Memoirs of a Human Flashlight [Exalted/Worm]

Hazard said:
Actually, dyes that are resistant to solar bleaching would most likely resist Taylors anima banner just as well as they do just the sun, if not a little better.

It's just that the amount of light out put is, relatively speaking, so much more than they usually have to deal with, so even they degrade more quickly. They just last longer and fade more slowly than dyes that have poor resistance.
So they last minutes, rather than the seconds it took to make Glenn's outfit eye-safe? I suppose that's plausible.
 
I must admit, that was a pretty great scene. Luckily for Taylor, the way a story works she's stunting pretty much constantly, for just about everything, so it's unlikely that she'll ever completely run out of motes. To add to that, with the proper charms she'll probably get a rank or two in cult from her first public appearance alone.
 
NSMS said:
So they last minutes, rather than the seconds it took to make Glenn's outfit eye-safe? I suppose that's plausible.
Yeah.

Fun bit, it's magical sunlight, so although it bleaches stuff and gives people tans (Solars tend to be rather well tanned after they've been active for a while), it doesn't actually harm the things that are affected. In fact, although mere speculation on my part, it's quite possible that things like protective clothing or other things that are deliberately coloured to be highly visible even at great distances aren't affected by her power at all because they are supposed to protect people, and a major part of the Sun's origin is his duty as the protector of Creation...
 
Isn't Glenn normally in another city? He's the head of the PRT PR if I remember correctly and isn't based in Brockton Bay.
 
Actually, Green Sun Princes and Abyssals might well be the best possible Solaroids to deploy, with only Lunars equalling them in potential 'not bad end' results.

Why?

Because a Green Sun Prince, if he knows the right Charms, can evacuate the world, be it to Malfeas, to Creation or their own joutun, nascently forming as the Infernal reaches beyond the limits of his Exaltation and starts to truly become a Primordial.

The Abyssal is an absolute killing machine, and one way to save the Worm verse is by killing the extradimensional beings trying to destroy it. Sure, that means no more parahumans outside of the Abyssal, but it beats the world ending.

Lunars can try and pull the same thing as a Green Sun Prince, and they have the potential to access a whole lot more worlds than a Green Sun Prince does, simply because of the nature of the Argent Madonna...
 
Hazard said:
Actually, Green Sun Princes and Abyssals might well be the best possible Solaroids to deploy, with only Lunars equalling them in potential 'not bad end' results.

Why?

Because a Green Sun Prince, if he knows the right Charms, can evacuate the world, be it to Malfeas, to Creation or their own joutun, nascently forming as the Infernal reaches beyond the limits of his Exaltation and starts to truly become a Primordial.

The Abyssal is an absolute killing machine, and one way to save the Worm verse is by killing the extradimensional beings trying to destroy it. Sure, that means no more parahumans outside of the Abyssal, but it beats the world ending.

Lunars can try and pull the same thing as a Green Sun Prince, and they have the potential to access a whole lot more worlds than a Green Sun Prince does, simply because of the nature of the Argent Madonna...
GSP and Abyssals can't be trusted because of Yozi and neverborn connections. the only way they can be relied on is if their shard gets cleansed of that taint. and then they would lose the things that make them useful.
 
Essex said:
Actually, the fact that Taylor began glowing immediately after using a few motes while horsing around with Missy suggests that she is currently mote starved. She'd just gotten up after a full night of rest. Since personal essence pools fill first and using your personal essence doesn't make you glow unless you think it is dramatically appropriate to glow, glowing like that either means that 1). she glowed because she expected to glow, 2). she was pulling on her peripheral essence instead of a partially full personal pool, or 3). she pulled on her peripheral essence because she had no personal essence left. She then blew a lot of her remaining motes on an excellency and a presence charm. Hopefully a public unveiling will instantly give her Cult 2, because she's currently losing motes much faster in testing than she is getting them back via stunting.

Also, although I loved the chapter, I'd like to point out that a strict reading of Enemy-Castigating Solar Judgment means that it does nothing to anything that isn't a creature of darkness. Is there anything we should know about Glenn? :p
I did qualify that statement with 'completely'.
 
Silver sun 17 said:
GSP and Abyssals can't be trusted because of Yozi and neverborn connections. the only way they can be relied on is if their shard gets cleansed of that taint. and then they would lose the things that make them useful.
Not true. They have free will, same as Solars; they just have to be more careful when excising it to avoid punishment.
 
Essex said:
Also, although I loved the chapter, I'd like to point out that a strict reading of Enemy-Castigating Solar Judgment means that it does nothing to anything that isn't a creature of darkness. Is there anything we should know about Glenn? :p
I was looking at it earlier and I felt the wording was a bit ambiguous as to whether the MDV-halving for social attacks applied to non-CoDs.
 
Silver sun 17 said:
I know they have free will, it's just that their avoiding punishment advances their master's aims.
Not really? An Infernal can use rules lawyering for acts of villainy and actively avoid coming across opportunities to fulfill their Urge to avoid Torment, and Torment doesn't advance the Yozi cause anyway. Abyssals have it harder, but if they're careful they can either focus the effects of Resonance on themselves, or perform acts to decrease it's level, or both (depending on which rules you use).
 
Essex said:
Also, although I loved the chapter, I'd like to point out that a strict reading of Enemy-Castigating Solar Judgment means that it does nothing to anything that isn't a creature of darkness. Is there anything we should know about Glenn? :p
I might (read: will) be tweaking what charms were used (not that the audience sees it). Please apply two grains of salt to all non chapter posts :D

I also was told ECSJ is an E3 charm, which . . . oops.

Are there any other charms which do something to everyone but ruin the day of a CoD that happens to get nailed? I thought ECSJ had an affect on social attacks towards non CoDs. Whups. Not important yet (thank god).
 
Silver sun 17 said:
I know that, but if shard taken by a Yozi or neverborn gets free it will become a solar shard that lacks the great curse unless my memories of that are wrong
Abyssals who become Solars lack the great curse, but the only way for that to happen is for the Abyssal in question to redeem themselves (difficult, even if they know it's actually possible). Infernals cannot become Solars whilst the Shard is active in a host, but the Shard can be reconfigured back into a Solar Shard once they die. I think it lacks the great curse then? (Have to check the book to be sure)

Basically: turning Infernal or Abyssal Exalted into Solars? Massive, difficult issues to overcome.

Edit: That's what I remember off the top of my head, anyway. Not going to guarantee I'm correct.
 
gamebrain89 said:
Only Abyssals can be redeemed into a Curse free Solar. A cleansed Infernal shard would still have the Great Curse.
It states in the book that they don't have it, actually, but it's not terribly clear on whether that's because it's been removed, or the changes made to the Shard just make it too alien too its original form for the great curse to function, or something else entirely.

The passage in question states:
While the Celestial Exalted still labor under the Great Curse, the Green Sun Princes are free of that weakness.
Edit: Someone with better Exalted-fu than me clearing up the matter would be appreciated.
 
Carrnage said:
there is no evidence on the matter of whether or not Infernals can become Solars again, it may be possible, but Whitewolf has left it up to the storyteller.
No, unlike Abyssal, Infernals aren't damned, so they don't need to sacrifice themselves on the alter of redemption.
 
TheLastOne said:
No, unlike Abyssal, Infernals aren't damned, so they don't need to sacrifice themselves on the alter of redemption.
IIRC they absolutely certainly have to die to clear their Exaltation though.

Abyssals can (theoretically) flip their Exaltation to a Solar while they're still alive, but so much work has been done modifying the Shard to power a Primordial Emulation Engine that the repairing it either kills the wielder or requires it not currently fused to one.
 
Essex said:
Except that even extra's get an MDV of 4 and Glenn the PR guy is prolly a heroic mortal specialising in social combat, so he should have an MDV of around 6 or 7, so, on average, he would win the roll off.

What breaks Glenn's resistance here is the Appearance disparity, penalising him by 1 or 2 MDV because Taylor is prettier than he is. This is where having an inoffensive, forgettable goofball persona comes biting you in the back.

EDIT: Stupid double post.
Dbdrake said:
They (singular pronoun use) or it work, or just use he for the singular gender neutral pronoun.

English is borked in this way.
 
Hazard said:
Except that even extra's get an MDV of 4 and Glenn the PR guy is prolly a heroic mortal specialising in social combat, so he should have an MDV of around 6 or 7, so, on average, he would win the roll off.

What breaks Glenn's resistance here is the Appearance disparity, penalising him by 1 or 2 MDV because Taylor is prettier than he is. This is where having an inoffensive, forgettable goofball persona comes biting you in the back.
An MDV of 6 to 7?

He has an effective dice pool of 12 to 14 to turn into an MDV? Even if he's MDV dodging, that's a Willpower 10 + Integrity 4 (or one point swapped between them).

o_O'
 
Long story short.

Holy usually Does have bonus effects on CoDs, but usually still works on anything else.

You actually used Enemy Castigating Solar Judgement correctly, it twigs off of social attacks intended to cause shame or fear. It's just that against a Creature of Darkness, the Holy Effect means that it counts as Unnatural (So they can't no-sell it with easy magic), and it halves their MDV.

That being said, that was a Great chapter. It's true that Worm has enough bad shit going on, and while the other Taylors might still kill all the evil things, it takes a Solar to Save a world, and keep it's soul intact as it is. Most Infernal Magic tends to revolve around "I'll help you if you do X", and Abyssal magic is pretty much "Become a servant of death and you can partake of my power". A Solar is the Ultimate protector though--a Solar!Taylor has a very good chance to save the world, even with the Great Curse, and the world won't have to lose it's soul to get it.

I also like how she's now being pegged as being the "Next Alexandria". Cult 2 in short order is actually pretty reasonable, especially since Taylor's definitely been doing some regular Stunting to recover her losses.
 
Loved the last chapter. And I guess Glenn will be entering "Master 1-3" in her record too, after the last scene. Because that had to be mental effect. I think they'll end up thinking that she's basically 2 at everything (like Tagg treated canon Skitter), and can grow from there.

White suit? Like Scion's one maybe?

Anyway, what was this with the investigation? Was it a charm or can she normally be this good?

And on the subject of essence / mote pool - if she's burning through it, shouldn't she be aware of it? As in sense the energy pool she has instinctively and know when it increases / decreases?
 
Well, in one of the exalted games I am in, my character has more or less helped revolutionize a nation with nothing more than a handful of excellencies plus a rare Solar fiat charm here and there. Just the plain excellencies in favored abilities can turn the possible into the probable. If it is a thing that could be done by a human without supernatural power, it can be done with an excellency.

The second investigation excellency provides Sherlock Holmes level investigation power. As she is, she was extrapolating on the things she saw in the room with other seemingly unrelated facts and the context of the situation. It took her four or five rolls, as a kind of int-investigation flurry while brainstorming in there. If her Int and Investigation were maxed, she very well could have come to the same conclusions instantly with a single glance at the room.

The excellencies more or less help you become Batman. The epitome of human potential, and a bit beyond what common sense would dictate past that. They are horrifically inefficient, mote wise, but they also are the closest a Solar comes to magical Wisdom. Dumping motes into Int and Wits rolled excellencies can help you anticipate the consequences of your chosen actions before you do them. Of course, you're pouring all sorts of motes down the drain when you could spend three or four and wrench some knob on reality to your whim, consequences be damned.

The terrifying thing is, ALL the exalts get the excellencies. The Solaroids get the most potential use out of them, which secures their place as Ultimate Humans; they can do human things Better Than You, Period. If they pay for the privilege, that is.

We haven't even begun to touch on their asymptotic nature when it comes to specific and focused applied moments of EFFORT.

For those of you unfamiliar with Exalted, I'll toss this out here: Scion? The Entities? They are the precise weight class of beings Solar Exalts were designed to destroy, full stop. They and their armies with them. The Solars weren't alone for the original war they were made for, and they had awesome backup and support, but even despite that they can match the challenge Scion itself presents- eventually.

That's not the important part of the story.

The important part is what happens when, as this colossal super weapon is developing, it has occasional fits of what could best be described as madness. Each slightly more intense than the last.

In the end, in Worm (HUGE FUCKOFF SPOILERS) Scion merely tries to exterminate humanity on a whim- that is not even accounting for the original plan to feed on Earth *.

Emphasis on the word merely. Who knows what our heroine may or may not become as she clashes with the various interests across the globe that are all dedicating so much of their energy to NOT HELPING.
 
I'd almost want to just change it a bit, not making it horrifically powerful, but like, forcing a virtue check with a penalty or something. I dunno. I have a thing in mind, and a spammable minor effect that also happens to apply Holy is the secret sauce.
 
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