You can. The main drawback is that you would be tired out, though the actual 'boss' of initiation is something you can challenge repeatedly and you can take as much time to recover as you want before every attempt, though you will not be able to replenish supplies.

Glynda. You have to get past her in order to get at the relics.

Currently the way Pyrrha knows how to directly use her semblance is to push herself closer to the classical 'warrior' image. Weapons in her hands leap to obey her commands and weapons not of her hands hesitate to harm or injure this peerless warrior. She can burn aura to enter a state of heightened awareness and 'bullet-time', or to increase her strength and raw power. Infuse her weapon with her heroism, so that it can pierce the sharpest of hides and leave wounds that cannot be stopped by any natural aegis. By invoking her semblance in its entirety, weaker opponents will fall away by the sheer pressure she exudes, fearful and unable to challenge her (though this method of warning off Grimm lacks glory and awe).
So no magneto right?
 
On the one hand, one plan proposed is more direct and to the point, and one is more thorough, but both are decently similar. I think I'll go with the slightly more thorough plan.

[X] Nora go around the side and break it's legs. Ren help me keep it occupied with your gun, shoot any shards. We'll keep it busy
 
I've been thinking on this, and I kind of am going to go with this option:

[X] Nora go around the side and break it's legs. Ren help me keep it occupied with your gun, shoot any shards. We'll keep it busy

It's honestly been something to think about for a 'plan of action' to deal with this, but I think it's been said already.
 
Πρωταθλητής 6
Πρωταθλητής 6

"Ren," you command, seizing control of the situation. "I need you on the crossbow and providing covering fire. Pin down the eyes and take any shot you can see at the joints. I want to pin down its movement and mobility."

Ren glances at you out of the corner of his eyes. He has an unreadable look, but falls in line. "Roger."

"Nora," you shift your attention to the erstwhile Valkyrie. "Get in its flanks and hurt it."

"Do you want a target?" The girl twirls her warhammer, letting it fall onto her shoulder, featherlight. "Shoulder, head, jaw?"

"Legs," you say. "Break them first. Then hit anything that looks like it hurts."

Nora smiles a vicious grin. "Will do."

You turn and watch, observing the Sifjar's movements as you wait. It sways from left to right, the giant cracked and pitted sword in its mouth swinging ever so slowly as it sways. It stares at your group steadily - slit lupine eyes flickering from hunter to hunter.

Its eyes slide onto you and you charge, shot like a javelin from your own hand. The ground crumbles in the wake of your passing.

The Sifjar responds with sheer blind speed. It swings its sword, and from cracks down its tang sprays a flurry of ebony slivers. Toothpicks to the Great Grimm Wolf but the size of swords to you. You throw yourself sideways. Three of them shoot past your legs, right where you had been a second ago. Another ricochets off your shield, shattering into a cloud of razor sharp fragments that rattle against the bronze like hailstones as you press through it.

You ignore them as you close in, using shards dug deep into the ground as springboards as you leap at the Sifjar's head. Bolts whirr past you, seeking the wolf's eyes, Ren laying down a fusillade of fire at your back.

But there's a reason that the Sifjar is called a Greater Grimm - and not only because it can not be slain true. Intelligent eyes see you approaching, shield held up and xiphos shifting to spear at your side, and ducks away. Bolts break upon its thick hide as it turns away Ren's fire.

You break onto open ground, pursuing, as the wolf twists with an agility belying its size. You are forced to desperately leap back as a pawful of sword length claws swipe at you, wolf uncoiling from its retreat to attack once more. You stab halfheartedly at the paws, but they're a poor compensation indeed compared to the vulnerable target of its skull. Still though, the red edge of Miló catches flesh. Rough, thick, and weathered, it resists your spear, and the quill-like fur is only briefly marred with cuts that heal as quickly as they form, leaving absolutely no trace of your efforts in the first place.

Greater Grimm are such a pain to fight.

You land with light steps, and explode forward, your feet barely touching base earth. You narrowly outrace another swipe of razor claws and abandon the killing strike at the head to go for an easier target instead.

The Sifjar tries to draw back again, but it can not follow through on its attack and withdraw faster than you can charge. You carve deep ragged slashes down its stomach.

It roars, leaps back and tries to smash you with its sword.

Time slows for you as you leap aside - massive blade rending earth from mud and rock from stone as it carves through the earth. It passes by your nose with mere feather lengths, your dodge is very very close. You reach one hand out towards the polished ebony surface.

Κολλώ

Your hand glows white with Aura, the pure condensed stuff of heroism, and locks and clings to the blade as if they were one. You dig feet onto the blade as well, and then with a grunt and with heroic effort stand up and run the length of the blade.

Vertically. Defying gravity, logic, and rules.

You leap up into the air at the apex in a leap of faith, too close now for the wolf to draw away. You spear lashes out, with just enough length to catch flesh. The edge of Miló's tip carves a thick bleeding cut - just below the ear,sending thick sheets of blood cascading down the wolf's face.

If that isn't distraction enough you have no idea what would be. As you fall back to earth you roar, "Noraaaaaaaaaaaaaa!"

The sound and pressure of an explosion against the Sifjar's side is Nora's response to your cry. The Valkyrie has taken her sweet time, but she has finally come with the force of the storm.

You land on your feet and charge right back into the fray, xiphos lashing out in short quick strokes in your hand.

Like a fine tuned machine you and Nora double team the Sifjar. As it melts away, you charge into its face, spear lashing out in thin shallow cuts, superficial but attention consuming, pinning it and keeping it focused on you. Around its flank and outside of its vision, Nora rounds the edges. An explosion to its side, an explosion on its flank, rapid hammer strikes fired in and out before it can react. Its sides are scraped raw and bloody and although the Sifjar manages to protect its legs well enough, it bleeds copiously from its flank.

It is a deadly combination, enough to bring any lesser Grimm to its knees. But Sifjar is no lesser Grimm.

It is a Greater Grimm, its mask carved into the myths and legends of humanity itself. Even in this most base incarnation it cannot be slain by mere trainee hunters.

It waits and watches, accepting blow upon blow, intelligent yellow eyes ignoring your attacks, hunting for an opportunity. Nora lingers for a moment too long around the edges, and you are too caught up in the fight. Just for a second you forget.

Nora is strong, but she is no four time Mistral Champion. She is not you.

Sifjar whirls in a blur of motion, pivoting on a single leg, carefully protected until now, maw-held bone dagger tearing through the air. Your shield comes up and you roll away, but the strike isn't for you. The edge of the bone blade crashes into Nora side with a hideous screeching bang, and you hear a wet, pulpy, almost palpable crunch sound before she's flung clear across the clearing, skidding to a halt through a trench of dirt.

Two voices yell out simultaneously. "Nora!" Yours and Ren's. You break for the fallen girl, racing the Greater Grimm for Nora, trying to get there before it. It's a valiant attempt, but even you cannot outpace a lupine Greater Grimm in full racing pace.

Little by little it outpaces you. It will reach the fallen Valkyrie before you. You watch it pull away, and your mind flies to your spear, your javelin. If you throw it…

You'll be left without a weapon and with the wolf's full attention on you, but if you don't you'll be left with a dead girl.

The choice is clear. Your shoulder pulls back, your arm twists, javelin in hand-

And another spear gets there first. Ren's spear, throw with pinpoint accuracy lands right in front of Nora's prone form, and a bubble of dust blue expands outward as the butt of the spear unfolds to reveal some sort of complicated technological contraption. The boy himself is not far behind his spear, hands empty and heading straight on a collision course with the Sifjar.

The Grimm snarls, flings its bone blade at the bubble shield, which cracks but holds, and lunges for the unarmed boy. Ren leaps into the air, and thrusts with an open palm.

Boom. An explosion echoes forth and he slams an open hand into the Sifjar's nose.

And it is the wolf that is thrown away.

You watch it fly over your head as you run past it for Nora's side. The Grimm flies through the air, barely snagging a foodhold as it touches down upon the ground, gravity reasserting its hold on the beast, and you reevaluate your opinion on Lie Ren upwards.

You have to admit. You're impressed.

You roll into a defensive position by Nora's side and Ren is already there, unpeeling her armor and checking her side. The girl herself has crawled to a sitting position and crackles with electricity that turns Ren's fingers red and pulsing with blood. The boy doesn't seem to care. He looks up at you.

"She's alright," he tells you quickly, crouched by the girl's side. You listen keenly, shield and spear braced in case the Sifjar wants to take another crack at finishing off its wounded prey, but the wolf seems content enough to simply circle around the three of you from a distance. "Armor took most of the hit. Ribs bruised, shoulder was dislocated, but nothing serious."

"Yes," Nora says, eyes unleashed to full and sparking so much that even the hairs on your skin light up. "When I get back up I shall slay-"

"No you aren't," Ren immediately countermands. Nora's glare is a laserbeam, but Ren dodges it with an easy, practiced motion. "That's going to take at least two, three hours to heal, even with Aura at full blast."

"I can compensate-"

"And get yourself more injured," Ren interrupts her, in no mood to argue. He turns to look at you. "We're going to need to withdraw."

Withdraw. The word drives into your head. You don't like the sound of it. You've never run from a fight before.

You study the two of them. Nora is dead weight, a burden on the battlefield, now. "Can you take Nora?"

The question puts him off. He studies your face, searching for your intent. "I can," he nods but hesitates. "You're not thinking of staying, are you?"

You don't say anything, still thinking.

His lips tighten. "Pyrrha, don't do anything stupid."

[ ] Maximize your semblance and slay the Sifjar. (Burn out to full)

[ ] Surrender the fight and withdraw with Ren. (Conserve energy)

[ ] Do something stupid (Write in)

QN: As always I carefully edited out all the memes @logiccosmic attempted to surreptitiously insert into the quest behind my back while I wasn't looking after he kindly agreed to edit it.

I'll be honest, this update is partially a result of Πρωταθλητής 4, when you guys chose to stay and fight rather than run. Choosing to stay at that point was essentially willingly throwing yourselves onto the hard mode path- the consequences of which you see here. Since I'm not a sadist, I didn't choose to heavily injure one of your party members in what is essentially the tutorial arc, but though Pyrrha's skill at arms is indeed great, she alone cannot solve all problems with her spear. Fighting a river is cool and all, but perhaps sometimes it is better just to go around it.

Additionally, though it was never actually specifically pointed out given that I left you all with an open ended vote, doing a gradual retreat was also an option when the Sifjar first appeared. Running away is in many cases, an option, as the Beacon professors will attempt to repeatedly hammer into your head at a later point in time.
 
We aren't going to win against a Greater Grimm as trainees. Pyrrha is good, but nobody is quite that good. Let's pull back, even Pyyrha has to understand that at some point you can't win every fight you enter, especially against an opponent that was simply out of your weight class to begin with. We're going to need to temper Pyyrha's distaste for pulling back when it's necessary or we're going to potentially run into problems down the line.

[X] Surrender the fight and withdraw with Ren. (Conserve energy)
 
But there's a reason that the Sifjar is called a Greater Grimm - and not only because it can not be slain true.
@Jemnite What do we know about Greater Grimm, especially regarding this line? They can't be killed permanently? They'll always reform? Will they be inconvenienced at all by taking a dirt nap?

It seems based on this
It is a Greater Grimm, its mask carved into the myths and legends of humanity itself. Even in this most base incarnation it cannot be slain by mere trainee hunters.
that there are different 'levels' they can appear at?
 
[x] Do something stupid
-[x] Take one last shot at the eyes, if you can land one shot with a bullet wrapped in your power and put it in the fucker's eye you can end this by taking hold of it with your semblance and pureeing it's brain. If not you should still have time to make a break for it, and keep it from catching Ren and Nora as your retreat. They'll make decent minions.
 
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What do we know about Greater Grimm, especially regarding this line? They can't be killed permanently? They'll always reform? Will they be inconvenienced at all by taking a dirt nap?
I'll write a Grimmpedia post on it later because it's late here, but in short they're like more of an idea than a physical creature, ideas that have been carved into the collective unconsciousness of mankind and so may manifest whenever and wherever the right conditions occur. You can kill a specific manifestation, but if the right conditions reoccur it'll reappear.

This Sifjar was pretty weak because it's container was kind of trash.

Greater Grimm are distinctly different from Elder Grimm which are just Grimm who have lived a really long time.
 
[X] Surrender the fight and withdraw with Ren. (Conserve energy)

Well, I thought that would have been a significantly easier opponent. Lesson learned -- Pyrrha will think "I can take it" even when it's a bad idea to.
 
[X] Surrender the fight and withdraw with Ren. (Conserve energy)

There's no glory in dying in a forest, still good to know that level 2 is basically fighting wolverine
 
[X] Surrender the fight and withdraw with Ren. (Conserve energy)

I don't want to get tuckered out when we haven't even met Jeanne eeeeeeeeee I mean Jaunne yet.
 
[X] Surrender the fight and withdraw with Ren. (Conserve energy)

Pyrrha was... surprisingly empathetic here. She's learning!
 
[X] Surrender the fight and withdraw with Ren. (Conserve energy)
One of our companions has been injured we can't leave them by themselves.
 
I'm quite liking how the world is building, and how different some of the characters are. Although I'm quite uncertain as to what's with Jaune in this world. His described appearance makes me think that he appears like Proto-Saber from Fate with a banner with Jeanne d'Arc's faith and likely determination. He's got a lot more confidence in himself, he's quick on the uptake, and willing to be the first to head into the forest. Also, it's rare to see someone have prayer be displayed into a RWBY fic, since it seems that most are portrayed to be atheists with the expressions on faith being more cultural rather than actual devoutness.
For Nora and Ren, They both seem to still be mostly the same, and same for Ruby and Yang. But what's truly interesting to see is how you've portrayed Pyrrha. She's much more egoistical and arrogant, taking pride in her fame rather than hoping to be another face in the crowd. I like that. Base Pyrrha always seemed odd to have established such a reputation only to dislike it as much as it seems.

[X] Surrender the fight and withdraw with Ren. (Conserve energy)
 
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