My hero: The old days

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You will play as a student going to a hero school. A hero school in a time when quirks were just starting to be considered 'normal'. We start around 45 years after quirks started existing.

Non-canon: We are not going into the main story, instead we are making up our own. We won't have to worry about all for one or nothing. Just go to school and fight villains maybe.

PLANS! Do them please, unless there is only one option.
The old days

Blackangel

Preacher of the dice gods
A time before quirks were 'normal' you were born. You are the first person in your family with a quirk. Your quirk was-

What's your quirk?:

[]Steam engine:
Inside your chest there is a steam engine. The steam engine can go full power and make you faster, stronger, all at the cost of your energy being sapped while doing so. As a side effect your body is more suited to taking the heat of the steam engine.
Main power:
Full steam ahead:
You can push your steam engine to its limits, boosting your strength and speed. As long as you have energy you can keep this up for forever. Too bad you don't have unlimited energy and the heat can catch up to you.
Minor effects/powers:
Steam blow:
Your steam must get out in some way. You can fire steam out of your shoulders with the resulting force making your next punch hit harder.
Pipes: Your chest, shoulders, and legs have pipes that let steam come out.
Steam resistant: You can take heat and steam up to a certain point.

[]Write in(Quirk should be similar in power level compared to the quirk listed. Or you could make it a weird quirk with lots of potential. Either or)



What's your name?

[]Write in?


Gender?

[]Man

[]Woman



Oh and you go to this school when you're 16 and you have 2 months to train until then. I can veto quirks I find too powerful.

To explain some stuff. We roll with a 1d100 for basically everything but combat. Even then we use 1d100 for opening moves and a few others. Our character will start with 10 in all stats and we will use the training of 2 months to specialize or improve our abilities.
Next post is those 2 months of training and we establish your goal. Also this is japan we starting in.

Also you can suggest quirks for your classmates, teachers, villains, etc.
 
Character sheet
Jimmy carver:
Hp 50/50
Energy 50/50
Strength 10
Agility 10
Constitution 10(Hp is x5 this.)
Endurance 10(Energy is x5 this.)
Intelligence 10
Perception 10
Spirit 10(Effects your regeneration of energy and health.)

Geppetto
Main Power
No Strings
: Sentient Quirk that posses objects the user crafted or assembled

Minor effect
Two Souls one Body: when no objects are being possess or when the vessel is destroyed the Quirk will retreat in the user mind

Not meant to be One: the user and the quirk will build up mental stress when the quirk isn't inhabiting a vessel which they describe as being lock in a small trunk

Craftman: as a side effect of the requirement of the quirk the user became profecient in crafting bodies for the quirk

Extra durable: When inhabiting a body, said body gains x2 durability.

Pins carver
Hp 120/120
Unlimited energy
Strength 12(This is Jimmy's strength x1.2)
Agility 19(This is Jimmy's agility x1.0 than add on the extras)
Constitution 12(Hp is x5 this.)(x2 durability)
Endurance 0
Intelligence 10
Perception 10
Spirit 0(Can't heal or regenerate on his own.)

Abilities:
Boosted durability: Whatever you possess gains x2 durability.
Rope tail: A tail made of rope. This tail can be manipulated as a free extra limb. The tail can wrap around structures to move around or people to capture them. +6 to agility. Combat option.
Spring feet: Springs for feet! Can control when they bounce and when they do they go far! +3 to agility.
Shield forearms: Some wooden shield-like forearms. Can defend with them! +3 defense(x2 durability) = +6 defense.
One-use net torso launcher: A net launcher that's built into the torso. Due to how small the net is, it's mostly used for restriction/distraction rather than capture. Range 8 feet, one use, and net Hp 10/10.
 
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I sense the OCs coming.
I must write something, anything, before the cringe consumes us all.

[X]Write in(Quirk should be similar in power level compared to the quirk listed. Or you could make it a weird quirk with lots of potential. Either or)
-[X] Gacha!
Main Power
Press Start!
: Any living being you touch partially turns into a slot machine, where you can insert coins. With the insert action of coins a myriad of effects can happen. At the moment can only open 2.
-777: Positive: Your target gains a golden sheen, and finds themselves empowered, if only by a moderate amount. They can withstand physical damage better, and have mild resistance to lightning. Negative: Your target gains a golden sheen, and finds themselves encumbered. They weigh as much as their body would in real gold, and find that bludgeoning damage is slightly more effective against them, considering the softness of gold.
-Bust: Nothing happens! No refunds.:p
Minor Effects/Powers:
Raise:
Putting in a higher amount of money marginally increases your success rate, and once a certain threshold is achieved you automatically get 777.
Bluff: You put any amount of coins in, and can choose to give the false appearance of 777 or Bust.
Acquire: Your current options are limited to Bust or 777, but upon gaining sufficient experiencing in fighting and various gambling games, you can acquire new symbols to give you more options, and to lower the chance of Bust.
 
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I sense the OCs coming.
I must something, anything, before the cringe consumes us all.

[X]Write in(Quirk should be similar in power level compared to the quirk listed. Or you could make it a weird quirk with lots of potential. Either or)
-[X] Gacha!
Main Power
Press Start!
: Any living being you touch partially turns into a slot machine, where you can insert coins. With the insert action of coins a myriad of effects can happen.

-777: Positive: Your target gains a golden sheen, and finds themselves empowered, if only by a moderate amount. They an withstand all physical types of damage better, and have mild resistance to lightning. Negative: Your target gains a golden sheen, and finds themselves
-Bust: Nothing happens! No refunds.:p
Minor Effects/Powers:
Raise:
Putting in a higher amount of money marginally increases your success rate, and once a certain threshold is achieved you automatically get 777.
Fold:
All or Nothing:
Ok I'm calling it now. Vetoing it. Here's the 2 big reasons.
One is it's really powerful and if it works can just change the fight.
Second is if it doesn't work due to gambling this kills us. We are just a normal human now.

The pay to win, makes reason one worse and without pay to win, reason two is worse.
 
Oh you can make a giant word text. That's not the problem, the problem is it's not even a all in do or die. It's gambling.
For comparison the steam engine quirk has an all in boost but that doesn't rely on gambling.
Understood. My intention was to have it start off a bit weak and wonky, and grow due to
Acquire: Your current options are limited to Bust or 777, but upon gaining sufficient experiencing in fighting and various gambling games, you can acquire new symbols to give you more options, and to lower the chance of Bust.
The gambling part onto really matters if the battle is extended, or if you want to de-buff your opponent (which should be significantly harder, considering they're going to be actively fighting and revisiting you). Before going into danger, you load yourself with coins and read the automatic threshold. Then enter the fray. You're on a time limit, similar to All Might, so you're not meant to do super long battles. The longer you do, the more danger you're in. It's only gambling if you try to go past your limits. Which, really, is every quirk.

Editorial: I hate to clog up your quest with 1 on 1 back and forth so early. Do you mind if we delete most of the posts and move it to "Conversation"?
 
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Seems like a bad plan anyway as if we get ambushed and only time to add one coin we're back to pure luck.
And if we're expected to keep adding coins until we hit 777 then it isn't weak and wonky early on, its expensive and time comsuming.
 
[
Seems like a bad plan anyway as if we get ambushed and only time to add one coin we're back to pure luck.
And if we're expected to keep adding coins until we hit 777 then it isn't weak and wonky early on, its expensive and time comsuming.
The threshold for it can be lowered, so that 777 doesn't cost as much in the start, then raise as we go. And yeah, being ambushed is bad, but if you put the coins in before you leave the house then you can pull the level on a moment's notice, no? I mean I guess you can't defend when you're asleep…but that's pretty much any quirk.
 
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@Blackangel
How about this?

Geppetto
Main Power
No Strings
: Sentient Quirk that posses objects the user crafted or assembled

Minor effect
Two Souls one Body: when no objects are being possess or when the vessel is destroyed the Quirk will retreat in the user mind

Not meant to be One: the user and the quirk will build up mental stress when the quirk isn't inhabiting a vessel which they describe as being lock in a small trunk

Craftman: as a side effect of the requirement of the quirk the user became profecient in crafting bodies for the quirk
 
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Side effects aren't really something we need to make effort to mitigate, just have something that can be possessed on hand incase its needed.
Puts us in the position of playing the man in the chair rather than the actual hero doing things, but that can kinda be resolved if we swap between the two as perspectives or theres a distance limit or something.
I'd vote for it.
 
Ah...so we have to become a blacksmith or metalworker to properly use this.
Or learn the secret techniques of IKEA assembly. Putting in coins seems a lot easier and less time consuming.
And as DaS said, what if you're ambushed? I don't think we can have a weapon on us in every situation.
 
And as DaS said, what if you're ambushed? I don't think we can have a weapon on us in every situation.
I mean I guess you can't defend when you're asleep…but that's pretty much any quirk.
Except Pinocchio can defend us in our sleep :p

Personally I see these as different builds with different playstyles and concerns. If it turns out that the only way that Blackangel will allow this is that we have to get a suit of armour and be in it at all times then I'll treat this as a face punching empowerment build like Gacha
However currently as I noted this seems to be a Man in the Chair build so not being good at combat is just one of the problems we're meant to deal with in story rather than my complaints about yours which I see as flaws in the build as you intended it to perform.
 
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Musical: user has a pair of speakers attached to there head like mickey mouse
Main Power
Song and Dance!!!
: When people hear the music the speaker produce they are compelled to sing and dance.

Minor effect
Singing curse: the user can only speak in songs
Sound Resistant: can resist high to low frequeancy sounds in certain degree
BGM: they have constant music playing around them that changes based either of they're actions or emotional state
 
Except Pinocchio can defend us in our sleep :p
Wait, so, it can float and stuff? And move of it's own violation? That's pretty cool.

Personally I see these as different builds with different playstyles and concerns. If it turns out that the only way that Blackangel will allow this is that we have to get a suit of armour and be in it at all times then I'll treat this as a face punching empowerment build like Gacha
*gasp* Gacha only starts out as a face punch empowerment build. We're naturally meant to grow stronger and get more options. As I mentioned to B.A (bless his wings) before,
The symbols and effects would be completely up to you, and they'd have to be rooted in slot machines, gambling games, or wealth somehow.
Or/And players could suggest things for future symbols down the line. The effect of 777 can be toned down, and balanced, while growing stronger later.
so we can get more than just pure power.

However currently as I noted this seems to be a Man in the Chair build so not being good at combat is just one of the problems we're meant to deal with in story rather than my complaints about yours which I see as flaws in the build as you intended it to perform.
Not being good at combat. Er, Black Angel mentioned that dying is a very real possibility, so I'm not sure lacking in combat is the best weakness to take (What is a "Man in the Chair" build supposed to mean?) considering that.
You did catch me red-handed though: I put weaknesses in the quirk. :oops:


Singing curse: the user can only speak in songs
Finally, a sensible quirk.
 
Wait, so, it can float and stuff? And move of it's own violation? That's pretty cool.
Geppeto the quirk name was the creator of Pinochio, a walking toy with the desire to become a real boy, and it is also explicitly sentient.
I assumed the quirk was intended to be used on dolls and mannequins mostly.

Man in the Chair is the coordinator and strategist behind the actual operator who is doing things. Think like Oracle. I seem to have misremembered the trope name https://tvtropes.org/pmwiki/pmwiki.php/Main/MissionControl
 
Well they are inspired by Fumikage and Dark Shadow
So they're meant to be close?

Geppeto the quirk name was the creator of Pinochio, a walking toy with the desire to become a real boy, and it is also explicitly sentient.
I assumed the quirk was intended to be used on dolls and mannequins mostly.
Oh, that is the name! When I saw Geppeto, I was actually thinking about One Piece. I can't escape it now…it follows me even from YouTube. Anyway, we have to make the object ourselves or assemble it, so I'm not sure it's doll/mannequin focused.

Man in the Chair is the coordinator and strategist behind the actual operator who is doing things. Think like Oracle. I seem to have misremembered the trope name https://tvtropes.org/pmwiki/pmwiki.php/Main/MissionControl
Oooh hoo hoo. That certainly is an interesting trope. Almost reminds me of the puppet just from Naruto.
But anyway, there hasn't been a range specified or any capabilities…or if we'll need to get an ear piece to communicate with them from afar. Plus, if that's our Quirk and we're ambushed, we'd be in a worse state than if we had to use Gacha! with only one or two coins, since with how Geppetto is sounding, it's a long-range stand quirk.
 
Anyway, we have to make the object ourselves or assemble it,
...
How do you think Geppetto made Pinocchio in the first place? Yeah plenty of designs of dolls and mannequins have been made by carpenters and the like.
Anyway the inherent range of this quirk would in the sentient quirks ability to get up and walk off and act autonomously.
This is why I was saying it would probably need a range restriction or perspective switching between Geppetto and Pinocchio.
but that can kinda be resolved if we swap between the two as perspectives or theres a distance limit or something.
Do you think you at least understand what I expect of this quirk (you don't have to agree with what I expect) or is there anything else you can think of that we might be talking past each other on?
 
... You know not sure about that one I mostly meant that they are sentient so with the distance i am not sure?
Even with the connection to Pinocchio, I more so imagined it inhibiting things like swords and whatnot. What was your full intention with this?


How do you think Geppetto made Pinocchio in the first place? Yeah plenty of designs of dolls and mannequins have been made by carpenters and the like.
I know he made Pin, but unlike Geppetto we're not some old man with years of experience. I assumed we'd be a teenager, but maybe we can be older, and spawn in with preexisting knowledge of how to craft. And dolls wouldn't exactly be vey helpful in direct combat — which BlackAngel said we'd be doing. Mannequin, sure, but it'd have to be made of more than wood to stand a real chance against some of those quirks out there.

Anyway the inherent range of this quirk would in the sentient quirks ability to get up and walk off and act autonomously.
This is why I was saying it would probably need a range restriction or perspective switching between Geppetto and Pinocchio.
A range restriction is a given, but when you say "perspective switching" you mean narratively switching focus on characters or the player actually transferring their mind to the spirit's vessel?

Do you think you at least understand what I expect of this quirk (you don't have to agree with what I expect) or is there anything else you can think of that we might be talking past each other on?
No siree. I'm bringing up concerns, and evaluating it.
I'm an advocate more for personal power than power dispersal, and Gep. is a form of power dispersal. Keep your strength close to you, no?
 
Even with the connection to Pinocchio, I more so imagined it inhibiting things like swords and whatnot. What was your full intention with this?


I know he made Pin, but unlike Geppetto we're not some old man with years of experience. I assumed we'd be a teenager, but maybe we can be older, and spawn in with preexisting knowledge of how to craft. And dolls wouldn't exactly be vey helpful in direct combat — which BlackAngel said we'd be doing. Mannequin, sure, but it'd have to be made of more than wood to stand a real chance against some of those quirks out there.


A range restriction is a given, but when you say "perspective switching" you mean narratively switching focus on characters or the player actually transferring their mind to the spirit's vessel?


No siree. I'm bringing up concerns, and evaluating it.
I'm an advocate more for personal power than power dispersal, and Gep. is a form of power dispersal. Keep your strength close to you, no?
We might not be an old guy but part of the quirk makes us good at making them so...
Craftman: as a side effect of the requirement of the quirk the user became profecient in crafting bodies for the quirk

Regarding focus shifting I mean narrative stuff like, when Pin goes out to be a hero, we stop being Geppetto and start playing Pin instead. Its already in the quirk description he's sentient, Geppetto being along as a head voice could be unnessacary.
 
We might not be an old guy but part of the quirk makes us good at making them so...
Oh yeah! Case in point.

We might not be an old guy but part of the quirk makes us good at making them so...


Regarding focus shifting I mean narrative stuff like, when Pin goes out to be a hero, we stop being Geppetto and start playing Pin instead. Its already in the quirk description he's sentient, Geppetto being along as a head voice could be unnessacary.
So narratively switching, we effectively play as two people, one normal and one…who could pass off as just having a very peculiar mutation quirk. But Pin doesn't seem to have any special powers or anything, besides the possession of objects, so even if he was made out of pure metal (which would be hard to replace) I'm not super sure about his capabilities.

Plus, I like the idea of us going out there and being the ones to do things. And what happens if someone gets to us, instead of Pin? We can't exactly fight them off since we're a normal human without him.
 
But Pin doesn't seem to have any special powers or anything, besides the possession of objects, so even if he was made out of pure metal (which would be hard to replace) I'm not super sure about his capabilities.
Being made out of metal works for Tetesutetesu or whoever from 1B and Pin also has functional immortality in that even if he's destroyed Geppetto can just make him a new body.
And yeah:
Personally I see these as different builds with different playstyles and concerns. If it turns out that the only way that Blackangel will allow this is that we have to get a suit of armour and be in it at all times then I'll treat this as a face punching empowerment build like Gacha
However currently as I noted this seems to be a Man in the Chair build so not being good at combat is just one of the problems we're meant to deal with in story rather than my complaints about yours which I see as flaws in the build as you intended it to perform.
if someone gets to Geppetto we probably lose (although Pin would still be able to function autonomously as long as Gep isn't dead).
 
huh, I've seen stories crossposted on SB and SV before but never one where different votes can win. this seems like it could end up being a lot of work. I'll keep an eye on this version but I probably wont be as active here as I've been on the sb one.
 
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