Of Winding Ways and Cunning Devices

Voting is open
[X] Sneaky Battle Man
-[X] With equanimity, you accept your mother's explanation of the practice and its reasons (Gain Trait Haughty -1 Diplomacy +1 Intrigue)
-[X] You are gregarious and silver-tongued enough to draw smiles even from aged lords with faces like won parchment and gimlet eyes (Gain -Silver Tongued +2 Diplomacy; +1 Intrigue; Incompatible with Shy; Cost 1 Bonus point)
-[X] You fight as easily with your right hand as with your left (Gain Ambidextrous; Against an opponent who has not faced you before Re-roll the first failed combat roll; Cost 1 Bonus point)
-[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)

Good start, I am interested.
 
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[X] To Prosper in Peace, Prepare for War
-[X] With outrage, people aren't things, things break, you do not want Oba and Ibi to break (Gain Trait Kind +2 Diplomacy -1 Martial -1 Intrigue)
-[X] You are curious about the world hiding in books and scrolls, often sequestering yourself with some preferred book in some corner of the house where only the cats can find you (Gain Scholarly +2 Learning -1 Diplomacy -1 Martial Gain Favored Cat Cost 1 Bonus Point)
--[X] Engineering
-[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)

[X] Soon to be v2

[X] Hornblower

I like beeg brain as much as the next guy, but we can't just monofocus it without becoming a sitting duck imo
 
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[X] Sneaky Battle Man
-[X] With equanimity, you accept your mother's explanation of the practice and its reasons (Gain Trait Haughty -1 Diplomacy +1 Intrigue)
-[X] You are gregarious and silver-tongued enough to draw smiles even from aged lords with faces like won parchment and gimlet eyes (Gain -Silver Tongued +2 Diplomacy; +1 Intrigue; Incompatible with Shy; Cost 1 Bonus point)
-[X] You fight as easily with your right hand as with your left (Gain Ambidextrous; Against an opponent who has not faced you before Re-roll the first failed combat roll; Cost 1 Bonus point)
-[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)
 
I guess peeps crave battle. Ny kind trait and diplo bonus left in the dust smh. The acceptance of slavery should be interesting dynamic if it wins.
 
I like beeg brain as much as the next guy, but we can't just monofocus it without becoming a sitting duck imo
I am sure that it's be better to be focused and competent in one particular area than to be average (at best) in everething. The fist rolls gave us advantages, and I prefer to use them, not abandon them.
 
Very boring kind of character, no jucy Numenor knowledge to apply on Earth... this seems like a vasted potential. :(
 
No reason we can't become a scholar in the future or aquire a specialized skill. I mean we have a long life ahead of us.

Edit- I mean we have decades to mature and beyond that centuries to further learn and do stuff.
 
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No reason we can't become a scholar in the future or aquire a specialized skill. I mean we have a long life ahead of us.

Edit- I mean we have decades to mature and beyond that centuries to further learn and do stuff.

You have two more stages of character creation beyond this one, I do not want to drag it out too much.

Very boring kind of character, no jucy Numenor knowledge to apply on Earth... this seems like a vasted potential. :(

On the other hand you will be a Numanorian, less knowledge is not no knowledge.
 
Very much so not a fan of haughty over kind; if only because it feels like willful ignorance more than anything else. Almost like squandering the learned background in favor of retreating into polite fiction. Also love my scholar, but that seems to be dead in the water as well. Would be much happier with the winning vote if it had at least one of those options I wanted.
 
Very much so not a fan of haughty over kind; if only because it feels like willful ignorance more than anything else. Almost like squandering the learned background in favor of retreating into polite fiction. Also love my scholar, but that seems to be dead in the water as well. Would be much happier with the winning vote if it had at least one of those options I wanted.
See what is hoping is that we lose haughty when we see our homelqnd destroyed and Eru decides to send us to another world lol. Because you can't that stubborn after all that.
 
Update will be tomorrow, probably in the morning. I want to leave this up at least 24 hours, but at the same time 10: 47 is not the best time to concentrate on writing
 
Vote closed.
Adhoc vote count started by DragonParadox on Nov 7, 2022 at 1:29 AM, finished with 39 posts and 14 votes.

  • [X] Sneaky Battle Man
    [X] Hornblower
    [X] Soon to be v2
    [X] Sneaky Battle Man
    -[X] With equanimity, you accept your mother's explanation of the practice and its reasons (Gain Trait Haughty -1 Diplomacy +1 Intrigue)
    -[X] You are gregarious and silvertongued enough to draw smiles even from aged lords with faces like won parchment and gimlet eyes (Gain Silver Tongued +2 Diplomacy; +1 Intrigue; Incompatible with Shy; Cost 1 Bonus point)
    -[X] You fight as easily with your right hand as with your left (Gain Ambidextrous; Against an opponent who has not faced you before Re-roll the first failed combat roll; Cost 1 Bonus point)
    -[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)
    [X] To Prosper in Peace, Prepare for War
    [X] Hornblower
    -[X] With outrage, people aren't things, things break, you do not want Oba and Ibi to break (Gain Trait Kind +2 Diplomacy -1 Martial -1 Intrigue)
    -[X] You are curious about the world hiding in books and scrolls, often sequestering yourself with some preferred book in some corner of the house where only the cats can find you (Gain Scholarly +2 Learning -1 Diplomacy -1 Martial Gain Favored Cat Cost 1 Bonus Point)
    -[X] Engineering
    -[X] Navigation and the Captain's arts, the ways of the ships that had made Numanor great (+1d4 Stewardship +1d2 Learning -1d2 Intrigue)
    [X] Nerd in Numenor
    -[X] With outrage, people aren't things, things break, you do not want Oba and Ibi to break (Gain Trait Kind +2 Diplomacy -1 Martial -1 Intrigue)
    -[X] You are Nearsighted, something the craft of Numanor can compensate for, but your father scoffs at the sight of your new spectacles, saying they will serve you poorly on the field of battle (Gain Nearsighted -1 Martial -10 to all Combat Rolls should you lose your Glasses; Gain a Bonus Point)
    -[X] You are curious about the world hiding in books and scrolls, often sequestering yourself with some preferred book in some corner of the house where only the cats can find you (Gain Scholarly +2 Learning -1 Diplomacy -1 Martial Gain Favored Cat Cost 1 Bonus Point)
    --[X] Engineering
    -[X] You are gregarious and silvertongued enough to draw smiles even from aged lords with faces like won parchment and gimlet eyes (Gain Silver Tongued +2 Diplomacy; +1 Intrigue; Incompatible with Shy; Cost 1 Bonus point)
    -[X] Navigation and the Captain's arts, the ways of the ships that had made Numanor great (+1d4 Stewardship +1d2 Learning -1d2 Intrigue)
    [X] Nerd in Numenor
    -[X] With outrage, people aren't things, things break, you do not want Oba and Ibi to break (Gain Trait Kind +2 Diplomacy -1 Martial -1 Intrigue)
    -[X] You are gregarious and silvertongued enough to draw smiles even from aged lords with faces like won parchment and gimlet eyes (Gain Silver Tongued +2 Diplomacy; +1 Intrigue; Incompatible with Shy; Cost 1 Bonus point)
    -[X] You are curious about the world hiding in books and scrolls, often sequestering yourself with some preferred book in some corner of the house where only the cats can find you (Gain Scholarly +2 Learning -1 Diplomacy -1 Martial Gain Favored Cat Cost 1 Bonus Point)
    --[X] Engineering
    -[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)
    [X] (Soon to be) The Fartraveled
    [X] To Prosper in Peace, Prepare for War
    -[X] With outrage, people aren't things, things break, you do not want Oba and Ibi to break (Gain Trait Kind +2 Diplomacy -1 Martial -1 Intrigue)
    -[X] You are curious about the world hiding in books and scrolls, often sequestering yourself with some preferred book in some corner of the house where only the cats can find you (Gain Scholarly +2 Learning -1 Diplomacy -1 Martial Gain Favored Cat Cost 1 Bonus Point)
    --[X] Engineering
    -[X] Command, how to lead and supply men in a time of war, the ways of siegecraft and open battle as laid down since the days of Ar-Balkumagân (+1d4 Martial +1d2 Stewardship -1d2 Learning)
 
Arc 0 Part 3: On Quiet Shores
On Quiet Shores

Life in the Steel Guard is at first a rune awakening for you. Noble you may be, but among the least, an officer you may have been proclaimed by parchment affixed with the seal of the Provincial Governor himself, but so 'wet behind the ears' you still squeak. Numanor you are informed in a thousand small ways does not truly have need of your military services and will not for decades hence. You are to guard the shores of Elenna from any who would transgress upon it.

And who might that be? you ask your commanding officer, Captain Berengor one night when he had mellowed into his cups. Why the elves, sly and treacherous they are, hording knowledge and wealth behind their walls even as they hoard the secret of eternal life upon the shores of the Aman. Who knows how many of them dwell upon the Western shore where you are banned to tread? The fleet is not permuted to sail west out of sight of your own shores.

The mood turns dark in the hall as mention of the Ban of the Valar comes forth. Men yet fear the lord of the Farthest West for they say that he is kin of Sauron the Sorcerer who holds many nations of the Men of Darkness in thrall, but mightier by far and surrounded by his kin. Some call the Valar gods and spirits, though these days that is more often derided as superstition with the learned counting them their own people elder even than the elves. It is said they lord the knowledge and understanding of their long years over the elves even as the elves do over your own people.

But among all the officers gathered to take their ease that nigh you notice one man Ulbar from Eldalondë who does not speak, but only lifts his wine cup to better hide his face. It does not take a savant to know why given he hails from a place called 'Haven of the Eldar', but if he makes his feelings anymore obvious he is bound to earn a worse moniker than 'Flower Boy' for the trouble.

You have Two (2) Bonus Points

Seeing this you...

[] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

[] Keep your peace, it is no concern of yours in what trouble he gets into (Gain 1 Bonus Point Roll 1d6 Martial 1d3 Intrigue)


Needing to fill the long hours with something, anything, you turn to...

[] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)

[] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)

[] Books, as many as you could acquire with your stipend from the Guard and the money your father sent to mentain a lifestyle befitting of your station (Gain Bookworm +2 Learning +1 Stewardship -2 Martial Cost 1 Bonus Point)
... and your favorite subject is:

-[] Traveler's Journals'
-[] Military History
-[] Philosophy
-[] Theology
-[] Economics
-[] Engineering
-[] Write in

[] Drinking, you have sampled all the wines of fair Elenna, the beer of the dwarfs and even smuggled elven wine (Gain Trait Drunkard -2 Stewardship -1 Intrigue Gain 1 Bonus Point)


After what seems to you an eternity, but your superiors call a few short years you are finally assigned to some post more notable than paroling shores than none would ever dare attack. You become a...

[] Quartermaster of the Steel Legions (Roll 1d6 Stewardship 1d3 Diplomacy; 1d2 Intrigue)

[] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)

[] Cavalry Commander, commanding the swift mailed fist of Numanor's might on the field of battle (Gain Warhorse Roll 1d6 Martial)


OOC: Since I know it will be asked, becoming friends with Ulbar isn't going to make you one of the Faithful, but it will make Eriol more sympathetic to them.
 
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[X] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

We must acquire friend
 
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