It was worth a try
- Location
- Patriarchova
[x] Place radiation symbol marker on this room in the map.
[x] Fire missiles here and here, then climb vines.
...
New icon added to map.
You happily put some distance between yourself and the irradiated area, feeling much more comfortable once the iris door to the magazine storage has closed behind you. Looking up at the boring rockleeches that are devouring the wall they once sired, you take very careful aim...
Rolled 1d100=72
...and launch two missiles into the attachment points for the two longest and thickest creepers. Two splashes of gelatinous red. Two long, ropy creepers hang down to within jumping distance.
[x] Fire missiles here and here, then climb vines.
...
New icon added to map.
You happily put some distance between yourself and the irradiated area, feeling much more comfortable once the iris door to the magazine storage has closed behind you. Looking up at the boring rockleeches that are devouring the wall they once sired, you take very careful aim...
Rolled 1d100=72
...and launch two missiles into the attachment points for the two longest and thickest creepers. Two splashes of gelatinous red. Two long, ropy creepers hang down to within jumping distance.
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After taking a careful scan of your environment to make sure there are no unseen threats, you reformat your armcannon into a left gauntlet and begin the climb. If you can get up to near that gap in the ceiling, and swing over to it...
Rolled 1d100=57
Unfortunately, the top part of the wall has been shredded into a set of sharp spikes, and you can't find a way to grab that tiny ledge without catching yourself on the spikes. After a few minutes of futile swinging and reaching, you are forced to admit defeat. You manage to avoid spiking yourself, though, and you manage to recover a tiny bit of energy from the dead bits of vine.
(sequence break attempt failed. You came close though)
GO:
[] Write in.
SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.
MAP:
[] You may choose to set a new type of marker - text of icon - on the map to mark the position of any type of environmental feature that you have seen so far (specify).
...
ENERGY:97/100
MISSILES: 8/10
Rolled 1d100=57
Unfortunately, the top part of the wall has been shredded into a set of sharp spikes, and you can't find a way to grab that tiny ledge without catching yourself on the spikes. After a few minutes of futile swinging and reaching, you are forced to admit defeat. You manage to avoid spiking yourself, though, and you manage to recover a tiny bit of energy from the dead bits of vine.
(sequence break attempt failed. You came close though)
GO:
[] Write in.
SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.
MAP:
[] You may choose to set a new type of marker - text of icon - on the map to mark the position of any type of environmental feature that you have seen so far (specify).
...
ENERGY:97/100
MISSILES: 8/10