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After that, we probably want to go have a word or three with Erlingr. @I.F. Ister do we know where Erlingr lives? Is it anywhere near any of our places of safety?
Erlingr lives in the North Quarter, though you are not certain where exactly. Barki lives in the South Quarter, meaning that it would take weeks to travel to the North Quarter if avoiding the Interior.

It is not near to any of your places of safety.
 
Erlingr lives in the North Quarter, though you are not certain where exactly. Barki lives in the South Quarter, meaning that it would take weeks to travel to the North Quarter if avoiding the Interior.

It is not near to any of your places of safety.

Ugh. Well, I don't think we have much choice but to go for him. The question is indeed how to get info about him first and whether trying is a good call...probably? I really dunno.
 
Ugh. Well, I don't think we have much choice but to go for him. The question is indeed how to get info about him first and whether trying is a good call...probably? I really dunno.
Yeah, thats complicated. Getting info from the skald would take weeks since he lives in the West Quarter and approaching Erlingr seems kinda dangerous since he sounds pretty strong, he's a Jarl's son and went against Fairhair. If we pursue either option then Harald will start hunting us and Barki definitely cant beat him right now.

Barki either runs around Iceland and tries to figure out a plan for Erlingr or he leaves Iceland and tries to get the rest of the information from a seeress.

Actually another option is to leave Iceland and have Barki become stronger and then return to Iceland and get answers from Erlingr, but this still falls into the leave Iceland right now idea.
 
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Yall, we will NOT move across glaciers faster than a man Kenned Ice-Walker, chosing to go the North Quarter is most likely choosing to face Harald now or on the return to a port if it takes him that long to track us.

I think we should pull at the silk worm/godi lead(Seeress said Greek curse, which kinda sounds plausible but kinda sounds like the sort of thing you'd asspull if you had no clue but also...Haralds moms friend, compromised?) Or the skald or repair our shield and tend our wounds, and then try to secure passage on a ship.

Alternatively as a much higher risk plan we could go ambush the brothers and kill them again or go to their houses whole their families are waiting on the rez and rob them, that would be funny, and they were probably paid well and think their part in this is over until they hunt us.
 
I agree that I read Harald's offer of a week as a soft deadline for the end of this stage of the quest. We have two ways off Iceland and should use one by then.
 
We are in one of our few places of immunity, if we're going to patch our wounds and shield and sleep anywhere, it should be here. We are owed for being attacked in a place of immunity, maybe we can take Adam's pants or the cover from his shield as recompense? Either way we should rest and recover here. Modolfr won't try anything.

After that I vote we go for Skallagrim. He may have advice for facing Erlinger Cross and other assistance if he's a skilled smith. Then we head to the place with a ship waiting for us and sail up to the north quarter to question Cross before fleeing Iceland.
 
We are in one of our few places of immunity, if we're going to patch our wounds and shield and sleep anywhere, it should be here. We are owed for being attacked in a place of immunity, maybe we can take Adam's pants or the cover from his shield as recompense? Either way we should rest and recover here. Modolfr won't try anything.

I'm very dubious of that. He's probably not gonna try anything while we're awake but sleeping next to a known enemy whose brother we just killed counting on him being perfectly honorable and law-abiding is a bridge too far.
 
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[X] Go to ground somewhere away from Modolfr's land, treat our injuries, and repair our equipment, then get a good night's sleep.
 
Do we consider our vengeance against Madolfr settled by this?

I would consider our active vengeance done. He was a moron, but he was both desperate and someone else's tool and screwed over by that person as well. If he tries to seek revenge for his brother's bodily death we might have an issue, but I don't think we'll come back at him for no reason. On the other hand, if he were to come to us for help, he can fuck off.
 
Honestly I'm a little hopeful that he might be willing to help us, considering Erlingr is apparently welching on his deal. I don't know if Barki himself would be alright with that though, I'd understand if he still had enough hard feelings to not want to team up with this cats-paw's cats-paw.
 
Honestly I'm a little hopeful that he might be willing to help us, considering Erlingr is apparently welching on his deal. I don't know if Barki himself would be alright with that though, I'd understand if he still had enough hard feelings to not want to team up with this cats-paw's cats-paw.

I just don't feel like we can trust him. We did just kill his foster brother. Sure, he'll get better, but it's still not a great way to build trust. If he can help us in a way that doesn't necessitate trust I'd be down, but I doubt he's inclined to stick his neck out for an outlaw...that can get you outlawed yourself.
 
We need to treat our injuries though.

Doing it in the wilderness isn't great stuff, we did pick this:

[ ] With the first settlers
The land is harsh and untamed and will be difficult to survive in, but you will face far fewer human adversaries.
 
We need to treat our injuries though.

We don't need to trust him for that. I'm down with treating injuries here, I'm just pretty sure IF wants more in our 'next steps' vote than treating our injuries, repairing our stuff, and sleeping.

Like...I never voted for my original proposal because I think we need more of a plan before making a vote out of it. I think that's a needed set of things before we do anything else, but not a full update's worth, so the vote needs a plan for what we do thereafter.
 
I'm very dubious of that. He's probably not gonna try anything while we're awake but sleeping next to a known enemy whose brother we just killed counting on him being perfectly honorable and law-abiding is a bridge too far.

Keld would watch over Barki as he slept, and there's no way Modolfr could sneak up on Keld imo. Alternative and perhaps bold move:

[X] Plan The First
-[X] Help Modolfr bury/give Adamaz his final rites, then patch wounds and gear, sleep with Keld on watch.
-[X] Head to Skallagrim for assistance
-[X] Head to the ship Dumvald has assured Barki and use it to sail north to find Erlinger Cross

Rationale
Barki doesn't owe him anything (other way round really) and Modolfr's already been screwed by Erlinger, so this is the perfect opportunity to make an ally that nobody would suspect, an inside man so to speak. Nobody would come after Modolfr for "assisting an Outlaw" which gives him the perfect cover. Doesn't sound like it was anything personal from his end, which means he shouldn't be personally invested in this. Can't imagine he'll hold a grudge about his "foster brother" who died trying to illegally kill Barki. Given what was said previously about Adamaz's political affiliations and skill in battle, it's kind of odd for him to be the foster brother of Unremarkable Poor Modolfr. I suspect Adamaz was more there to keep Modolfr an honest pawn / protection.
 
-[X] Help Modolfr bury/give Adamaz his final rites, then patch wounds and gear, sleep with Keld on watch.

This doesn't fit in-setting. Adamaz can be raised from the dead pretty readily since he's only bodily dead.

-[X] Head to the ship Dumvald has assured Barki and use it to sail north to find Erlinger Cross

The issue here is that the ship isn't in trouble if they take us away from Iceland, but taking us elsewhere in Iceland is illegal and will get them all outlawed. I'm dubious we can convince them to do that.
 
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Adamaz is Madolfr's foster brother, not someone watching over him to ensure his political allegiance.
 
This doesn't fit in-setting. Adamaz can be raised from the dead pretty readily since he's only bodily dead.

The issue here is that the ship isn't in trouble if they take us away from Iceland, but taking us elsewhere in Iceland is illegal and will get them all outlawed. I'm dubious we can convince them to do that.

True, I forget how high magic this setting is.

Ok fair point. Anyone have a better idea for getting to the North Quarter? Sounds like we can't beat Harald there on land, not sure how else to get there.

Adamaz is Madolfr's foster brother, not someone watching over him to ensure his political allegiance.

Por qué no los dos?
 
Ok fair point. Anyone have a better idea for getting to the North Quarter? Sounds like we can't beat Harald there on land, not sure how else to get there.

I think the assumption we can't beat Harald there is incorrect, frankly. He's known as Ice-Walker for freezing the ocean and walking across it, not for being fast. Also, unless Modolfr talks to him (which would require him to ask) he wouldn't even know where we were going. I'm not saying he's not a factor or a threat, but if we take off after a night's sleep we have a 5 day lead and a horse. I dunno if he's likely to be catching up.

If we knew Seidr this would be a piece of cake.

We were considering going to one of the seeresses anyway (not the local one, but another)...if we did that, we could potentially pay her to send us to the North Quarter magically. That's a fairly risky plan in a few ways though. Hmmm.
 
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