87 + 17(Martial) = 104 (Crit!) + 54[][Martial] Fits Like A Glove: The gauntlet kit you received is a rather novel idea. Why not put it together and see about adjusting to using it in combat? Being able to use a gauntlet to bat aside blows would be useful.
DC: 30
Rewards: Gear item, ???
10 + 20 (Stewardship) +10 (Gnarl) = 40[][Stewardship] Prospecting - After learning more about what treasures are literally waiting in the ground to be found, specifically searching the cliffs and caverns around Castle Gromgard may yield up areas that you can mine for ore or raw gems and crystals.
DC: 65
Rewards: Mining locations, new Stewardship actions, ???
69 + 17 (Diplomacy) + 3 (Gnarl) = 89[][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
DC: ???
Reward: Potential Advisor Candidate
68 + 18 (Intrigue) + 5 (Gnarl) = 91[Intrigue] Slinking Skulking Swindler...: Of course there was the other side of the coin there. Trying to track down one of those aforementioned Brigand camps and rob them. Potentially very profitable, but also very risky.
DC: 70
Reward: Gold, ???, Location of Bandit camps
68 + 15 (Learning) + 8 (Gnarl)[][Learning] "HOW DO YOU WORK?!?!" You need to figure out the differences between Giblet and Gnarl. Why is Gnarl more articulate? And how much more does he differ from the other Minion you've created? What could happen if you create a third?
DC: 50
Cost: 1 Lifeforce
Reward: New Minion, Baseline for Brown Minions established
63 + 14 (Occult) + 9 (Gnarl) = 86[][Occult] Use the (Life)Force!: This stone uses lifeforce for something. Which is apparently... making more Minions? Go out and kill some things to find out how much you can pack into it.
DC: 40
Reward: ???, Lifeforce
I'm using the same setup in Aladdin Quest where a crit has to be either a natural 95 or higher and reached the DC; or the result is both double the DC and the end result (plus bonuses) is over a hundred.The crits nice but it only has a dc of 30 so not that surprising. Edit: or are crits based of breaking 100 or something? That might be better than I thought.
Rolling a 69 on a potential advisor in the overlord setting... is probably going to have consequences.
This is many years before she was born, so I'd say the baron's rebellious daughter
Hmmm...It is possible that The Stone further improved our gauntlet and gave it some kind of effect, or we could get a trait.... sooo... those were interesting rolls...
You may ponder the implications as I get started on fleshing them out.
87 + 17(Martial) = 104 (Crit!) + 54
10 + 20 (Stewardship) +10 (Gnarl) = 40
69 + 17 (Diplomacy) + 3 (Gnarl) = 89
68 + 18 (Intrigue) + 5 (Gnarl) = 91
68 + 15 (Learning) + 8 (Gnarl)
63 + 14 (Occult) + 9 (Gnarl) = 86