Voted best in category in the Users' Choice awards.
It would be better not to increase any of our power level-increasing skills after we get Control. This story about a weak person will get worse if Nemo becomes too powerful. Better instead that we abide by a "level cap" of sorts and instead put XP into skills which don't increase power level.
No. I hate your position and the way you argue it.
 
But how will we be able to perform bullet hells if we can't increase bala?
We don't. Bullet hell is something we had the opportunity to specialise in, but instead we chose to specialise in Cero and then round out our skillset to become more of a generalist. Bullet hell would've required us to have made Nemo into a full Bala specialist, which we have not.

I trust the QM to write well regardless of what we do.
I do too, but that's not the end of the story. We Stand in Awe was a quest made by an excellent author and he would write well no matter what the players chose to do. The value of the quest was still significantly diminished in many players' eyes because of the choices of those players. The quality of this quest is determined not only by Omicron's ability to write, but also by the actions and decisions of the playerbase.

This is a story about a person who started weak, where it goes from there is up to us.
Stories in which the protagonist starts weak is every Bleach quest to ever exist. What makes this quest special is that the story stays about someone who has to survive in a world of titans, who works through her issues, builds a life for herself, and generally tries to survive despite inherently being as powerless as she is.

Further, the QM has clearly planned out a good power curve, so Nemo will never be overpowered regardless.
I will again point to We Stand in Awe. That was a quest that began with someone even less powerful than Nemo and eventually became powerful enough to kill Captains. The power curve always matched the protagonist of that quest, ensuring that she always faced challenges no matter how powerful she got. Despite the relative challenge being the same, the increase in power still resulted in a radical shift in story and tone. Were Nemo to get too powerful, she will still be challenged, but the core of what the quest is about will nonetheless be removed.
 
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No. I hate your position and the way you argue it.

I don't have a more articulate way of saying this same thing, but I wholeheartedly agree.

People saying "This could be cool/fun/useful" only for the exact same person popping up to say "Your opinion is wrong and let me make assumptions about everything without addressing that my opinions aren't fact" over and over again does not make for fun reading or conversation.
 
I do too, but that's not the end of the story. We Stand in Awe was a quest made by an excellent author and he would write well no matter what the players chose to do. The value of the quest was still significantly diminished in many players' eyes because of the choices of those players. The quality of this quest is determined not only by Omicron's ability to write, but also by the actions and decisions of the playerbase.
We stand in awe was significantly diminished by the QM's lack of ability to communicate certain things and his assumption that his players would be able to see the same details that he did.

What ruined it was after a large number of players jumped ship after a certain update and its ensuing saltstorm the remainder decided to pull a heel face turn, 'redeem' Makoto, join the good guys and spit on the character that had been built up over several arcs by claiming most of her less desirable traits were because of the Blade and that cutting it out made her a 'better person'.
 
I don't have a more articulate way of saying this same thing, but I wholeheartedly agree.

People saying "This could be cool/fun/useful" only for the exact same person popping up to say "Your opinion is wrong and let me make assumptions about everything without addressing that my opinions aren't fact" over and over again does not make for fun reading or conversation.
You know, I'm not averse to removing flaws from the way I argue, but a complaint as broad and unspecific as this one doesn't really help. As far as I can tell you're just complaining about me saying that other people's opinions are wrong (isn't that part and parcel of disagreeing with someone else?), not addressing that my opinions aren't fact (isn't it assumed that this kind of thing is opinion and not fact?), and making assumptions, of which I don't think I've made any.
 
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What ruined it was after a large number of players jumped ship after a certain update and its ensuing saltstorm the remainder decided to pull a heel face turn, 'redeem' Makoto, join the good guys and spit on the character that had been built up over several arcs by claiming most of her less desirable traits were because of the Blade and that cutting it out made her a 'better person'.

We Stand in Awe: So salty, it produces salt in other quests, even after it's dead.
 
We don't. Bullet hell is something we had the opportunity to specialise in, but instead we chose to specialise in Cero and then round out our skillset to become more of a generalist. Bullet hell would've required us to have made Nemo into a full Bala specialist, which we have not.
We didn't chose to specialize in cero its just one of our highest skills but it along with control and bala are our favored skills. Not only that but were no were close to being a generalist. Our hierro and combat arts are at the bottom of skilled with perception about to be veteran only to prevent nemo from constantly be bombarded with imagery.
 
I will again point to We Stand in Awe. That was a quest that began with someone even less powerful than Nemo and eventually became powerful enough to kill Captains. The power curve always matched the protagonist of that quest, ensuring that she always faced challenges no matter how powerful she got. Despite the relative challenge being the same, the increase in power still resulted in a radical shift in story and tone. Were Nemo to get too powerful, she will still be challenged, but the core of what the quest is about will nonetheless be removed.

That's not what I'm talking about when I say 'power curve'. I'm talking about the QM altering the timetable based on Nemo's power. They've said multiple times that the quest will end if Nemo hits Espada level (which probably means 'quest moves to final stages' rather than 'quest dies')- Nemo will never be overpowered like Makoto.

However, 'not overpowered' does not mean weak. Nemo is far from Espada level- she has plenty of room to grow.

But regardless of what we do, this will never be the infinite escalation quest that you fear.
 
We didn't chose to specialize in cero its just one of our highest skills but it along with control and bala are our favored skills. Not only that but were no were close to being a generalist. Our hierro and combat arts are at the bottom of skilled with perception about to be veteran only to prevent nemo from constantly be bombarded with imagery.
"To be more of a generalist" is not the same thing as "to be a generalist". Spreading out our XP spread outside of our Favoured skills is something I see as an attempt to make Nemo more rounded in terms of her abilities. Were she to get Perception up to Veteran, Nemo would have 5 skills (including Res) at Veteran and 3 skills only one level away from Veteran. That's more generalist than not, and even if we assume Control will be upped to Master, it'll still be a fact that investing in Sonido and Perception has rounded Nemo out a bit in terms of skills.

As for Cero not being something we specialised in, I disagree. It is not just one of our highest skills, it is our highest skill period. I really don't think you can say that a Fraccion who has an Espada's Cero - Gran Rey Cero included - has not specialised in Cero.

However, 'not overpowered' does not mean weak. Nemo is far from Espada level- she has plenty of room to grow.

But regardless of what we do, this will never be the infinite escalation quest that you fear.
I am not afraid of us becoming overpowered or of hitting infinite escalation. I'm aware that Omicron will end the quest if Nemo hits Espada level. What I fear is that Nemo will stop being weak. As I've said before, this quest isn't just about someone who starts weak, but whose entire story is about living as a relative weakling. That's what differentiates it from countless other Bleach stories. Nemo will never get overpowered, but were she to ever stop being weak, were she to reach the power of a Privaron or higher, it would no longer be a story about 'weak person tries to survive a war of titans', it would be a story about 'weak person who is now strong in a war of titans' and we have seen that story many times before.
 
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More likely, it becomes "story of strong person afraid to use that strength because (for good reason) doing so terrifies her," which isn't a story we usually see in quest protags.
 
We Stand in Awe: So salty, it produces salt in other quests, even after it's dead.

Clearly what I need to do is write an entirely different Bleach quest for people to dissect and bitch about, thus drowning out WSiA or at least giving @Omicron a place to direct the people shitting up his thread.

(The alternative is for Omi to go back and retcon in that discarded version of the 'let's meet Aizen and co' update where there's an arrogant purple-haired woman hanging around the dais, because the reactions would have been hilarious)
 
Clearly what I need to do is write an entirely different Bleach quest for people to dissect and bitch about, thus drowning out WSiA or at least giving @Omicron a place to direct the people shitting up his thread.

(The alternative is for Omi to go back and retcon in that discarded version of the 'let's meet Aizen and co' update where there's an arrogant purple-haired woman hanging around the dais, because the reactions would have been hilarious)

Okay but consider the comparison between these two quotes:

"The hunger was gone. But ambition remains."

"I'm expecting a mix of character drama and combat scenes, with a fair amount of world-building going into what exactly life is like for one of the otherwise nameless ranks of shinigami."
 
Okay but consider the comparison between these two quotes:

"The hunger was gone. But ambition remains."

"I'm expecting a mix of character drama and combat scenes, with a fair amount of world-building going into what exactly life is like for one of the otherwise nameless ranks of shinigami."
I laughed at this, then undid the rating just so I could click the button again.
 
"The hunger was gone. But ambition remains."

"I'm expecting a mix of character drama and combat scenes, with a fair amount of world-building going into what exactly life is like for one of the otherwise nameless ranks of shinigami."

ok, I have a theory. Every bleach quest that uses this system will end up inverted. We stand in awe was supposed to be about how the shinigami live, but the players switched sides and kind of stayed into supervillan territory before the salt from the fallout of such things choked it out.

This quest was supposed to be about an ambitious monster clawing its way up over the corpses of anyone in our way. It ended up being about someone so beaten down and lacking in ambition that they found the concept being able to survive not acting like a sociopath clawing for every advantage without getting killed a new and intoxicating level of freedom.

I suspect a theoretical qunicy quest where we started as yawachs champion, intending to be about replacing the fucked up system with something better would have an endgame of the pc joining squad zero and pledging themselves to the soul king. Assuming it survived the salt storm. This is of course purely theoretical, but if someone is willing to attempt this for science I would ask they take careful readings.


as for how this quest has avoided sodium poisoning, I suspect it's a mix of luck and fast thinking. The pc happened to invert to a kind but survival oriented mass of screaming and enslaved souls trapped in a bad situation. This left enough of the rails intact that the GM could salvage things, and contextualized the goal as survive our sides defeat rather than try and have them win the war or become aggressively treacherous. (so far all treachery has been strictly passive.) This also let the GM manage to get the players to tether themselves to a lovable ambition driven conflict ball, with nemos mercy habit making any attempt to cut that tether extremely unlikely.

In short, omicon somehow threaded the needle so the pc's inverted into a mirror of the intended path. The kind of inverted reflection that has similar goals but near diametrally opposed motivations.
 
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