My reasoning was, how do we get those skills? By learning under others. Which in my mind leads to interacting with people in that field as well as finding out names like who is the big cheese in that particular skill in our clan or if anyone is looking for a patron. It was less about what we could do with the skills and more what the consequences of learning those skills would do.
Okay. Well, that issue, at least, appears to be solved.
I never said we should do that.
But relying on retainers seems sketchy when there appears to be a lot of corruption going on is a bad idea.
And hoping that our relatives are going to fix problems outside our narrow skillset doesn't prove ourselves worthy of the resources required for our future advancement to Core Lord.
Given that we somehow had bandits in our territory and a tiny Sect is charging protection fees on our roads makes me think that maybe we should branch out into General and sort out security.
...but that's pretty much
exactly what you're saying here. You're saying that we shouldn't rely on retainers (because corruption), that we can't depend on our family (because it will make us look bad?), and that therefore we have to make sure that we can solve every single possible issue that the clan might have for ourselves.
You follow that up by saying that we should take this character who has no skill at being a general, and we should sort out the clan's security issues... rather than working on the issues that we're actually good at.
You've raised two issues. Let's consider them.
- First, the idea that we have a lot of corruption, and therefore retainers are somewhat sketchy. You know, there's a solution for that, and it's one we're already working on. Rather than saying "Well, i guess that means that retainers are useless and we should do everything for ourselves." the correct answer is to fix the corruption in our retainers. This is a combination of Administrator and Sage, both of which we are already invested in. As we reform the organizations under us, our retainers will become more reliable.
- Second, you seem to be suggesting that if we stay in our lane and focus on doing what we're good at, the clan elders will frown on that, and think us unworthy of advancement.
Is that what you mean? If it is, then I'm pretty sure that your impressions here are just violently wrong. Consider - we're a member of a clan. We're not the clan head. (Hi, mom.) We're not the heir. That's our brother. We're also not the clan genius of this generation. That's our Sister. We have a role that we've effectively staked out for ourselves as the clan alchemist, sage, and head of the medicine hall. We've communicated that to the clan at large, and the clan supports us in that ambition. That *is* what they want from us. Now, it's not exactly a narrow skillset. It's going to involve Alchemy, Administration, Sage, at least some Diplomacy, and possibly some Merchant. That's five distinct things. If we do it successfully, though, that's not something that reflects badly on us for being insufficiently generalist. That's something that reflects
well on us because we're performing well in our role in the family. At some point, if we do it well enough, we may find ourselves more or less in charge of all of the alchemy halls in the family, rather than just this one. The one we have now is a bit of a fixer-upper. Still, we have a clear path to "approval and resources from the Clan" and it isn't "be mediocre at everything".
...and then we get to the "be mediocre" part... because, you know, our time is limited. Our actions are limited. Our training resources are limited. The more we can train in a small number of skill and then have those skills be the things we're taking actions in, the more effective we are overall. That's
why the clan as a whole likes the idea of us specializing - because the clan as a whole is more effective if its individual members dial in to specific areas of expertise and focus on them. Now, we can't afford to do that
too far. we're going to need some breadth, even for our currently assigned role. That's why we're going for Administration, Alchemy, and Sage, with a side of Diplomacy and Merchant... and we're also not neglecting our combat art. Still, if we're focusing out our particular role (which we should be) then those are pretty much the skills we're going to need for that.