optimus Prime as a skin for Reinhardt.

...Revive the campaign mode and then maybe we can talk Blizzard.

(Un)Fortunately, they never will, so I guess I can continue to resist the temptation.
 

View: https://www.youtube.com/watch?v=kBj4SCL4PNo

overwatch.blizzard.com

A Blast to the Past Begins with Overwatch: Classic

Return to Overwatch’s roots with the original 21 heroes that started it all in this limited-time event!
... In the first Overwatch: Classic event, we're taking it all the way back to the original 1.0 release from May 2016, which includes many abilities that haven't been seen for years and all the chaotic gameplay from that era.

Patch 1.0 first introduced us to the first 21 heroes and 12 maps across four different game modes. Many of the heroes had high-risk, but high-reward gameplay. You'll also be able to flex with one, two, or even six tanks to form your frontline defense, plant multiple turrets on the payload, and constantly boop or hook your opponents into the Ilios well.

... Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn't enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.

In general, each hero will be able to power up their Ultimate ability a lot faster than in Overwatch 2, as the general Ultimate Charge cost was much lower back then. Also, any heroes that can be interrupted out of their ultimate can have a portion of their Ultimate charge salvaged depending on when the interruption occurred. Health pools, damage outputs, and projectile sizes are also reverted to before the Overwatch 2: Season 9 update.
 
Yea I haven't reinstalled things yet but I watched a friend and it was like, this is unbalanced and broken but in such a more fun way than OW2 is. Even when he was dying he liked it more.
That makes sense.

For me the problem with OW Classic is that it is a fun overall playstyle with a lot of walls (and a literal one in mei) that makes me conflicted.

It is clunky, it's prone to full holds (I'm looking at you 2cp), and thank god currrent ow players are so generally good because it's impossible to learn how to play in ow1.
 
Installed it, played it, quite enjoy classic buuuut sometimes it's just crashing the instant a match starts.

If the crashing goes away I'd play this regularly, it's fun again!
 
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