Huh, that info makes a brawler build like Tsunade had really good for a Senju.
+2 to Life Points -> Don't get instantly killed, very important for us.
+2 to Chakra -> Enough Chakra for one A ranked technique is nothing to sneeze at for a fresh academy student, and I'm not sure if you can easily increase your chakra capacity. Also means that we will have to work on our Chakra Control a bit more than the average student if we want to use Ninjutsu without a negative modifier.
+2 to Stamina -> Very similar to chakra,
and again we'll have to work on our strength so that our techniques don't suck. Misread the info post at first, so it's just a straight upgrade to our staying power in a taijutsu fight.
So we'll probably be able to outlast most enemies early in our career ( depending on how much of a bonus +2 is in relative terms ), but have our work cut out for us if we want to use ninjutsu that are complicated / hard to "cast".
@Arthellion The only mentioned ways of avoiding/reducing damage are either dodging with Speed or having traits that reduce incoming damage. How does stuff like the Body Flicker ninjutsu or the Body Replacement technique work in that system? Same question for the Earth Wall and defensive Taijutsu techniques. Let's say ninja A with a high speed stat attacks ninja B with lower speed and initiative, and succeeds on the roll for the attack.
Will Ninja B have a chance to react with a defensive / evasive technique or will he just roll evasion based on his speed stat and then take damage based on his damage reduction traits?
And are there multiple actions that one can take per "round" of combat, let's say Ninja B got hit by the attack, can he retaliate and try to preempt the next attack by locking in a defensive / evasive technique?