Overlord: Genesis

-[X][Diplomacy] Rolling Tithes: Go see Sister Amelia about possible sources of work within the community. Or contacts that she may have through the temple of the Earth Mother that would be willing to hire you... or your Minions, for a task.
DC: ???
Reward: Possible contacts, Income chances
Reward: Potential Advisor Candidate
You've accidentally added a second reward to this action.

The original has no listing of a potential advisor candidate.
 
[X] Plan Story Progression
-[X][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
DC: 30/70
Cost: 1d4 Minions lost and replaced, cost in Lifeforce
Rewards: Better control of the Minions, Gold, ???
-[X][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
DC: 65
Rewards: Mining locations, new Stewardship actions, ???
-[X][Diplomacy] Rolling Tithes: Go see Sister Amelia about possible sources of work within the community. Or contacts that she may have through the temple of the Earth Mother that would be willing to hire you... or your Minions, for a task.
DC: ???
Reward: Possible contacts, Income chances
-[X][Intrigue] The Deep Dark Woods: Sienna, the local Halfling heroine, has been spotted by Gnarl returning from a trek into the woods with a bag full of potions, at least one of which was a water breathing potion. You'd not heard of any alchemists or other brewers setting up shop nearby. Head into the woods to investigate.
DC: 80
Reward: Lifeforce, ???, Chance for valuable loot
-[X][Learning]Lay of the Land: Selene has made it clear that she loathes the nobility of Everlight. You have no idea what the place is even like; let alone the politics. Might be a good idea to remedy that sooner rather than later...
DC:65
Reward: General Knowledge of Everlight Forest flora, fauna and political situation
-[X][Occult]Your Inner Eye?: When you'd constructed the Gauntlet, its completion had led to a strange sense of something being in a downwards direction. See if you can find that sensation again and figure out what it was that you were being pulled towards.
DC:55
Reward: Gain a better sense of where you're being pulled, ???
-[X][Personal]Swelling the ranks: With the current surplus of Lifeforce, you can easily see about creating as many Minions as possible. Many hands make for light work and all that...
DC: 1
Reward: Increases Minion count to maximum. (Will expand to determine how much of which kind of Minion once more Minion types are unlocked)

Heh, community service minions.
 
Current vote standings.
Adhoc vote count started by TempestK on Jun 10, 2022 at 11:02 AM, finished with 34 posts and 17 votes.
  • 13

    [X] Plan Battling Browns
    -[X][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
    -[X][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
    -[X][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
    -[X][Intrigue]X Marks the Spot: Use that map you pulled off the female bandit's corpse and investigate one of the markings. Go to...
    --[X]One of the small X spots
    -[X][Learning] Reading is Fun-damental!: You've got scrolls from the wizard's tower already; but you need to set aside some time to really go over them. The should have some useful information in them. Right?
    -[X][Occult] Rubble Rousing: Go back to the Wizard's tower and sift through the wreckage. There may be more to salvage there; and you could possibly get it before the local "heroine" shows up. With the pack of Minions at your back it'll be significantly easier to sort through.
    -[X][Personal]Swelling the ranks: With the current surplus of Lifeforce, you can easily see about creating as many Minions as possible. Many hands make for light work and all that...
  • 4

    [X] Plan Story Progression
    -[X][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
    -[X][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
    -[X][Diplomacy] Rolling Tithes: Go see Sister Amelia about possible sources of work within the community. Or contacts that she may have through the temple of the Earth Mother that would be willing to hire you... or your Minions, for a task.
    -[X][Intrigue] The Deep Dark Woods: Sienna, the local Halfling heroine, has been spotted by Gnarl returning from a trek into the woods with a bag full of potions, at least one of which was a water breathing potion. You'd not heard of any alchemists or other brewers setting up shop nearby. Head into the woods to investigate.
    -[X][Learning]Lay of the Land: Selene has made it clear that she loathes the nobility of Everlight. You have no idea what the place is even like; let alone the politics. Might be a good idea to remedy that sooner rather than later...
    -[X][Occult]Your Inner Eye?: When you'd constructed the Gauntlet, its completion had led to a strange sense of something being in a downwards direction. See if you can find that sensation again and figure out what it was that you were being pulled towards.
    -[X][Personal]Swelling the ranks: With the current surplus of Lifeforce, you can easily see about creating as many Minions as possible. Many hands make for light work and all that...
 
Vote closed
Scheduled vote count started by TempestK on Jun 9, 2022 at 4:07 PM, finished with 23 posts and 17 votes.
  • 13

    [X] Plan Battling Browns
    -[X][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
    -[X][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
    -[X][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
    -[X][Intrigue]X Marks the Spot: Use that map you pulled off the female bandit's corpse and investigate one of the markings. Go to...
    --[X]One of the small X spots
    -[X][Learning] Reading is Fun-damental!: You've got scrolls from the wizard's tower already; but you need to set aside some time to really go over them. The should have some useful information in them. Right?
    -[X][Occult] Rubble Rousing: Go back to the Wizard's tower and sift through the wreckage. There may be more to salvage there; and you could possibly get it before the local "heroine" shows up. With the pack of Minions at your back it'll be significantly easier to sort through.
    -[X][Personal]Swelling the ranks: With the current surplus of Lifeforce, you can easily see about creating as many Minions as possible. Many hands make for light work and all that...
  • 4

    [X] Plan Story Progression
    -[X][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
    -[X][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
    -[X][Diplomacy] Rolling Tithes: Go see Sister Amelia about possible sources of work within the community. Or contacts that she may have through the temple of the Earth Mother that would be willing to hire you... or your Minions, for a task.
    -[X][Intrigue] The Deep Dark Woods: Sienna, the local Halfling heroine, has been spotted by Gnarl returning from a trek into the woods with a bag full of potions, at least one of which was a water breathing potion. You'd not heard of any alchemists or other brewers setting up shop nearby. Head into the woods to investigate.
    -[X][Learning]Lay of the Land: Selene has made it clear that she loathes the nobility of Everlight. You have no idea what the place is even like; let alone the politics. Might be a good idea to remedy that sooner rather than later...
    -[X][Occult]Your Inner Eye?: When you'd constructed the Gauntlet, its completion had led to a strange sense of something being in a downwards direction. See if you can find that sensation again and figure out what it was that you were being pulled towards.
    -[X][Personal]Swelling the ranks: With the current surplus of Lifeforce, you can easily see about creating as many Minions as possible. Many hands make for light work and all that...
 
So, did the rolls for the results. And... wow. Just wow.
[][Martial]Wolfpack Tactics: The forests of Spree are full of predators as well as prey. Take your Minions out to do some hunting and get them used to working en-masse.
DC: 30/70
Cost: 1d4 Minions lost and replaced, cost in Lifeforce
Rewards: Better control of the Minions, Gold, ???
1d100 + 17 + 10 (Gnarl) = 36
Minions lost = 1
[][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
DC: 65
Rewards: Mining locations, new Stewardship actions, ???
1d100 + 20 + 10 (Gnarl) = 128 CRIT + 33 = 161
[][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
DC: ???
Reward: Potential Advisor Candidate
1d100+ 17 + 17 (Selene) + 5 (Quaver) = 69 (Seriously?!)
[][Intrigue]X Marks the Spot: Use that map you pulled off the female bandit's corpse and investigate one of the markings. Go to...
-[]One of the small X spots
1d100 + 18 + 5 (Gnarl) = 41
[][Learning] Reading is Fun-damental!: You've got scrolls from the wizard's tower already; but you need to set aside some time to really go over them. The should have some useful information in them. Right?
DC: 40
Reward: Information, new options unlocked
1d100 + 15 + 8 (Gnarl) = 96
[][Rubble Rousing] Go back to the Wizard's tower and sift through the wreckage. There may be more to salvage there; and you could possibly get it before the local "heroine" shows up. With the pack of Minions at your back it'll be significantly easier to sort through.
DC: 60
Reward: ???, Lifeforce
1d100 + 14 + 9 (Gnarl) = 122 CRIT + 49 = 181
 
Is that 2 69 in a row for advisors? I mean this time the result is 69 and last time it was natural 69, but still really funny.
 
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