Metal Gear Solid V: Europan War (Metal Gear/Valkyria Chronicles)

[X] Go with...
-[X] Trojan Box: A Gift For Stroheim
[X] Buddy Orders
-[X] Disable All Generators & Electronics (1 Command Point)
-[X] Disable Nearby Vehicles (1 Command Point)
 
...Hard to say "no" to the Box.

[X] Go with...
-[X] Trojan Box: A Gift For Stroheim
[X] Buddy Orders
-[X] Disable All Generators & Electronics (1 Command Point)
-[X] Disable Nearby Vehicles (1 Command Point)
 
[X] Go with...
-[X] Trojan Box: A Gift For Stroheim
[X] Buddy Orders
-[X] Disable All Generators & Electronics (1 Command Point)
-[X] Disable Nearby Vehicles (1 Command Point)

man, glad to see its back.
 
Trojan Box: A Gift For Stroheim
AN: In Ohio for a business trip, decided to work on this for a few hours.

...

Curling up in your box, you heard Quiet's humming over the comms, the subsonic pops of her rifle interrupting her tune in oddly predictable intervals. You counted seven shots, then her humming resumed as you heard the Imperial Truck pull up next to your position. The Engine was silenced, and you heard boots marching towards you. You estimated that there were two soldiers, going by footsteps and the muffled voices you heard.

"Hans."

"Yes Artyom?"

"Was this package here when we left?"


The two soldiers began talking about whether or not your box was here when they left, but after about ten, maybe fifteen minutes of back and forth chatting they threw your box in the back of their truck. Hearing the truck start up once more, you were bounced around the back of the truck by the rough dirt road. You were tempted to fall asleep right then and there, but about thirty minutes later you felt the truck stop.

Hearing another pop from Quiet's end, there was a plink as the truck's engine died rather loudly. It sputtered out for a few moments before dying, and the soldiers were rather confused. But one of them was kind enough to pick your box out of the back and call for Stroheim, allowing you a direct route to the Imperial Ace.

After a few moments of being roughly manhandled and dropped into someone's tent, you heard a voice call out.

"You utter fools! Who intrudes on- Oh it's you. Thank you Hans." There was the sound of a tent flap rustling, and it wasn't long until Stroheim opened up the box. Popping out with lightning fast reflexes, you clocked the red clad Ace with an impressive right hook. He was dazed long enough for you to hit him with a tranquilizer.

With all that excitement over, you got a good look at him.

He was in his mid-30s, with the wildest golden haircut you've ever seen. Strong features, good body, he looked to be in peak physical condition. His uniform was a dark red, with a storm cloud emblem on the left shoulder. Giving him a quick scan with the Int Scope, you got a positive ID on your target.

Name: Robert von Stroheim
Aliases: Stroheim The Storm
Class: Shocktrooper
Potential 1: Inspiring Presence (Allied Soldiers Gain +10 On All Rolls)
Talent: The Storm (Has A Chance To Rout Enemy Soldiers)

Once your target was positively Identified, you slung the soldier over your shoulder and got out of the tent, hearing storm clouds over in the distance. Your iDroid beeped with a weather warning, listing off what was probably going to happen in the next five minutes. This might complicate things, but you've had worse things happen.

"WARNING: Severe Storm Approaching, Fulton Use Discouraged."

'Severe' was probably overselling it, but you should probably get the hell out of here. You've disabled the vehicles in the camp, the generators are probably broken as well, so you don't have to worry about enemy reinforcements...

You're feeling that Fulton Itch again, but there's no time. Unless...

...

[] Exfil-Strategy
-[] Just call in Pequod or one of the other Pilots, time is of the essence.
-[] Knock out a few soldiers and have the Pilots drop a truck, you'll grab whatever supplies are possible.
-[] Write In...

Command Points: 4
[] Buddy Orders
-[] Exfiltrate (1 Command Point)
-[] Keep Watch (1 Command Point)
-[] Special Order (Write In Option - 2 Command Points)

...

Motherbase was alive with the sound of people hustling and bustling, Miller was limping around barking orders to the Diamond Dogs. He may have only a left arm and right foot, but he was still the second...Third most intimidating man on this rig. While he was ordering some soldiers around, he was bumped into by a somewhat familiar face.

Black hair, familiar beard, and was about half a head taller than him.

"Feodor right? The hell are you doing out of the brig?"

The former Imperial handed him a clipboard with some notes on it, stuff from R&D. "Ocelot allowed me to run some papers through the base until major communications are rebuilt." Looking over the clipboard, Miller silently died inside when he saw the laundry list of shit the R&D Department needed done. Research this 'Ragnite', give that lance a look over, and fix the comms were the ones that stuck out the most.

Sighing, Miller knew that this was going to be a long day.

[] Order...
-[] Ragnite Research (Requires: 20 Unrefined Ragnite, 10 Refined Ragnite)
-[] Lance Research (Requires: Mysterious Lance, 10 Refined Ragnite)
-[] Repair Comms Array (Current Comms Condition: Damaged)
-[] Inventory Management (Take Tally Of All Resources)
-[] Invite Greenfield Civilians to Motherbase
-[] Write In...
 
as for research I think any of these are good
-[] Ragnite Research (Requires: 20 Unrefined Ragnite, 10 Refined Ragnite)
-[] Repair Comms Array (Current Comms Condition: Damaged)
-[] Inventory Management (Take Tally Of All Resources)

ragnite because sooner or later we are gonna need to switch over from petrol
Repair comms Because REPAIR COMMS
and inventory management so we see how screwed we are
Lances research I find next to useless since hey are just early RPG's with a ridiculous design (unlike vinlands design)
and civilians can wait till after we stop running around putting out fires
 
So scout the area first to get the lay of the camp, and perhaps what the prisoners are as well.
uh I dont think the prisoners are here, thats a main mission we are on a side mission while other squads are taking on the 2 other side missions. so all we can really do here is call in a truck and loot to fill that bloodraven sized hole in our souls, or exfiltrate and maybe help one of the other groups.
 
uh I dont think the prisoners are here, thats a main mission we are on a side mission while other squads are taking on the 2 other side missions.
Whoops, my bad.
so all we can really do here is call in a truck and loot to fill that bloodraven sized hole in our souls, or exfiltrate and maybe help one of the other groups.
Well at least we'll be getting some loot, an Ace, and perhaps some new recruits.
 
[X]Plan loot and scoot
-[X] Exfil-Strategy
--[X] Knock out a few soldiers and have the Pilots drop a truck, you'll grab whatever supplies are possible.
-[X] Buddy Orders
--[X] Keep Watch (1 Command Point)
-[X] Order...
--[X] Repair Comms Array (Current Comms Condition: Damaged)

I recomend only copy pasting the plan name in case somebody come up with an idea of any additional things for the command points
 
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