Magical Girls School (Organization Quest)

From the School Status on p.1:
Classy Name - More attractive to Upper Class, less attractive to Lower Class.
Academy - More attractive to Knights.
Wildling Magnet - More attractive to Wildlings.
Hmm... Apparently we'll be attracting noble wildling knights. That's not how I expected this was going to go... but it's definitely interesting!:)
 
From the School Status on p.1:

Hmm... Apparently we'll be attracting noble wildling knights. That's not how I expected this was going to go... but it's definitely interesting!:)

Probably should have waited until I was done posting.

Rèalta Accademy
Location: Wildlands
Age: 0 years

Size 1
Prestige 0
Fame 0
Security 20 + 10
Matinance 0
Power 60
Income 0

(Do not panic about the 0 income, that will start going up quickly.)

Alright then, that's good to know. I heard you managed to get an upgrade already above the baseline for an Academy. What did you get? (This upgrade is free and costs no maintenance or power.)

[ ] A ward stone. This enchanted stone the size of your fist (and isn't it amazing how they keep getting smaller and smaller every century?) provides a network of wards to warn against intruders or scrying attempts. +10 Security.

[ ] An extensive library of research materials on mundane subjects. Theoretical Mundane subjects you are teaching have their quality increased by one. Adds one size.

[ ] An impressive arcane archive for the students to use. Theoretical Magical subjects you are teaching have their quality increased by one. Adds one size.

[ ] A well stocked laboratory. Practical Magic subjects you are teaching have their quality increased by one. Adds one size.

[ ] An extensive workshop with quality tools. Practical Mundane classes you are teaching have their quality increased by one. Adds one size.

[ ] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

[ ] A restricted materials section. While the works contained within are a bit unsavory, they do have their uses for certain classes. Controversial subjects you are teaching have their quality increased by one. Adds one size.

[ ] Expansive gardens. A place for students and faculty to relax and unwind. Also makes a fine showpiece for tours or location to hold social events. Adds three size.
 
[X] An extensive library of research materials on mundane subjects. Theoretical Mundane subjects you are teaching have their quality increased by one. Adds one size.
 
[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

I'm tempted to go for security, but more size might be good. The kids are also going to need a lot of practical experience considering we're out in the wildlands.

Edit2: Changed back to original vote.
 
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[X] Expansive gardens. A place for students and faculty to relax and unwind. Also makes a fine showpiece for tours or location to hold social events. Adds three size.

Pretty, thematic for the location, and justifies our lack of any leisure classes. :V
 
[] A ward stone. This enchanted stone the size of your fist (and isn't it amazing how they keep getting smaller and smaller every century?) provides a network of wards to warn against intruders or scrying attempts. +10 Security.

Security it is then!

[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

Thinking about it, the security isn't that high and the larger size will get us more money to do more things with in the long run. There is also no way we're going to not be taking hazardous courses as major aspects of the school. We just have to be sure to higher a good teacher for combat instruction. Something we'll need anyways.
 
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[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

Definitely going to be offering Hazardous subjects, with the location as it is.
 
[X] An extensive workshop with quality tools. Practical Mundane classes you are teaching have their quality increased by one. Adds one size.
 
[X] An extensive workshop with quality tools. Practical Mundane classes you are teaching have their quality increased by one. Adds one size.
 
[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

Hazardous subjects are risky to train, so we want to maximize the gains for each session to minimize the amount of training it takes to get students competent at the combat classes
 
[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.
 
So, getting teachers for various courses is likely to come up soon possibly. Rather than making hasty decisions I think we should take a look at what we can for courses.

The number of courses we can have is unlikely for us to be measured at this point, so we can only speculate on that vaguely. I would, however, like to propose a means of categorizing courses.

Core: The courses that will set our school apart and that we focus on. Considering our location, most of these will probably reflect that.
Living: Courses meant to better the life of our students when they graduate.
Academic: Courses meant purely for increasing general knowledge, of little direct relevance to the rest of the work.
Advanced: Courses that go above and beyond what we consider basics.
Leisure: Courses meant to act for relaxing and entertainment purposes.

I'm doing this mostly so we don't overload on Core and Advanced courses, keeping in mind that we need to balance some courses meant for living and leisure, maybe even basic Academic (will likely improve prestige).

Thoughts? Need sub categories? a different organization system? Advanced not a needed category?
 
[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.

Better quality means a better gain-to-pain ratio for hazardous classes.
 
So, getting teachers for various courses is likely to come up soon possibly. Rather than making hasty decisions I think we should take a look at what we can for courses.

The number of courses we can have is unlikely for us to be measured at this point, so we can only speculate on that vaguely. I would, however, like to propose a means of categorizing courses.

Core: The courses that will set our school apart and that we focus on. Considering our location, most of these will probably reflect that.
Living: Courses meant to better the life of our students when they graduate.
Academic: Courses meant purely for increasing general knowledge, of little direct relevance to the rest of the work.
Advanced: Courses that go above and beyond what we consider basics.
Leisure: Courses meant to act for relaxing and entertainment purposes.

I'm doing this mostly so we don't overload on Core and Advanced courses, keeping in mind that we need to balance some courses meant for living and leisure, maybe even basic Academic (will likely improve prestige).

Thoughts? Need sub categories? a different organization system? Advanced not a needed category?
Considering how we're located in a pretty hostile environment, I envision us as being almost like a military school. We would probably focus on training up adventurers/guards/soldiers.
My proposal:
-Dungeoneering
-Wilderness Survival
-Combat Magic
-Defense against the Dark A- I mean Dark Magic
-Hand to Hand Combat
-Healing
-possibly Herbology
-Warding
-Botany
-Biology
-Cooking
-Alchemy
We do have a lot of plant and animal specimens to work with.
-Book-Keeping
-History
-Law
-Mathematics
-Writing
-Broom-Riding
-Dance
-Fencing
Granted, I don't think we'd start out with all of this at once, but I do think it's something to aim for in the future.
 
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Not horribly sure on those. I'd at least put Hand to Hand combat (which involves combat with weapons and such) into main courses. Especially since it helps students not die to things that attack us.
 
[X] Arena

I feel law should be part of the main curriculum if anything to create survivalist that can fit into society (or any society). While we teach law to help our students know the regulations in different countries and regions they should also look at this class as a way to understand the great open world out their.
 
[X] Arena

I feel law should be part of the main curriculum if anything to create survivalist that can fit into society (or any society). While we teach law to help our students know the regulations in different countries and regions they should also look at this class as a way to understand the great open world out their.
I was thinking of putting it into Living. I definitely feel that, as adventurers, our students will have a particularly high need for Law. Calling it part of the Core curriculum may actually not be too extreme.
 
[X] A large arena, perfect for more active training. Hazardous subjects you are teaching have their quality increased by one. Adds two size.
As much as I prefer the Practical-Magical Classes, our hazardous classes are the most importnt ones to get right. It also offers an easy excuse to have grand tournaments where we can properly Show Them All(!).

Part of me really wants to use the Low Oversight part to teach our kids howto raise Monsters as Undead. Also, the lack of an Animal Husbandry or Monster Taming Class saddens me....
 
I'm sure we'll be able to unlock animal super mounts eventually!
At least I hope so. Otherwise there's always summoning.
 
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