So, I lost my phone, so expect short/non-existent replies until I find it. If you have a vote or something, don't wait up.
 
Okay so what happened here was actually pretty embarrassing.
I uh, didn't really know how to do an outline on a small scale (Something I do now) So when I totally knew how to write a chapter but not _exactly_ the words to use, I would stall out. And I'll admit that still happens.
But I've gotten a lot better at it the past six months or so.

If this was in like, page 50 or something, I'd just start this back up when I have a good week.
But it's not. Even if it's predecessor was over a hundred.
So I'm just gonna ask.

Does anyone even want me to get back to this? If the main group does, sure, I'll wait till I have a good time to jump into it. And then I'll probably come back full force, and I'll make a schedule this time with reminders and alarms so I don't forget and go haitus anymore at random "like an idiot." Just you know, when college gets in the way for temporary bits of time.

But if not, I'll just pronounce it dead. It's not like I don't have other projects I could be doing.
 
Okay so what happened here was actually pretty embarrassing.
I uh, didn't really know how to do an outline on a small scale (Something I do now) So when I totally knew how to write a chapter but not _exactly_ the words to use, I would stall out. And I'll admit that still happens.
But I've gotten a lot better at it the past six months or so.

If this was in like, page 50 or something, I'd just start this back up when I have a good week.
But it's not. Even if it's predecessor was over a hundred.
So I'm just gonna ask.

Does anyone even want me to get back to this? If the main group does, sure, I'll wait till I have a good time to jump into it. And then I'll probably come back full force, and I'll make a schedule this time with reminders and alarms so I don't forget and go haitus anymore at random "like an idiot." Just you know, when college gets in the way for temporary bits of time.

But if not, I'll just pronounce it dead. It's not like I don't have other projects I could be doing.
I can't see the walls anymore for the writing on them, so I'd recommend killing it.

I'm out of the game, and I'm not going back. :p
 
I can't see the walls anymore for the writing on them, so I'd recommend killing it.

I'm out of the game, and I'm not going back. :p
Heh, yeah...
You know I do miss working with you though. Like a lot. You rapidly became one of my favorite SVers and I grow stupid little attachments XD

Back in RDQ I was caught up in making a game that was difficult and served a purpose. And I truly believe that the game did teach some of my voters some real life skills. I believe that people are better for having played it than they were, and even if it's a tiny difference I believe that's how all literature should be.
Still, one issue RDQ had was that it focused so much on difficulty and problem solving that it completely forgot that Quests are supposed to be fun. You know? And people had fun but only because that was what they could enjoy.

NRW was supposed to sort of be like an apology. For new voters, to old voters, to say "here's RDQ, but fun." It would have still been about problem solving, but I had pages of notes.
And every few lines in those notes it would say "Remember the fun" or some other comment to remind me that fun is what it's supposed to be, even when it's stressful.

I had pages of plans for interaction with Pre-war Deaths.
Sieg and Forgotten were actually going to be prominent characters. But they were such different characters back then that I planned to go a while without ever actually saying their names. I planned to leave just enough hints that the old voters would contemplate and have fun trying to figure out if that's really Forgotten or not. While the new voters just kind of experienced a comical series of scenes.
And that right there is an example of how I planned change in NRW.
Problems to think about and contemplate that aren't lethal. Mystery that's fun. And yeah lethality is a thing but RDQ focused on it. A part of it was your mentor choice but, there wasn't the kind of in game training you were supposed to receive on which way to think.

And that was a mistake. I always said allowing the players early on in RDQ to choose a difficulty was one of the biggest mistakes I have ever made, even if it is on an online forum and "inconsequential" by most standards.
I stand by that.
====

It was nice working with you Skew. Maybe we can do it again sometime, even in another set-up.
 
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