Fourteen days ago, we returned to Galactic Federation regional headquarters after destroying the...
User | Total |
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Leila Hann | 416 |
General said:Energy Tanks: 12 (1,200 max energy)
One fully charged energy tank can negate 100 units of suit damage. Additional tanks will increase effective durability by 100 units. To restore lost energy, absorb more either from dying organisms, or from suit-restoration devices like the one aboard your ship.
Metroid Infusion:
Physical contact with dead or dying organisms can restore defensive energy, at the cost of the organism's remaining chances of survival.
Antidote:
Sub-sentient antivirus infomorph compatable with chozo biocomputers. To purge a computer of hostile data, approach to within close range and open up telepathic communications. Infomorph is also active within Drynn-Elzan suit computer, and will protect the suit - and its occupant - from informational attacks.
Map:
Area map will update automatically as you perform ground-based reconnaissance. At any time, you may request additions to the map display.
Turbo Charge:
Additional transdimensional power conduit and heat sink system enables faster rate of fire for beam and morph ball bomb weapons.
High Jump:
Metakinetic thruster grown from dorsal exoskeleton. User jump height increased.
Repulser:
Advanced gravity-manipulating device grants limited flight to the user. User can remain airborne for up to two minutes before the thrusters will need to shut down for cooling and recharge purposes. While airborne, full agility and weapon functionality is retained, but not morph ball functionality.
Screw Attack:
High-powered ramming shield activates while user is in crouched, spinning position to facilitate abrasion effect from multiple epidermal projectors. Close quarters weapon deals heavy damage and penetrates all but the strongest armor.
Crystal Flash:
Advanced, techno-psionic technique that allows you to cannibalize ammunition for energy. 30 missiles, 10 super missiles, or 10 power bombs can be converted into 100 units of energy.
Defensive Modules said:Varia Suit:
High-powered metakinetic assimilator field permeates and envelops the power suit. Module's effectiveness is impaired by the Fusion Suit's lack of a proper epidermis, but will still reduce the effective power of enemy attacks by 20% and increase the suit's resistance to extreme temperatures.
Gravity Suit:
Repulsion field extends around outer suit membranes, selectively preventing contact with harmful or impeding materials and reduces the force of incoming attacks. Movement impediments from liquid environments eliminated. Movement impediments from ice and adhesives reduced. Damage reduced by 20%.
Restored Suit:
With the damage inflicted by the X parasites finally repaired, your suit takes 20% less damage from all sources, grants significantly higher physical strength, and is impervious to environmental hazards such as magma and radiation.
Arm Cannon said:Power Beam:
Basic directed energy weapon. Deals a mixture of concussive and heat damage. Low firepower and middling range, but high rate of fire. Effective against unarmored or lightly armored targets. Due to the Beam Stacker effect, the power beam can now stack with any or all other beam weapons, aside from the mutually exclusive ice and plasma beams.
Ice Beam:
The reverse of the basic power beam. Energy-nullifying bolts cause rapid freezing of target. Frozen objects, in addition to being immobile, are often rendered brittle and easier to destroy with more conventional weapons.
Missile Launcher: 50 (250 max missiles)
Self-propelled explosive micro-missile launcher. Medium firepower, long range, and limited guidance. Effective against armored targets. Assimilate materials from the environment to reload; your ship also carries an ample supply of such materials in its storage compartments.
Wave Beam:
Fires a beam of exotic particles that constantly shift in and out of their originating three dimensional plain. This weapon can penetrate most forms of matter, though the power of the bolt decreases as it passes through denser materials. Enemies that lack superdense armor or exotic defenses are highly vulnerable to the wave beam, and the energized particles can often activate devices that lack power, at least momentarily.
Super Missile Launcher: 10 (30 max super missiles)
High-powered anti-armor missile launcher designed for combat against peer enemies. Though the materials needed to synthesize the super missile's explosive payload are rare, making the weapon more difficult to reload on the field, it compensates by delivering 400% of the firepower of a basic micro-missile.
Plasma Beam:
Not to be confused with the magnetically propelled plasma-casters used by other civilizations, the plasma beam excites matter within its path into superheated plasma, burning and penetrating all before it. The plasma beam has greater raw firepower than any other.
Meta Beam:
Advanced energy weapon prototype, inspired in function by metroid feeding metaphysics. In addition to dealing higher damage than the wave or ice beam, the meta-beam upgrade will allow every shot that damages an enemy to drain a single unit of defensive power's worth of energy from it and add it to the user's suit batteries.
Morph Ball said:Morph Ball:
Exploiting the four dimensional construction of the Drynn-Elzan power suit, this module allows you to shunt most of your bulk away and leave only a small, compact sphere-shaped device to anchor you and interact with the environment. The morph ball can fit into very tight spaces, and many chozo devices are designed to interact with it.
Spring Ball:
Simple kinetic repulsor allows the morph ball to launch itself several meters off the ground. Useful for navigating narrow, vertical spaces.
Bombs:
Delayed blast energy bombs deployable from the morph ball. These bombs deal less damage than micro-missiles, but more than power beam shots, and are optimized for anti-material blasts.
Power Bomb Generator: 10 (30 max power bombs)
High yield explosives are detonated in an extradimensional space and pumped into a devastating shockwave released from the morph ball's epidermis. Power bombs deal heavy damage to all enemies nearby, and can break through nearly any type of barrier, including bendezium, and even cause barrier shields to flicker.
Spider Ball:
Reactive magnetic catalyst enables the morph ball to adhere to any metallic surface. Metallic surfaces are shown as gray on the map.
Visor said:Scan Visor:
Built-in sensor suite includes radiometric, meta-kinetic, electronic, and telepathic probes. Scan data is automatically analyzed by the suit's onboard computer, as well as your ship's computer if in range, and cross-referenced with existing databanks.
Thermal Visor:
Thermal-imaging sensors will supplement the normal combat visor in conditions of poor visibility, essentially neutralizing them.
Dark Energy Visor:
The ultimate in personal sensor technology, and one of the most advanced devices ever known to have been created by the chozo. Far surpassing an X-ray visor in function, this module enables the user to see mass regardless of intervening materials. Only very exotic high-energy effects and materials can obstruct this visor.
Landing Pad said:Structural analysis complete. Target is composed of silicon-iron composite drawn from the surrounding stone using a combination of constructor nanites and transdimensional particle streams, similar to structures on Zebes, Eksin III, and SR388. Radiometric dating of the emptied pockets in the surrounding stone place the time of construction at approximately 2,100 standard years before the present. The lack of weathering suggests frequent, and recent, maintenance.
Low Security Blast Shield said:Standard pattern powered door is covered by a titanium/carbon polymer shield. Power beam is insufficient to damage the shield; explosives will be more effective.
Rockleech said:Synthetic organism bears familiar genetic and morphologic hallmarks of chozo engineering. Selectively removes useful elements from substrate and channels them away for use in nanomachine based construction projects. Due to their mineral physiology, the larger rockleech creepers are strongly resistant to damage; basic power beam shots will be effective only against immature shoots.
Organism's growth pattern does not conform to any known mining technique, and simulations indicate that it is more likely to damage the surrounding facility than maintain it. Rockleech organism has likely mutated or otherwise escaped control.
Missile Launcher said:With these recovered schematics, your armcannon has grown a miniature missile launcher. These self-propelled explosive shells have limited guidance capability, and create small - but forceful - concussive explosions upon detonation. Your ammunition compartment can store up to five missiles; to refill your missile supply, you will need to assimilate chemical components from the environment. Seek enemy machines or friendly supply packages to reload.
Missile Expansion said:Extra material storage compartment designed for assimilation by Drynn family power suits. Each missile expansion acquired will increase your missile ammo capacity by 5.
Morph ball said:When the morph ball is activated, your suit will rotate within four dimensional space, shifting most of your volume away and leaving only a highly compact and mobile sphere to interact with the environment. The morph ball can fit in extremely tight spaces, and interact with certain chozo technologies designed for it.
Bendezium Panel said:Wall section is supported by a crystallized bendezium frame. This material is impervious to most infantry-scale weapons, but can be damaged by heavy ordinance.
Barrier Shield said:Force field is drawing power from a transdimensional conduit; cannot determine the location of the source. Field strength and hardening are extremely high; only very high powered weapons have a chance of disrupting it.