Current Quirk Ideas:
Gacha
Pros
Pros
Pros
Pros
Seeing a couple of these, there's not really any inbuilt weaknesses. Just conclusions that you would naturally draw when thinking about it. If anyone feels that I missed something, allow me to know.
Gacha
Pros
- Has increasing growth potential for a variety of effects.
- Control over effect choice, limited by resource.
- It has a minimal safety net after you began to deplete your resource.
- The longer you engage in combat, the less likely you are to maintain higher levels of power.
- Without a certain resource, you cannot use your quirk.
Pros
- Long-Range Quirk.
- Can operate independently.
- Gains the knowledge to craft and repair bodies.
- Requires resources to craft body case of damage.
- Without a certain resource, you cannot use your quirk.
- With no proper vessel, mental stress and pain is accumulated.
Pros
- Starting variety of weapons and minor effects.
- Potential to expand pool of weapons.
- No control over weapon choice.
- Must train to use weapons.
Pros
- Holy crap. Are we allowed to have this? We are.
- Wide variety of effects.
- Kinetic power manipulation.
- Non-human perception.
- Automatic defense system, takes very little to trigger.
- Involuntarily activation of some effects.
- Mind and body can be put in jeopardy from non-human perception.
Seeing a couple of these, there's not really any inbuilt weaknesses. Just conclusions that you would naturally draw when thinking about it. If anyone feels that I missed something, allow me to know.
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