I can't see the walls anymore for the writing on them, so I'd recommend killing it.
I'm out of the game, and I'm not going back.
Heh, yeah...
You know I do miss working with you though. Like a lot. You rapidly became one of my favorite SVers and I grow stupid little attachments XD
Back in RDQ I was caught up in making a game that was difficult and served a purpose. And I truly believe that the game did teach some of my voters some real life skills. I believe that people are better for having played it than they were, and even if it's a tiny difference I believe that's how all literature should be.
Still, one issue RDQ had was that it focused so much on difficulty and problem solving that it completely forgot that Quests are supposed to be fun. You know? And people had fun but only because that was what they could enjoy.
NRW was supposed to sort of be like an apology. For new voters, to old voters, to say "here's RDQ, but fun." It would have still been about problem solving, but I had pages of notes.
And every few lines in those notes it would say "Remember the fun" or some other comment to remind me that fun is what it's supposed to be, even when it's stressful.
I had pages of plans for interaction with Pre-war Deaths.
Sieg and Forgotten were actually going to be prominent characters. But they were such different characters back then that I planned to go a while without ever actually saying their names. I planned to leave just enough hints that the old voters would contemplate and have fun trying to figure out if that's really Forgotten or not. While the new voters just kind of experienced a comical series of scenes.
And that right there is an example of how I planned change in NRW.
Problems to think about and contemplate that aren't lethal. Mystery that's fun. And yeah lethality is a thing but RDQ focused on it. A part of it was your mentor choice but, there wasn't the kind of in game training you were supposed to receive on which way to think.
And that was a mistake. I always said allowing the players early on in RDQ to choose a difficulty was one of the biggest mistakes I have ever made, even if it is on an online forum and "inconsequential" by most standards.
I stand by that.
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It was nice working with you Skew. Maybe we can do it again sometime, even in another set-up.