Our Hero Academia (My Hero Academia RP OOC - Class A Filled!)

I'm not talking about Shiki

and I don't mean SHIKI

nor do I mean Shiki, SHIKI, Shiki or Shiki

I mean the one and only SHIKI, Hero of Justice

If you've read the Tsukihime manga and/or remember his one scene in the Kohaku route, I'll go make a backup character that might say yes.

Hm... Yeah, the other SHIKI could work...
 
Sockpuppet - Haru
Here's my vanilla hero.
Name: Haru
Alignment: Hero
Appearance:

Costume: Lightweight body armor that emphasizes flexibility and speed, being made mostly of durable fibers with thin white armor plating around vital areas. An utility belt for storing gadgets and stuff is also included.
Upgrade: Explosives containing a rapidly expanding adhesive suited for capturing villains. The bombs explode when hit with sufficient force, and are carried around an utility belt. The explosives are small, flat discs that can fit around Haru's open palm, and can stick to surfaces until detonation. The detonation itself is potentially strong enough to daze regular old people, but it is intended to be non lethal.

Quirk:
White Hole
From either of his hands, Haru is capable of creating white holes. The white hole appears to be a bright white portal that whirls around Haru's hand. The white hole represents absolute rejecting power; the direct opposite of the absolute absorbing power that a black hole has. From the white hole, Haru can eject an extraordinary amount of strange matter that seems to have no other properties other than having weight. The matter appears to be the same blinding white color as the white hole he projects. The knock-back force of this matter ejection is immense, but it tapers off in intensity exponentially the farther the point of contact is from the white hole itself. The matter from the white hole disappears entirely after around five seconds from being ejected, which also limits Haru's range.

The closer one tries to get to the white hole, the more difficult it is to move forward. It is almost physically impossible to move within three meters of the white hole, as in this range the rejection force goes beyond simple physical push back, distorting even time and space around it. This distortion can disrupt warp based quirks should they come into contact with it. However, behind the white hole where Haru is channeling it, no rejection force is present. Using this quirk for extended amounts of time messes up Haru's sense of time. He will not be able to tell past from present, and he will perceive time either slowly or incredibly quickly, completely disconcerting his senses.

Haru can also simply create a white hole without ejecting any matter from it. In this case, the white hole is an impenetrable shield, as no matter can enter a white hole. Without ejecting matter, Haru can increase the size of a white hole to about that of an average door. Ejecting matter means that Haru must keep the white hole's size limited. Keeping the white hole up still distorts Haru's sense of time at a slower pace, however, so he has to make to do with using his ability in short bursts. Haru's control over this quirk is limited, so he may not be able to fine tune its usage to the extent that he can perform seamlessly in combat.


Skills:
Martial Arts
Haru is proficient in martial arts, as it highly complements Haru's quirk. Since he can't actually use the quirk for extended times to make it some sort of beam attack, he instead uses it in short bursts to augment his physical power. For example, he can simply get into melee range of an enemy and eject matter for just an instant, which would still send whoever struck hurtling back with extreme force due to being in direct vicinity with the white hole. Due to how he has to use his quirk, Haru utilizes an open palm combat style that derives from traditional Chinese martial arts. Making the white holes the size of his palms, he can negate powerful blows by simply rejecting the applied kinetic energy of opposing physical attacks, somewhat equalizing the fighting field between him and a strength boosting quirk user. Of course, his speed remains non augmented, so he would still fall behind a strength quirk user eventually. His lack of fine tuning over his quirk also means that he is prone to inadvertently making mistakes while using this combat style.

Heightened Perception/Memory
Haru can notice the slightest of differences in his environment and pick out the tiniest of movements in an area. He can also remember these minor details clearly for extended periods of time. He has needed to train his mind's sharpness to counter act the downsides of his quirk somewhat, as having greater and sharper concentration seems to let him piece together his bungled senses and time perception together to a shabby extent.

Bio:
Haru was primed to be a hero from an early age, having been born to a hero family with longstanding tradition in the business. Being exposed to heroic ideals and values from an early age, Haru developed a firm resolve to be a hero. He grew up trained well and in a nurturing environment, entrenching him into the world of heroes. His personality was also well suited to the job, as he holds both a firm resolve and steady confidence that lets him tackle adversity head on. His parents gave him a strong moral compass, ensuring that his determination would be set upon justice. In many ways, Haru is the typical image of the aspiring young hero. He is quite a "vanilla" hero in ideology and actions. However, he does have a tendency to be overconfident in believing he can take on issues far greater than what his capabilities would suggest.
 
Last edited:
Haru was primed to be a hero from an early age, having been born to a hero family with longstanding tradition in the business. Being exposed to heroic ideals and values from an early age, Haru developed a firm resolve to be a hero. He grew up trained well and in a nurturing environment, entrenching him into the world of heroes. His personality was also well suited to the job, as he holds both a firm resolve and steady confidence that lets him tackle adversity head on. His parents gave him a strong moral compass, ensuring that his determination would be set upon justice. In many ways, Haru is the typical image of the aspiring young hero. He is quite a "vanilla" hero in ideology and actions.
@God and the Snake, I'm leaving you. I've met someone else. :V
 
Because why not?

...Then again, he is kinda OP...
Name: Ace (Flaming Ace/Fire-Fist Ace) Roger
Alignment: Villain
Appearance:
Costume: He usually goes shirtless(because his power is the best protection, according to him), and wears a cowboy hat combined with his pants. He carries around a curved knife on his belt.
Quirk: All-Flame.
This power is exceedingly simple; it lets him transform into and control fire. However, considering all of the training and fights he's gotten into, he has gotten very good at using it. In its most basic form, he can turn into fire. When done, nothing physical can harm him, and he can fly around like a rocket. However, it drains his power to use this, and cannot spam for fear of crippling exhaustion. Other elemental powers(excluding fire) can harm him when he's transformed, too.

  • Fire Stream : Ace shoots a stream of fire from the palm of his hand.
  • Fire Fist : Ace's apparent signature attack and the source of his nickname "Fire Fist Ace". Ace turns his fist into flames and launches it as a column of fire at his target. This attack is so incredibly powerful that it is able to plow through six ships in one shot.
  • Flame Pistol : Pointing the index and middle fingers of both hands at an opponent like guns, Ace turns his fingertips into flames and shoots bullets made of fire from them.
  • Burning Commandment : Ace amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. This is apparently the prerequisite technique before Ace can use Fire Pillar.
  • Fire Pillar: Used following Burning Commandment, Ace shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
  • Firefly Light: Ace creates many small, glowing greenish yellow fireballs that float around an enemy. The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air.
  • Grave of Flame: After using Firefly Light to send the fireballs floating around in proximity with the enemy, Ace sends them all flying into the target(s) all at once, burning them.
  • God Flame: Sacred Lance: Ace hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them.
  • Cross Fire: Ace places his index fingers together in a cross shape before launching a cross-shaped column of fire directly at his opponent. After crossing his fingers, a cross-shaped ray of light can be seen emanating from the fingers at the target followed by the column of fire.
    • Cross Fire Hurricane: A Barrage of Cross Fires, released at an extremely fast rate.
  • Final Commandment: Flame Emperor: Ace's ultimate technique. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Ace then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.
  • Flaming Net: Ace creates a circle of fire around a selected area, preventing anyone from entering or leaving it.
  • Mirror Flame: Ace releases a wall of fire to block an attack.

Skills: Martial Artist, Thief, Terrifying Presence, Charismatic

Bio: "To be a Villain is to be the freest man in the world."

This is the creed that Ace grew up to, as the son of one of the most powerful Villains in the Pacific Ocean. And although his father had fallen in battle before he was born, he still strove to follow that creed.

Raised by a small-time gang on a mountainous island, Ace grew up with two adopted brothers; one Luffy and one Sabo. All three of them developed their Quirks at a relatively early age(Luffy was a Rubber Boy, Sabo could harden his skin and infuse objects with power, and Ace's All-Flame), though they were... rather weak, at first. All three of them continued to train, however, and soon had developed their powers to a decent degree(aka Ace could turn entire limbs into flame and such).

At the age of thirteen, all three of them went out to explore the world, firm in their belief of 'Freedom' and empty of pocket. Like any self-respecting group of penniless boys, they turned to thievery. This, in turn, attracted the attention of Heros.

For a good 4-5 years, that was the group's life-Stealing stuff, fighting Heros, running away with their ill-gotten goods, and developing their powers further. However, this all changed one fateful day.

All-Might came to town, and got involved in their latest heist. The trio were forced to split up and run like motherfuckers. Ace couldn't find them at their meeting place(only some two-bit Hero's), and now roams the world looking for them. That, and getting more stuff. Stuff is good.
 
Back
Top