Ahead of you there are Grimm, lurking in the forest. Glowing red eyes aplenty, and surely more to join them. With their strength they can crush villages, lay to waste towns and farmsteads, and slaughter hundreds of normal people. Besides you there are only two juvenile hunters, one of which you have already crushed quite severely.
Those seem like pretty good odds.
"Valkyrie," you say conversationally, a bit too casually for the situation you find yourself in. "How fast can you retrieve your hammer?"
The girl breathes in behind you and huffs slightly, out of breath. "Fifteen seconds- no, ten. Within ten seconds for sure."
"Lie Ren?"
"The odds aren't good." The boy clicks his tongue, "But I'll provide fire support."
That's enough then. You glance at Nora. "Go. I'll cover you."
The air is thick with tension. You are tense, straining not to fight. Lie Ren and Nora Valkyrie are tense, worry and doubt suffusing them. You could posit that even the Grimm were tense, sensing this would be no easy hunt. You stare into the darkness and the darkness stares back, points of blood red hesitant to move closer. All waiting for this frozen moment in time to break.
The Beowolfs dart towards you, blurs of red and black - so fast that their flesh bleeds into the air and shadowy lines trail behind them. You meet the first one's charge with your own, ebony claws scrabbling against Akoúo̱'s varnished surface as you slip your sword through its ribs and into its heart.
It dies with a whimper, in its last moments more dog than wolf.
The corpse has barely slid off your shield before the second is there, driving you back. It lunges for your throat, bone fangs bared. Your shield smashes its mouth, leaving your hand tingling, but the Beowolf tasting bone and metal. Its jaw crunches underneath its mask with a visceral, meaty sound accompanied with a pitiful whine. It falls to the ground, crippled, and you drive Miló's spearpoint through its skull without hesitation.
It dies at your feet, brains churned into a frothy pulp.
The third, fourth, fifth are upon you as you pull Miló out of your fallen prey, nipping at your side and flanks. Your sword cuts a red and black arc, mechashifting into a spear as you swing, still slick with steaming Grimm blood. Too late, they learn the folly of their actions. Two fall, and the third darts backwards, its courage daunted by the sudden death of its packmates.
Wrong move. You twist at the waist and leap into an airborne spin,shield lopping its head cleanly from its shoulders.
They die too, butchered like cuts of meat.
Three seconds and five juvenile Beowolfs lay dead at your feet. But as fast as they fall there are yet more to take their places. Bolts fly from behind you, Ren firing as fast as he can. Beowolves die to precise shots, each shot a killshot, but still they come.
You can't simply hold your ground. Stillness is death. And thus, though seemingly counterintuitive, you charge.
Your feet fly across grass and dirt and you leap into the air, soaring with red spear outstretched. It punches right through a Beowolfs open hungry maw and spears through it. Two hands and a swing of you spear send it flying clear across its pack as you shrink the spear and bring the shorter xiphos slicing across another Beowolfs throat with an airborne spin. A whirlwind of dust kicks up as you swirl across the dirt, clouding you from sight. One brave Beowolf seeks to break through. You meet it with your shield and a taste of your spear.
Eight seconds. Two more to go.
You fling Akoúo̱ like a discus in a backhanded throw. It howls away, a whirling top promising death. A Beowolf leaps up into the air and snatches it from the air, clasping it between ivory fangs, seeking to divest you of valuable equipment. Its jaws clamp upon the beaten bronze in a wretched parody of a dog playing catch. You carve upon its open belly with a swift stroke of your spear, pausing only to snatch Akoúo̱, covered in drool, back from its slobbering mouth. You bring up the shield just in time to fend off the dead Beowulf's friend, charging and mad for revenge.
The force of the charge throws you back, caught in the transitory state between offense and defense. A whirl of dark murky black, and another Beowolf swirls around to your back, pincering you between the foe to your front and the foe to your back. You shorten your spear to a xiphos and prepare to execute a rather dicey maneuver-
Twang.
A crossbow bolt buries itself perpendicularly through the second Beowolf's back. That boy's accuracy is impressive. You lunge forward and bring your knee upward through the first Beowolf's jaw, before separating the top of its head from the rest of it with clean swing straight across its muzzle.
And that's ten.
In the blink of an eye, you spin on a heel and snap Akoúo̱ onto your back before…. running away, fleeing into the distance. The wolves nip at your back but do not pursue. Plantative growls of confusion and caution echoe from their maws. They don't trust that this isn't a feint to lead them into a trap.
Their mistake.
"Look out below!" a boisterous voice hollers above you. Explosions envelope the air behind you as the pump action grenade launcher in Nora's hands gets to work. Dust and heat bracket you, and you put on more speed, just barely outracing the fringes of the explosions nipping your heels
The Beowolves are tougher foes than that, however. They are not slain so easily. Relentless, the lupine Grimm follow you, bloodied and hurt by the rain of explosions falling upon their heads, but not felled. Little by little, their lupine gait eats up any distance you gain, catching up to your heels. You roll into a forward tumble, shield snapping back onto your left hand, and right hand coming up with spear. The first wolf comes lunging for the back of your neck, hoping to catch you in a brief moment of perceived weakness.
It gets a hammer to the face instead.
You frown. You could have handled that.
"I didn't need you to help me," you say, traces of annoyance in your voice. You fling another charging Beowolf off to the side with a swing of your shield and bury Miló up to its stomach, spraying hot blood up to your wrist.
"Did you grow up with Beowolves? You lack any and all grace," Nora says in an insufferably haughty tone of voice as she throws up another Beowolf with raw strength, and then crushes it with a full on swing of her hammer.
One last Beowulf pauses, to look at its surroundings. Its fellows litter the forest floor, crushed, cut and shot. It looks at you, and looks at Nora, and begins to slowly edge back. A crossbow bolt shoots straight between the two of you. It buries itself head deep into the Beowolf's skull, and the Grimm collapses, dead before it hits the ground.
"Thanks Ren," Nora and you mutter at the same time, before shooting each other matching glares. She thinks she can imitate you, huh?
"You're both welcome," the dark haired boy says, dropping down from the tree in which he made his perch. He walks in between you, to his kill, and pulls the arrowhead out from the shattered bone remnants of the Beowolf's mask.
Nora pouts. You click your tongue.
"Ren, your betrayal stabs into my heart." Nora complains melodramatically. You sigh at her actions. You're standing in an active battlefield. Could she save her antics for an appropriate place? If not, you could always remind her of the conclusion of your little spat.
By which you mean you utterly crushed her.
"Perhaps if you are done, Valkyrie, we might focus on what's ahead of us," you say pointedly. "I would like to remind you that are not quite done yet."
Far from you, lying in the back of the killing floor you've formed from its packmates, one of the Beowolves you've felled struggles to its feet, battered and heavily injured by Nora's grenades but not yet slain. Its haunches bleed and its gait is unsteady, but it still rises. Its red eyes pass over the carpet of bodies that you've strewn before it, and a low mournful growl passes from its throat. It raises its throat and howls at the sky.
The sound echoes through the forests and trees, but you hunters have slain everything nearby that could have heard it.
Then it brings its head back around and smashes it against the ground. One small crack slithers it way down the center of its bleached white bone mask. It smashes its head again. Another crack. One more time.
The third crack comes, and with a fourth and final act of self mutilation, the mask shatters. Shadows explode out of the Beowolf's slender frame as it loses structure and definition. Thin strings of shadow stuff snags a hold of fallen Beowolf corpses and drags them into the ball of quickly growing mass of shadows. Legs, snout, tail jut out of the darkness, taking form from the misty darkness. A Grimm wolf, twice your height and wearing a funeral mask of white, bleached bone streaked with tears. You don't even come up to it's shoulder. It stares at you with glowing, mournful yellow eyes.
It coughs once, and from its hacking throat falls a sword of pitch ebony. It picks it up in its jaw, holding the blade horizontally. Its claws flex, lengthening until they short swords of their own, and it lets out a blood curdling roar.
Greater Grimm. Sifjar. The Grimm of grief, destroyed families, and broken bonds.
Your raise your weapons once more. Now, the real battle begins.
[ ] Form a battleplan.
QN: This update has taken way too long and we're not even halfway done with initiation yet. This isn't even a level boss, it's like a midboss.
You should have all the information you need to make a coherent battle plan at this point, but I'll give you a little bit extra anyways. Sifjar is powerful Greater Grimm, which mostly attacks with its sword but also has the ability to turn shed pieces of its body into sword projectiles. Ren's bolt thrower/spear has another alternate form (well it has like THIRTY but they're not really relevant right now) which sacrifices precision for raw density of firepower. Nora can also fire lightning at range, but could not utilize this during your duel as it is PRETTY LETHAL.
Remember that fellow players are a resource to be mined for ideas. If you can't think of anything try reading some discussion and building off of that.
Adhoc vote count started by Jemnite on Mar 7, 2018 at 12:18 PM, finished with 65 posts and 35 votes.
My experience in Bloodborne, Souls games, and Monhun tell me that what we want to do is get all up underneath this fucker, in that area where it isn't able to strike at us really effectively, in the same way that a normal person would have a hard time attacking a rabid ferret in their pants with a sword or hammer, and attempt to cripple it and carve it up.
This will, ideally, negate it's range advantage.
Nora's weapon, however, isn't really suited for that role. It's a hammer- big, heavy, hard to use in cramped conditions, unlike our sword in virtually every way. Given we're going to hopefully be keeping the beast busy by getting all up in it's business and stabbing it in the junk, we can let her remain at a slightly longer range and make more heavy attacks whenever there's an opening.
Ren seems to be specced for long range, soooo... He keeps his distance and shoots arrows at it? I guess?
Sifjar has no range advantage. Sifjar has a massive range disadvantage. Nora has explosives and Ren has a crossbow, and both are fully capable of outranging this thing. The smart thing would be to let them handle it and not stand in front of their bullets.
The only question I have is would Pyrrha feel the need to run into melee range of that thing.
[X] "You can fight the beast at range, and I cannot. We stage a fighting retreat; you shall both fill it with holes while I keep the monster at bay. I trust the valkerie will not strike me with lightning again, or this fellowship will be very short lived."
Either that or let Nora and Ren handle it, because they are an experienced hunter team fully capable of filling that thing with holes. Sadly, the best we could hope for is to get in the way of their teamwork.
Sifjar has no range advantage. Sifjar has a massive range disadvantage. Nora has explosives and Ren has a crossbow, and both are fully capable of outranging this thing. The smart thing would be to let them handle it and not stand in front of their bullets.
The only question I have is would Pyrrha feel the need to run into melee range of that thing.
[X] "You can fight the beast at range, and I cannot. We stage a fighting retreat; you shall both fill it with holes while I keep the monster at bay. I trust the valkerie will not strike me with lightning again, or this fellowship will be very short lived."
Either that or let Nora and Ren handle it, because they are an experienced hunter team fully capable of filling that thing with holes. Sadly, the best we could hope for is to get in the way of their teamwork.
Well, just to start with, 'Experienced hunter team'? Completely aside from the fact that we know for the fact that they're actually just initiates entering into their training, we just schooled Nora, and we've got word of god that Nora has basically no skill and has been coasting on brute force and having a strong semblance:
Fight was harder than it should have been for Pyrrha due to no dust. Nora has a strong semblance but she doesn't know how to use it to its most effectiveness since brute force can carry her through most situations. In a fight to first blood, Pyrrha has the definite advantage.
To put this in context, we just beat her while she was fighting as hard as she could, with her semblance and dust weaponry, while using neither ourselves.
As far as Ren's skill is concerned, we haven't really got his measure in full, but I feel pretty comfortable in assuming that the guy who has been acting as ranged fire support this entire time is, in fact, probably more skilled in acting as ranged fire support than he is in pitched combat.
In short, we've got no reason to believe that Ren and Nora could solo this beast.
More importantly, given Pyrrha's character, she's not going to be willing to just sit back and let the scrub she just whipped take the glory of defeating the Sifjar. Coasting on the work of others? Running away and letting the archers hog the glory? That's just not her style.
As far as the practicality of letting them do so goes, well, sure, if they could just solo the midboss with a couple lobbed grenades and arrows that would be neat, but I highly doubt that this enemy is going to go down in a couple of quick hits, and it seems unlikely that it's going to just patiently remain at a safe range and let the archers shoot at it while they run away. If we were to try a running retreat, it would be right on our tails the entire way, which would make it very hard for the archers to get clean shots off, to say the least.
I'm wondering if we can actually use the fact that Nora's hammer and our sword have a sort of duality to them, our sword functioning more as a precise weapon whereas Nora's functions more as a heavy bruiser and potential crowd-clearer. One option would be to try and use ourselves to soften the enemy up, then send Nora in to clean things up after the fact. The issue would be avoiding getting caught up in her attack. The fact that Nora basically has to brute-force everything is something of a drawback, but not necessarily a liability so long as we put her in a situation where the enemy won't be able to do much after she brute-forces. Ren's goal is pretty obvious; stay in the back away from the firing range and snipe, snipe, snipe.
One thing we also need to keep in mind is energy consumption- this is just a midboss; we have some ways to go before we've gotten through this challenge. It might be best to try and end this as quickly as possible.
Huh. Why didn't we kill this one while it was powering up?
So with this thing being like 12 feet tall so hitting parts that can kill it will be a bit annoying. Getting under for a bit is where we do our most damage, and avoid a lot of it's ability to hurt us, but staying under it is far from safe since it's claws are probably still it's primary weapon. Getting under it may or may not distract it enough to cover for Nora, and puts us in a prime position to be hit by these "sword projectile" things it has.
Well, we're gonna be the one holding most of the aggro here, while Ren is gonna be providing range support, with Nora there for attacks of opportunity, and probably some extra range support.
Honestly, I don't now if we need much more detailed of a plan than that. Can we assume we'd use our semblance on this (and would there be any significant penalties for using it). We can easily take this, the question is what resources do we want to spend on it. I'm leaning that any cost of using our Semblance is cheaper than the limited supply of Dust.
Huh. Why didn't we kill this one while it was powering up?
So with this thing being like 12 feet tall so hitting parts that can kill it will be a bit annoying. Getting under for a bit is where we do our most damage, and avoid a lot of it's ability to hurt us, but staying under it is far from safe since it's claws are probably still it's primary weapon. Getting under it may or may not distract it enough to cover for Nora, and puts us in a prime position to be hit by these "sword projectile" things it has.
Well, we're gonna be the one holding most of the aggro here, while Ren is gonna be providing range support, with Nora there for attacks of opportunity, and probably some extra range support.
Honestly, I don't now if we need much more detailed of a plan than that. Can we assume we'd use our semblance on this (and would there be any significant penalties for using it). We can easily take this, the question is what resources do we want to spend on it. I'm leaning that any cost of using our Semblance is cheaper than the limited supply of Dust.
Given Pyrrha's strength, I would assume that getting under it would provide adequate distraction for Nora to do her magic, the main issue just being avoiding getting hurt too badly in the process. Hopefully our Semblance will be enough to mitigate that, though without knowing exactly what our Semblance is, there's a bit of a risk there. Nothing ventured, nothing gained, though. I suppose primary focus should be Pyrrha maximizing opportunities to get under the beast and slicing away, Ren being our sniper, and Nora providing secondary aggro? That sound about right?
Also we definitely shouldn't burn any more dust than we need to at this point. I'm very leery about burning up anymore finite resources until absolutely neccesary.
This feels straight forward like we should be fighting it with the intention of keeping it's focus while Nora breaks it's legs, and Ren doing his level Best to fill it with holes making sure to shoot the projectiles out the air while the beast is set up for our killing blow
So we can really only plan the opening move, and the general roles we take.
To make things simple, Ren is ranged support for the whole battle. Now we just have Us and Nora.
To open, we take aggro with Nora flanking. We want to get in close to the Grimm, but we might need Nora to take a aggro for a moment there so we can get in when it's distracted by the switch.
For the short bit with us under it, we try to slice up it's legs to hinder it's mobility, but the main goal is to give Nora an opening to break one of it's legs.
After that, we press the advantage crippling a leg gives us to eventually kill it. We're probably going to have to first cripple the other legs, but that's fine. Once we take one out, we'll have momentum on our side.
Yeah I'm liking the shoot, flank, & stab'em in the bits plan as well.
Nora is powerful, but uncontrolled. The best use of her is letting her pick her best shots while we keep the bastard pinned down.
Ren is probably not incompetent in melee, but he's an unknown factor and we're going to be deliberately tangling this guy up. Not a place for unfamiliar allies, also we might need him free to stop Nora from zapping us... again.
[X] "Nora, flank. Ren, shoot." Then we (Pyrrha) charge!
Honestly, I don't now if we need much more detailed of a plan than that. Can we assume we'd use our semblance on this (and would there be any significant penalties for using it). We can easily take this, the question is what resources do we want to spend on it. I'm leaning that any cost of using our Semblance is cheaper than the limited supply of Dust.
You can. The main drawback is that you would be tired out, though the actual 'boss' of initiation is something you can challenge repeatedly and you can take as much time to recover as you want before every attempt, though you will not be able to replenish supplies.
Glynda. You have to get past her in order to get at the relics.
Currently the way Pyrrha knows how to directly use her semblance is to push herself closer to the classical 'warrior' image. Weapons in her hands leap to obey her commands and weapons not of her hands hesitate to harm or injure this peerless warrior. She can burn aura to enter a state of heightened awareness and 'bullet-time', or to increase her strength and raw power. Infuse her weapon with her heroism, so that it can pierce the sharpest of hides and leave wounds that cannot be stopped by any natural aegis. By invoking her semblance in its entirety, weaker opponents will fall away by the sheer pressure she exudes, fearful and unable to challenge her (though this method of warning off Grimm lacks glory and awe).