New Game Inc.

This game is going to be crap and the GM is railroading us from being able to improve it... yeah. I'm gone. No highscore at all? Thats going to flop in the arcade. We don't have enough coders at this point to get the points we need. Even with perfect 100 rolls in everything.
 
Yes, because its a bit game-breaking to spend a couple months on it and get 100 points to spend dont you think?

From a realism perspective yes, but tis is game balancing.
Like how in Dynasty quests you have a set number of personal actions a year, when said action is like an afternoon

EDIT: Do note Im using the same system for rival companies each week. Some of them starting with a lot more money than you in case of surprise bad rolls so theyll be legit rivals.
And Im trying to play them smart. If I let you extend time without a research, so will TH
 
Last edited:
Yes, because its a bit game-breaking to spend a couple months on it and get 100 points to spend dont you think?

From a realism perspective yes, but tis is game balancing.
Like how in Dynasty quests you have a set number of personal actions a year, when said action is like an afternoon

No not at all. Thats what happens realistically in real life. It heavily breaks SOD if we work on a section of the coding and then put it out while entirely leaving out say the enemies? Or the scenery? o_O Hell not even put in a control scema. SOD breaking...
 
How the heck did I miss this?!

Definitely joining in with some game pitches and concepts. I love classic arcade games. But for the moment I vote for the Dragon game.

By the way, INVEST IN PROPER BUGFIXING. I don't care how much it may cost in money or manpower in the future, that bug really hurt. We can't afford a repeat even on a smaller scale.
 
EDIT: Do note Im using the same system for rival companies each week. Some of them starting with a lot more money than you in case of surprise bad rolls so theyll be legit rivals.
And Im trying to play them smart. If I let you extend time without a research, so will TH


Ah, proof your being unfair. You actually know the system your putting us through and have provided enemies with more starting capitol. They know the perfect way to build up their games and their infrastructure while we flail around trying to figure out the system. Basically in gaming terms you have given us enemies with aim bot capabilities and a head start over us. While we on the other hand are stuck in the dark and don't even know how to aim or what to aim for. In what way do you consider that fair?
 
I have to agree that not being able to work longer on a game when you've set it up so we can't afford to hire more people because we can't afford a bigger building is going to kill us, specially with the team leader no longer counting as an employee for the options.
 
Gaming Monthly, for all your business needs.
The latest issue of Gaming Monthly hits your desk around the same time as the Team Leaders march out of it, built up to a semi-competent state.

New company surge in Arcade and Third party. Several new corporations are arising in the two markets. From New Game Inc. to Kilenvo, Helena Industries to Lida. Things are going to get heated very soon as they ostle with established corps and themselves for their own piece of market share.
Let's hope this leads to a boom in game quality to match it.

Activision has swept all away in the first Console Awards, their now-famous Magic Might game for the Atari 2600 claiming almost half the awards alone. Truly a marvel in design and playability

Newcomers New Game Inc. has surprised all with their first release. Doing away with the bright lights and beeps of their rivals, the Star Knight arcade game is a sleek obsidian colour with a notable lack of Sounds. Is this the start of a new trend or did the company funnel the resources for sounds into gameplay? We'll see when they next release a game, though they are all quite on the marketing front, no new games are slated to release yet. Though neither was the Star Knight, so fingers crossed they have a whole line waiting in the wings.

Peace out, this has been Geeky Gary and Nerdy Ned with your Gaming Monthly fix.

Gaming Monthly, for all your gaming needs.

Newcomers New Game Inc. just last month surprised us all with their sudden bankruptcy. Apparently their managers had made numerous errors in the initial founding of their company. As we all know the starting decisions are always the most important in any new company. They make or break their future. Its just too bad that their managers made all the wrong choices. They couldn't afford to expand and they couldn't afford to make any new games with their currently hired staff. We will never know what their sequel to Star Knight may have been.

In other news 10 new companies have sprung up with rather amazing games and great management. They appear to be locked into the path of success barring any bad games coming out on their part.

Peace out, this has been Geeky Gary and Nerdy Ned with your Gaming Monthly fix.
 
Last edited:
Hmm, maybe i should have done some more playtesting.


Alright, how about this:
You own 3 lvl1 Generico buildings, that gives you 9 employee slots
And Team Leaders count as Coders, all paths count for coding games until the 4th level (Team leader is lvl2)

AND you gain the Overload research but you have to declare you arent finishing this week.
So I dont roll your points and then you decide you want more.

Boss's effects are cumulative, every week you assign to an Employee for a bonus on the final roll.
 
So we now have 9 employee's working for us... well I guess that works to recover somewhat the crappy hole we found ourself in. Still a crappy hole we are in though.

Again you shower us with terminology for your unique and never before seen system without any explanation. Overload research?
 
Last edited:
The Issue with owning three Generico buildings is that we can't afford the upkeep for them. With three buildings, before we hire anyone else, our upkeep goes to 11,000 per month, and our income is just 3,480. Even if we hadn't halved our income with that nat 1 crit error, we wouldn't be able to afford to upkeep all three of them. And then if we fill them all up with coders that's another 6,000 upkeep.

We only have 36,000 in cash right now, not counting funds which we'll need to use to actually hire people. We can't afford this unless we're really really really going to design something exceedingly good and make up for the sudden giant expenses /this turn/. And we can't do that, because we don't have the manpower.

Edit : If you're going to be giving us stuff, what I'd prefer is to change our building to a Crampinton Offices Inc so we can hire another two people without having to spend literally almost two thirds of our current funding on manpower so we aren't wasting building space while still having to pay upkeep.

With five staff in all, and you letting team leaders count as coders, we can probably actually get some basic games out in one or two months and perhaps not die.

So we now have 9 employee's working for us... well I guess that works to recover somewhat the crappy hole we found ourself in. Still a crappy hole we are in though.

Again you shower us with terminology for your unique and never before seen system without any explanation. Overload research?

No, we have three. He gave us the buildings but didn't say anything about free staff.
 
Last edited:
We can get ourself in positive. It will just take time. Or we lose because of bad rolls, but there are ways ofut of that too (like bigger company buying bankrupted us)

You desire to have everything is just plain boring. You inability to accept abstractness of game mechanics annoys me
 
Sorry about all my errors guys. I'll try and fix it



If I reduce Upkeep for Generico to 500 and the Employee expenses to 500 +250/level
Boss is now free
You can vote to extend time prepping in the first section of game making
I'll give you 3 Coders for free instead of 6, letting you hire more next finance turn without buying buildings

That gives you:
+2,500 from Boss and Buildings from upkeep last turn
+1,500 from the lowered upkeep of Coders last turn
You get free Coders, but the total upkeep remains the same due to halved single upkeep.

Next turn you are almost in positive already, so in a couple of games you'll be back to the 50K start you had hopefully.
 
We can get ourself in positive. It will just take time. Or we lose because of bad rolls, but there are ways ofut of that too (like bigger company buying bankrupted us)

You desire to have everything is just plain boring. You inability to accept abstractness of game mechanics annoys me

You really haven't run the numbers have you? We will be in debt before we manage to get enough income. Its that simple.
 
Last edited:
Sorry about all my errors guys. I'll try and fix it.
Consider it a learning experience. I've got my own trail of poorly made games behind me that weren't even half as refined and fun as this looks to be. And it is fun, no doubt about that. I wasn't happy about seeing a remake of this because I thought it would be boring, after all.

Mainly you just need to work on letting people better understand the system (An index so we can actually find things would be great, because as is the only way to figure out how much money we have and keep track of research and such is to go back and look at the posts, so we're going to have to do a lot of annoying page crawling as the game goes on if we don't get one.), and on understanding what effects difficulty. And the only way to figure those things out is to go out and get some practice.

This is a great idea, and a fun game. You just need to work on the economy a bit. ^_^
 
Last edited:
Damn you economics. Why must you need a whole college course to learn.


Ill add an Index when I next have time. In the meantime I think these fixes will make the short term playable.
I think thats the main bottleneck difficulty, right at the start when income isnt that great or consistent.


So feel free to vote from here, with your 5 Coders and 1 Team Leader
 
Okay I'm going to make two plans depending on the number of employees the GM settles on.

[X] Plan Star dragon Alpha
-[X] 3 employee plan
[X] AI I (500 Money, 0 Employee)
[X] Graphics II (1,000 Money, 1 Employee) + Team leader
[X] Controller Input II (1,000 Money, 1 Employee)
[X] High Score (500 Money, 1 Employee) + Boss

-[X] 5 Employee + team leader plan
[X] AI III (2,000 Money, 2 Employee)
[X] Graphics II (1,000 Money, 1 Employee)
[X] Controller Input I (500 Money, 0 Employee) + Boss
[X] High Score (500 Money, 1 Employee)
[X] Basic Sounds (1,500 Money, 2 Employee) (Coder + Team leader)

As for theme, A top down Shmup in the style of Xenon 2 works for me. We can have power ups from killing enemies that change the way you fight? The dragon eating the heart of the enemies to gain different abilities and such. I'll expand more on the idea in a bit.
 
[X] AI II (1,000 Money, 1 Employee) using Team leader here
[X] Graphics II (1,000 Money, 1 Employee)
[X] Controller Input II (1,000 Money, 1 Employee) Applying Boss here
[X] High Score (500 Money, 1 Employee)
[X] Basic Sounds (1,500 Money, 2 Employee))

I have a couple ideas here.
Star Knave:Rebellion

An enhanced version of Star Knave, only now there are more character options built in than the main character. The short range knights of the previous game that have more attack and health but no range, mages who only have the weaker long range moves but can move faster, and the dragon (a character with a shorter close range attack, a second ranged shot, the slowest of them all, and health on par with the knight.) Also is there's time a two player mode whee two players take on the alien space lizard menace and save the.... And if possible more easter eggs.

Cause it never hurts to try and make something of a brand/running series, especially considering the other games that should/would/will have come out this year in gaming(Donkey Kong, Frogger, Ultima.) And we have a property that could be pretty good for that.
---
Space Dragon

A scrolling top down shooter where the player controls a dragon fighting the Space Lizard Mage menace(cause they can apparently use magic now for some reason or something), and possibly the option to play as the knight enemy from Sta Knave as well after doing a button combination before the first stage loads. Probably have an upgradeable shot for the dragon. On the cabinet maybe have a small amount of text by the controls with some of the story/connection to Star Knave and possibly the code for using the Knight enemy., other wise keep a similar look for the cabinet.

If nothing else finishing up the scifi/fantasy genres and having some connection to our previous game could be pretty helpful.
---
Titan's Journey

An RPG/puzzle game using two buttons, one to attack and the other to use the currently equipped item. The story is about magic creature popping up in modern times and the player having to stop the creatures with a sword and/or using puzzle solving to eliminate enemies. And the final boss is a titan that the player needs to either smash/dodge to beat or solve a puzzle to beat.
---
Out of those three I only feel that the first one has enough definition to work, but it never hurts to have multiple ideas to pool together.
 
[X] A downward scrolling shooter (character towards bottom of screen, as everythign scrolls down to meet him). You play the part of a dragon destroying waves of alien ships. Take damage from hitting enemies (which also destroys them) and being hit by enemy shots. Destroying enemies gives points and temporary boosts. Each level you finish lets you pick one of two upgrades that then persists until the end of the game - described as your dragon growing and developing. Additionally player should have a choice of slightly different starting dragons varying by color and starting abilities

You also have a limited number of full-screen attacks, known as Rages, that harm all enemies on screen (killing the weaker ones) and remove all bullets - taking the form of a fiery wave that begins at the bottom of the screen and proceeds quickly upwards, preferably with "Dragon's Rage!" displayed on the screen in large letters as it does

Starting animation has the main character from Star Knight getting on the Dragon after leaving behind the boss corpse from the last game and then flying off towards more alien mother ships in the distance.

[X] Name: Dragon rage

-[X] 5 Employee + team leader plan
[X] AI III (2,000 Money, 2 Employee)
[X] Graphics II (1,000 Money, 1 Employee)+ Team Leader
[X] Controller Input II (1,000 Money, 1 Employee)+Boss
[X] High Score (500 Money, 1 Employee)

Alright this continues our theme of silent gameplay. I'm hoping this will eventually allow us to be the one to introduce the horror game but that is in the far future. Right now we are still focused on arcade games and profit over time.

I kind of don't think we really need to spend more on this game then we can already get from all the coders we have assigned to it. We have sufficient coders at the moment basically. Maxed out controller schema, graphics, and AI.

I think, if I am reading the system right at least, that we should train 3 more coders up into team leaders. And hire 3 more coders on. But that is in the future after we have done quite a bit more research and taken advantage of our current coder numbers.

As for good pitches? So long as we don't follow Ukrainian Rangers theme of doing a bunch of single fights I'm kind of fine with it. We need chaff to mow down with the main character. None of this one on one fights. The gamer wants to feel powerful. Cutting down many enemies and then killing a really tough final boss.

[X] We play test the hell out of this game before we send it out. Basically make sure the bugs aren't crippling again. If this takes another week or month? So be it.
 
Last edited:
You misuse team leader. You can't assign him to one Employee project

Very sad to see changes, :( I liked minimalist setup and resulting challenge more
______________________

[X] A downward scrolling shooter (character towards bottom of screen, as everythign scrolls down to meet him). You play the part of a dragon destroying waves of alien ships. Take damage from hitting enemies (which also destroys them) and being hit by enemy shots. Destroying enemies gives points and temporary boosts. Each level you finish lets you pick one of two upgrades that then persists until the end of the game - described as your dragon growing and developing. Additionally player should have a choice of slightly different starting dragons varying by color and starting abilities

You also have a limited number of full-screen attacks, known as Rages, that harm all enemies on screen (killing the weaker ones) and remove all bullets - taking the form of a fiery wave that begins at the bottom of the screen and proceeds quickly upwards, preferably with "Dragon's Rage!" displayed on the screen in large letters as it does

[X] Name: Dragon rage

[X] AI III (2,000 Money, 2 Employee) Including team leader + The boss
[X] Graphics II (1,000 Money, 1 Employee)
[X] Controller Input II (1,000 Money, 1 Employee)
[X] High Score (500 Money, 1 Employee)
[X] Playtesting (XXX money, 1 Employee) \ 1 coder does nothing
_______________

Trying to add new action here (hope GM will approve), because we have one spare employee and can't use him without going for sounds. Did I said that I hate the mess created by the midgame change?
 
Last edited:
You mean impossible difficulty? We would have been out of money without these changes and bankrupt. We simply made poor choices and poorer rolls and lost any chance of surviving the tutorial without said changes. Don't act like the system was playable.


Anyways added in a starting animation at the bottom of the pitch to tie it in with the last game.
 
Last edited:
You mean impossible difficulty? We would have been out of money without these changes and bankrupt. We simply made poor choices and poorer rolls and lost any chance of survival the tutorial without said changes.
I disagree: Good rolls for a game would give us money to get in the plus. Even dept wouldn't be game=over if GM created some system of loaning money from a bank or making as purchased by a large-game turning as in a division of said company or GM FIAT could give us money from a rich fan or whatever else.... many ways.

And your plan is not right. You use 5 employee not six that we have, and use team leader on the wrong action.
 
I disagree: Good rolls for a game would give us money to get in the plus. Even dept wouldn't be game=over if GM created some system of loaning money from a bank or making as purchased by a large-game turning as in a division of said company or GM FIAT could give us money from a rich fan or whatever else.... many ways.

And your plan is not right. You use 5 employee not six that we have, and use team leader on the wrong action.

We had 2 coders. We didn't have enough to get everything we needed for even a halfway decent game.

My plan is right. Team leader can or can not count towards the coder limit. Just because you made up a new addition to the vote, without even checking with the GM mind you, and put a person on it doesn't mean your plan is correct. In fact until the GM comes in and says that works for his system your plan is the one wrong not the one right.
 
Last edited:
Two coders and a team leader. Meaning that we can design as good game as the previous one because team leader counts as a coder he just can't work alone

GM said:
lvl1 Team Leader: Turns a Coder into a Team Leader, who can be applied to any other type of Employee to give a +10 bonus on their check. Counts as an Employee for the quota but cannot be the sole Employee in an action unless otherwise stated, 2,000
 
Back
Top