Doesn't matter if we do fractionally less damage than our opponents, if they can't hit is.
Well yeah but be aware speed stat differences mean less when completely surrounded, and such.

But yeah. Point.
1.) that we are good at taking things lightly, which is far more important than taking things seriously in my not so honest opinion

2.) That we can lie. It's a very important skill that will no doubt make working as a death Much much easier.
Good eyes.

I'll close the vote in another hour or two. Just to be safe.
 
[X]well, it's not actually a plan or anything, but you know it'll happen, always does.

[X]well, it's not actually a plan or anything, but you know it'll happen, always does.

[X]well, it's not actually a plan or anything, but you know it'll happen, always does.

[X]they have too many rules, really it's like they want me to make them look like fools.

So I'd ask if you'd consider

[X] I can recognize a pattern, they'll be nagging me no matter what I do, might as well make it big.

Instead of what you voted for. It's pretty obvious what we're voting for here is our reaction to conflict, and i don't like the other options very much.

One is very clearly a resignation to failure, which in a quest all about trial and error and being the odds doesn't sound like it fits all that well.

The other is self destructive in the sense that arrogance seems to be the leading factor in it.

The option I chose I believe is in our best interest as it seems reflective, contemplative, and more importantly showing a sense of foresight.

Which means we'll likely be more able to learn from mistakes better, as it seems the MC has much time to think.

Just my own personal thoughts of this. I definitely think you should reflect on past mistakes when thinking about this.
 
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Oh For Woe, You Have Shown Up Yet Your Killers Have Stood You Up For Schmuck- Post 2
[x]Showed up the prized courier when I played substitute for a day. Now people are asking for me instead, and that's apparently bad for business.
[X]well, it's not actually a plan or anything, but you know it'll happen, always does.
[X]"It's okay, I can't die, I've got bills to pay." I wink and give a goodbye wave before turning on my heel.
-----
It is with perhaps a little too much regret that I leave the parlor on my trek eastward, some drunks have been causing trouble and generally being a nuisance on the way from here to the port.

So far they haven't really... done, anything, not really. One or two men have been lightly assaulted, and some woman was groped in passing, some booze has been stolen, which in itself is worth checking in on, but on a sense of scale. Well, they're not really worth setting a bounty on, and when I saw them on the board yesterday for... quite a bit of money, well, I snatched the job up and vowed to make some easy coin. Like any good hunter should. It seemed like a great opportunity, considering the guild has me making 'reparations,' and all.

I had not spared a moment's notice to wonder why anyone would think them worth the money, nor how fishy the job could be, until this morning. The throbbing of my heart informing me the end is coming, just like I had been told it would.

Even now, with every step outside this corner of the world's City of the Seal, I find it harder and harder to breathe. The desire to fall to my knees and lock myself in a cellar for the day away from harm is, overwhelming, and only the warning I was given on my first end keeps my legs moving even as they begin to feel like mush.

"Death waits for no-one. If you get clever with your final moments and find a way to keep yourself in this world... It will be a very lonely eternity."

There are many possible interpretations of such a statement of course, but I am not dense. It was said with cold eyes and a sword held to an old friend's throat. If I run, if I hide, maybe I can get away, as much was clearly stated. But at what cost... how many will die in my place?

No, painful as it might be, I could not bear such a cost. And so I trek to this sketchy bounty, fighting this pulsing, and the grief almost worse as I mourn the loss of everyone, just as they will soon mourn me.

No-one, man nor woman, should know when their final moment is. It is an old frame to reference, the shards of long since broken glass cutting into my fingers as I run my hand over it with delicate attention.
-
It is with a heavy heart and weak knees that I finish tracking the drunkards down. For those who will kill me, they certainly are sloppy, the trail could have been followed by any infant, let alone an adult with working legs. I would almost rather they be a red herring, and my death will fortunately be due to tripping and falling off the edge of the nearest cliff. Surely then I would just be considered clumsy instead of embarrassing.

"Stop right there!" I shout as they come into view, four men doled up in heavy fur traveling coats, reeking of spirits. It is with an idle glance that I notice one disappear behind some trees as the other three turn to me, most likely thinking he can get away while his friends fall. Really I hadn't realized I was so intimidating as to make someone turn tail on their friends.

Then again, nothing says these men are actually friends.

"By order of the bounty board," this is a private joke, anyone with enough money can host a bounty on the board, so a lot of hunters over the years have taken to considering the board as a sort of authority, in lieu of any actual singular figure to look for, "you are to surrender yourselves immediately." There are of course laws on how the board can be used, but for us that rely on it, the law basically amounts to 'bring people in, sometimes they are needed alive, sometimes not.'

"Really?" One of the men asks, already his tone getting on my nerves. Perhaps I am a tad bit grouchy at the moment, i really wish my legs would stop feeling like mud. "To who? All I see is some pretty boy!"

For clarification purposes, I am not a boy, I am not even male, I'm just, handsome. It's a good thing, besides, it's not my fault my father stole all the curves I was supposed to have... That is also a private joke.

I take joy in the briefest glimmers of fear to cross their eyes as I bring my hand upon the pommel of my blade. Their minds apparently catching up with the fact that there is in fact a warrior in front of them.

I hear the faint crinkle of steps among leaves behind me, and with a quick moment I ready Shift for activation. Apparently their fourth wasn't running away.

And a moment later I stomp, and I watch a glass bottle move through the space my head had just been from behind the man who swung. It takes them a few seconds to realize I moved.

And in that time I contemplate what approach to take here.
[]All out, no mercy. The bounty didn't specify 'dead or alive' and I don't want to take any chances here.
[]Sure taking them alive might in theory be harder, but it would also allow me to take it slow. Besides, with that showing, there's no way they kill me.
[]I will need my power for whatever actually takes me. Let alone the fight after. Better do my best to save it, even if it means taking risks.
 
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I'll threadmark it later.
For now, votes on attitude choices are still open for the next twelve hours. As they do not alter this post.
 
[X]I will need my power for whatever actually takes me. Let alone the fight after Better do my best to save it, even if it means taking risks.

Point. These guys are just mooks
 
on one hand, mooks. On the other, possible assassin embedded in their group? Also, are we actually trying not to die? I thought the point was making our journey as a death?
 
on one hand, mooks. On the other, possible assassin embedded in their group? Also, are we actually trying not to die? I thought the point was making our journey as a death?
I left you guys alive so you could make your own choices.

It'd be pretty boring but 'death' isn't in the name of this quest. If you guys managed to legitimately keep living, I would do a Quest about a *2 Deathkiller doing mercenary work.
*shrug*
 
on one hand, mooks. On the other, possible assassin embedded in their group? Also, are we actually trying not to die? I thought the point was making our journey as a death?

This entire ordeal is a complete set up. Probably by the guild. If my assumptions are correct they're sending their fastest fighter to assassinate us and save face. So our attentions shouldn't be on them, it should be on our backs.

However I'm not sure what @Sendicard thinks about write ins rn so I'll do the next best thing.

[X] Sure taking them alive might in theory be harder, but it would also allow me to take it slow. Besides, with that showing, there's no way they kill me.

Given our speed is already something impressive and we have the ability to shift, i say we bide our time, give a few hits, and take these guys down preferably before our hit squad gets here.

I mean personally I would have run far far away from here at this point, hell I would have set up my own trap to lure them into. But how long can we fight our fate before death (Fragment) gets impatient? eventually we will have to choose to let ourselves go. If we can define who we are first, all the better.
 
However I'm not sure what @Sendicard thinks about write ins rn so I'll do the next best thing.
For the beginning, they require significant backing and discussion. I will not accept bandwagon on a write-in.

But yeah, go for it. I take the sentiment more than I do the vote down to the letter anyway, you guys know that. I demonstrated what happens if I go full to the letter, no one thought that was a good idea hahaha.
Shift is expensive, you will not be using it a lot unless you go full out.

Edit: As far as you know, you have not done anything to piss the guild off to the point where you're worth killing.
 
Another of my personal 'works,' except far less public. It involves a fantasy world, a guild, a bounty board, and a guild leader who happens to also be a god that is commonly known for crazy schemes and shenans.

it would actually be a fun setting to work in here on SV. If it wasn't for all the sex... I could probably tone it down though XD
 
[X]Showed up the prized courier when I played substitute for a day. Now people are asking for me instead, and that's apparently bad for business.
[X]I can recognize a pattern, they'll be nagging me no matter what I do, might as well make it big.
[X]"I'll be careful, just for you." A little sappy but hey, I'm about to die, the hell do I care.
 
I take joy in the briefest glimmers of fear to cross their eyes as I bring my hand upon the pommel of my blade. Their mind's apparently catching up with the fact that there is in fact a warrior in front of them.
minds.

You didn't miss the fact that we literally teleported right?
I did, actually, nothing about it was described in a fashion clearly distinct from depictions of moving really fast.

Deoxyribonucleic acid. :V

Yo, @Sendicard, me ol' china, how much do we know about deaths and such, from our previous interactions?

I know that souls instinctively hate deaths, and hence that the way to maximise our chances of killing the next death would be to ensure that as many of them (and maybe others) die as close to the same time as us as we can manage. If the death is there, they will attack it, reinforcing is.

For those who don't know, if we kill the death after we die, we get returned to life, but if they kill our soul, we will become a death.

Irrespective of whether we succeed, I figure making efficient plans to defeat the death we will face reflects well on us.

If @Sendicard confirms that we know enough for that rough plan, and greenlights it, i'll start coming up with the how of it.
 
So what if you are going to die? Live as if you mean to go on, you just might.

[X]Sure taking them alive might in theory be harder, but it would also allow me to take it slow. Besides, with that showing, there's no way they kill me.

Their crimes do not merit death. Setting out to kill them tells of a poor pattern of behavior. People respect a lawman but fear an executioner. Having a reputation for competency leads to better interactions than a rep for brutality. Even if the results are the same according to the Board.

That said, we shouldn't underestimate them too much. We may judge them weak, but a knife to the liver kills just as fast when put there by a skilled assassin as it does a lucky drunken flail. All the powers in the world mean little if we are already dead before we use them.
 
[X]Showed up the prized courier when I played substitute for a day. Now people are asking for me instead, and that's apparently bad for business.
[X]I can recognize a pattern, they'll be nagging me no matter what I do, might as well make it big.
[X]"I'll be careful, just for you." A little sappy but hey, I'm about to die, the hell do I care.
Uuuuuuh, everything but the courier vote is valid XD

I haven't actually threadmarked post two yet. Sorry.
Now I have.
Thank-you.
Deoxyribonucleic acid. :V
That's the spirit!
Yo, @Sendicard, me ol' china, how much do we know about deaths and such, from our previous interactions?

I know that souls instinctively hate deaths, and hence that the way to maximise our chances of killing the next death would be to ensure that as many of them (and maybe others) die as close to the same time as us as we can manage. If the death is there, they will attack it, reinforcing is.

For those who don't know, if we kill the death after we die, we get returned to life, but if they kill our soul, we will become a death.

Irrespective of whether we succeed, I figure making efficient plans to defeat the death we will face reflects well on us.

If @Sendicard confirms that we know enough for that rough plan, and greenlights it, i'll start coming up with the how of it.
You do, but your character will not simply kill a bunch of civilians, keep that in mind.
(Edit: Oh god you meant these guys, I instantly jumped to terrorism.)

Deathkillers know a few things. They know about Familiar Contracts. Instinctively. They know when they will die. They do indeed know that there is an instinctive 'rage' towards deaths from souls. They know if they kill a death they will get yet another chance. They know that if they fail to kill a death and simply continue until the return to their body naturally, they will be piloting a corpse.
 
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So what if you are going to die? Live as if you mean to go on, you just might.
To my understanding there is only one outcome of this that involves us being alive and not paying a Terrible Price.

If we just avoid dying today, then the Deaths will enact some sort of terrible sanctions against us, most likely killing everyone we care about.

If we do die today as scheduled, then a death will come for us. Deaths are the movers and shakers of the afterlife-ish-place and are tasked with killing the souls of the fallen before they gain too much power, but they are not all-powerful, by any means. Our character killed one in his backstory.

That being said, there are at least ten orders of magnitude in variation between the strongest and weakest deaths, so this may well be much harder.

Anyway, there are about three ways I can see that going down:
1) The death kills us, and we become a death ourselves. This is probably the default option, and is likely to happen unless we manage to actively avoid it.
2) We kill our second death, and come back to life. This is probably the option that best serves the MC's interests, as it lets us be alive without the sanctions that were threatened, and she doesn't seem to want to die or have her special people die.
3) we die, and then somehow escape the death. This would make us basically a ghost, and is probably the path to becoming what we call A True Monster (ATM), which are ghosts who follow some sort of path to power involving deals and games and such.


Anyway, the point is that the truly important fight will take place after we die, so we would probably be best served by trying to prepare for that, rather than focussing on the immediate fight.
Uuuuuuh, everything but the courier vote is valid XD

I haven't actually threadmarked post two yet. Sorry.
Now I have.

Thank-you.

That's the spirit!

You do, but your character will not simply kill a bunch of civilians, keep that in mind.
(Edit: Oh god you meant these guys, I instantly jumped to terrorism.)

Deathkillers know a few things. They know about Familiar Contracts. Instinctively. They know when they will die. They do indeed know that there is an instinctive 'rage' towards deaths from souls. They know if they kill a death they will get yet another chance. They know that if they fail to kill a death and simply continue until the return to their body naturally, they will be piloting a corpse.
Excellent.

Is this valid?
[X] Engage them cautiously, being wary of unexpected threats from them and third parties, trying to take them down in a manner not immediately lethal. Try to orchestrate matters so that they die if and around when you do.

Edited response to an edit: it wasn't the main thing I was alluding to, but I was implying something of that nature as a possible extreme option.
 
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:(

[X]Sure taking them alive might in theory be harder, but it would also allow me to take it slow. Besides, with that showing, there's no way they kill me.
 
[X] Engage them cautiously, being wary of unexpected threats from them and third parties, trying to take them down in a manner not immediately lethal. Try to orchestrate matters so that they die if and around when you do.

Seems a little elaborate for now. QM be bad at this, but where exactly are we right now? In my head I have a stock RPG field with four guys doing a turn based game idle dance.

And i don't think that's the imagery he immediately wanted.

I also think that you're voting a little hesitantly. Caution breeds slower thinking. If you're more deliberate in chewing on information, you're less receptive to new information. I think we should honestly take these guys out as quickly as possible, in a humane fashion.

Like @Darkeva said, these guys are scumbags but don't necessarily need to die. At least not yet.
 
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